BBTag/Yu Narukami/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
1000 CSTJP 100 70 B All 6 - - -5 - - - - - -
4AA
1500 CSTP 100 80 B All 7 - - -5 - - - - - -
4AAA
1700 CS(J)P 100 85 B All 9 - - -6 - - - - - -
4AAAA
900x3 P 80 80 (once) HBFP All 14 - - -17 - - - - - -
5A
1500 CST(J)P 100 80 B All 9 - - -12 - - - - - -
5AA
1700 CSTJP 90 80 B All 13 - - -21 - - - - - -
5AAA
1700 CS(J)P 90 85 B All 15 - - -19 - - - - - -
5AAAA
900*3 P 80 80 (once) HBFP All 14 - - -17 - - - - - -
2A
1000 CSTP 90 75 F Low 7 - - -1 - - - - - -
5B
1500*2 P 90 80 B All 28~43* - - -20~-9 - - - - - -
  • 43f startup occurs if first hit whiffs at max range
5BB
2000 CSP 90 90 B All 13 - - -22 - - - - - -
2B
1100*2 CSTJP 90 80 (once) - All 8 - - -17 - - - - - -
5C
800+ - - - B High 22 - - -10 - - - - - -
2C
1700 SP 90 85 F Low 13 - - -4 - - - - - -
j.A
1000*2 SJP 80 75(once) - - 8 - - - - - - - - -
j.AA
1500 SJP 80 80 - - - - - - - - - - - -
j.B
1700 SJP 80 85 - - 12 - - - - - - - - -
j.C
2000 - 80 90 - - 15 - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
0, 2000 S 100 50 (once) T Throw 7+ - - - - - - - - -
Big Gamble
Reversal Action
1700*2 - 80 60 (once) B Air Unblockable 10/ - - -38 - - - - - -
Air Big Gamble
Reversal Action
1700*2 - 80 60 (once) B Air Unblockable 4 - - - - - - - - -
Cross Burst Attack
1000 - - - H All - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Zio
236A
1300 P 80 80 HBFP All 13 - - -7 - - - - - -
B Zio
236B
1500 P 80 80 HBFP All 13 - - -15 - - - - - -
Air A Zio
j.236A
1300 P 80 80 HBFP All 13 - - - - - - - - -
Air B Zio
j.236B
1500 P 80 80 HBFP All 13 - - - - - - - - -
A Swift Strike
214A
1700 P 70 85 F Low 15~22* - - -9~-2* - - - - - -
  • Secondary startup and advantage measured at max range
B Swift Strike
214B
1100*3 P 70 85 (once) - - 18~31* - - -13 - - - - - -
  • Secondary startup measured at full screen (max range exceeds screen width)

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Zio
236C
1500, 400*3 P 80 80(once) HBFP All 13~102* - 56T -5~+84* - - - - - -
  • Can be held for up to 102f, regain control of character at 56f
  • Frame advantage measured at point blank
;
Air EX Zio
j.236C
1500,400x3 P 80 80(once) HBFP All 13~102* - 51T - - - - - - -
  • Can be held for up to 102f, regain control of character at 51f
EX Swift Strike
214C
700x5 P 70 85(once) F Low 12~25* - - -13 - - - - - -
  • Secondary startup measured at full screen (max range exceeds screen width)
Additional Attack
700x3 P 100 100 - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
Lightning Flash
1500*2 - 70 85 - - 33 - - +46 - - - - - -
6P
5D/5DD
1100*3 - 70 85 (once) - - 55 - - - - - - - - -
4P
2D
1100*2 - 70 85 (once) - - 32 - - +41 - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ziodyne
236B+C
270*34 [330*34] - 80 60 HBFP All 5+13 - - -34 - - - - - -
  • Values in [] are for Enhanced version
Cross Slash
214B+C
2500, 4000
[2500, 230x7, 4000]
- 80 100, 60
[100*8, 60]
B All 11+5 - - -22 - - - - - -
  • Values in [] are for Enhanced version
Cross Slash
Distortion Skill Duo
- - - - - All - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Myriad Truths
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
4AAA 4AAAA - 5C, 2C Jump[-], Special, Super
4AAAA - - - -
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special
5AAA 5AAAA 5B, 2B 5C, 2C Jump, Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B 5A 5BB, 2B 5C, 2C Special, Super
5BB 5A 2B 5C, 2C Special, Super
2B[1] 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5B are on the second hit
  • 4A and 2A can only be used 3 times total per string

Sources[edit]

  • Early Proration Data from Hima based on the Beta - Link
  • Frame data from Tari - Link

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc