BBTag/Yukiko Amagi/Frame Data

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System Data

Health:
Prejump:
Backdash Time / Invul:

Flame Boost
  • Fire based attacks (except for Distortion Skill Duo) gain more damage as you increase the Flame Boost Gauge.
Flame Boost Damage Boost
Lv 0 +0%
Lv 1 +15%
Lv 2 +25%
Lv 3 +35%
Lv 4 +50%
Lv 5 +60%
Lv 6 +80%
Lv 7 +90%
Lv 8 +110%
Lv 9 +130%


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 80 - - - - - - - - - - - - - 1000 - 100 80 - - - - - - - - - - - - - 1200 - 100 85 - - - - - - - - - - - - - 200*10 - 90 80 (once) - - - - - - - - - - - - - 200*9 - 90 80 (once) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1000 - 90 75 - - - - - - - - - - - - - 1000 - 80 75 - - - - - - - - - - - - - 1000 - 80 75 - - - - - - - - - - - - - 1000 - 80 75 - - - - - - - - - - - - - 800+ - - - - - - - - - - - - - - - - 1500 - 90 80 - - - - - - - - - - - - - 1000 - 80 80 - - - - - - - - - - - - - 1000 - 80 75 - - - - - - - - - - - - - 500*4 - 80 75 (once) - - - - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0, 2000 - 100 50 (once) - - - - - - - - - - - - - 1200 - 80 60 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
700, 900 - 90, 80 100, 80 - - - - - - - - - - - - - 700, 900 - 90, 80 100, 80 - - - - - - - - - - - - - 700, 900 - 90, 80 100, 80 - - - - - - - - - - - - - 700, 900 - 90, 80 100, 80 - - - - - - - - - - - - - 700, 1500 - 80 85 - - - - - - - - - - - - - 700, 1500 - 80 85 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
700, 2000 - 90, 80 100, 80 - - - - - - - - - - - - - 700, 2000 - 90, 80 100, 80 - - - - - - - - - - - - - 1000x3 - 80 85 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Partner Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
900, 1300 - 70 85 - - - - - - - - - - - - - 1000*3 - 70 85 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
540*9, 2200
[620*9, 3200]
- 80 98 - - - - - - - - - - - - - 800*N [1000*N] - 80 60 - - - - - - - - - - - - - - - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA, 5A - 5C, 2C Jump[-], Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B 5A 5BB[+], 2B 5C, 2C Special, Super
5BB 5A - 5C, 2C Special, Super
2B 5A 5B 5C, 2C Jump[-], Special, Super
5C - - - -
2C - - - Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A[3] j.A j.B j.C Jump, Special, Super
j.B - - j.C Jump[-], Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5A, 5AA, 5AAA are on the last hit
  • 4A and 2A can only be used 3 times total per string

Sources


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc