BBTag/Yu Narukami: Difference between revisions

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*Relatively fast startup on 5C, despite its lower range compared to those of other characters.
*Relatively fast startup on 5C, despite its lower range compared to those of other characters.
*Very long range on Yu's 5BB string, and this move also happens to be his 6P assist.
*Very long range on Yu's 5BB string, and this move also happens to be his 6P assist.
*Has a projectile.
*Has a full-screen projectile.
| style="width: 50%;"|
| style="width: 50%;"|
*Since Yu is a Persona user, he will take damage if Izanagi is hit on-screen.
*Since Yu is a Persona user, he will take damage if Izanagi is hit on-screen.
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===Persona: Izanagi===
===Persona: Izanagi===


Yu's persona, Izanagi, gives Yu options that better round out his toolset. Where Yu himself specializes in being able to fight very comfortably up close in neutral, Izanagi gives him options from attacking from afar such as with his Zio projectile and his Swift Strike specials. His 6P assist also gives a partner a good tool to help with blockstring pressure.  
Yu's Persona, Izanagi, gives Yu options that better round out his toolset. Where Yu himself specializes in being able to fight very comfortably up close in neutral, Izanagi gives him options from attacking from afar such as with his Zio projectile and his Swift Strike specials. His 6P assist also gives a partner a good tool to help with blockstring pressure. However, if Izanagi is hit by any attacks their action will be interrupted and Yu will take 5% recoverable life damage.


<br clear=all/>
<br clear=all/>
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Jump-cancellable on both hit and block


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Jump-cancellable on both hit and block


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |description=
  |description=
* Solid poke with decently long range, at the cost of somewhat slow startup.
* Solid poke with decently long range, at the cost of somewhat slow startup.
* Does not Combo from his As due to the slow start up.  
* Does not combo from his A normals due to the slow start up.  
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yu_2B.png |caption=
|image=BBTag_Yu_2B.png |caption=Anti-air of King(pin)s
|name=2B
|name=2B
|data=
|data=
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Jump-cancellable.
* Jump-cancellable on both hit and block
* Primary move that Yu can use to begin a ground string into an aerial combo.
* Primary move that Yu can use to begin a ground string into an aerial combo.


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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Knocks down on hit


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Travels slightly further horizontally than 214A.
* Travels slightly faster and further horizontally than 214A, but with higher recovery.


Detailed description of the usefulness of the move go here
Staple ground combo ender. Launches opponents high enough to combo into most characters' 5P assist for easy combo extensions.


  }}
  }}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=236C
  |version=236C
  |damage= |guard=All
  |damage=2112 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* In this version of Zio, you can hold down C to keep Izanagi summoned in place holding and charging the projectile. You can then fire it at will by releasing the button.  
* In this version of Zio, you can hold down C to keep Izanagi summoned in place charging the projectile. You can then fire it at will by releasing the button, or it will automatically fire after some time. After a short delay Yu is free to move and attack during the charge but cannot use 5B/5BB/j.B. If 5AA/5AAA are used Izanagi will cancel the charge to perform the normal but WILL NOT refund the spent Skill Gauge.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |header=no
  |header=no
  |version=j.236C
  |version=j.236C
  |damage= |guard=All
  |damage=2112 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* In this version of Zio, you can hold down C to keep Izanagi summoned in place charging the projectile. You can then fire it at will by releasing the button, or it will automatically fire after some time. After a short delay Yu is free to move and attack during the charge but cannot use 5B/5BB/j.B. If 5AA/5AAA are used Izanagi will cancel the charge to perform the normal but WILL NOT refund the spent Skill Gauge.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Pressing A/B/C during the slide will automatically do Big Gamble as a follow-up.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=4539 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">Cross Slash</font> ======
====== <font style="visibility:hidden" size="0">Cross Slash</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yu_CrossSlash.png |caption=
|image=BBTag_Yu_CrossSlash.png |caption=The Split
|input=214B+C
|input=214B+C
|name=Cross Slash
|name=Cross Slash
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=5060 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here


Detailed description of the usefulness of the move go here
Landing this super "backwards" on an airborne opponent by using Yu's forward step during the move leaves him close enough to follow up with 2B.


  }}
  }}
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==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBTag_Yu_MyriadTruths.png |caption=
|image=BBTag_Yu_MyriadTruths.png |caption=Let's end this.
|image2=BBTag_Yu_MyriadTruths2.png |caption2=
|image2=BBTag_Yu_MyriadTruths2.png |caption2=A thousand die while a million are born. It's over!
|input=222B+C
|input=222B+C
|name=Myriad Truths
|name=Myriad Truths
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Requires 9 Skill Gauge, Resonance Blaze, and for opponent to also be on one character left.


Detailed description of the usefulness of the move go here
Extremely easy to combo into. (214B, throw)


  }}
  }}

Revision as of 08:45, 22 June 2018

Yu Narukami
BBTag Yu Portrait.png

Template:CharData-BBTagList

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview

"This is a battle we can't lose..."

Backstory

Yu Narukami is the protagonist of Persona 4. He is a high school student who moves away to the countryside of Inaba to live with his uncle Ryotaro Dojima and cousin Nanako Dojima for a year as a result of his parents working abroad, and attends Yasogami High School. Establishing the "Investigation Team" with his high school friends they were able to solve a series of homicide cases that was happening in the town of Inaba.

Before moving to Inaba, Yu felt cold and distant towards those around him. However, this changes after he starts building friendships with the Investigation Team as well as the residents of Inaba. As a result, Yu becomes more cordial in his interactions with others - opening himself up more and gaining a sense of maturity throughout the events of Persona 4. Now, Yu realizes his need to draw strength from the bonds he forges in order to persevere through life.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • Good balance of damage, range, and mobility.
  • With a partner assist and his Ziodyne, Yu has high extended combo potential.
  • Balanced mixture of highs and lows thanks to Yu's Swift Strike (which has quick startup), his aerial normals, and 5C.
  • Can carry you to the corner rather easily thanks to his Swift Strike as well as his j.C aerial combo ender.
  • Thusly, Yu is one of the scariest characters to deal with when he has you in the corner, especially when paired with an assist (if you whiff a DP against him in the corner, start praying).
  • His Ziodyne distortion is very solid thanks to its ability to fullscreen punish and its high damage.
  • Yu has the unique ability to delay Izanagi's normal attacks within his specific smart combos, giving him greater control over his strings and which can trick his opponent into thinking he has finished attacking.
  • Is one of the characters that has a reversal action that launches him in the air, allowing it to serve as a decent anti-air.
  • Relatively fast startup on 5C, despite its lower range compared to those of other characters.
  • Very long range on Yu's 5BB string, and this move also happens to be his 6P assist.
  • Has a full-screen projectile.
  • Since Yu is a Persona user, he will take damage if Izanagi is hit on-screen.
  • Using his Zio projectile at close range can leave him somewhat vulnerable to getting hit, since Izanagi counts as a hurtbox.
  • Slightly harder to convert a grounded hit into an air combo than most characters.
  • (All above three weaknesses are only very minor flaws)
  • Cannot link Yu's 5A normal string into his 5B string through conventional means.
  • Although 5B has longer range than most, it also happens to have longer startup than most.


Persona: Izanagi

Yu's Persona, Izanagi, gives Yu options that better round out his toolset. Where Yu himself specializes in being able to fight very comfortably up close in neutral, Izanagi gives him options from attacking from afar such as with his Zio projectile and his Swift Strike specials. His 6P assist also gives a partner a good tool to help with blockstring pressure. However, if Izanagi is hit by any attacks their action will be interrupted and Yu will take 5% recoverable life damage.


Normal Moves

4A
4A
BBTag Yu 4A.png
BBTag Yu 4AA.png
BBTag Yu 4AAA.png
BBTag Yu 4AAAA.png
All - - - All - - - All - - - All - - -
5A
5A
BBTag Yu 5A.png
BBTag Yu 5AA.png
BBTag Yu 5AAA.png
BBTag Yu 5AAAA.png
All - - - All - - - All - - - All - - -
5B
5B
BBTag Yu 5B.png
BBTag Yu 5BB.png
The Lawnmower
All - - - All - - -
5C
5C
BBTag Yu 5C.png
High - - -
2A
2A
BBTag Yu 2A.png
Low - - -
2B
2B
BBTag Yu 2B.png
Anti-air of King(pin)s
All - - -
2C
2C
BBTag Yu 2C.png
Low - - -
j.A
j.A
BBTag Yu jA.png
BBTag Yu jAA.png
High - - - High - - -
j.B
j.B
BBTag Yu jB.png
High - - -
j.C
j.C
BBTag Yu jC.png
reactable
High - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Yu GroundThrow.png
Throw - - -
Big Gamble
Big Gamble
5A+D
BBTag Yu BigGamble.png
VEIPAH THRASTO
All - - -



Skills

Zio
Zio
236A/B (air OK)
BBTag Yu Zio.png
SUTAN EJJI
All - - - All - - - All - - - All - - -
Swift Strike
Swift Strike
214A/B
BBTag Yu SwiftStrike.png
SUTAN DIPPA
Low - - - Low - - -


Extra Skills

EX Zio
EX Zio
236C (air OK)
BBTag Yu Zio.png
2112 All - - - 2112 All - - -
EX Swift Strike
EX Swift Strike
214C
BBTag Yu SwiftStrike.png
BBTag Yu BigGamble.png
All - - -


Partner Skills

5P
Lightning Flash
5P
BBTag Yu LightningFlash.png
All - - -
6P
5D/5DD
6P
BBTag Yu 5B.png
BBTag Yu 5BB.png
All - - -
4P
4P
4P
BBTag Yu 4P.png
All - - -


Distortion Skills

Ziodyne
Ziodyne
236B+C (air OK)
BBTag Yu Ziodyne.png
RawSuper.exe
4539 All - - -
Cross Slash
Cross Slash
214B+C
BBTag Yu CrossSlash.png
The Split
5060 All - - -


Astral Heat

Myriad Truths
222B+C
BBTag Yu MyriadTruths.png
Let's end this.
BBTag Yu MyriadTruths2.png
A thousand die while a million are born. It's over!
All - - -