BBTag/Yu Narukami: Difference between revisions

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{{CharNav-BBTag | Yu}}
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
|-
|-
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|-
|-
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{{CharData-BBTagList|Yu}}
{{CharData-BBTag|Yu}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
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<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|2}}
{{TOC limit|2}}
</div>
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:200px; width:1px;">
  &nbsp;
</div>
</div>
==Overview==
==Overview==
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<br clear=all/>
<br clear=all/>


===Persona: Izanagi===
{{CharLinks-BBTag|Yu}}
 
Yu's Persona, Izanagi, gives Yu options that better round out his toolset. Where Yu himself specializes in being able to fight very comfortably up close in neutral, Izanagi gives him options from attacking from afar such as with his Zio projectile and his Swift Strike specials. His 6P assist also gives a partner a good tool to help with blockstring pressure. However, if Izanagi is hit by any attacks their action will be interrupted and Yu will take 5% recoverable life damage.
 
<br clear=all/>
<br clear=all/>


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  |version=4A
  |version=4A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active= |recovery= |frameAdv=
  |description=
  |description=
* Jump-cancellable on both hit and block
* Jump-cancellable on both hit and block


Detailed description of the usefulness of the move go here
Old 5A, but one frame slower.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 87: Line 79:
  |version=4AA
  |version=4AA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 97: Line 86:
  |version=4AAA
  |version=4AAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Jump cancellable
 
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |version=4AAAA
  |version=4AAAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=-17
  |description=
  |description=
* Important points go here
Same end as 5AAAA but not actually the same autocombo.
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  |version=5A
  |version=5A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Old 5B.
 
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |version=5AA
  |version=5AA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Jump-cancellable on both hit and block
* Jump-cancellable on both hit and block
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |version=5AAA
  |version=5AAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |version=5AAAA
  |version=5AAAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=-17
  |description=
  |description=
* Important points go here
* Difficult to punish because of severe pushback.
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  |version=5B
  |version=5B
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=28 |active= |recovery= |frameAdv=
  |description=
  |description=
* Solid poke with decently long range, at the cost of somewhat slow startup.
* Solid poke with decently long range, at the cost of somewhat slow startup.
* Does not combo from his A normals due to the slow start up.  
* Does not combo from his A normals due to the slow start up.  
* Able to combo on the corner from A normals if the opponent is a certain height.
* Able to combo on the corner from A normals if the opponent is a certain height.
Old 5D, but wack. You can't setplay with it.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |version=5BB
  |version=5BB
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-22
  |description=
  |description=
* Important points go here
* Special/C cancellable.
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=22 |active= |recovery= |frameAdv=-10
  |description=
  |description=
* Important points go here
Standard overhead
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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* Jump-cancellable on both hit and block
* Jump-cancellable on both hit and block
* Primary move that Yu can use to begin a ground string into an aerial combo.
* Primary move that Yu can use to begin a ground string into an aerial combo.
 
* Head invulnerable but not air unblockable
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=
  |description=
  |description=
* Knocks down on hit
* Knocks down on hit
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|image=BBTag_Yu_BigGamble.png |caption=VEIPAH THRASTO
|image=BBTag_Yu_BigGamble.png |caption=VEIPAH THRASTO
|name=Big Gamble
|name=Big Gamble
|input=5A+D
|input=5A+D (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-38
  |description=
  |description=
* Important points go here
Standard DP.
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  |version=236A
  |version=236A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-7
  |description=
  |description=
* Important points go here
Slower moving fireball.
 
Detailed description of the usefulness of the move go here
 
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |version=236B
  |version=236B
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-15
  |description=
  |description=
* Important points go here
Faster moving fireball with more recovery.
 
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |version=A
  |version=A
  |damage= |guard=Low
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=-9
  |description=
  |description=
* Important points go here
Basically just old C Swift Strike with 1 less recovery frame.
 
Detailed description of the usefulness of the move go here


  }}
  }}
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  |version=B |header=no
  |version=B |header=no
  |damage= |guard=Low
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=18 |active= |recovery= |frameAdv=-13
  |description=
  |description=
* Travels slightly faster and further horizontally than 214A, but with higher recovery.
* Travels slightly faster and further horizontally than 214A, but with higher recovery.
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  |version=236C
  |version=236C
  |damage=2112 |guard=All
  |damage=2112 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-5
  |description=
  |description=
* In this version of Zio, you can hold down C to keep Izanagi summoned in place charging the projectile. You can then fire it at will by releasing the button, or it will automatically fire after some time. After a short delay Yu is free to move and attack during the charge but cannot use 5B/5BB/j.B. If 5AA/5AAA are used Izanagi will cancel the charge to perform the normal but WILL NOT refund the spent Skill Gauge.
* You can hold down C to keep Izanagi summoned in place charging the projectile. You can then fire it at will by releasing the button, or it will automatically fire after some time.
* After a short delay Yu is free to move and attack during the charge but cannot use 5B/5BB/j.B.
* If 5AA/5AAA are used Izanagi will cancel the charge to perform the normal but WILL NOT refund the spent Skill Gauge.


Detailed description of the usefulness of the move go here
A 4 hit projectile.


  }}
  }}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* In this version of Zio, you can hold down C to keep Izanagi summoned in place charging the projectile. You can then fire it at will by releasing the button, or it will automatically fire after some time. After a short delay Yu is free to move and attack during the charge but cannot use 5B/5BB/j.B. If 5AA/5AAA are used Izanagi will cancel the charge to perform the normal but WILL NOT refund the spent Skill Gauge.
* You can hold down C to keep Izanagi summoned in place charging the projectile. You can then fire it at will by releasing the button, or it will automatically fire after some time.
* After a short delay Yu is free to move and attack during the charge but cannot use 5B/5BB/j.B.
* If 5AA/5AAA are used Izanagi will cancel the charge to perform the normal but WILL NOT refund the spent Skill Gauge.


Detailed description of the usefulness of the move go here
A 4 hit projectile.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=-13
  |description=
  |description=
* Pressing A/B/C during the slide will automatically do Big Gamble as a follow-up.
* Pressing A/B/C during the slide will automatically do Big Gamble as a follow-up.
* Safejump on empty IAD possible
* Safejump on empty IAD possible
Detailed description of the usefulness of the move go here


  }}
  }}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=33 |active=N/A |recovery=N/A |frameAdv=+46
  |description=
  |description=
* Wallbounces roughly from midscreen
* Wallbounces roughly from midscreen
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=55 |active=N/A |recovery=N/A |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=32 |active=N/A |recovery=N/A |frameAdv=+41
  |description=
  |description=
* Groundbounces both grounded and airborne opponents
* Groundbounces both grounded and airborne opponents
* Yu's old j.D


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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====== <font style="visibility:hidden" size="0">Ziodyne</font> ======
====== <font style="visibility:hidden" size="0">Ziodyne</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yu_Ziodyne.png |caption= RawSuper.exe
|image=BBTag_Yu_Ziodyne.png |caption=And no one ate dinner that night.
|input=236B+C (air OK)
|input=236B+C (air OK)
|name=Ziodyne
|name=Ziodyne
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  |version=Regular
  |version=Regular
  |damage=4539 |guard=All
  |damage=4539 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-34
  |description=
  |description=
* Due the long active frames this move is perfect for partners with a short DHC, allowing to further combo or mix up on block.
* Due the long active frames this move is perfect for partners with a short DHC, allowing to further combo or mix up on block.
Detailed description of the usefulness of the move go here


  }}
  }}
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  |version=Regular
  |version=Regular
  |damage=5060 |guard=All
  |damage=5060 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-22
  |description=
  |description=
* Second strike comes out only on hit
* Second strike comes out only on hit
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==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBTag_Yu_MyriadTruths.png |caption=Let's end this.
|image=BBTag_Yu_MyriadTruths.png |caption=''"Let's end this."''
|image2=BBTag_Yu_MyriadTruths2.png |caption2=A thousand die while a million are born. It's over!
|image2=BBTag_Yu_MyriadTruths2.png |caption2=''"A thousand die while a million are born! '''This is TRUTH!'''"''
|input=222B+C
|input=222B+C
|name=Myriad Truths
|name=Myriad Truths
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-44
  |description=
  |description=
* Requires 9 Skill Gauge, Resonance Blaze, and for opponent to also be on one character left.
* Requires 9 Skill Gauge, Resonance Blaze, and for opponent to also be on one character left.

Revision as of 05:33, 10 August 2018

Yu Narukami
BBTag Yu Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"This is a battle we can't lose..."

Backstory

Yu Narukami is the protagonist of Persona 4. He is a high school student who moves away to the countryside of Inaba to live with his uncle Ryotaro Dojima and cousin Nanako Dojima for a year as a result of his parents working abroad, and attends Yasogami High School. Establishing the "Investigation Team" with his high school friends they were able to solve a series of homicide cases that was happening in the town of Inaba.

Before moving to Inaba, Yu felt cold and distant towards those around him. However, this changes after he starts building friendships with the Investigation Team as well as the residents of Inaba. As a result, Yu becomes more cordial in his interactions with others - opening himself up more and gaining a sense of maturity throughout the events of Persona 4. Now, Yu realizes his need to draw strength from the bonds he forges in order to persevere through life.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • Good balance of damage, range, and mobility.
  • With a partner assist and his Ziodyne, Yu has high extended combo potential.
  • Balanced mixture of highs and lows thanks to Yu's Swift Strike (which has quick startup), his aerial normals, and 5C.
  • Can carry you to the corner rather easily thanks to his Swift Strike as well as his j.C aerial combo ender.
  • Thusly, Yu is one of the scariest characters to deal with when he has you in the corner, especially when paired with an assist (if you whiff a DP against him in the corner, start praying).
  • His Ziodyne distortion is very solid thanks to its ability to fullscreen punish and its high damage.
  • Yu has the unique ability to delay Izanagi's normal attacks within his specific smart combos, giving him greater control over his strings and which can trick his opponent into thinking he has finished attacking.
  • Is one of the characters that has a reversal action that launches him in the air, allowing it to serve as a decent anti-air.
  • Relatively fast startup on 5C, despite its lower range compared to those of other characters.
  • Very long range on Yu's 5BB string, and this move also happens to be his 6P assist.
  • Has a full-screen projectile.
  • Since Yu is a Persona user, he will take damage if Izanagi is hit on-screen.
  • Using his Zio projectile at close range can leave him somewhat vulnerable to getting hit, since Izanagi counts as a hurtbox.
  • Slightly harder to convert a grounded hit into an air combo than most characters.
  • (All above three weaknesses are only very minor flaws)
  • Cannot link Yu's 5A normal string into his 5B string through conventional means.
  • Although 5B has longer range than most, it also happens to have longer startup than most.


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Yu 4A.png
BBTag Yu 4AA.png
BBTag Yu 4AAA.png
BBTag Yu 4AAAA.png
All 6 - - - All 7 - - - All 9 - - - All 14 - - -
5A
5A
BBTag Yu 5A.png
BBTag Yu 5AA.png
BBTag Yu 5AAA.png
BBTag Yu 5AAAA.png
All 9 - - - All 13 - - - All 15 - - - All 14 - - -
5B
5B
BBTag Yu 5B.png
BBTag Yu 5BB.png
The Lawnmower
All 28 - - - All 13 - - -
5C
5C
BBTag Yu 5C.png
High 22 - - -
2A
2A
BBTag Yu 2A.png
Low - - -
2B
2B
BBTag Yu 2B.png
Anti-air of King(pin)s
All - - -
2C
2C
BBTag Yu 2C.png
Low - - -
j.A
j.A
BBTag Yu jA.png
BBTag Yu jAA.png
High - - - High - - -
j.B
j.B
BBTag Yu jB.png
High - - -
j.C
j.C
BBTag Yu jC.png
reactable
High 15 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Yu GroundThrow.png
Throw - - -
Big Gamble
Big Gamble
5A+D (air OK)
BBTag Yu BigGamble.png
VEIPAH THRASTO
All 10 - - -



Skills

Zio
Zio
236A/B (air OK)
BBTag Yu Zio.png
SUTAN EJJI
All 13 - - - All 13 - - - All - - - All - - -
Swift Strike
Swift Strike
214A/B
BBTag Yu SwiftStrike.png
SUTAN DIPPA
Low 15 - - - Low 18 - - -


Extra Skills

EX Zio
EX Zio
236C (air OK)
BBTag Yu Zio.png
2112 All 13 - - - 2112 All - - -
EX Swift Strike
EX Swift Strike
214C
BBTag Yu SwiftStrike.png
BBTag Yu BigGamble.png
All 12 - - -


Partner Skills

5P
Lightning Flash
5P
BBTag Yu LightningFlash.png
All 33 N/A N/A - - -
6P
5D/5DD
6P
BBTag Yu 5B.png
BBTag Yu 5BB.png
All 55 N/A N/A - - -
4P
4P
4P
BBTag Yu 4P.png
All 32 N/A N/A - - -


Distortion Skills

Ziodyne
Ziodyne
236B+C (air OK)
BBTag Yu Ziodyne.png
And no one ate dinner that night.
4539 All - - - 5334 All - - -
Cross Slash
Cross Slash
214B+C
BBTag Yu CrossSlash.png
The Split
5060 All - - - 6089 All - - -


Astral Heat

Myriad Truths
222B+C
BBTag Yu MyriadTruths.png
"Let's end this."
BBTag Yu MyriadTruths2.png
"A thousand die while a million are born! This is TRUTH!"
All - - -



Template:CharLinks-BBTag