Difference between revisions of "BBTag/Yumi"

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(Dancing as One: Yang)
(Dancing as One: Yin)
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====== <font style="visibility:hidden" size="0">Termination</font> ======
 
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====== <font style="visibility:hidden" size="0">Grand Stage: Storm of Snowbirds</font> ======
 
====== <font style="visibility:hidden" size="0">Grand Stage: Storm of Snowbirds</font> ======
 
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{{MoveData

Revision as of 05:56, 3 December 2019

Yumi
BBTag Yumi Portrait.png

Health: 17,000
Prejump: 4F
Backdash Time 23F / Invul: 1-7F All


Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role
Point

Overview

Backstory

Yumi is a third-year student and the leader of the Gessen Girls Academy elite shinobi. She lost her parents at a young age, luckily her grandfather Kurokage raised her along with the other Gessen girls.

On the outside Yumi has a cold personality nevertheless she has a sister's love for her teammates. After the passing of Kurokage, Yumi begins to lead her team with discipline and love.

Playstyle

Yumi is a hybrid zoner/mixup character with ice projectiles that have restand properties and rekkas with multiple follow-ups. She is straightforward to play, with slightly more ranged options than a typical character. Recommended for beginners and experienced players alike.

Strengths/Weaknesses

Strengths Weaknesses
  • Really good assists
  • Good solo damage
  • Good zoning tools
  • Can set up unburstable combos with Rave
  • Not strong on offense




Normal Moves

5A
5A That is the most beautiful ice animation I've seen in a fighting game, sorry Jin..
Version Damage Guard Startup Active Recovery Frame Adv.
5A 1200 All 6 3 15 -1
  • Moves her forward slightly

An upward swipe with her fan, pretty much what you'll start combos with other than 2A since both are pretty safe to start out with.

5AA 1500 All 9 3 18 -4
5AAA 1700 All 13 3 33 -17
5AAAA 1700 All 15 3 41 -25


5B
5B
Version Damage Guard Startup Active Recovery Frame Adv.
5B 900*2 All 13 7,20 6 -6
5BB 1700 All 10 3 19 -3
5BBB 2000 All 13 4 33 -18


5C
5C
Damage Guard Startup Active Recovery Frame Adv.
800+ High 26 3 18 -4


2A
2A
Damage Guard Startup Active Recovery Frame Adv.
1000 Low 7 3 9 0


2B
2B
Damage Guard Startup Active Recovery Frame Adv.
1500 All 9 6 18 -7

Head invulnerable 9~14


2C
2C
Damage Guard Startup Active Recovery Frame Adv.
1100*2 Low 14 11,3 18 -2
  • 2 hit fan attack

Has good proration for combos and adds a chunk of damage. 5BB commonly is used to combo into 2C > 214B.


j.A
j.A
Version Damage Guard Startup Active Recovery Frame Adv.
j.A 1500 High 8 3 19 -
j.AA 1500 High 9 4 26 -


j.B
j.B
Version Damage Guard Startup Active Recovery Frame Adv.
j.B 1500 High 12 3 18 -
j.BB 1500 High 9 4 26 -


j.C
j.C
Damage Guard Startup Active Recovery Frame Adv.
1300*2 High 18 Until L,3 22 -4

The first hit can corner steal.


Universal Moves

Ground Throw
Ground Throw
5B+C
Damage Guard Startup Active Recovery Frame Adv.
2000 Throw 7~30 3 23 -


Shinobi in Bloom
Shinobi in Bloom
5A+D
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 2300 Air Unblockable 13 5 44 -
Air 2300 All 13 5 - -



Skills

Whirling Fans
Whirling Fans
236A/B
Version Damage Guard Startup Active Recovery Frame Adv.
A 1500 All 14 - 44T -
B 1500*3 All 30 - 68T -


Grand Stage: Snowbird
Grand Stage: Snowbird
j.236A/B
Version Damage Guard Startup Active Recovery Frame Adv.
A 1500 All 23 - 43T -
B 1500 All 23 - 43T -
  • Single hit durability air fireball, similar to the grounded A version
  • Air A Snowbird sends the projectile horizontally; Air B Snowbird is angled down diagonally

Both versions allow air actions to be used after recovering. TK j.236X into airdash j.A/j.B is a useful approach tool, allowing combos off successful stray hits. Being similar to the grounded version, Snowbird shares the same freeze and restand properties on hit.


Dancing as One: Yang
Dancing as One: Yang
214A
Version Damage Guard Startup Active Recovery Frame Adv.
First Step
A
1000 All 14 3 18 -4
Second Step
AA
1000 All 13 3 21 -7
Third Step
AAA
600*2 All 13 3,3 22 -8
Fourth Step
AAAA
300*5,325*5 All 14 18,6 30 -13
Piercing Tide
> B
2000 All 26 4 15 +12
Howling Ogre
> C
2000 High 20 16 50T -4

Travels from the sky to the ground, will take a few frames longer than the listed startup to actually hit a crouching opponent.

Demonic Destruction Part 1
> 2C
1000 Low 25 - - -

Travels along the ground, may take longer than the listed startup to reach someone further away.

Demonic Destruction Part 2
Automatic followup to > 2C
1500 Low 1~20 - - -9

This ice spike automatically comes out as soon as either part 1 contacts the opponent or after 20 frames have passed since part 1 became active. Leads into Aerial Rave automatically on hit.

Breathtaker
> 66
- - - - 18T -4


Dancing as One: Yin
Dancing as One: Yin
214B
Version Damage Guard Startup Active Recovery Frame Adv.
First Step
B
750*3 All 15 6,4 26 -17
Second Step
BB
1700 All 17 4 21 -12
Third Step
BBB
1700 All 17 4 22 -13
Fourth Step
BBBB
800*2 All 17 4,4 28 -19

Pressing B after the Fourth Step will loop back to the First Step, but all First Steps that are looped this way have 17 frames of startup.

Dancing in Snow: Purity
> A
2000 All 13 3 30 -12

Frametrap that hits on frame 4 after opponent exits blockstun. Will catch jumps. Leads into Aerial Rave automatically on hit.

Breathtaker
> 66
- - - - 18T -9


Aerial Rave
Aerial Rave
Automatic followup to certain attacks
Damage Guard Startup Active Recovery Frame Adv.
300*4,(1000*2) - - - - -

Damage in () does not occur if Killing Stone is used.


Extra Skills

Dancing in Snow: Dance of Blades
Dancing in Snow: Dance of Blades
236C
Damage Guard Startup Active Recovery Frame Adv.
1300,1300,2000 Low 10 - - -4

Leads into Aerial Rave automatically on hit.


Termination
Termination
214C
Damage Guard Startup Active Recovery Frame Adv.
2200 All 4 37 15 -5

Leads into Aerial Rave automatically on hit.


Grand Stage: Storm of Snowbirds
Grand Stage: Storm of Snowbirds
j.236C
Damage Guard Startup Active Recovery Frame Adv.
1500*3 All 18 - 37T -
EX Killing Stone
EX Killing Stone
Aerial Rave > C
Damage Guard Startup Active Recovery Frame Adv.
1600,300*4,1000*2 - - - - -


Partner Skills

5P
5P
???
Damage Guard Startup Active Recovery Frame Adv.
360*4,500*5 All 18+14 14,6 - -


6P
6P
???
Damage Guard Startup Active Recovery Frame Adv.
1500*3 All 18+32 - - -


4P
4P
???
Damage Guard Startup Active Recovery Frame Adv.
1700 All 18+17 3 - -



Distortion Skills

Secret Ninja Art: Black Ice
Secret Ninja Art: Black Ice
236B+C
Damage Guard Startup Active Recovery Frame Adv.
1740*5 [1220*10] All 3+10 - 91T -


Secret Ninja Art: Ice Pillar Fan
Secret Ninja Art: Ice Pillar Fan
214B+C
Damage Guard Startup Active Recovery Frame Adv.
500*24,1600 [410*34,2500] All 3+6 - - -45


Distortion Skill Duo

Secret Ninja Art: Ice Pillar Fan
P during Main Character's Distortion Skill
Damage Guard Startup Active Recovery Frame Adv.
75*24,200 (2000) [65*24,250 (2500)] All 1+1 - - -


Astral Heat

Ultimate Secret Ninja Art: Ice Queen
222B+C
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


Roadmap

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