BBTag/Yumi: Difference between revisions

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{{#lsth:BBTag/Yumi/Data|214X > 66}}
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{{Description|7|text=Leaves Yumi -9 when done after a 214B rekka. Unsafe vs mashing, but can bait most reversals this way.
{{Description|7|text=Cancels the current rekka into a dash forward, leaving Yumi -9. Unsafe vs mashing, but can bait most reversals this way.
  }}
  }}



Revision as of 06:00, 27 January 2020

Yumi
BBTag Yumi Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Hybrid Zoner, Mix-Up, Aggressive
Team role
Point, Support

Overview

Backstory

Yumi is a third-year student and the leader of the Gessen Girls Academy elite shinobi. She lost her parents at a young age, luckily her grandfather Kurokage raised her along with the other Gessen girls.

On the outside Yumi has a cold personality nevertheless she has a sister's love for her teammates. After the passing of Kurokage, Yumi begins to lead her team with discipline and love.

Playstyle

Yumi is a hybrid zoner/mixup character with ice projectiles that have restand properties and rekkas with multiple follow-ups. She is straightforward to play, ability to be aggressive, and with somewhat more ranged options than a typical character.

Strengths/Weaknesses

Strengths Weaknesses
  • Very strong assist and support kit
  • Good blockstring safety, almost all of her normal moves can be jump cancelled on block, and both 214x dances can be dash cancelled.
  • Amazing mixup options, she has fast highs, long range lows and frametraps which become even scarier when doing cross combo pressure.
  • Her 236x and 6P projectiles have re-stand properties, which allows mixups and resets to happen at any point during her or her partner's combos.
  • Very high damage output (presses 5B twice and kills your character)
  • Good zoning tools
  • Can set up unburstable combos with Rave.
  • Struggles against strong mid-range poking characters
  • Zoning is outshined against more dedicated zoning characters such as Vatista and Hilda.



Normal Moves

5A
5A
BBTag Yumi 5A.png
BBTag Yumi 5AA.png
BBTag Yumi 5AAA.png
That is the most beautiful ice animation I've seen in a fighting game, sorry Jin..
BBTag Yumi 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All 6 3 15 -1 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 9 +0 +2
BBTag Yumi 5A.png
BBTag Yumi 5A Hitbox.png
  • Moves her forward slightly

An upward swipe with her fan, pretty much what you'll start combos with other than 2A since both are pretty safe to start out with.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 3 18 -4 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Yumi 5AA.png
BBTag Yumi 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 3 33 -17 B - CSJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 19 21 24 36 12 +0 +5
BBTag Yumi 5AAA.png
BBTag Yumi 5AAA Hitbox.png
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 3 41 -25 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Yumi 5AAAA.png
BBTag Yumi 5AAAA Hitbox.png
5B
5B
BBTag Yumi 5B.png
BBTag Yumi 5BB.png
BBTag Yumi 5BBB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×2 All 13 7,20 6 -6 B - P,CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 23 23 28 37 1/-1 -1 -1
BBTag Yumi 5B.png
BBTag Yumi 5B Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 10 3 19 -3 B - CSJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 19 19 24 34 12 +0 +5
BBTag Yumi 5BB.png
BBTag Yumi 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 13 4 33 -18 B - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 10 +0 +5
BBTag Yumi 5BBB.png
BBTag Yumi 5BBB Hitbox.png
5C
5C
BBTag Yumi 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Yumi 5C.png
BBTag Yumi 5C Hitbox.png


2A
2A
BBTag Yumi 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 9 0 F - CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Yumi 2A.png
BBTag Yumi 2A Hitbox.png
2B
2B
BBTag Yumi 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 6 18 -7 B 9~14 H CSJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Yumi 2B.png
BBTag Yumi 2B Hitbox.png

Head invulnerable 9~14

2C
2C
BBTag Yumi 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 Low 14 3(9)3 18 -2 F - SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 5, 12 +0 +5
BBTag Yumi 2C.pngBBTag Yumi 2C2.png
  • Double-Hit ice spin.
BBTag Yumi 2C1 Hitbox.pngBBTag Yumi 2C2 Hitbox.png


  • 2 hit fan attack

Has good proration for combos and adds a chunk of damage. 5BB commonly is used to combo into 2C > 214B.

j.A
j.A
BBTag Yumi jA.png
BBTag Yumi jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 3 19 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 19 22 33 11 +0 +2
BBTag Yumi jA.png
BBTag Yumi jA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 9 4 26 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 19 22 33 11 +0 +2
BBTag Yumi jAA.png
BBTag Yumi jAA Hitbox.png
j.B
j.B
BBTag Yumi jB.png
BBTag Yumi jAA.png
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 12 3 18 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 19 22 33 11 +0 +2
BBTag Yumi jB.png
BBTag Yumi jB Hitbox.png
j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 9 4 26 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 19 22 33 11 +0 +2
BBTag Yumi jAA.png
BBTag Yumi jAA Hitbox.png
j.C
j.C
BBTag Yumi jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 High 18 Until L,3 22 -4 H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 + Down 23, 30 Launch 76 + Down 23, 46 6, 13 +0 +8
BBTag Yumi jC.png
BBTag Yumi jC1 Hitbox.pngBBTag Yumi jC2 Hitbox.png


The first hit can corner steal.


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Yumi GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 - - - - 0, 12 +0
Minimum damage 2000
BBTag Yumi GroundThrow.png
BBTag Yumi Throw Hitbox.png


Shinobi in Bloom
Shinobi in Bloom
5A+D
BBTag Yumi ShinobiInBloom.png
Template:AttackDataHeader-BBTag
Ground


AD
Shinobi in Bloom
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 13 5 44 - B 1~17 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 60 Launch 74 11 +0 +2
Minimum Damage 115
BBTag Yumi ShinobiInBloom.png
BBTag Yumi RA Hitbox.png
Air


j.AD
Air Shinobi in Bloom
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 13 5 Until L+8 - H 1~17 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 - 16 Launch 60 Launch 74 11 +0 +2
Minimum Damage 115
BBTag Yumi ShinobiInBloom.png
BBTag Yumi RA Hitbox.png


Skills

Whirling Fans
Whirling Fans
236A/B
BBTag Yumi WhirlingFans.png
Template:AttackDataHeader-BBTag
A


236A
A Whirling Fans
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 14 Until Hit Total 44 -7 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+5 +5 +10
Minimum Damage 75
BBTag Yumi WhirlingFans.png
BBTag Yumi 236A Hitbox.png
B


236B
B Whirling Fans
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 30 P(3)P(3)P Total 68 -9 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×3 4 18 Launch 30 Launch 45 0/+5 +5 +10
Each P in active frames represents a projectile spawned
Minimum Damage 75×3 (225)
BBTag Yumi WhirlingFans.png
BBTag Yumi 236B Hitbox.png
Grand Stage: Snowbird
Grand Stage: Snowbird
j.236A/B
BBTag Yumi GrandStageSnowbird.png
Template:AttackDataHeader-BBTag
A


j.236A
A Grand Stage: Snowbird
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 23 Until Hit 43+2L - P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+5 +5 +10
Minimum Damage 75
BBTag Yumi GrandStageSnowbird.png
Flying Ice.
BBTag Yumi j236A Hitbox.png
B


j.236B
B Grand Stage: Snowbird
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 23 Until Hit 43+2L - P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+5 +5 +10
Minimum Damage 75
BBTag Yumi GrandStageSnowbird.png
BBTag Yumi j236B Hitbox.png
  • Single hit durability air fireball, similar to the grounded A version
  • Air A Snowbird sends the projectile horizontally; Air B Snowbird is angled down diagonally

Both versions allow air actions to be used after recovering. TK j.236X into airdash j.A/j.B is a useful approach tool, allowing combos off successful stray hits. Being similar to the grounded version, Snowbird shares the same freeze and restand properties on hit.

Dancing as One: Yang
Dancing as One: Yang
214A
BBTag Yumi DancingAsOneYang.png
BBTag Yumi PiercingTide.png
BBTag Yumi HowlingOgre.png
BBTag Yumi DemonicDestruction.png
Template:AttackDataHeader-BBTag
First Step
A


214A
Dancing as One: Yang - First Step
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 14 3 18 -4 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 16 20 25 25 39 11 +0 +2
Minimum Damage 50
BBTag Yumi DancingAsOneYang.png
Mixup dance.
BBTag Yumi 214A Hitbox.png
First Step
Second Step
AA


214AA
Dancing as One: Yang - Second Step
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 13 3 21 -7 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 16 20 25 25 39 11 +0 +2
Minimum Damage 50
BBTag Yumi DancingAsOneYang.png
Piercing Tide.
BBTag Yumi 214AA Hitbox.png
Second Step
Third Step
AAA


214AAA
Dancing as One: Yang - Third Step
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×2 All 13 3(10)3 22 -8 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 16 20 25 25 39 3, 13 +0 +2
Minimum Damage 30×2 (60)
BBTag Yumi DancingAsOneYang.png
Howling Ogre.
BBTag Yumi 214AAA1 Hitbox.pngBBTag Yumi 214AAA2 Hitbox.png
  • Third Step
Fourth Step
AAAA


214AAAA
Dancing as One: Yang - Fourth Step
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300×5, 325×5 All 14 4,4,4,4,2(9)1,1,1,1,2 30 -13 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 1×5, 4×5 11×5, 18×5 25×5, Launch×5 30×5, 60×5 29×5, Launch×5 41×5, 75×5 3×5, 1×4, 5 +0×5, -1×5 +0×5, +2×5
Minimum Damage 15×5, 16×5 (155)
BBTag Yumi DancingAsOneYang.png
Fourth Step
BBTag Yumi 214AAAA1 Hitbox.pngBBTag Yumi 214AAAA2 Hitbox.png
  • Fourth Step
Piercing Tide
> B


214A > B
Snow-Dappled Sleeve: Piercing Tide
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 26 4 15 +12 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 30 Launch 50 + WBounce Launch 66 + WBounce 18 +0 +8
Minimum Damage 100
BBTag Yumi PiercingTide.png
Piercing Tide
BBTag Yumi 214A-B Hitbox.png
Piercing Tide
Howling Ogre
> C
  • Travels from the sky to the ground, hits 7 frames after the opponent comes out of blockstun from a rekka, can be used as a reset opportunity if used during a combo on a grounded opponent.
Demonic Destruction Part 1
> 2C
  • A small ice surface travels along the ground, creating an ice spike when it either connects with the opponent or after a set distance, will still reach even if the rekka is pushblocked.
Demonic Destruction Part 2
Automatic followup to > 2C
  • Leads into Aerial Rave automatically on hit.
Breathtaker
> 66
  • Cancels the current rekka into a dash forward, leaving Yumi -4 and safe. Typically used to bait reversals.
Dancing as One: Yin
Dancing as One: Yin
214B
BBTag Yumi DancingAsOneYin.png
Yumi has electricity on her hands and feet
BBTag Yumi Purity.png
Template:AttackDataHeader-BBTag
First Step
B


214B
Dancing as One: Yin - First Step
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×3 All 15 [17] 3,3(4)4 26 -17 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 12 26 20 31 35 1 +0 +5
Minimum Damage 37×3 (111)
BBTag Yumi DancingAsOneYin.png
Damage dance.
BBTag Yumi 214B1 Hitbox.pngBBTag Yumi 214B2 Hitbox.png
  • First step
Second Step
BB


214BB
Dancing as One: Yin - Second Step
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17 4 21 -12 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 12 20 20 25 35 12 +0 +5
Minimum Damage 85
BBTag Yumi DancingAsOneYin.png
Damage dance.
BBTag Yumi 214BB Hitbox.png
Second step
Third Step
BBB


214BBB
Dancing as One: Yin - Third Step
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17 4 22 -13 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 12 21 20 26 35 12 +0 +5
Minimum Damage 85
BBTag Yumi DancingAsOneYin.png
Damage dance.
BBTag Yumi 214BBB Hitbox.png
Third step
Fourth Step
BBBB


214BBBB
Dancing as One: Yin - Fourth Step
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×2 All 17 4(8)4 28 -19 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 12 19 19 24 34 3, 13 +0 +5
Minimum Damage 40×2 (80)
BBTag Yumi DancingAsOneYin.png
Damage dance.
BBTag Yumi 214BBBB1 Hitbox.pngBBTag Yumi 214BBBB2 Hitbox.png
  • Third step

Pressing B after the Fourth Step will loop back to the First Step, but all First Steps that are looped this way have 17 frames of startup.

Dancing in Snow: Purity
> A


214B > A
Dancing in Snow: Purity
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 25 3 30 -12 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 12 +0 +8
Minimum Damage 100
BBTag Yumi Purity.png
Purity
BBTag Yumi 214B-A Hitbox.png
Purity

Frametrap that hits on frame 4 after opponent exits blockstun. Will catch jumps. Leads into Aerial Rave automatically on hit.

Breathtaker
> 66

Cancels the current rekka into a dash forward, leaving Yumi -9. Unsafe vs mashing, but can bait most reversals this way.

Aerial Rave
Aerial Rave
Automatic followup to certain attacks
BBTag Yumi AerialRave.png
Template:AttackDataHeader-BBTag
Aerial Rave
Aerial Rave
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300×4, <1000×2> All - 3×4(12) Until L, 9 17 - H 1~(Until L+9) All P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3×4, 5×2 16×4, 22×2 Launch 60×4, 60 + Down 23×2 Launch 74×4, 76 + Down 23×2 3×4, 6, 13 +0 +2×4, +8×2
Damage in <> do not occur if you cancel into Killing Stone
Minimum Damage 15×4, <50×2> (60 <100>)
BBTag Yumi AerialRave.png


Damage in () does not occur if Killing Stone is used.

Extra Skills

Dancing in Snow: Dance of Blades
Dancing in Snow: Dance of Blades
236C
BBTag Yumi DanceOfBlades.png
Template:AttackDataHeader-BBTag
236C
Dancing in Snow: Dance of Blades
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2,2000 Low 10 5(3)5(12)5 Total: 73 -4 P2 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 29×2, 60 Launch 44×2, 75 3/-1×2, 15 -1×2, +0 -1×2, +5
Minimum Damage 130×2, 200 (460)
BBTag Yumi DanceOfBlades.png
Funny icicle go brrrrrrrrrr
BBTag Yumi 236C Hitbox.png


Leads into Aerial Rave automatically on hit.

Termination
Termination
214C
BBTag Yumi Termination.png
Template:AttackDataHeader-BBTag
214C
Termination (Catch)
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 55 - - 4~40 Guard HBFP P -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Yumi Termination.png
  • Activates*

A counter that is invincible to everything but throws. Projectiles do not activate the followup attack but leave her invincible for the rest of the duration. Strikes will trigger the followup attack. Frame advantage listed is if the followup attack is blocked. Leads into Aerial Rave automatically on hit.

Grand Stage: Storm of Snowbirds
Grand Stage: Storm of Snowbirds
j.236C
BBTag Yumi StormOfSnowbirds.png
Template:AttackDataHeader-BBTag
j.236C
Grand Stage: Storm of Snowbirds
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 16 Until Hit Total: 36+2L - P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×3 4 18 Launch 30 Launch 45 5 +0 +5
Minimum Damage 150×3 (450)
BBTag Yumi StormOfSnowbirds.png
BBTag Yumi j236C Hitbox.png


Killing Stone
Killing Stone
Aerial Rave > C
BBTag Yumi AerialRave.png
For when you want to get high reward for very little effort.
Template:AttackDataHeader-BBTag
Aerial Rave > C
Killing Stone
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1600,300×4,1000×2 All - 5(9)3×4(13)Until L,9 - - H - P -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90, 100×6 5, 3×4, 5×2 20 Launch 50, 60×4, 60 + Down 23, 60 Launch 66, 74×4, 76 + Down 23, 76 12, 3×4, 6, 13 +0 +8, +2×4, +8×2
BBTag Yumi AerialRave.png
For when you want to get high reward for very little effort.



Partner Skills

5P
5P
Dancing as One: Yang - Fourth Step
BBTag Yumi YangFourthStep.png
Template:AttackDataHeader-BBTag
5P
Dancing as One: Yang - Fourth Step
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
360×4, 500×5 All (18)+15 4,4,4,2(9)1,1,1,1,2 24 -7 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 1×4, 4×5 11×4, 18×5 25×4, Launch×5 30×4, 60×5 - - 3×4, 1×4, 5 +0×4, -1×5 -
Minimum Damage 18×4, 25×5 (197)
BBTag Yumi YangFourthStep.png
BBTag Yumi 214AAAA1 Hitbox.pngBBTag Yumi 214AAAA2 Hitbox.png
6P
6P
Whirling Fans
BBTag Yumi WhirlingFans.png
Template:AttackDataHeader-BBTag
6P
Whirling Fans
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All (18)+33 P(3)P(3)P Total: (18)+71 -9 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×3 4 18 Launch 30 - - 0/+5 +5 -
Each P in active frames represents a projectile spawned
Minimum Damage 75×3 (225)
BBTag Yumi WhirlingFans.png
BBTag Yumi 236B Hitbox.png


  • Re-stands the opponent on hit, this means that you can put it at the end of very long combos and aim for mixups and resets.
4P
4P
Dancing in Snow: Purity
BBTag Yumi Purity.png
Template:AttackDataHeader-BBTag
4P
Dancing in Snow: Purity
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+18 3 36 -20 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 50 - - 12 +0 -
Minimum Damage 85
BBTag Yumi Purity.png
BBTag Yumi 214B-A Hitbox.png



Distortion Skills

Secret Ninja Art: Black Ice
Secret Ninja Art: Black Ice
236B+C
BBTag Yumi BlackIce.png
Template:AttackDataHeader-BBTag
236BC
Secret Ninja Art: Black Ice
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1740×5 [1220×10] All 4+(80 Flash)+10 Until Hit Total 91 -23 P2 1~4 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 0/+7 +2 +2
Values in [] are for Enhanced version
Minimum damage 243×5 (1215) [146×10 (1460)]
BBTag Yumi BlackIce.png
BBTag Yumi 236BC Hitbox.png


Secret Ninja Art: Ice Pillar Fan
Secret Ninja Art: Ice Pillar Fan
214B+C
BBTag Yumi IcePillarFan.png
Template:AttackDataHeader-BBTag
214BC
Secret Ninja Art: Ice Pillar Fan
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×24,1600 [410×34,2500] All 4+(60 Flash)+6 3,6×5,5,4×5,2×11,1(8)3 61 -45 B 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 2×24 [×34], 4 13×24 [×34], 18 Launch 80 + Down 23×24 [×34], 80 Launch 92 + Down 23×24 [×34], 95 1×24 [×34], 15 +0×24 [×34], +20 +1×24 [×34], +20
Values in [] are for Enhanced version
Minimum damage 65×24, 240 (1800) [49×34, 350 (2016)]
BBTag Yumi IcePillarFan.png
BBTag Yumi 214BC1 Hitbox.pngBBTag Yumi 214BC2 Hitbox.png


Distortion Skill Duo

Secret Ninja Art: Ice Pillar Fan
P during Main Character's Distortion Skill
BBTag Yumi IcePillarFan.png
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Distortion Skill Duo
Secret Ninja Art: Ice Pillar Fan
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
75×24,200 [65×34,290] All 1+(79 Flash)+1 3,6×5,5,4×5,2×11,1(8)3 61 -45 B 1~7 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 2×24 [×34], 4 13×24 [×34], 18 Launch 80 + Down 23×24 [×34], 80 Launch 92 + Down 23×24 [×34], 95 1×24 [×34], 15 +0×24 [×34], +20 +1×24 [×34], +20
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Yumi IcePillarFan.png
BBTag Yumi 214BC1 Hitbox.pngBBTag Yumi 214BC2 Hitbox.png



Astral Heat

Ultimate Secret Ninja Art: Ice Queen
222B+C
BBTag Yumi IceQueen.png
BBTag Yumi IceQueen2.png
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222BC
Ultimate Secret Ninja Art: Ice Queen
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000,5000,36000 All 8+(90 Flash)+5 9 42 -37 - 1~21 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 2 13 - - - - 12 - -
BBTag Yumi IceQueen.pngBBTag Yumi IceQueen2.png
"Decay and fade for eternity..." • "Mission Complete."
BBTag Yumi 222BC Hitbox.png



Roadmap

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Navigation

To edit frame data, edit values in BBTag/Yumi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.