BBTag/Yumi

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Revision as of 05:16, 9 February 2021 by Shtkn (talk | contribs) (→‎Overview)
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Overview

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Normal Moves

5A

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5A
5AA
5AAA
5AAAA

  • Moves her forward slightly

An upward swipe with her fan, pretty much what you'll start combos with other than 2A since both are pretty safe to start out with.

5B

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5B
5BB
5BBB

The second hit of 5B has differing amounts of blockstun based on where the fan is. When it's stationary at the furthest point it has the most, as it's traveling back it has less. Because of this, blocking the second hit at either the furthest point or the closest point to Yumi gives the most blockstun, and blocking it immediately after the fan begins moving gives the least blockstun. Mileage may vary depending on how fat the blocking character's hitbox is.

5C

2A

2B

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Head invulnerable 9~14

2C

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  • 2 hit fan attack

Has good proration for combos and adds a chunk of damage. 5BB commonly is used to combo into 2C > 214B.

j.A

j.B

j.C

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The first hit can corner steal.


Universal Moves

Ground Throw

5B+C

Shinobi in Bloom

5A+D


Skills

Whirling Fans

236A/B

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A
B

  • Frame advantage is at point-blank range

Grand Stage: Snowbird

j.236A/B

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A
B

  • Single hit durability air fireball, similar to the grounded A version
  • Air A Snowbird sends the projectile horizontally; Air B Snowbird is angled down diagonally

Both versions allow air actions to be used after recovering. TK j.236X into airdash j.A/j.B is a useful approach tool, allowing combos off successful stray hits. Being similar to the grounded version, Snowbird shares the same freeze and restand properties on hit.

Dancing as One: Yang

214A

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First Step
A
Second Step
AA
Third Step
AAA
Fourth Step
AAAA
Piercing Tide
> B
Howling Ogre
> C
Demonic Destruction
> 2C
Breathtaker
> 66

  • Howling Ogre travels from the sky to the ground, hits 7 frames after the opponent comes out of blockstun from a rekka, can be used as a reset opportunity if used during a combo on a grounded opponent.
  • Demonic Destruction leads into Aerial Rave automatically on hit.
    • A small ice surface travels along the ground, creating an ice spike when it either connects with the opponent or after a set distance, will still reach even if the rekka is pushblocked.
  • Breathtaker cancels the current rekka into a dash forward, leaving Yumi -4 and safe. Typically used to bait reversals.

Dancing as One: Yin

214B

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First Step
B
Second Step
BB
Third Step
BBB
Fourth Step
BBBB
Dancing in Snow: Purity
> A
Breathtaker
> 66

Pressing B after the Fourth Step will loop back to the First Step, but all First Steps that are looped this way have 17 frames of startup.

  • Dancing in Snow: Purity is a frametrap that hits on frame 4 after opponent exits blockstun. Will catch jumps. Leads into Aerial Rave automatically on hit.
  • Breathtaker cancels the current rekka into a dash forward, leaving Yumi -9. Unsafe vs mashing, but can bait most reversals this way.

Aerial Rave

Automatic followup to certain attacks

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Damage in () does not occur if Killing Stone is used.

Extra Skills

Dancing in Snow: Dance of Blades

236C

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Leads into Aerial Rave automatically on hit.

Termination

214C

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A counter that is invincible to everything but throws. Projectiles do not activate the followup attack but leave her invincible for the rest of the duration. Strikes will trigger the followup attack. Frame advantage listed is if the followup attack is blocked. Leads into Aerial Rave automatically on hit.

Grand Stage: Storm of Snowbirds

j.236C

Killing Stone

Aerial Rave > C


Partner Skills

5P

Dancing as One: Yang - Fourth Step

6P

Whirling Fans

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  • Re-stands the opponent on hit, this means that you can put it at the end of very long combos and aim for mixups and resets.

4P

Dancing in Snow: Purity


Distortion Skills

Secret Ninja Art: Black Ice

236B+C

Secret Ninja Art: Ice Pillar Fan

214B+C


Distortion Skill Duo

Secret Ninja Art: Ice Pillar Fan

P during Main Character's Distortion Skill


Astral Heat

Ultimate Secret Ninja Art: Ice Queen

222B+C



External References

Navigation

To edit frame data, edit values in BBTag/Yumi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.