BBTag/Yu Narukami/Combos: Difference between revisions

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=====With Assists=====
=====With Assists=====
* 5AAA > 214B > [Call Assist] > 2B > j.AB > dj.ABC - use with most general combo extension assists, such as Hyde or Ruby 5P
* 5AAA > 214B > [Call Assist] > 2B > j.AB > dj.ABC - use with most general combo extension assists, such as Hyde or Ruby 5P
Corner:
5AAA > 214B >[Call assist]> 5BB > 2B > j.ABC


===Corner===
===Corner===

Revision as of 19:54, 16 May 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6A becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

Solo


With Assists
  • 5AAA > 214B > [Call Assist] > 2B > j.AB > dj.ABC - use with most general combo extension assists, such as Hyde or Ruby 5P

Corner: 5AAA > 214B >[Call assist]> 5BB > 2B > j.ABC

Corner

Solo
  • Throw > 5AAA > iad j.AA > (delay) j.236B > land > 2B > j.AB > dj.ABC
  • Low Airdash j.AA > j.236C > land > 5AAA > iad j.AA > (delay) j.236B > land > 2B > j.ABC
With Assists


Combo Theory


Video Examples


External Documents and References