BBTag/Yu Narukami/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
1000 - 100 70 - - - - - - - - - - - -
4AA
1500 - 100 80 - - - - - - - - - - - -
4AAA
1700 - 100 85 - - - - - - - - - - - -
5A
1500 - 100 80 - - - - - - - - - - - -
5AA
1700 - 90 80 - - - - - - - - - - - -
5AAA
1700 - 90 80 - - - - - - - - - - - -
5AAAA
955x3 - - 80(once) - - - - - - - - - - - -
2A
1000 - 90 75 - - - - - - - - - - - -
5B
1500x2 - 90 80,80 - - - - - - - - - - - -
5BB
2000 - 90 90 - - - - - - - - - - - -
2B
1100x2 - 90 80(once) - - - - - - - - - - - -
5C
- - - - - - - - - - - - - - - -
2C
1700 - 90 85 - - - - - - - - - - - -
j.A
1000 - 80 75(once) - - - - - - - - - - - -
j.AA
1500 - 80 80 - - - - - - - - - - - -
j.B
1700 - 80 85 - - - - - - - - - - - -
j.C
2000 - 80 90 - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
2000 - 50 - - - - - - - - - - - - -
Big Gamble
Reversal Action
1700x2 - 80 60(once) - - - - - - - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Zio
236A
1300 - 80 80 - - - - - - - - - - - -
B Zio
236B
1500 - 80 80 - - - - - - - - - - - -
Air A Zio
j.236A
1300 - 80 80 - - - - - - - - - - - -
Air B Zio
j.236B
1500 - 80 80 - - - - - - - - - - - -
A Swift Strike
214A
1700 - 70 85 - - - - - - - - - - - -
B Swift Strike
214B
1100x3 - 70 85(once) - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Zio
236C
1500,400x3 - 80 80(once) - - - - - - - - - - - -
Air EX Zio
j.236C
1500,400x3 - 80 80(once) - - - - - - - - - - - -
EX Swift Strike
214C
700x5 - 70 85(once) - - - - - - - - - - - -
Additional Attack
700x3 - 100 100 - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
Lightning Flash
1500x2 - 70 85,85 - - - - - - - - - - - -
6P
5D/5DD
1100x3 - 70 85(once) - - - - - - - - - - - -
4P
2D
1100x2 - 70 85(once) - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ziodyne
236B+C
- - - - - - - - - - - - - - - -
Cross Slash
214B+C
- - - - - - - - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Myriad Truths
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
4AAA 4AAAA - 5C, 2C Jump[+], Special, Super
4AAAA - - - -
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special
5AAA 5AAAA 5B, 2B 5C, 2C Jump, Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B 5A 5BB, 2B 5C, 2C Special, Super
5BB 5A 2B 5C, 2C Special, Super
2B[1] 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5B are on the second hit
  • 4A and 2A can only be used 3 times total per string

Sources[edit]


Early Proration Data from Hima based on the Beta
Link


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc