BBTag/Yu Narukami/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 CSTJP 100 70 B All 6 3 14 -5 1 11 12 12 9 - -
4AA 1500 CST(J)P 100 80 B All 7 4 18 -5 3 16 17 17 11 - -
4AAA 1700 CSJP 100 85 B All 9 3 18 -2 4 18 19 30 Knockdown 24 12 - -
4AAAA 900*3 P 80 80 (once) P All 14 2, 2, 2 56T -14 3 16 17 17 5 - -
5A 1500 CST(J)P 100 80 B All 9 3 26 -12 3 16 17 17 11 - -
5AA 1700 CSTJP 90 80 B All 13 3 35 -21 3 16 17 23 11 - -
5AAA 1700 CS(J)P 90 85 B All 15 2 36 -20 4 17 18 30 12 - -
5AAAA 900*3 P 80 80 (once) P All 14 2, 2, 2 56T -14 3 16 17 17 5 - -
2A 1000 CSTP 90 75 F Low 7 3 12 -1 2 13 14 14 10 - -
5B 1500*2 CSP 90 80 (once) B All 27 12, 4, 3 23 -9 3 16 17 17 9 - -
  • 43f startup occurs if first hit whiffs at max range
5BB 2000 CSP 90 90 B All 13 3 40 -22 5 20 21 21 13 - -
2B 1100*2 CSJP 90 80 (once) B All 8 2, 3 31 -17 3 16 17 22 7 5~9 H -
  • Becomes standing state during recovery
5C 800+ - 100 100 B High 22 3 24 -10 3 16 - Knockdown 11 - -
2C 1700 SP 90 85 F Low 13 3 20 -4 4 18 19 19 12 - -
j.A 1000*2 SJP 80 75 (once) H High 8 3, 6 14 - 2 13 14 14 10 - -
j.AA 1500 SJP 80 80 H High 7 3 15 - 3 16 17 17 11 - -
j.B 1700 SJP 80 85 H All 12 8 25 - 4 18 19 23 12 - -
j.C 2000 (S)P 80 80 H High 16 Until land 29L/39L/44L -12 5 20 Slide 22 36 Slide 22 13 - -
  • Landing recovery based on height j.C was done from, see main page for chart
  • On hit or block 29f recovery
  • Frame advantage calculated from soonest possible j.C

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 S 100 50 (once) T Throw 7~30 3 23 - 4 - Launch 50 12 - -
  • Minimum damage 100% (2000)
Big Gamble
Reversal Action
1700*2 - 80 60 (once) B Air Unblockable 10 3, 10 Until land+9 -38 4 18 Launch 60 12 1~22 All -
Air Big Gamble
Reversal Action
1700*2 - 80 60 (once) H All 4 3, 3 Until land+9 - 4 18 Launch 39 12 1~9 All -
Cross Burst Attack

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Zio
236A
1300 P 80 80 P All 13 Until hit 50T -10 3 16 Launch 30 0/+11 - -
B Zio
236B
1500 P 80 80 P All 13 Until hit 55T -15 3 16 Launch 30 0/+11 - -
Air A Zio
j.236A
1300 P 80 80 P All 13 Until hit 50T - 3 16 Launch 30 0/+11 - -
  • Begins falling on frame 32
Air B Zio
j.236B
1500 P 80 80 P All 13 Until hit 50T - 3 16 Launch 30 0/+11 - -
  • Begins falling on frame 32
A Swift Strike
214A
1700 P 70 85 F Low 15 8 20 -9 4 18 Launch 60 12 - -
  • Secondary startup and advantage measured at max range
B Swift Strike
214B
1100*3 P 70 85 (once) F Low 18 9, 9, 3 29 -13 4 18 Launch 60 1, 1, 12 - -
  • Secondary startup measured at full screen (max range exceeds screen width)

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Zio
236C
1500, 400*3 P 80 80 (once) P All 13~102 Until hit, 2*3 55T -5~+84 3 16 Launch 30 0/+5, 0/+3*3 - -
  • Can be held for up to 102f, regain control of character at 56f
  • Frame advantage measured at point blank
Air EX Zio
j.236C
1500, 400*3 P 80 80 (once) P All 13~102 Until hit, 2*3 51T - 3 16 Launch 30 0/+5, 0/+3*3 - -
  • Can be held for up to 102f, regain control of character at 51f
EX Swift Strike
214C
700*5 P 70 85 (once) F Low 12 6*4, 3 29 -13 4 18 Launch 60 1*4, 12 - -
  • Can cancel into Additional Attack after fifth hit on hit
  • Secondary startup measured at full screen (max range exceeds screen width)
Additional Attack
214C > A/B/C
700*3 P 100 100 B All 4 3, 5, 5 Until land+9L - 4 18 Launch 60 12 - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Lightning Flash
1500*2 - 70 85 B All (18+)15 13(2)3 46 -30 4 18 19, Launch 19, Wallbounce 60 6, 13 - -
6P
5D/5DD
1500 - 70 80 P All (18+)13 Until hit 55T -26 3 16 Launch 60 11 - -
4P
2D
1100*2 - 70 85 (once) B All (18+)14 Until Persona Lands+3 93T - 4 18 Knockdown 24, Launch 60 Knockdown 24, 60 8 - -
  • 5% chip damage

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ziodyne
236B+C
260*34 [320*34] - 80 98 P All 5(+33)+13 3*34 46+6L (52 on ground) -34 4 17 Launch 62 (forced) [Knockdown 34] 0 1~20 All -
  • Values in [] are for Enhanced version
  • Minimum damage 13%: 1122 [1394]
Cross Slash
214B+C
2500, 4800
[2500, 230*7, 4700]
- 80 100, 60
[100*8, 60]
B All 11(+70)+5 7 36 -22 5 20 100, Stagger 54 Forced stand, Crumple 54
[Forced stand, 180 Knockdown 24*8]
13
[13, 2*8]
1~22 All -
  • Values in [] are for Enhanced version
  • Minimum damage 25%, 30%: 2065
  • [Minimum damage 25%: 2199]
Cross Slash
Distortion Skill Duo
1000, 1500
[1000, 100*7, 1300]
- 100 100 B All 1(+101)+1 7 36 -22 5 20 Knockdown 24, Launch
[100, Launch Knockdown 24*8]
60 Knockdown 24, 60
[Forced stand, 180 Knockdown 24*8]
13
[13, 2*8]
1~8 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100%: 2500 [3000]

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Myriad Truths
222B+C
5000, 32000 - 100 100 P All 7(+90)+14 6, 24 32 -23 5 20 21 9999 0/+12/+6 1~50 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
4AAA 4AAAA - 5C, 2C Jump[-], Special, Super
4AAAA - - - -
5A[2] 5AA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special
5AAA 5AAAA 5B, 2B 5C, 2C Jump, Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B 5A 5BB, 2B 5C, 2C Special, Super
5BB 5A 2B 5C, 2C Special, Super
2B[1] 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5B are on the second hit
  • 4A and 2A can only be used 3 times total per string

Sources[edit]

  • Early Proration Data from Hima based on the Beta - Link
  • Frame data from Tari - Link

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Yu Narukami/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [*] for character's frame data
System Explanations

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