Line 300: | Line 300: | ||
====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yukiko_GroundThrow.png |caption= | |image=BBTag_Yukiko_GroundThrow.png |caption=This is gonna hurt. | ||
|name=Ground Throw | |name=Ground Throw | ||
|input=5B+C | |input=5B+C | ||
Line 310: | Line 310: | ||
* Important points go here | * Important points go here | ||
Yukiko slaps ''the hell out'' of the opponent and puts them in crumple state, allowing her to follow-up. 4A whiffs on certain characters, and 5A will not pick them up at all. 2A is the best followup in this case, along with 214B | |||
}} | }} | ||
}} | }} | ||
Line 328: | Line 328: | ||
* Levitates slightly, providing an airborne state | * Levitates slightly, providing an airborne state | ||
* Short horizontal, mediocre vertical hitbox | * Short horizontal, mediocre vertical hitbox | ||
Yukiko's DP. Very unsafe if blocked. It nullifies all projectile attacks and briefly physical attacks (startup only) before knocking the opponent back and granting Yukiko substantial healing time. Dia itself does find use as a tool that can rewards Yukiko after a knockdown, if her opponent is far away, or if they're unable to close in on her right away. Can also be used offensively as a combo ender, disrupt Cross Bursts, and even denies DHCs. Depending on the right partner (i.e. Waldstein), Yukiko can even fully heal herself during a match! | |||
When covered by an assist, particularly projectiles, Yukiko can safely tap Dia. The further she is from the opponent and the more cautious the opponent is can determine how long she can reasonably hold for. Utilizing Reject Guard in combination with an immediate assist call can be a decent way to find room to use Dia. | When covered by an assist, particularly projectiles, Yukiko can safely tap Dia. The further she is from the opponent and the more cautious the opponent is can determine how long she can reasonably hold for. Utilizing Reject Guard in combination with an immediate assist call can be a decent way to find room to use Dia. | ||
Dia's projectile invulnerability allows Yukiko to be something of an anti-zoning zoner, as she can avoid any (and every) projectile while healing at the same time. | |||
Dia's projectile invulnerability allows Yukiko to be something of an anti-zoning zoner, as | Take care when using this, as Yukiko can get punished while she's recovering. A simple tap leaves little room for worry, but if held down for too long and the opponent recovers fast enough, Yukiko is left wide open. Make sure you're on the same footing as your opponent when considering this move, if not faster yourself. | ||
Finally, because Yukiko levitates during the state, she cannot be thrown or command grabbed out of it. | |||
}} | }} | ||
}} | }} |
Revision as of 17:10, 13 August 2018
Yukiko Amagi |
---|
Health:
|
Overview
"I'm not as gentle as I look..."
Backstory
A third-year Yasogami high school student and member of the "Investigation Team," Yukiko is the sole heiress and upcoming manager at her family's historical and famous inn, the Amagi Inn. A very polite and reserved girl, her friends know her best as offbeat, goofy and adorable. At school, her beauty, intelligence and personality earned her the adoration of girls and guys alike, and she is known as the "Amagi Challenge" because she has turned down so many guys left and right at her school (including Yosuke). She gained her Persona, Konohana-Sakuya after facing her true inner self, and helped her friends solved the wild mysteries that plagued Inaba for many years, all the while finding her true self and staying true to it.
Playstyle
Yukiko is a zoning character that is meant to be played defensively with her projectiles and long ranged Persona normals. She must stock up her fire levels all the way up to 9 while healing herself and her partner to keep and solidify momentum. Therefore, a Yukiko player must be proficient at playing neutral and making excellent reads against the opponent while micromanaging offensive and defensive stats in order to stay ahead of them.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Fire Gauge
Yukiko's unique gauge, Fire, amplifies the damage of her fire-based attacks (such as Agi or Maragi) by 10%. You gain 1 stack from using 22A or (when tagged out) 6P and 2 stacks from 22B and 22C, up to a maximum of 9. For reference, a raw Agidyne deals roughly 4.5k dmg on lv.0, and deals over 10k on lv.9.
Normal Moves
4A
4A |
---|
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B, 1B and 3B
2B, 1B and 3B |
---|
2C
2C |
---|
j.A
j.A |
---|
j.B, j.4B and j.6B
j.B, j.4B and j.6B |
---|
j.C
j.C |
---|
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
---|
Dia
Dia 5A+D (Chargeable) |
---|
Skills
Agi
Agi 236A/B (air OK) |
---|
Maragi
Maragi 214A/B |
---|
Fire Boost
Fire Boost 22A/B |
---|
Extra Skills
EX Agi
Agilao 236C |
---|
EX Maragi
Maragion 214C |
---|
EX Fire Boost
Fire Amp 22C |
---|
Partner Skills
5P
Flame Dance 5P |
---|
6P
Phoenix Flame Swirl 6P |
---|
4P
Dia 4P |
---|
Distortion Skills
Agidyne
Agidyne 236B+C |
---|
Maragidyne
Maragidyne 214B+C |
---|
Astral Heat
Full Bloom 222B+C |
---|
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •