BBTag/Yumi: Difference between revisions

From Dustloop Wiki
Line 269: Line 269:
{{#lst:BBTag/Yumi/Data|236B}}
{{#lst:BBTag/Yumi/Data|236B}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=* Frame advantage is at point-blank range
  }}
  }}
}}
}}

Revision as of 03:35, 7 March 2020

Yumi
BBTag Yumi Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Hybrid Zoner, Mix-Up, Aggressive
Team role
Point, Support

Overview

Backstory

Yumi is a third-year student and the leader of the Gessen Girls Academy elite shinobi. She lost her parents at a young age, luckily her grandfather Kurokage raised her along with the other Gessen girls.

On the outside Yumi has a cold personality nevertheless she has a sister's love for her teammates. After the passing of Kurokage, Yumi begins to lead her team with discipline and love.

Playstyle

Yumi is a hybrid zoner/mixup character with ice projectiles that have restand properties and rekkas with multiple follow-ups. She is straightforward to play, ability to be aggressive, and with somewhat more ranged options than a typical character.

Strengths/Weaknesses

Strengths Weaknesses
  • Very strong assist and support kit
  • Good blockstring safety, almost all of her normal moves can be jump cancelled on block, and both 214x dances can be dash cancelled.
  • Amazing mixup options, she has fast highs, long range lows and frametraps which become even scarier when doing cross combo pressure.
  • Her 236x and 6P projectiles have re-stand properties, which allows mixups and resets to happen at any point during her or her partner's combos.
  • Very high damage output (presses 5B twice and kills your character)
  • Good zoning tools
  • Can set up unburstable combos with Rave.
  • Struggles against strong mid-range poking characters
  • Zoning is outshined against more dedicated zoning characters such as Vatista and Hilda.
  • Rather weak anti-air game



Normal Moves

5A
5A
BBTag Yumi 5A.png
BBTag Yumi 5AA.png
BBTag Yumi 5AAA.png
That is the most beautiful ice animation I've seen in a fighting game, sorry Jin..
BBTag Yumi 5AAAA.png
Template:AttackDataHeader-BBTag
5A
  • Moves her forward slightly

An upward swipe with her fan, pretty much what you'll start combos with other than 2A since both are pretty safe to start out with.

5AA
5AAA
5AAAA
5B
5B
BBTag Yumi 5B.png
BBTag Yumi 5BB.png
BBTag Yumi 5BBB.png
Template:AttackDataHeader-BBTag
5B
5BB
5BBB
5C
5C
BBTag Yumi 5C.png
Template:AttackDataHeader-BBTag
2A
2A
BBTag Yumi 2A.png
Template:AttackDataHeader-BBTag
2B
2B
BBTag Yumi 2B.png
Template:AttackDataHeader-BBTag

Head invulnerable 9~14

2C
2C
BBTag Yumi 2C.png
Template:AttackDataHeader-BBTag
  • 2 hit fan attack

Has good proration for combos and adds a chunk of damage. 5BB commonly is used to combo into 2C > 214B.

j.A
j.A
BBTag Yumi jA.png
BBTag Yumi jAA.png
Template:AttackDataHeader-BBTag
j.A
j.AA
j.B
j.B
BBTag Yumi jB.png
BBTag Yumi jAA.png
Template:AttackDataHeader-BBTag
j.B
j.BB
j.C
j.C
BBTag Yumi jC.png
Template:AttackDataHeader-BBTag

The first hit can corner steal.


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Yumi GroundThrow.png
Template:AttackDataHeader-BBTag
Shinobi in Bloom
Shinobi in Bloom
5A+D
BBTag Yumi ShinobiInBloom.png
Template:AttackDataHeader-BBTag
Ground
Air


Skills

Whirling Fans
Whirling Fans
236A/B
BBTag Yumi WhirlingFans.png
Template:AttackDataHeader-BBTag
A
B
  • Frame advantage is at point-blank range
Grand Stage: Snowbird
Grand Stage: Snowbird
j.236A/B
BBTag Yumi GrandStageSnowbird.png
Template:AttackDataHeader-BBTag
A
B
  • Single hit durability air fireball, similar to the grounded A version
  • Air A Snowbird sends the projectile horizontally; Air B Snowbird is angled down diagonally

Both versions allow air actions to be used after recovering. TK j.236X into airdash j.A/j.B is a useful approach tool, allowing combos off successful stray hits. Being similar to the grounded version, Snowbird shares the same freeze and restand properties on hit.

Dancing as One: Yang
Dancing as One: Yang
214A
BBTag Yumi DancingAsOneYang.png
BBTag Yumi PiercingTide.png
BBTag Yumi HowlingOgre.png
BBTag Yumi DemonicDestruction.png
Template:AttackDataHeader-BBTag
First Step
A
Second Step
AA
Third Step
AAA
Fourth Step
AAAA
Piercing Tide
> B
Howling Ogre
> C
  • Travels from the sky to the ground, hits 7 frames after the opponent comes out of blockstun from a rekka, can be used as a reset opportunity if used during a combo on a grounded opponent.
Demonic Destruction Part 1
> 2C
  • A small ice surface travels along the ground, creating an ice spike when it either connects with the opponent or after a set distance, will still reach even if the rekka is pushblocked.
Demonic Destruction Part 2
Automatic followup to > 2C
  • Leads into Aerial Rave automatically on hit.
Breathtaker
> 66
  • Cancels the current rekka into a dash forward, leaving Yumi -4 and safe. Typically used to bait reversals.
Dancing as One: Yin
Dancing as One: Yin
214B
BBTag Yumi DancingAsOneYin.png
Yumi has electricity on her hands and feet
BBTag Yumi Purity.png
Template:AttackDataHeader-BBTag
First Step
B
Second Step
BB
Third Step
BBB
Fourth Step
BBBB

Pressing B after the Fourth Step will loop back to the First Step, but all First Steps that are looped this way have 17 frames of startup.

Dancing in Snow: Purity
> A

Frametrap that hits on frame 4 after opponent exits blockstun. Will catch jumps. Leads into Aerial Rave automatically on hit.

Breathtaker
> 66

Cancels the current rekka into a dash forward, leaving Yumi -9. Unsafe vs mashing, but can bait most reversals this way.

Aerial Rave
Aerial Rave
Automatic followup to certain attacks
BBTag Yumi AerialRave.png
Template:AttackDataHeader-BBTag

Damage in () does not occur if Killing Stone is used.

Extra Skills

Dancing in Snow: Dance of Blades
Dancing in Snow: Dance of Blades
236C
BBTag Yumi DanceOfBlades.png
Template:AttackDataHeader-BBTag

Leads into Aerial Rave automatically on hit.

Termination
Termination
214C
BBTag Yumi Termination.png
Template:AttackDataHeader-BBTag

A counter that is invincible to everything but throws. Projectiles do not activate the followup attack but leave her invincible for the rest of the duration. Strikes will trigger the followup attack. Frame advantage listed is if the followup attack is blocked. Leads into Aerial Rave automatically on hit.

Grand Stage: Storm of Snowbirds
Grand Stage: Storm of Snowbirds
j.236C
BBTag Yumi StormOfSnowbirds.png
Template:AttackDataHeader-BBTag
Killing Stone
Killing Stone
Aerial Rave > C
BBTag Yumi AerialRave.png
For when you want to get high reward for very little effort.
Template:AttackDataHeader-BBTag


Partner Skills

5P
5P
Dancing as One: Yang - Fourth Step
BBTag Yumi YangFourthStep.png
Template:AttackDataHeader-BBTag
6P
6P
Whirling Fans
BBTag Yumi WhirlingFans.png
Template:AttackDataHeader-BBTag
  • Re-stands the opponent on hit, this means that you can put it at the end of very long combos and aim for mixups and resets.
4P
4P
Dancing in Snow: Purity
BBTag Yumi Purity.png
Template:AttackDataHeader-BBTag


Distortion Skills

Secret Ninja Art: Black Ice
Secret Ninja Art: Black Ice
236B+C
BBTag Yumi BlackIce.png
Template:AttackDataHeader-BBTag
Secret Ninja Art: Ice Pillar Fan
Secret Ninja Art: Ice Pillar Fan
214B+C
BBTag Yumi IcePillarFan.png
Template:AttackDataHeader-BBTag


Distortion Skill Duo

Secret Ninja Art: Ice Pillar Fan
P during Main Character's Distortion Skill
BBTag Yumi IcePillarFan.png
Template:AttackDataHeader-BBTag


Astral Heat

Ultimate Secret Ninja Art: Ice Queen
222B+C
BBTag Yumi IceQueen.png
BBTag Yumi IceQueen2.png
Template:AttackDataHeader-BBTag


Roadmap

Template:Roadmap

Navigation

To edit frame data, edit values in BBTag/Yumi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.