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*Relatively fast startup on 5C, despite its lower range compared to those of other characters. | *Relatively fast startup on 5C, despite its lower range compared to those of other characters. | ||
*Very long range on Yu's 5BB string, and this move also happens to be his 6P assist. | *Very long range on Yu's 5BB string, and this move also happens to be his 6P assist. | ||
*Has a projectile. | *Has a full-screen projectile. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
*Since Yu is a Persona user, he will take damage if Izanagi is hit on-screen. | *Since Yu is a Persona user, he will take damage if Izanagi is hit on-screen. | ||
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===Persona: Izanagi=== | ===Persona: Izanagi=== | ||
Yu's | Yu's Persona, Izanagi, gives Yu options that better round out his toolset. Where Yu himself specializes in being able to fight very comfortably up close in neutral, Izanagi gives him options from attacking from afar such as with his Zio projectile and his Swift Strike specials. His 6P assist also gives a partner a good tool to help with blockstring pressure. However, if Izanagi is hit by any attacks their action will be interrupted and Yu will take 5% recoverable life damage. | ||
<br clear=all/> | <br clear=all/> | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Jump-cancellable on both hit and block | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Jump-cancellable on both hit and block | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|description= | |description= | ||
* Solid poke with decently long range, at the cost of somewhat slow startup. | * Solid poke with decently long range, at the cost of somewhat slow startup. | ||
* Does not | * Does not combo from his A normals due to the slow start up. | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_2B.png |caption= | |image=BBTag_Yu_2B.png |caption=Anti-air of King(pin)s | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Jump-cancellable | * Jump-cancellable on both hit and block | ||
* Primary move that Yu can use to begin a ground string into an aerial combo. | * Primary move that Yu can use to begin a ground string into an aerial combo. | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Knocks down on hit | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Travels slightly further horizontally than 214A. | * Travels slightly faster and further horizontally than 214A, but with higher recovery. | ||
Staple ground combo ender. Launches opponents high enough to combo into most characters' 5P assist for easy combo extensions. | |||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=236C | |version=236C | ||
|damage= |guard=All | |damage=2112 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* In this version of Zio, you can hold down C to keep Izanagi summoned in place | * In this version of Zio, you can hold down C to keep Izanagi summoned in place charging the projectile. You can then fire it at will by releasing the button, or it will automatically fire after some time. After a short delay Yu is free to move and attack during the charge but cannot use 5B/5BB/j.B. If 5AA/5AAA are used Izanagi will cancel the charge to perform the normal but WILL NOT refund the spent Skill Gauge. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|header=no | |header=no | ||
|version=j.236C | |version=j.236C | ||
|damage= |guard=All | |damage=2112 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * In this version of Zio, you can hold down C to keep Izanagi summoned in place charging the projectile. You can then fire it at will by releasing the button, or it will automatically fire after some time. After a short delay Yu is free to move and attack during the charge but cannot use 5B/5BB/j.B. If 5AA/5AAA are used Izanagi will cancel the charge to perform the normal but WILL NOT refund the spent Skill Gauge. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Pressing A/B/C during the slide will automatically do Big Gamble as a follow-up. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=4539 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">Cross Slash</font> ====== | ====== <font style="visibility:hidden" size="0">Cross Slash</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_CrossSlash.png |caption= | |image=BBTag_Yu_CrossSlash.png |caption=The Split | ||
|input=214B+C | |input=214B+C | ||
|name=Cross Slash | |name=Cross Slash | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=5060 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Landing this super "backwards" on an airborne opponent by using Yu's forward step during the move leaves him close enough to follow up with 2B. | |||
}} | }} | ||
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==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_MyriadTruths.png |caption= | |image=BBTag_Yu_MyriadTruths.png |caption=Let's end this. | ||
|image2=BBTag_Yu_MyriadTruths2.png |caption2= | |image2=BBTag_Yu_MyriadTruths2.png |caption2=A thousand die while a million are born. It's over! | ||
|input=222B+C | |input=222B+C | ||
|name=Myriad Truths | |name=Myriad Truths | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Requires 9 Skill Gauge, Resonance Blaze, and for opponent to also be on one character left. | ||
Extremely easy to combo into. (214B, throw) | |||
}} | }} |
Revision as of 08:45, 22 June 2018
Yu Narukami |
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Navigation
Overview
"This is a battle we can't lose..."
Backstory
Yu Narukami is the protagonist of Persona 4. He is a high school student who moves away to the countryside of Inaba to live with his uncle Ryotaro Dojima and cousin Nanako Dojima for a year as a result of his parents working abroad, and attends Yasogami High School. Establishing the "Investigation Team" with his high school friends they were able to solve a series of homicide cases that was happening in the town of Inaba.
Before moving to Inaba, Yu felt cold and distant towards those around him. However, this changes after he starts building friendships with the Investigation Team as well as the residents of Inaba. As a result, Yu becomes more cordial in his interactions with others - opening himself up more and gaining a sense of maturity throughout the events of Persona 4. Now, Yu realizes his need to draw strength from the bonds he forges in order to persevere through life.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
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Persona: Izanagi
Yu's Persona, Izanagi, gives Yu options that better round out his toolset. Where Yu himself specializes in being able to fight very comfortably up close in neutral, Izanagi gives him options from attacking from afar such as with his Zio projectile and his Swift Strike specials. His 6P assist also gives a partner a good tool to help with blockstring pressure. However, if Izanagi is hit by any attacks their action will be interrupted and Yu will take 5% recoverable life damage.
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Big Gamble
Big Gamble 5A+D |
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Skills
Zio
Zio 236A/B (air OK) |
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Swift Strike
Swift Strike 214A/B |
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Extra Skills
EX Zio
EX Zio 236C (air OK) |
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EX Swift Strike
EX Swift Strike 214C |
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Partner Skills
5P
Lightning Flash 5P |
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6P
5D/5DD 6P |
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4P
4P 4P |
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Distortion Skills
Ziodyne
Ziodyne 236B+C (air OK) |
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Cross Slash
Cross Slash 214B+C |
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Astral Heat
Myriad Truths 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •