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{{CharData- | {{CharData-BBTag|Yu}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
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<br clear=all/> | <br clear=all/> | ||
{{CharLinks-BBTag|Yu}} | |||
Yu | |||
<br clear=all/> | <br clear=all/> | ||
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|version=4A | |version=4A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=6 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Jump-cancellable on both hit and block | * Jump-cancellable on both hit and block | ||
Old 5A, but one frame slower. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=4AA | |version=4AA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=4AAA | |version=4AAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Jump cancellable | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=4AAAA | |version=4AAAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv=-17 | ||
|description= | |description= | ||
Same end as 5AAAA but not actually the same autocombo. | |||
}} | }} | ||
}} | }} | ||
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|version=5A | |version=5A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Old 5B. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=5AA | |version=5AA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Jump-cancellable on both hit and block | * Jump-cancellable on both hit and block | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=5AAAA | |version=5AAAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv=-17 | ||
|description= | |description= | ||
* | * Difficult to punish because of severe pushback. | ||
}} | }} | ||
}} | }} | ||
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|version=5B | |version=5B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=28 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Solid poke with decently long range, at the cost of somewhat slow startup. | * Solid poke with decently long range, at the cost of somewhat slow startup. | ||
* Does not combo from his A normals due to the slow start up. | * Does not combo from his A normals due to the slow start up. | ||
* Able to combo on the corner from A normals if the opponent is a certain height. | * Able to combo on the corner from A normals if the opponent is a certain height. | ||
Old 5D, but wack. You can't setplay with it. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=5BB | |version=5BB | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-22 | ||
|description= | |description= | ||
* | * Special/C cancellable. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=22 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
Standard overhead | |||
}} | }} | ||
}} | }} | ||
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* Jump-cancellable on both hit and block | * Jump-cancellable on both hit and block | ||
* Primary move that Yu can use to begin a ground string into an aerial combo. | * Primary move that Yu can use to begin a ground string into an aerial combo. | ||
* Head invulnerable but not air unblockable | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Knocks down on hit | * Knocks down on hit | ||
* Has a | * Has a Safejump | ||
Aerial Ender with great Corner carry potential | |||
}} | }} | ||
}} | }} | ||
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|image=BBTag_Yu_BigGamble.png |caption=VEIPAH THRASTO | |image=BBTag_Yu_BigGamble.png |caption=VEIPAH THRASTO | ||
|name=Big Gamble | |name=Big Gamble | ||
|input=5A+D | |input=5A+D (air OK) | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv=-38 | ||
|description= | |description= | ||
Standard DP. | |||
}} | }} | ||
}} | }} | ||
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|version=236A | |version=236A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-7 | ||
|description= | |description= | ||
Slower moving fireball. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=236B | |version=236B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
Faster moving fireball with more recovery. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=A | |version=A | ||
|damage= |guard=Low | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
Basically just old C Swift Strike with 1 less recovery frame. | |||
}} | }} | ||
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|version=B |header=no | |version=B |header=no | ||
|damage= |guard=Low | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=18 |active= |recovery= |frameAdv=-13 | ||
|description= | |description= | ||
* Travels slightly faster and further horizontally than 214A, but with higher recovery. | * Travels slightly faster and further horizontally than 214A, but with higher recovery. | ||
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|version=236C | |version=236C | ||
|damage=2112 |guard=All | |damage=2112 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* | * You can hold down C to keep Izanagi summoned in place charging the projectile. You can then fire it at will by releasing the button, or it will automatically fire after some time. | ||
* After a short delay Yu is free to move and attack during the charge but cannot use 5B/5BB/j.B. | |||
* If 5AA/5AAA are used Izanagi will cancel the charge to perform the normal but WILL NOT refund the spent Skill Gauge. | |||
A 4 hit projectile. | |||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * You can hold down C to keep Izanagi summoned in place charging the projectile. You can then fire it at will by releasing the button, or it will automatically fire after some time. | ||
* After a short delay Yu is free to move and attack during the charge but cannot use 5B/5BB/j.B. | |||
* If 5AA/5AAA are used Izanagi will cancel the charge to perform the normal but WILL NOT refund the spent Skill Gauge. | |||
A 4 hit projectile. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv=-13 | ||
|description= | |description= | ||
* Pressing A/B/C during the slide will automatically do Big Gamble as a follow-up. | * Pressing A/B/C during the slide will automatically do Big Gamble as a follow-up. | ||
* Safejump on empty IAD possible | |||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=33 |active=N/A |recovery=N/A |frameAdv=+46 | ||
|description= | |description= | ||
* Wallbounces roughly from midscreen | * Wallbounces roughly from midscreen | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=55 |active=N/A |recovery=N/A |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=32 |active=N/A |recovery=N/A |frameAdv=+41 | ||
|description= | |description= | ||
* Groundbounces both grounded and airborne opponents | * Groundbounces both grounded and airborne opponents | ||
* Yu's old j.D | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Ziodyne</font> ====== | ====== <font style="visibility:hidden" size="0">Ziodyne</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_Ziodyne.png |caption= | |image=BBTag_Yu_Ziodyne.png |caption=And no one ate dinner that night. | ||
|input=236B+C (air OK) | |input=236B+C (air OK) | ||
|name=Ziodyne | |name=Ziodyne | ||
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|version=Regular | |version=Regular | ||
|damage=4539 |guard=All | |damage=4539 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-34 | ||
|description= | |description= | ||
* Due the long active frames this move is perfect for partners with a short DHC, allowing to further combo or mix up on block. | * Due the long active frames this move is perfect for partners with a short DHC, allowing to further combo or mix up on block. | ||
}} | }} | ||
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|version=Regular | |version=Regular | ||
|damage=5060 |guard=All | |damage=5060 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-22 | ||
|description= | |description= | ||
* Second strike comes out only on hit | * Second strike comes out only on hit | ||
* Has a Safejump | |||
Landing this super "backwards" on an airborne opponent by using Yu's forward step during the move leaves him close enough to follow up with 2B. | Landing this super "backwards" on an airborne opponent by using Yu's forward step during the move leaves him close enough to follow up with 2B. | ||
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==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_MyriadTruths.png |caption=Let's end this. | |image=BBTag_Yu_MyriadTruths.png |caption=''"Let's end this."'' | ||
|image2=BBTag_Yu_MyriadTruths2.png |caption2=A thousand die while a million are born | |image2=BBTag_Yu_MyriadTruths2.png |caption2=''"A thousand die while a million are born! '''This is TRUTH!'''"'' | ||
|input=222B+C | |input=222B+C | ||
|name=Myriad Truths | |name=Myriad Truths | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-44 | ||
|description= | |description= | ||
* Requires 9 Skill Gauge, Resonance Blaze, and for opponent to also be on one character left. | * Requires 9 Skill Gauge, Resonance Blaze, and for opponent to also be on one character left. |
Revision as of 05:33, 10 August 2018
Yu Narukami |
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Health:
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Overview
"This is a battle we can't lose..."
Backstory
Yu Narukami is the protagonist of Persona 4. He is a high school student who moves away to the countryside of Inaba to live with his uncle Ryotaro Dojima and cousin Nanako Dojima for a year as a result of his parents working abroad, and attends Yasogami High School. Establishing the "Investigation Team" with his high school friends they were able to solve a series of homicide cases that was happening in the town of Inaba.
Before moving to Inaba, Yu felt cold and distant towards those around him. However, this changes after he starts building friendships with the Investigation Team as well as the residents of Inaba. As a result, Yu becomes more cordial in his interactions with others - opening himself up more and gaining a sense of maturity throughout the events of Persona 4. Now, Yu realizes his need to draw strength from the bonds he forges in order to persevere through life.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Big Gamble
Big Gamble 5A+D (air OK) |
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Skills
Zio
Zio 236A/B (air OK) |
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Swift Strike
Swift Strike 214A/B |
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Extra Skills
EX Zio
EX Zio 236C (air OK) |
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EX Swift Strike
EX Swift Strike 214C |
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Partner Skills
5P
Lightning Flash 5P |
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6P
5D/5DD 6P |
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4P
4P 4P |
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Distortion Skills
Ziodyne
Ziodyne 236B+C (air OK) |
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Cross Slash
Cross Slash 214B+C |
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Astral Heat
Myriad Truths 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •