BBTag/Yukiko Amagi: Difference between revisions

From Dustloop Wiki
(17 intermediate revisions by 5 users not shown)
Line 35: Line 35:
* Nice anti-pushblock tools
* Nice anti-pushblock tools
* Damage output significantly improves with each fire stock
* Damage output significantly improves with each fire stock
* Utilizes Resonance Blaze ''extremely'' well
* Strong projectile game (especially with her fans)
* Strong projectile game (especially with her fans)
* DP nullifies projectiles while rapidly recovering her health back
* DP nullifies projectiles while rapidly recovering her health back
Line 53: Line 54:
<br clear=all/>
<br clear=all/>


===Fire Gauge===
===Flame Boost===
Yukiko's unique gauge, Fire, amplifies the damage of her fire-based attacks (such as Agi or Maragi) by 10%. You gain 1 stack from using 22A or (when tagged out) 6P and 2 stacks from 22B and 22C, up to a maximum of 9. For reference, a raw Agidyne deals roughly 4.5k dmg on lv.0, and deals over 10k on lv.9.
Yukiko's unique gauge, Fire, amplifies the damage of her fire-based attacks (such as Agi or Maragi). You gain 1 stack from using 22A or (when tagged out) 6P and 2 stacks from 22B and 22C, up to a maximum of 9. For reference, a raw Agidyne deals roughly 4.5k dmg on lv.0, and deals over 10k on lv.9. See her frame data for exact values.
<br clear=all/>
<br clear=all/>


Line 116: Line 117:
|image2=BBTag_Yukiko_5AA.png |caption2=
|image2=BBTag_Yukiko_5AA.png |caption2=
|image3=BBTag_Yukiko_5AAA.png |caption3=
|image3=BBTag_Yukiko_5AAA.png |caption3=
|image4=BBTag_Yukiko_FlameDance.png |caption4=
|image4=BBTag_Yukiko_FlameDance.png |caption4=Please proceed to the opposite side of the screen.
|name=5A
|name=5A
|data=
|data=
Line 156: Line 157:
  |description=
  |description=
* Moves Konohana Sakuya forward
* Moves Konohana Sakuya forward
Same ender as 4A autocombo. Hard to punish as it creates distance between Yukiko and the opponent.
Same ender as 4A autocombo. Hard to punish as it creates distance between Yukiko and the opponent. On hit it puts the opponent ACTUALLY full screen away. Damage rises with fire levels.
  }}
  }}
}}
}}
Line 211: Line 212:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup= 7|active= |recovery= |frameAdv=
  |description=
  |description=
* Chains into itself 3 times on hit/block
* Chains into itself 3 times on hit/block
Line 267: Line 268:
====== <font style="visibility:hidden" size="0">j.B, j.4B and j.6B</font> ======
====== <font style="visibility:hidden" size="0">j.B, j.4B and j.6B</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yukiko_jB.png |caption=
|image=BBTag_Yukiko_jB.png |caption= Fanos, holder of the infinity fan.
|name=j.B, j.4B and j.6B
|name=j.B, j.4B and j.6B
|data=
|data=
Line 310: Line 311:
  |description=
  |description=


Yukiko slaps ''the hell out'' of the opponent and puts them in crumple state, allowing her to follow-up. 4A whiffs on certain characters, and 5A will not pick them up at all. 2A is the best followup in this case, along with 214B
Yukiko slaps ''the hell out'' of the opponent and puts them in crumple state, allowing her to follow-up. 4A whiffs on certain characters, but 5A is a more consistent follow up as of the 1.30 patch. 2A is the best followup in this case, along with 214B
  }}
  }}
}}
}}
Line 386: Line 387:
* First hits low, then hits mid
* First hits low, then hits mid


Travels midscreen. Fast speed moving projectile that then creates a sort of fire wall afterwards. Can pushblock trap your opponent into it, and it also kills Cross Bursts, even if Yukiko is hit. Because the first part hits low, it offers high/low unblockable potential with the right partner. Because of such lengthy recovery, she is unable to follow-up on the hit herself and must call on an assist. Anti-air.
Travels midscreen. Fast speed moving projectile that then creates a sort of fire wall afterwards. Can pushblock trap your opponent into it, and it also kills Cross Bursts, even if Yukiko is hit. Because the first part hits low, it offers high/low unblockable potential with the right partner. Because of such lengthy recovery, she is unable to follow-up on the hit herself outside of the corner and must call on an assist. Anti-air.


  }}
  }}
Line 416: Line 417:
* Grants 1 level of Fire Boost
* Grants 1 level of Fire Boost
* Costs Yukiko 500 health that's recoverable
* Costs Yukiko 500 health that's recoverable
* 58 total frames.
* Less than 58 total frames as of 1.30


Use this after a knockdown, while an assist is protecting you or in situations you know you're safe. Use Dia to regain back the health you've sacrificed from this move. Once Yukiko has reached lv. 9, she no longer takes red life damage should you input this afterward.
Use this after a knockdown, while an assist is protecting you or in situations you know you're safe. Use Dia to regain back the health you've sacrificed from this move. Once Yukiko has reached lv. 9, she no longer takes red life damage should you input this afterward.
Line 427: Line 428:
  |description=
  |description=
* Grants 2 levels of Fire Boost
* Grants 2 levels of Fire Boost
* Costs Yukiko 1000 health that's recoverable
* Costs Yukiko 500 health that's recoverable
* 81 total frames.
* Less than 81 total frames as of 1.30


Not at all a move you want to consider solo in neutral; it is extremely unsafe in every regard. However, with the powers of Active Switch hitconfirming and Cross Combo frame 1 active switching invulnerability, this is a great way to help Yukiko get 22C's benefits and gain higher levels ''without'' sacrificing meter. There may be other assists that can help protect this move and/or make more safe (i.e. Orie 4P, Carmine 214BC, etc.). Once again, use Dia to heal the red life you've accumulated from boosting back, and she does not deal red life damage to herself anymore once she reaches lv.9.
Not at all a move you want to consider solo in neutral; it is extremely unsafe in every regard. However, with the powers of Active Switch hitconfirming and Cross Combo frame 1 active switching invulnerability, this is a great way to help Yukiko get 22C's benefits and gain higher levels ''without'' sacrificing meter. There may be other assists that can help protect this move and/or make more safe (i.e. Orie 4P, Carmine 214BC, etc.). Once again, use Dia to heal the red life you've accumulated from boosting back, and she does not deal red life damage to herself anymore once she reaches lv.9.
Line 439: Line 440:
====== <font style="visibility:hidden" size="0">EX Agi</font> ======
====== <font style="visibility:hidden" size="0">EX Agi</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yukiko_Agi.png |caption=Remember when this shot out two fireballs in ''Arena''? Mori didn't.
|image=BBTag_Yukiko_Agi.png |caption=Remember when this had two explosions in ''Arena''? Mori certainly didn't.
|input=236C
|input=236C
|name=Agilao
|name=Agilao
Line 450: Line 451:
* Air OK
* Air OK


Puts the circle on top of the opponent and tracks them. When timed well, you are able to confirm off of it. Deals a substantial amount of damage as a starter (2C>236C). Eats up the enemy's red life on hit, killing their health recovery potential during Resonance Blaze.
Puts the circle on top of the opponent and tracks them. When timed well, you are able to confirm off of it. Deals a substantial amount of damage as a starter (2C>236C). Eats up the enemy's red life on hit, killing their health recovery potential during Resonance Blaze. Sidenote: First hit comes out slower than the other 2 versions, making things like 5AAA>236C not true.
  }}
  }}
}}
}}
Line 486: Line 487:
* Autoguards projectiles  
* Autoguards projectiles  
* Costs Yukiko 500 health that's recoverable
* Costs Yukiko 500 health that's recoverable
* 45 total frames
* Less than 45 total frames as of 1.30


Shields herself from projectiles while gaining 2 levels. She does not gain control right away after the move ends, so it is not for projectile moves with a long duration (i.e. Yu's 236BC, Nu's 236BC). Gets 22A red life damage properties while accessing 22B's 2 level stocking. A useful move to consider in neutral. She can also freely assist punish after catching enemy projectiles.
Shields herself from projectiles while gaining 2 levels. She gains control right away after the move ends, so it can avoid projectile moves with a long duration (i.e. Yu's 236BC, Nu's 236BC). Takes 500 recoverable life like the rest of fire boosts while also getting 2 fire stocks. A useful move to consider in neutral. She can also freely assist punish after catching enemy projectiles. She can loop off of it on hard knockdowns (IE: 4AAA>22C>4A, 5AA>22C>2A)
  }}
  }}
}}
}}
Line 499: Line 500:
{{MoveData
{{MoveData
|image=BBTag_Yukiko_FlameDance.png |caption="Keep your distance!"
|image=BBTag_Yukiko_FlameDance.png |caption="Keep your distance!"
|input=5P  
|name=5P  
|name=Flame Dance
|input=Flame Dance
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 508: Line 509:
* On hit, launches the opponent high up with a large amount of untech time, allowing for easy combo conversion or extension
* On hit, launches the opponent high up with a large amount of untech time, allowing for easy combo conversion or extension
* Two-part move, but the first part only hits close up
* Two-part move, but the first part only hits close up
* The damage of the assist goes up depending on how many fire levels you have


If active switched into Yukiko, no matter how far she and Sakuya are apart, Sakuya always returns to her.
If active switched into Yukiko, no matter how far she and Sakuya are apart, Sakuya always returns to her.
Line 517: Line 519:
{{MoveData
{{MoveData
|image=BBTag_Yukiko_PhoenixFlameSwirl.png |caption=You can do no wrong with this.
|image=BBTag_Yukiko_PhoenixFlameSwirl.png |caption=You can do no wrong with this.
|input=6P  
|name=6P  
|name=Phoenix Flame Swirl
|input=Phoenix Flame Swirl
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 537: Line 539:
{{MoveData
{{MoveData
|image=BBTag_Yukiko_Dia.png |caption=
|image=BBTag_Yukiko_Dia.png |caption=
|input=4P  
|name=4P  
|name=Dia
|input=Dia
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 567: Line 569:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=-51
  |startup= ~3 |active= |recovery= |frameAdv=-51
  |description=
  |description=
* Fireball tracks the opponent's location
* Fireball tracks the opponent's side
* Very unsafe on block
* VERY unsafe on block
* Yukiko's DHC (minus the spin)


Yukiko calls forth her Persona, who violently enraptures the enemy in a fiery twirl, ending with a massive fireball. Once out, Sakuya spins for a brief duration, and cannot be moved. Offering Yukiko startup invul. so she can whiff enemy attacks, the screen also completely freezes on startup, allowing her to swiftly punish things on reaction, including quick 5A/2A jabs. Damages scales slightly if used in a combo, and on a raw hit it deals ''massive'' damage (especially on Lv.9). Excellent at catching Cross Bursts, moves with long reach and moves in recovery state, regardless of duration. Becomes increasingly threatening with each fire level stocked; on a raw hit, Lv.0 does 4.5k dmg, while Lv.9 does around 10k ''alone!'' Offers a ridiculous amount of chip damage during Resonance Blaze, but leaves Yukiko wide open, so be mindful of the distance between you and the enemy and see to it they don't have a means to punish from said distance.
Yukiko calls forth her Persona, who violently enraptures the enemy in a fiery twirl, ending with a massive fireball. Once out, Sakuya spins for a brief duration, and cannot be moved. Offering Yukiko startup invul. so she can whiff enemy attacks, the screen also completely freezes on startup, allowing her to swiftly punish things on reaction, including quick 5A/2A jabs. Damages scales slightly if used in a combo, and on a raw hit it deals ''massive'' damage (especially on Lv.9). Excellent at catching Cross Bursts, moves with long reach and moves in recovery state, regardless of duration. Becomes increasingly threatening with each fire level stocked; on a raw hit, Lv.0 does 4.5k dmg, while Lv.9 does around 10k ''alone!'' Offers a ridiculous amount of chip damage during Resonance Blaze, but leaves Yukiko wide open, so be mindful of the distance between you and the enemy and see to it they don't have a means to punish from said distance.
Line 577: Line 578:
It is recommended that a Yukiko player spends time learning every other characters' blockstring consistently and thoroughly, so that they'll have a better awareness of when to use this move; Agidyne can be a highly rewarding, yet highly risky move (outside of comboing, of course).
It is recommended that a Yukiko player spends time learning every other characters' blockstring consistently and thoroughly, so that they'll have a better awareness of when to use this move; Agidyne can be a highly rewarding, yet highly risky move (outside of comboing, of course).


Depending on the partner, an early DHC will allow the partner to follow-up while Agidyne is still in motion, and on the flipside, Yukiko's DHC allows her to follow-up with Vatista's (236BC), Ruby's (214BC) and Yu's (236BC) super, to give an example.
Depending on the partner, an early DHC will allow the partner (examples are Weiss, Nine, Aegis etc.) to follow-up while Agidyne is still in motion.


An interesting thing to note is that Agidyne completely beats Tager's 5B in every regard, even if he holds it to max length.
An interesting thing to note is that Agidyne completely beats Tager's 5B in every regard, even if he holds it to max length.
Line 595: Line 596:
  |description=
  |description=
* Tap B+C to make the flames come from Yukiko (C Maragidyne in P4Arena), and hold B+C to make the flames come from the far side of the screen instead (D Maragidyne in P4Arena).
* Tap B+C to make the flames come from Yukiko (C Maragidyne in P4Arena), and hold B+C to make the flames come from the far side of the screen instead (D Maragidyne in P4Arena).
* You can throw 5B fans soon enough to catch them at the end of the Distortion as a direct combo.


This move is invincible on startup and pushes the opponent far away even on block (for the C version). It does a lot of chip damage at high fire boost levels and in resonance blaze: about half of most characters' life bars with level 9 fireboost and resonance level 4. Resonance Blaze also gives Yukiko the 6 bars she needs in order to combo C Maragidyne into D Maragidyne into Agidyne. If you have a low fireboost level, you can make the opponent block the C version of Maragidyne and fireboost a few times while the opponent is stuck in blockstun from the flames.
This move is invincible on startup and pushes the opponent far away even on block (for the C version). It does a lot of chip damage at high fire boost levels and in resonance blaze: about half of most characters' life bars with level 9 fireboost and resonance level 4. Resonance Blaze also gives Yukiko the 6 bars she needs in order to combo C Maragidyne into D Maragidyne into Agidyne. If you have a low fireboost level, you can make the opponent block the C version of Maragidyne and fireboost a few times while the opponent is stuck in blockstun from the flames.
Line 601: Line 603:
}}
}}


<br clear=all/>
==Distortion Skill Duo==
{{MoveData
|image=BBTag_Yukiko_Agidyne.png |caption=
|input=P during Main Character's Distortion Skill
|name=Agidyne
|data=
{{AttackData-BBTag
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
Yukiko's DHC allows her to follow-up with Vatista's 236BC, Ruby's 214BC, Yu's 236BC, Nine's 236BC, Noel's air 236BC, Rachel's 214BC, Linne's 236BC, to give just some of the examples.
}}
}}
<br clear=all/>
<br clear=all/>



Revision as of 05:34, 7 January 2019

Yukiko Amagi
BBTag Yukiko Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"I'm not as gentle as I look..."

Backstory

A third-year Yasogami high school student and member of the "Investigation Team," Yukiko is the sole heiress and upcoming manager at her family's historical and famous inn, the Amagi Inn. A very polite and reserved girl, her friends know her best as offbeat, goofy and adorable. At school, her beauty, intelligence and personality earned her the adoration of girls and guys alike, and she is known as the "Amagi Challenge" because she has turned down so many guys left and right at her school (including Yosuke). She gained her Persona, Konohana-Sakuya after facing her true inner self, and helped her friends solved the wild mysteries that plagued Inaba for many years, all the while finding her true self and staying true to it.

Playstyle

Yukiko is a zoning character that is meant to be played defensively with her projectiles and long ranged Persona normals. Her offensive momentum increases when she stocks up her fire levels all the way up to 9 while healing herself and her partner to keep and solidify it. Therefore, a Yukiko player must be proficient at playing neutral and making good reads against the opponent while micromanaging offensive and defensive stats in order to stay ahead of them.

Strengths/Weaknesses

Strengths Weaknesses
  • Long ranged normals
  • Ability to infinitely recover her (and her partner's) health
  • Nice anti-pushblock tools
  • Damage output significantly improves with each fire stock
  • Utilizes Resonance Blaze extremely well
  • Strong projectile game (especially with her fans)
  • DP nullifies projectiles while rapidly recovering her health back
  • Excels at using Resonance Blaze mechanics (especially if on Lv.4 and/or is on Lv.9 fire)
  • Great zoning tools
  • Good air game
  • Excellent reaction game
  • Awkward button scheme
  • Slow normals
  • Can be very grueling to win matches on Lv.0 (or levels <4)
  • Very difficult to learn; requires strong defense and reactions
  • Low physical damage output
  • Very low health
  • Very meter-reliant


Flame Boost

Yukiko's unique gauge, Fire, amplifies the damage of her fire-based attacks (such as Agi or Maragi). You gain 1 stack from using 22A or (when tagged out) 6P and 2 stacks from 22B and 22C, up to a maximum of 9. For reference, a raw Agidyne deals roughly 4.5k dmg on lv.0, and deals over 10k on lv.9. See her frame data for exact values.


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Yukiko 4A.png
BBTag Yukiko 4AA.png
BBTag Yukiko 4AAA.png
BBTag Yukiko FlameDance.png
1000 All 9F - - - 1000 All 10F - - - 1200 All 11F - - - 1821 All 9F - - -
5A
5A
BBTag Yukiko 5A.png
BBTag Yukiko 5AA.png
BBTag Yukiko 5AAA.png
BBTag Yukiko FlameDance.png
Please proceed to the opposite side of the screen.
200, 9*115 All - - - All - - - Low - - - All - - -
5B
5B
BBTag Yukiko 5B.png
You get a fan! And YOU get a fan!
BBTag Yukiko 5BB.png
All - - - All - - -
5C
5C
BBTag Yukiko 5C.png
800 High 26 - - -
2A
2A
BBTag Yukiko 2A.png
Low 7 - - -
2B, 1B and 3B
2B, 1B and 3B
BBTag Yukiko 2B.png
AN ACTUAL ANTI-AIR NOW?!?
All - - -
2C
2C
BBTag Yukiko 2C.png
"I'm sorry!" (No she's not.)
Low - - -
j.A
j.A
BBTag Yukiko jA.png
A gem.
High - - -
j.B, j.4B and j.6B
j.B, j.4B and j.6B
BBTag Yukiko jB.png
Fanos, holder of the infinity fan.
All - - -
j.C
j.C
BBTag Yukiko jC.png
RIP P4A j.5D
All - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Yukiko GroundThrow.png
This is gonna hurt.
0, 2000 Throw - - -
Dia
Dia
5A+D (Chargeable)
BBTag Yukiko Dia.png
Very useful if Training Mode is unavailable.
All 19 - - -



Skills

Agi
Agi
236A/B (air OK)
BBTag Yukiko Agi.png
All - - - All - - -
Maragi
Maragi
214A/B
BBTag Yukiko Maragi.png
Why she suddenly laughs when she does it, the world may never know...
Low(1), Mid(2) 23 - - - Low(1), Mid(2) - - -
Fire Boost
Fire Boost
22A/B
BBTag Yukiko FireBoost.png
If you're not using this, you're losing.
- - - - - -


Extra Skills

EX Agi
Agilao
236C
BBTag Yukiko Agi.png
Remember when this had two explosions in Arena? Mori certainly didn't.
All - - -
EX Maragi
Maragion
214C
BBTag Yukiko Maragion.png
Nice pressuring tool.
Low(1), Mid(3) 30 - - -
EX Fire Boost
Fire Amp
22C
BBTag Yukiko FireBoost.png
...that's all you've got?
- - -


Partner Skills

5P
5P
Flame Dance
BBTag Yukiko FlameDance.png
"Keep your distance!"
All 32 N/A N/A - - -
6P
6P
Phoenix Flame Swirl
BBTag Yukiko PhoenixFlameSwirl.png
You can do no wrong with this.
All 80 N/A N/A - - -
4P
4P
Dia
BBTag Yukiko Dia.png
All N/A N/A N/A - - -


Distortion Skills

Agidyne
Agidyne
236B+C
BBTag Yukiko Agidyne.png
(It's "I am thou," not "I am yours," btw.)
All ~3 - - -
Maragidyne
Maragidyne
214B+C
BBTag Yukiko Maragidyne.png
All - - -


Distortion Skill Duo

Agidyne
P during Main Character's Distortion Skill
BBTag Yukiko Agidyne.png
All - - -


Astral Heat

Full Bloom
222B+C
BBTag Yukiko FullBloom.png
BBTag Yukiko FullBloom2.png
Stay out of my garden.
DESTROY (37564) All - - -



Template:CharLinks-BBTag