(→5A) |
|||
(6 intermediate revisions by the same user not shown) | |||
Line 23: | Line 23: | ||
===Playstyle=== | ===Playstyle=== | ||
Yukiko is a zoning character that is meant to be played defensively with her projectiles and long ranged Persona normals. | Yukiko is a zoning character that is meant to be played defensively with her projectiles and long ranged Persona normals. Her offensive momentum increases when she stocks up her fire levels all the way up to 9 while healing herself and her partner to keep and solidify it. Therefore, a Yukiko player must be proficient at playing neutral and making good reads against the opponent while micromanaging offensive and defensive stats in order to stay ahead of them. | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
Line 35: | Line 35: | ||
* Nice anti-pushblock tools | * Nice anti-pushblock tools | ||
* Damage output significantly improves with each fire stock | * Damage output significantly improves with each fire stock | ||
* Utilizes Resonance Blaze ''extremely'' well | |||
* Strong projectile game (especially with her fans) | * Strong projectile game (especially with her fans) | ||
* DP nullifies projectiles while rapidly recovering her health back | * DP nullifies projectiles while rapidly recovering her health back | ||
Line 549: | Line 550: | ||
Yukiko heals herself and her partner. Unlike when she's on point it has no hitbox whatsoever, so do not throw this out as and anti-air. On hitconfirm you may throw this out during a solo combo if you need Yukiko (or yourself) to recover some health back mid-match. You can also punish Cross Bursts by active switching to her once she's out. | Yukiko heals herself and her partner. Unlike when she's on point it has no hitbox whatsoever, so do not throw this out as and anti-air. On hitconfirm you may throw this out during a solo combo if you need Yukiko (or yourself) to recover some health back mid-match. You can also punish Cross Bursts by active switching to her once she's out. | ||
If not defended, far behind her partner or on the other side of the opponent, Yukiko is extremely vulnerable, especially because she stays out for a fairly long amount of time. As a result, you can use this to manipulate and bait your opponent into attacking so that you can cancel in Cross Combo or outright punish them yourself. | If not defended, far behind her partner or on the other side of the opponent, Yukiko is extremely vulnerable, especially because she stays out for a fairly long amount of time. As a result, you can use this to manipulate and bait your opponent into attacking so that you can cancel in Cross Combo or outright punish them yourself. | ||
Because it offers full projectile invulnerability once active, it is a nice tool to use against zoners or projectile-heavy attacks, as there is very little the opponent can do to interrupt her. That being said, she can be hit out of startup or recovery. | Because it offers full projectile invulnerability once active, it is a nice tool to use against zoners or projectile-heavy attacks, as there is very little the opponent can do to interrupt her. That being said, she can be hit out of startup or recovery. | ||
Line 560: | Line 562: | ||
====== <font style="visibility:hidden" size="0">Agidyne</font> ====== | ====== <font style="visibility:hidden" size="0">Agidyne</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yukiko_Agidyne.png |caption= | |image=BBTag_Yukiko_Agidyne.png |caption=(It's "''I am thou''," not "I am yours," btw.) | ||
|input=236B+C | |input=236B+C | ||
|name=Agidyne | |name=Agidyne | ||
Line 568: | Line 570: | ||
|startup= |active= |recovery= |frameAdv=-51 | |startup= |active= |recovery= |frameAdv=-51 | ||
|description= | |description= | ||
* | * Fireball tracks the opponent's location | ||
* Very unsafe on block | |||
* Yukiko's DHC (minus the spin) | |||
Yukiko calls forth her Persona, who violently enraptures the enemy in a fiery twirl, ending with a massive fireball. Once out, Sakuya spins for a brief duration, and cannot be moved. Offering Yukiko startup invul. so she can whiff enemy attacks, the screen also completely freezes on startup, allowing her to swiftly punish things on reaction, including quick 5A/2A jabs. Damages scales slightly if used in a combo, and on a raw hit it deals ''massive'' damage (especially on Lv.9). Excellent at catching Cross Bursts, moves with long reach and moves in recovery state, regardless of duration. Becomes increasingly threatening with each fire level stocked; on a raw hit, Lv.0 does 4.5k dmg, while Lv.9 does around 10k ''alone!'' Offers a ridiculous amount of chip damage during Resonance Blaze, but leaves Yukiko wide open, so be mindful of the distance between you and the enemy and see to it they don't have a means to punish from said distance. | |||
It is recommended that a Yukiko player spends time learning every other characters' blockstring consistently and thoroughly, so that they'll have a better awareness of when to use this move; Agidyne can be a highly rewarding, yet highly risky move (outside of comboing, of course). | |||
Depending on the partner, an early DHC will allow the partner to follow-up while Agidyne is still in motion, and on the flipside, Yukiko's DHC allows her to follow-up with Vatista's (236BC), Ruby's (214BC) and Yu's (236BC) super, to give an example. | |||
An interesting thing to note is that Agidyne completely beats Tager's 5B in every regard, even if he holds it to max length. | |||
}} | }} |
Revision as of 16:36, 16 August 2018
Yukiko Amagi |
---|
Health:
|
Overview
"I'm not as gentle as I look..."
Backstory
A third-year Yasogami high school student and member of the "Investigation Team," Yukiko is the sole heiress and upcoming manager at her family's historical and famous inn, the Amagi Inn. A very polite and reserved girl, her friends know her best as offbeat, goofy and adorable. At school, her beauty, intelligence and personality earned her the adoration of girls and guys alike, and she is known as the "Amagi Challenge" because she has turned down so many guys left and right at her school (including Yosuke). She gained her Persona, Konohana-Sakuya after facing her true inner self, and helped her friends solved the wild mysteries that plagued Inaba for many years, all the while finding her true self and staying true to it.
Playstyle
Yukiko is a zoning character that is meant to be played defensively with her projectiles and long ranged Persona normals. Her offensive momentum increases when she stocks up her fire levels all the way up to 9 while healing herself and her partner to keep and solidify it. Therefore, a Yukiko player must be proficient at playing neutral and making good reads against the opponent while micromanaging offensive and defensive stats in order to stay ahead of them.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Fire Gauge
Yukiko's unique gauge, Fire, amplifies the damage of her fire-based attacks (such as Agi or Maragi) by 10%. You gain 1 stack from using 22A or (when tagged out) 6P and 2 stacks from 22B and 22C, up to a maximum of 9. For reference, a raw Agidyne deals roughly 4.5k dmg on lv.0, and deals over 10k on lv.9.
Normal Moves
4A
4A |
---|
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B, 1B and 3B
2B, 1B and 3B |
---|
2C
2C |
---|
j.A
j.A |
---|
j.B, j.4B and j.6B
j.B, j.4B and j.6B |
---|
j.C
j.C |
---|
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
---|
Dia
Dia 5A+D (Chargeable) |
---|
Skills
Agi
Agi 236A/B (air OK) |
---|
Maragi
Maragi 214A/B |
---|
Fire Boost
Fire Boost 22A/B |
---|
Extra Skills
EX Agi
Agilao 236C |
---|
EX Maragi
Maragion 214C |
---|
EX Fire Boost
Fire Amp 22C |
---|
Partner Skills
5P
Flame Dance 5P |
---|
6P
Phoenix Flame Swirl 6P |
---|
4P
Dia 4P |
---|
Distortion Skills
Agidyne
Agidyne 236B+C |
---|
Maragidyne
Maragidyne 214B+C |
---|
Astral Heat
Full Bloom 222B+C |
---|
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •