BBTag/Yukiko Amagi: Difference between revisions

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===Playstyle===
===Playstyle===
Yukiko is a zoning character that is meant to be played defensively with her projectiles and long ranged Persona normals. She must stock up her fire levels all the way up to 9 while healing herself and her partner to keep and solidify momentum. Therefore, a Yukiko player must be proficient at playing neutral and making excellent reads against the opponent while micromanaging offensive and defensive stats in order to stay ahead of them.
Yukiko is a zoning character that is meant to be played defensively with her projectiles and long ranged Persona normals. Her offensive momentum increases when she stocks up her fire levels all the way up to 9 while healing herself and her partner to keep and solidify it. Therefore, a Yukiko player must be proficient at playing neutral and making good reads against the opponent while micromanaging offensive and defensive stats in order to stay ahead of them.


===Strengths/Weaknesses===
===Strengths/Weaknesses===
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* Nice anti-pushblock tools
* Nice anti-pushblock tools
* Damage output significantly improves with each fire stock
* Damage output significantly improves with each fire stock
* Utilizes Resonance Blaze ''extremely'' well
* Strong projectile game (especially with her fans)
* Strong projectile game (especially with her fans)
* DP nullifies projectiles while rapidly recovering her health back
* DP nullifies projectiles while rapidly recovering her health back
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Yukiko heals herself and her partner. Unlike when she's on point it has no hitbox whatsoever, so do not throw this out as and anti-air. On hitconfirm you may throw this out during a solo combo if you need Yukiko (or yourself) to recover some health back mid-match. You can also punish Cross Bursts by active switching to her once she's out.  
Yukiko heals herself and her partner. Unlike when she's on point it has no hitbox whatsoever, so do not throw this out as and anti-air. On hitconfirm you may throw this out during a solo combo if you need Yukiko (or yourself) to recover some health back mid-match. You can also punish Cross Bursts by active switching to her once she's out.  
If not defended, far behind her partner or on the other side of the opponent, Yukiko is extremely vulnerable, especially because she stays out for a fairly long amount of time. As a result, you can use this to manipulate and bait your opponent into attacking so that you can cancel in Cross Combo or outright punish them yourself.
If not defended, far behind her partner or on the other side of the opponent, Yukiko is extremely vulnerable, especially because she stays out for a fairly long amount of time. As a result, you can use this to manipulate and bait your opponent into attacking so that you can cancel in Cross Combo or outright punish them yourself.
Because it offers full projectile invulnerability once active, it is a nice tool to use against zoners or projectile-heavy attacks, as there is very little the opponent can do to interrupt her. That being said, she can be hit out of startup or recovery.
Because it offers full projectile invulnerability once active, it is a nice tool to use against zoners or projectile-heavy attacks, as there is very little the opponent can do to interrupt her. That being said, she can be hit out of startup or recovery.
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====== <font style="visibility:hidden" size="0">Agidyne</font> ======
====== <font style="visibility:hidden" size="0">Agidyne</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yukiko_Agidyne.png |caption=
|image=BBTag_Yukiko_Agidyne.png |caption=(It's "''I am thou''," not "I am yours," btw.)
|input=236B+C
|input=236B+C
|name=Agidyne
|name=Agidyne
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  |startup= |active= |recovery= |frameAdv=-51
  |startup= |active= |recovery= |frameAdv=-51
  |description=
  |description=
* Important points go here
* Fireball tracks the opponent's location
* Very unsafe on block
* Yukiko's DHC (minus the spin)


Detailed description of the usefulness of the move go here
Yukiko calls forth her Persona, who violently enraptures the enemy in a fiery twirl, ending with a massive fireball. Once out, Sakuya spins for a brief duration, and cannot be moved. Offering Yukiko startup invul. so she can whiff enemy attacks, the screen also completely freezes on startup, allowing her to swiftly punish things on reaction, including quick 5A/2A jabs. Damages scales slightly if used in a combo, and on a raw hit it deals ''massive'' damage (especially on Lv.9). Excellent at catching Cross Bursts, moves with long reach and moves in recovery state, regardless of duration. Becomes increasingly threatening with each fire level stocked; on a raw hit, Lv.0 does 4.5k dmg, while Lv.9 does around 10k ''alone!'' Offers a ridiculous amount of chip damage during Resonance Blaze, but leaves Yukiko wide open, so be mindful of the distance between you and the enemy and see to it they don't have a means to punish from said distance.
 
It is recommended that a Yukiko player spends time learning every other characters' blockstring consistently and thoroughly, so that they'll have a better awareness of when to use this move; Agidyne can be a highly rewarding, yet highly risky move (outside of comboing, of course).
 
Depending on the partner, an early DHC will allow the partner to follow-up while Agidyne is still in motion, and on the flipside, Yukiko's DHC allows her to follow-up with Vatista's (236BC), Ruby's (214BC) and Yu's (236BC) super, to give an example.
 
An interesting thing to note is that Agidyne completely beats Tager's 5B in every regard, even if he holds it to max length.


  }}
  }}

Revision as of 16:36, 16 August 2018

Yukiko Amagi
BBTag Yukiko Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"I'm not as gentle as I look..."

Backstory

A third-year Yasogami high school student and member of the "Investigation Team," Yukiko is the sole heiress and upcoming manager at her family's historical and famous inn, the Amagi Inn. A very polite and reserved girl, her friends know her best as offbeat, goofy and adorable. At school, her beauty, intelligence and personality earned her the adoration of girls and guys alike, and she is known as the "Amagi Challenge" because she has turned down so many guys left and right at her school (including Yosuke). She gained her Persona, Konohana-Sakuya after facing her true inner self, and helped her friends solved the wild mysteries that plagued Inaba for many years, all the while finding her true self and staying true to it.

Playstyle

Yukiko is a zoning character that is meant to be played defensively with her projectiles and long ranged Persona normals. Her offensive momentum increases when she stocks up her fire levels all the way up to 9 while healing herself and her partner to keep and solidify it. Therefore, a Yukiko player must be proficient at playing neutral and making good reads against the opponent while micromanaging offensive and defensive stats in order to stay ahead of them.

Strengths/Weaknesses

Strengths Weaknesses
  • Long ranged normals
  • Ability to infinitely recover her (and her partner's) health
  • Nice anti-pushblock tools
  • Damage output significantly improves with each fire stock
  • Utilizes Resonance Blaze extremely well
  • Strong projectile game (especially with her fans)
  • DP nullifies projectiles while rapidly recovering her health back
  • Excels at using Resonance Blaze mechanics (especially if on Lv.4 and/or is on Lv.9 fire)
  • Great zoning tools
  • Good air game
  • Excellent reaction game
  • Awkward button scheme
  • Slow normals
  • Can be very grueling to win matches on Lv.0 (or levels <4)
  • Very difficult to learn; requires strong defense and reactions
  • Low physical damage output
  • Very low health
  • Very meter-reliant


Fire Gauge

Yukiko's unique gauge, Fire, amplifies the damage of her fire-based attacks (such as Agi or Maragi) by 10%. You gain 1 stack from using 22A or (when tagged out) 6P and 2 stacks from 22B and 22C, up to a maximum of 9. For reference, a raw Agidyne deals roughly 4.5k dmg on lv.0, and deals over 10k on lv.9.


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Yukiko 4A.png
BBTag Yukiko 4AA.png
BBTag Yukiko 4AAA.png
BBTag Yukiko FlameDance.png
1000 All 9F - - - 1000 All 10F - - - 1200 All 11F - - - 1821 All 9F - - -
5A
5A
BBTag Yukiko 5A.png
BBTag Yukiko 5AA.png
BBTag Yukiko 5AAA.png
BBTag Yukiko FlameDance.png
200, 9*115 All - - - All - - - Low - - - All - - -
5B
5B
BBTag Yukiko 5B.png
You get a fan! And YOU get a fan!
BBTag Yukiko 5BB.png
All - - - All - - -
5C
5C
BBTag Yukiko 5C.png
800 High 26 - - -
2A
2A
BBTag Yukiko 2A.png
Low - - -
2B, 1B and 3B
2B, 1B and 3B
BBTag Yukiko 2B.png
AN ACTUAL ANTI-AIR NOW?!?
All - - -
2C
2C
BBTag Yukiko 2C.png
"I'm sorry!" (No she's not.)
Low - - -
j.A
j.A
BBTag Yukiko jA.png
A gem.
High - - -
j.B, j.4B and j.6B
j.B, j.4B and j.6B
BBTag Yukiko jB.png
All - - -
j.C
j.C
BBTag Yukiko jC.png
RIP P4A j.5D
All - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Yukiko GroundThrow.png
This is gonna hurt.
0, 2000 Throw - - -
Dia
Dia
5A+D (Chargeable)
BBTag Yukiko Dia.png
Very useful if Training Mode is unavailable.
All 19 - - -



Skills

Agi
Agi
236A/B (air OK)
BBTag Yukiko Agi.png
All - - - All - - -
Maragi
Maragi
214A/B
BBTag Yukiko Maragi.png
Why she suddenly laughs when she does it, the world may never know...
Low(1), Mid(2) 23 - - - Low(1), Mid(2) - - -
Fire Boost
Fire Boost
22A/B
BBTag Yukiko FireBoost.png
If you're not using this, you're losing.
- - - - - -


Extra Skills

EX Agi
Agilao
236C
BBTag Yukiko Agi.png
Remember when this shot out two fireballs in Arena? Mori didn't.
All - - -
EX Maragi
Maragion
214C
BBTag Yukiko Maragion.png
Nice pressuring tool.
Low(1), Mid(3) 30 - - -
EX Fire Boost
Fire Amp
22C
BBTag Yukiko FireBoost.png
...that's all you've got?
- - -


Partner Skills

5P
Flame Dance
5P
BBTag Yukiko FlameDance.png
"Keep your distance!"
All 32 N/A N/A - - -
6P
Phoenix Flame Swirl
6P
BBTag Yukiko PhoenixFlameSwirl.png
You can do no wrong with this.
All 80 N/A N/A - - -
4P
Dia
4P
BBTag Yukiko Dia.png
All N/A N/A N/A - - -


Distortion Skills

Agidyne
Agidyne
236B+C
BBTag Yukiko Agidyne.png
(It's "I am thou," not "I am yours," btw.)
All - - -
Maragidyne
Maragidyne
214B+C
BBTag Yukiko Maragidyne.png
All - - -


Astral Heat

Full Bloom
222B+C
BBTag Yukiko FullBloom.png
BBTag Yukiko FullBloom2.png
Stay out of my garden.
DESTROY (37564) All - - -



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