BBTag/Yukiko Amagi: Difference between revisions

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It is recommended that a Yukiko player spends time learning every other characters' blockstring consistently and thoroughly, so that they'll have a better awareness of when to use this move; Agidyne can be a highly rewarding, yet highly risky move (outside of comboing, of course).
It is recommended that a Yukiko player spends time learning every other characters' blockstring consistently and thoroughly, so that they'll have a better awareness of when to use this move; Agidyne can be a highly rewarding, yet highly risky move (outside of comboing, of course).


Depending on the partner, an early DHC will allow the partner to follow-up while Agidyne is still in motion, and on the flipside, Yukiko's DHC allows her to follow-up with Vatista's (236BC), Ruby's (214BC) and Yu's (236BC), Nine's (236BC), Noel's (air 236BC), to give an example.
Depending on the partner, an early DHC will allow the partner (examples are Weiss, Nine, Aegis etc.) to follow-up while Agidyne is still in motion, and on the flipside, Yukiko's DHC allows her to follow-up with Vatista's 236BC, Ruby's 214BC, Yu's 236BC, Nine's 236BC, Noel's air 236BC, Rachel's 214BC, Linne's 236BC, to give just some of the examples.


An interesting thing to note is that Agidyne completely beats Tager's 5B in every regard, even if he holds it to max length.
An interesting thing to note is that Agidyne completely beats Tager's 5B in every regard, even if he holds it to max length.
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* Tap B+C to make the flames come from Yukiko (C Maragidyne in P4Arena), and hold B+C to make the flames come from the far side of the screen instead (D Maragidyne in P4Arena).
* Tap B+C to make the flames come from Yukiko (C Maragidyne in P4Arena), and hold B+C to make the flames come from the far side of the screen instead (D Maragidyne in P4Arena).
* You can throw 5B fans soon enough to catch them at the end of the Distortion as a direct combo.


This move is invincible on startup and pushes the opponent far away even on block (for the C version). It does a lot of chip damage at high fire boost levels and in resonance blaze: about half of most characters' life bars with level 9 fireboost and resonance level 4. Resonance Blaze also gives Yukiko the 6 bars she needs in order to combo C Maragidyne into D Maragidyne into Agidyne. If you have a low fireboost level, you can make the opponent block the C version of Maragidyne and fireboost a few times while the opponent is stuck in blockstun from the flames.
This move is invincible on startup and pushes the opponent far away even on block (for the C version). It does a lot of chip damage at high fire boost levels and in resonance blaze: about half of most characters' life bars with level 9 fireboost and resonance level 4. Resonance Blaze also gives Yukiko the 6 bars she needs in order to combo C Maragidyne into D Maragidyne into Agidyne. If you have a low fireboost level, you can make the opponent block the C version of Maragidyne and fireboost a few times while the opponent is stuck in blockstun from the flames.

Revision as of 00:01, 7 October 2018

Yukiko Amagi
BBTag Yukiko Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"I'm not as gentle as I look..."

Backstory

A third-year Yasogami high school student and member of the "Investigation Team," Yukiko is the sole heiress and upcoming manager at her family's historical and famous inn, the Amagi Inn. A very polite and reserved girl, her friends know her best as offbeat, goofy and adorable. At school, her beauty, intelligence and personality earned her the adoration of girls and guys alike, and she is known as the "Amagi Challenge" because she has turned down so many guys left and right at her school (including Yosuke). She gained her Persona, Konohana-Sakuya after facing her true inner self, and helped her friends solved the wild mysteries that plagued Inaba for many years, all the while finding her true self and staying true to it.

Playstyle

Yukiko is a zoning character that is meant to be played defensively with her projectiles and long ranged Persona normals. Her offensive momentum increases when she stocks up her fire levels all the way up to 9 while healing herself and her partner to keep and solidify it. Therefore, a Yukiko player must be proficient at playing neutral and making good reads against the opponent while micromanaging offensive and defensive stats in order to stay ahead of them.

Strengths/Weaknesses

Strengths Weaknesses
  • Long ranged normals
  • Ability to infinitely recover her (and her partner's) health
  • Nice anti-pushblock tools
  • Damage output significantly improves with each fire stock
  • Utilizes Resonance Blaze extremely well
  • Strong projectile game (especially with her fans)
  • DP nullifies projectiles while rapidly recovering her health back
  • Excels at using Resonance Blaze mechanics (especially if on Lv.4 and/or is on Lv.9 fire)
  • Great zoning tools
  • Good air game
  • Excellent reaction game
  • Awkward button scheme
  • Slow normals
  • Can be very grueling to win matches on Lv.0 (or levels <4)
  • Very difficult to learn; requires strong defense and reactions
  • Low physical damage output
  • Very low health
  • Very meter-reliant


Fire Gauge

Yukiko's unique gauge, Fire, amplifies the damage of her fire-based attacks (such as Agi or Maragi) by 10%. You gain 1 stack from using 22A or (when tagged out) 6P and 2 stacks from 22B and 22C, up to a maximum of 9. For reference, a raw Agidyne deals roughly 4.5k dmg on lv.0, and deals over 10k on lv.9.


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Normal Moves

4A
4A
BBTag Yukiko 4A.png
BBTag Yukiko 4AA.png
BBTag Yukiko 4AAA.png
BBTag Yukiko FlameDance.png
1000 All 9F - - - 1000 All 10F - - - 1200 All 11F - - - 1821 All 9F - - -
5A
5A
BBTag Yukiko 5A.png
BBTag Yukiko 5AA.png
BBTag Yukiko 5AAA.png
BBTag Yukiko FlameDance.png
200, 9*115 All - - - All - - - Low - - - All - - -
5B
5B
BBTag Yukiko 5B.png
You get a fan! And YOU get a fan!
BBTag Yukiko 5BB.png
All - - - All - - -
5C
5C
BBTag Yukiko 5C.png
800 High 26 - - -
2A
2A
BBTag Yukiko 2A.png
Low 7 - - -
2B, 1B and 3B
2B, 1B and 3B
BBTag Yukiko 2B.png
AN ACTUAL ANTI-AIR NOW?!?
All - - -
2C
2C
BBTag Yukiko 2C.png
"I'm sorry!" (No she's not.)
Low - - -
j.A
j.A
BBTag Yukiko jA.png
A gem.
High - - -
j.B, j.4B and j.6B
j.B, j.4B and j.6B
BBTag Yukiko jB.png
All - - -
j.C
j.C
BBTag Yukiko jC.png
RIP P4A j.5D
All - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Yukiko GroundThrow.png
This is gonna hurt.
0, 2000 Throw - - -
Dia
Dia
5A+D (Chargeable)
BBTag Yukiko Dia.png
Very useful if Training Mode is unavailable.
All 19 - - -



Skills

Agi
Agi
236A/B (air OK)
BBTag Yukiko Agi.png
All - - - All - - -
Maragi
Maragi
214A/B
BBTag Yukiko Maragi.png
Why she suddenly laughs when she does it, the world may never know...
Low(1), Mid(2) 23 - - - Low(1), Mid(2) - - -
Fire Boost
Fire Boost
22A/B
BBTag Yukiko FireBoost.png
If you're not using this, you're losing.
- - - - - -


Extra Skills

EX Agi
Agilao
236C
BBTag Yukiko Agi.png
Remember when this had two explosions in Arena? Mori certainly didn't.
All - - -
EX Maragi
Maragion
214C
BBTag Yukiko Maragion.png
Nice pressuring tool.
Low(1), Mid(3) 30 - - -
EX Fire Boost
Fire Amp
22C
BBTag Yukiko FireBoost.png
...that's all you've got?
- - -


Partner Skills

5P
5P
Flame Dance
BBTag Yukiko FlameDance.png
"Keep your distance!"
All 32 N/A N/A - - -
6P
6P
Phoenix Flame Swirl
BBTag Yukiko PhoenixFlameSwirl.png
You can do no wrong with this.
All 80 N/A N/A - - -
4P
4P
Dia
BBTag Yukiko Dia.png
All N/A N/A N/A - - -


Distortion Skills

Agidyne
Agidyne
236B+C
BBTag Yukiko Agidyne.png
(It's "I am thou," not "I am yours," btw.)
All ~3 - - -
Maragidyne
Maragidyne
214B+C
BBTag Yukiko Maragidyne.png
All - - -


Astral Heat

Full Bloom
222B+C
BBTag Yukiko FullBloom.png
BBTag Yukiko FullBloom2.png
Stay out of my garden.
DESTROY (37564) All - - -



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