BBTag/Yukiko Amagi/Frame Data

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System Data[edit]

Health: 14,000

Jump Startup: 4F

Backdash Time 29F / Invul: 1-7F All


Flame Boost
  • Fire based attacks (except for Distortion Skill Duo) gain more damage as you increase the Flame Boost Gauge.
Flame Boost Damage Boost
Lv 0 +0%
Lv 1 +15%
Lv 2 +25%
Lv 3 +35%
Lv 4 +50%
Lv 5 +60%
Lv 6 +80%
Lv 7 +90%
Lv 8 +110%
Lv 9 +130%


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 CSTJP 100 80 B All 10 4 16 -3 3 16 17 17 11 - -
4AA 1000 CSTJP 100 80 B All 10 3 14 0 3 16 17 17 11 - -
4AAA 1200 CS(J)P 100 85 B All 12 3 26 -10 4 18 19 30 Knockdown 24 12 - -
4AAAA
5AAAA
900, 1600 P 90 80 (once) B, P All 9 2(10)5 30 -12 3 16 17, Launch 17, 47 1 - -
  • Opponent experiences 6 additional hitstop
5A 200*10 CSTP 90 80 (once) B All 12~28 1*10 28 -12 3 16 17 17 1 - -
  • Persona attacks 3 frames after coming into range if before 28 frames
5AA 200*9 CSTJP 90 80 (once) B All 10 1*9 33 -17 3 16 17 17 Knockdown 24 1 - -
5AAA 200*8 CSP 90 80 (once) F Low 10 1*8 32 -16 3 16 17 30 1 - -
2A 1000 CSTP 90 75 F Low 8 2 14 -2 2 13 14 14 10 - -
5B/4B/6B 1000 CS 80 75 P All 10 Until hit 46T -15 2 11 14 14 0* - -
  • Opponent experiences 10 frames hitstop
5BB 1000 CSP 80 75 P All 9 Until hit 48T -18 2 11 14 14 0* - -
  • Opponent experiences 10 frames hitstop
6BB 1000 CSP 80 75 P All 9 Until hit 49T -19 2 11 14 14 0* - -
  • Opponent experiences 10 frames hitstop
4BB 1000 CSP 80 75 P All 9 Until hit 52T -22 2 11 14 14 0* - -
  • Opponent experiences 10 frames hitstop
2B/1B/3B 1000 CS(J)P 80 75 P All 14 Until hit 42T -15 2 13 14 14 0* 10~16 H -
  • Opponent experiences 10 frames hitstop
5C 800+ - - - B High 26 3 18 -4 4 18 19 - 12 - -
2C 1500 S(J)P 90 80 F Low 10 3 17 -3 3 16 17 19 11 - -
j.A 1000 SJP 80 80 H High 10 3 13 - 3 16 17 21 11 - -
j.AA 1000 SJP 80 80 H High 7 3 13 - 3 16 17 21 11 - -
j.B/j.4B/j.6B 1000 S(J)P 80 75 P All 12 - 34T - 2 11 14 14 0* - -
  • Forced 6f landing recovery from j.5B
  • Forced 8f landing recovery from j.6B
  • Opponent experiences 10 frames hitstop
j.C 500*N P, SP 90 80 (once) H High 20 3, 5*N Until landing - 3 16 21 21 1 - -
  • Yukiko begins falling on frame 36
  • Can special cancel second hit onward on hit or block

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 S 100 50 (once) T Throw 7~30 3 23 - 4 - Crumple 26 - 7 - -
  • Minimum damage 100% (2000)
Dia
Reversal Action
1200 - 80 60 B Air Unblockable 19 3 23* -30 3 16 Launch 60 11 1~27 GP All, 28~Release P GP* -
  • Heals 60 hpf for 18 frames (1080 hp), then 30 hpf (1800 hps) for remainder
  • Yukiko is forced to "hold" Dia for 21 frames minimum
  • At minimum duration, Yukiko has effectively 44 frames recovery and heals 1170 hp
Cross Burst Attack

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Agi
236A
700, 900 P 90, 80 100, 80 B, P All 13 3(6)15* 39* -9 3 16 Launch 19, 29 11, 7 - -
  • Explosion becomes active 7 frames after release, 22 frame wait minimum
B Agi
236B
700, 900 P 90, 80 100, 80 B, P All 13 3(6)15* 39* -9 3 16 Launch 30, 29 11, 7 - -
  • Explosion becomes active 7 frames after release, 22 frame wait minimum
Air A Agi
j.236A
700, 900 P 90, 80 100, 80 B, P All 13 3(6)15* 39*+5L - 3 16 Launch 24, 29 11, 7 - -
  • Explosion becomes active 7 frames after release, 22 frame wait minimum
Air B Agi
j.236B
700, 900 P 90, 80 100, 80 B, P All 13 3(6)15* 39*+5L - 3 16 Launch 24, 29 11, 7 - -
  • Explosion becomes active 7 frames after release, 22 frame wait minimum
A Maragi
214A
1000, 1500 P 80 100, 85 P Low, All 16 Until hit(9)30 55T -11 4 18 Launch 19, 60 0 - -
B Maragi
214B
1000, 1500 P 80 100, 85 P Low, All 32 Until hit(9)45 43T +17 4 18 Launch 19, 60 0 - -
A Fire Boost
22A
- P - - - - 19 - 36T - - - - - - - -
  • Raises Flame Boost by 1
  • Costs Yukiko 500 health (all recoverable)
B Fire Boost
22B
- P - - - - 31 - 57T - - - - - - - -
  • Raises Flame Boost by 2
  • Costs Yukiko 500 health (all recoverable)

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Agi
236C
700, 2000 P 90, 80 100, 80 P All 18 3(9)15* 24 +2 3 16 Launch 24, 29 11, 7 - -
  • Explosion becomes active 7 frames after release, 30 frame wait minimum
Air EX Agi
j.236C
700, 2000 P 90, 80 100, 80 P All 18 3(9)15* 24+5L - 3 16 Launch 24, 29 11, 7 - -
  • Explosion becomes active 7 frames after release, 30 frame wait minimum
EX Maragi
214C
1000*4 P 80 100, 85 (once) P Low, All*3 16 Until hit(9)5(5)5(5)5 34T +30 4 18 Launch 19, 60*3 0 - -
EX Fire Boost
22C
- P - - - - 12 - 22T - - - - - - 4~22 P GP -
  • Raises Flame Boost by 2
  • Costs Yukiko 500 health (all recoverable)

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Flame Dance
900, 1300 - 70 85 B, P All (18+)13 2(10)5 29 -11 3 16 17, Launch 60 1 - -
  • Opponent experiences 6 additional hitstop
6P
Phoenix Flame Swirl
1000*3 - 70 85 (once) P All (18+)62 3*3 113T -24 4 18 Launch 80 1 - -
  • Does not hit crouching state
4P
Dia
- - - - - - (18+)- - 142T - - - - - - 10~118 P -
  • Heals from 30~130
  • Heals 20 hpf (up to 1980) to Yukiko if point is not nearby, 20 hpf to point and 10 hpf (up to 990) to Yukiko otherwise

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Agidyne
236B+C
540*9, 2200 [620*9, 3200] - 80*9, 70 98*9, 90 B*9, P All 4+7 6*7,8,2(9)X Total: 160 -51 4 18 Launch 30*9, Wallbounce 60 0/+1*8, 7 [1*8, 16] 1-10 All -
  • Values in [] are for Enhanced version
  • Minimum damage 20% (1412) [1756]
Maragidyne
214B+C
800*N [1000*N] - 80 60 (once) P All 10+9 {5(5)}*10,5 Total: 84 -35 5 20 Launch 40 0 1-19 All -
  • Values in [] are for Enhanced version
  • Minimum damage 15% (120*N) [150*N]
Agidyne
Distortion Skill Duo
2000 [2500] - 100 100 P All 1+1 - Total: 82 -46 4 18 Launch Wallbounce 60 0/+16 1-9 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Full Bloom
222B+C
- - - - B All 13+11 6 Total: 100 -55 5 20 - - 0/+1 1-39 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA, 5A - 5C, 2C Jump[-], Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B 5A 5BB[+], 2B 5C, 2C Special, Super
5BB 5A - 5C, 2C Special, Super
2B 5A 5B 5C, 2C Jump[-], Special, Super
5C - - - -
2C - - - Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A[3] j.A j.B j.C Jump, Special, Super
j.B - - j.C Jump[-], Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5A, 5AA, 5AAA are on the last hit
  • 4A and 2A can only be used 3 times total per string

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Yukiko Amagi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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