< BBTag | Yukiko Amagi
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{{#lsth:BBTag/Yukiko Amagi/Data|2A Full}} | {{#lsth:BBTag/Yukiko Amagi/Data|2A Full}} | ||
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{{AttackVersion|name=5B/4B/6B|subtitle=}} | {{AttackVersion|name=5B/4B/6B|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Yukiko Amagi/Data|5B Full}} | {{#lsth:BBTag/Yukiko Amagi/Data|5B Full}} | ||
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{{AttackVersion|name=5BB|subtitle=}} | {{Description|18|text= | ||
{{ColumnList |text= | |||
*Opponent experiences 10 frames hitstop | |||
}} | |||
}} | |||
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{{AttackVersion|name=5BB|subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Yukiko Amagi/Data|5BB Full}} | {{#lsth:BBTag/Yukiko Amagi/Data|5BB Full}} | ||
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{{AttackVersion|name=6BB|subtitle=}} | {{Description|18|text= | ||
{{ColumnList |text= | |||
*Opponent experiences 10 frames hitstop | |||
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{{AttackVersion|name=6BB|subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Yukiko Amagi/Data|6BB Full}} | {{#lsth:BBTag/Yukiko Amagi/Data|6BB Full}} | ||
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{{AttackVersion|name=4BB|subtitle=}} | {{Description|18|text= | ||
{{ColumnList |text= | |||
*Opponent experiences 10 frames hitstop | |||
}} | |||
}} | |||
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{{AttackVersion|name=4BB|subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Yukiko Amagi/Data|4BB Full}} | {{#lsth:BBTag/Yukiko Amagi/Data|4BB Full}} | ||
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{{AttackVersion|name= 2B/1B/3B|subtitle=}} | {{Description|18|text= | ||
{{ColumnList |text= | |||
*Opponent experiences 10 frames hitstop | |||
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}} | |||
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{{AttackVersion|name= 2B/1B/3B|subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Yukiko Amagi/Data|2B Full}} | {{#lsth:BBTag/Yukiko Amagi/Data|2B Full}} | ||
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{{Description|18|text= | |||
{{ColumnList |text= | |||
*Opponent experiences 10 frames hitstop | |||
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}} | |||
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{{AttackVersion|name=5C|subtitle=}} | {{AttackVersion|name=5C|subtitle=}} | ||
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{{#lsth:BBTag/Yukiko Amagi/Data|j.AA Full}} | {{#lsth:BBTag/Yukiko Amagi/Data|j.AA Full}} | ||
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{{AttackVersion|name=j.B/j.4B/j.6B|subtitle=}} | {{AttackVersion|name=j.B/j.4B/j.6B|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Yukiko Amagi/Data|j.B Full}} | {{#lsth:BBTag/Yukiko Amagi/Data|j.B Full}} | ||
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*Forced 6f landing recovery from j.5B | *Forced 6f landing recovery from j.5B | ||
*Forced 8f landing recovery from j.6B | *Forced 8f landing recovery from j.6B | ||
*Opponent experiences 10 frames hitstop | |||
}} | }} | ||
}} | }} | ||
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{{AttackVersion|name=j.C|subtitle=}} | {{AttackVersion|name=j.C|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Yukiko Amagi/Data|j.C Full}} | {{#lsth:BBTag/Yukiko Amagi/Data|j.C Full}} | ||
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{{Description|18|text= | {{Description|18|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Yukiko begins falling on frame 36 | *Yukiko begins falling on frame 36 | ||
*Can special cancel second hit onward on hit or block | |||
}} | }} | ||
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*Heals 60 hpf for 18 frames (1080 hp), then 30 hpf (1800 hps) for remainder | *Heals 60 hpf for 18 frames (1080 hp), then 30 hpf (1800 hps) for remainder | ||
*Yukiko is forced to "hold" Dia for 21 frames minimum | *Yukiko is forced to "hold" Dia for 21 frames minimum | ||
*At minimum duration, Yukiko has effectively 44 frames recovery and heals 1170 hp | |||
}} | }} | ||
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==Partner Skills== | ==Partner Skills== | ||
*Startup includes the | *Startup includes the 18F needed to come onscreen. The character is invincible 1-18F. | ||
*During Cross Combo, startup is reduced by | *During Cross Combo, startup is reduced by 18F and this invincibility is removed. | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
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{{FrameDataHeader-BBTag}} | {{FrameDataHeader-BBTag}} | ||
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{{AttackVersion|name=5P|subtitle=Flame Dance}} | {{AttackVersion|name=5P|subtitle=Flame Dance|rowspan=2}} | ||
{{#lsth:BBTag/Yukiko Amagi/Data|5P Full}} | {{#lsth:BBTag/Yukiko Amagi/Data|5P Full}} | ||
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{{Description|18|text= | |||
{{ColumnList |text= | |||
*Opponent experiences 6 additional hitstop | |||
}} | |||
}} | |||
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{{AttackVersion|name=6P|subtitle=Phoenix Flame Swirl|rowspan=2}} | {{AttackVersion|name=6P|subtitle=Phoenix Flame Swirl|rowspan=2}} | ||
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}} | }} | ||
{{AttackVersion|name=4P|subtitle=Dia}} | |- | ||
{{AttackVersion|name=4P|subtitle=Dia|rowspan=2}} | |||
{{#lsth:BBTag/Yukiko Amagi/Data|4P Full}} | {{#lsth:BBTag/Yukiko Amagi/Data|4P Full}} | ||
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{{Description|18|text= | |||
{{ColumnList |text= | |||
*Heals from 30~130 | |||
*Heals 20 hpf (up to 1980) to Yukiko if point is not nearby, 20 hpf to point and 10 hpf (up to 990) to Yukiko otherwise | |||
}} | |||
}} | |||
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|} | |} | ||
Revision as of 03:21, 12 August 2019
System Data
- Flame Boost
- Fire based attacks (except for Distortion Skill Duo) gain more damage as you increase the Flame Boost Gauge.
Flame Boost | Damage Boost |
---|---|
Lv 0 | +0% |
Lv 1 | +15% |
Lv 2 | +25% |
Lv 3 | +35% |
Lv 4 | +50% |
Lv 5 | +60% |
Lv 6 | +80% |
Lv 7 | +90% |
Lv 8 | +110% |
Lv 9 | +130% |
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A[3*] | 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AA | 4AAA, 5A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AAA | 4AAAA, 5A | - | 5C, 2C | Jump[-], Special, Super |
4AAAA | - | - | - | - |
5A | 5AA | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 4A, 5A, 2A[+] | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B | 5A | 5BB[+], 2B | 5C, 2C | Special, Super |
5BB | 5A | - | 5C, 2C | Special, Super |
2B | 5A | 5B | 5C, 2C | Jump[-], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A[3] | j.A | j.B | j.C | Jump, Special, Super |
j.B | - | - | j.C | Jump[-], Special, Super |
j.C | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- All cancels for 5A, 5AA, 5AAA are on the last hit
- 4A and 2A can only be used 3 times total per string
Sources
To edit frame data, edit values in BBTag/Yukiko Amagi/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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- Nine the Phantom [★]
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •