BBTag/Yuzuriha: Difference between revisions

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{{CharData-BBTag|Yuzuriha}}
{{#lsth:BBTag/Yuzuriha/Data|SystemData}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run, Teleport
* Double Jump, 1 Airdash, Dash Type: Run, Teleport
;Playstyle
:Zoner, Space Control
;Team role
:Point
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
Line 34: Line 40:
* Teleports give her access to great left-right mixups when paired with an assist.
* Teleports give her access to great left-right mixups when paired with an assist.
* Can initiate pressure from nearly full screen with Flowing Bloom.
* Can initiate pressure from nearly full screen with Flowing Bloom.
* j.C
| style="width: 50%;"|
| style="width: 50%;"|
* Both normals and specials leave her open to being punished when whiffed.
* Both normals and specials leave her open to being punished when whiffed.
* She can have difficulty dealing with rush down if they manage to get in due to her lack of super fast normals.
* She can have difficulty dealing with rush down if they manage to get in due to her lack of super fast normals.
* Lackluster assists.
|-
|-
|}
|}
<br clear=all/>
<br style="clear:both;"/>


===EXS of Falling Flowers: Ainsel Lost===
===EXS of Falling Flowers: Ainsel Lost===


Play under night in birth late exe st. I cannot for the life of me recall what this actually does and its PROBABLY explained there.
This EXS gives Yuzuriha her ability to draw and sheathe her enormous katana so quickly, leading to her rapid cross-screen slashes. It also gives her bursts of incredible movement, effectively like short-range teleportations.


<br clear=all/>
<br style="clear:both;"/>
{{CharLinks-BBTag|Yuzuriha}}
{{#lst:BBTag/Yuzuriha/Data|Links}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
Line 60: Line 64:
|name=5A
|name=5A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5A
{{!}}-
|damage= |guard=All
{{AttackVersion|name=5A}}
|startup=9 |active= |recovery= |frameAdv=-8
{{#lsth:BBTag/Yuzuriha/Data|5A}}
|description=
{{!}}-
* Decent range and speed, a nice round start option is to hold 6 and move forward while doing it.
{{Description|7|text=* Decent range and speed, a nice round start option is to hold 6 and move forward while doing it.
* Jump cancelable on block
* Jump cancelable on block


Her old 5B, pretty reliable but not as quick as other jabs. You can also use this after a 5BBB in the corner if Yuzu is low enough.
Her old 5B, pretty reliable but not as quick as other jabs. You can also use this after a 5BBB in the corner if Yuzu is low enough.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AA}}
|version=5AA
{{#lsth:BBTag/Yuzuriha/Data|5AA}}
|damage= |guard=All
{{!}}-
|startup=12 |active= |recovery= |frameAdv=-11
{{Description|7|text=* Old 5C
|description=
* Old 5C


Usually after you see this you should know if you got the hit confirm, although rebeat makes almost everything safe anyways.
Usually after you see this you should know if you got the hit confirm, although rebeat makes almost everything safe anyways.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AAA}}
|version=5AAA
{{#lsth:BBTag/Yuzuriha/Data|5AAA}}
|damage= |guard=All
{{!}}-
|startup=10 |active= |recovery= |frameAdv=-5
{{Description|7|text=* Her old 4C
|description=
* Her old 4B, sadly, not a counter anymore as its in an autocombo, but you don't use it much anyways as it scales pretty meh.


If you have used this, its already too late.
Has lots of forward movement which makes this portion of the autocombo useful for going in for close range BNBs. Otherwise, this move is risky if pushblocked. }}
}}
  {{!}}-
  {{AttackData-BBTag
{{AttackVersion|name=5AAAA}}
|header=no
{{#lsth:BBTag/Yuzuriha/Data|5AAAA}}
|version=5AAAA
{{!}}-
|damage= |guard=All
{{Description|7|text=* Last hit of autocombo, her old 4B, sadly, not a counter anymore as its in an autocombo, but you don't use it much anyways as it scales pretty meh.
|startup=10 |active= |recovery= |frameAdv=-11
|description=
* Last hit of autocombo, her old 4C


Like most 3rd or 4th hits in autocombos, it doesn't have much noticeable use.
Like most 3rd or 4th hits in autocombos, it doesn't have much noticeable use.
Line 109: Line 106:
|name=5B
|name=5B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5B
{{!}}-
|damage= |guard=All
{{AttackVersion|name=5B}}
|startup=13 (7) |active= |recovery= |frameAdv=-16
{{#lsth:BBTag/Yuzuriha/Data|5B}}
|description=
{{!}}-
* Her old 6A
{{Description|7|text=* Her old 6A


Can be used as an anti air, but its not a great one at that. is also used for routes that pick up after a 236[B] or with 2/5A in the corner.
Can be used as an anti air, but its not a great one at that. is also used for routes that pick up after a 236[B] or with 2/5A in the corner.
  }}
  }}
{{AttackData-BBTag
{{AttackVersion|name=5BB}}
|version=5BB |header=no
{{#lsth:BBTag/Yuzuriha/Data|5BB}}
|damage= |guard=All
{{!}}-
|startup=7 |active= |recovery= |frameAdv=-16
{{Description|7|text=* Her old 6B
|description=
* Her old 6B


Combo filler mostly.
Combo filler mostly.
  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=5BBB |header=no
{{AttackVersion|name=5BBB}}
|damage= |guard=All
{{#lsth:BBTag/Yuzuriha/Data|5BBB}}
|startup=11 |active= |recovery= |frameAdv=-31
{{!}}-
|description=
{{Description|7|text=* Her old force function
* Her old force function


Last hit of her B autocombo, can be used in the corner for a pickup after j.BBB.
Last hit of her B autocombo, can be used in the corner for a pickup after j.BBB.
Line 143: Line 137:
|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=High
{{!}}-
|startup=26 |active= |recovery= |frameAdv=-4
{{#lsth:BBTag/Yuzuriha/Data|5C}}
|description=
{{!}}-
* Her old j.2C
{{Description|6|text=* Her old j.2C


Like all uni clashes, its safe on block. it does have a pretty nice hitbox so it won't likely give you the "gord" 5C problem. aside from her teleport Yuzu doesn't have too many mixups either, so it could be good to use sparingly.
Like all uni clashes, its safe on block. it does have a pretty nice hitbox so it won't likely give you the "gord" 5C problem. aside from her teleport Yuzu doesn't have too many mixups either, so it could be good to use sparingly.
Line 158: Line 152:
|name=2A
|name=2A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=Low
{{!}}-
|startup=8 |active= |recovery= |frameAdv=-5
{{#lsth:BBTag/Yuzuriha/Data|2A}}
|description=
{{!}}-
* A nice poke
{{Description|6|text=* A nice poke
* Cannot be rapid-fired
* Cannot be rapid-fired
* Jump cancellable on block
* Jump cancellable on block


Her old 2A, you usually want to save this as an option to jc and keep pressure going.
Her old 2B, you usually want to save this as an option to jc and keep pressure going.
  }}
  }}
}}
}}
Line 177: Line 171:
|name=2B
|name=2B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=2B
{{!}}-
|damage= |guard=Low
{{AttackVersion|name=2B}}
|startup=13 (7) |active= |recovery= |frameAdv=-16
{{#lsth:BBTag/Yuzuriha/Data|2B}}
|description=
{{!}}-
}}
{{AttackVersion|name=2BB}}
{{AttackData-BBTag
{{#lsth:BBTag/Yuzuriha/Data|2BB}}
|version=2BB |header=no
{{!}}-
|damage= |guard=All
{{AttackVersion|name=2BBB}}
|startup=7 |active= |recovery= |frameAdv=-16
{{#lsth:BBTag/Yuzuriha/Data|2BBB}}
|description=
{{!}}-
}}
{{Description|7|text=* Equal to the 5BBB string, except they don't share the same re-beat counter and 2B hits Low
{{AttackData-BBTag
|version=2BBB |header=no
|damage= |guard=All
|startup=11 |active= |recovery= |frameAdv=-31
|description=
* Equal to the 5BBB string, except they don't share the same re-beat counter and 2B hits Low
* First hit is her good old 6C
* First hit is her good old 6C
* Also a decent roundstart option
* Also a decent roundstart option
Line 205: Line 193:
|name=2C
|name=2C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=Low
{{!}}-
|startup=12 |active= |recovery= |frameAdv=-12
{{#lsth:BBTag/Yuzuriha/Data|2C}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Yuzu's sweep
* Hits twice
* Not Jin 2C tricky, but close enough


Detailed description of the usefulness of the move go here
A rather long sweep, it can be cancelled on the first hit for certain height dependent combos.
  }}
  }}
}}
}}
Line 221: Line 211:
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=j.A
{{!}}-
|damage= |guard=High
{{AttackVersion|name=j.A}}
|startup=9 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|j.A}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Main air to air


Detailed description of the usefulness of the move go here
Pretty good range for poking airborne opponents, a good move overall.
  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=j.AA |header=no
{{AttackVersion|name=j.AA}}
|damage= |guard=High
{{#lsth:BBTag/Yuzuriha/Data|j.AA}}
|startup= |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|7|text=* Combo filler
* Important points go here


Detailed description of the usefulness of the move go here
Used in certain combos that go for delayed 236X routes.
  }}
  }}
}}
}}
Line 248: Line 237:
|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=j.B
{{!}}-
|damage= |guard=High
{{AttackVersion|name=j.B}}
|startup=14 (7) |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|j.B}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Another decent poke


Detailed description of the usefulness of the move go here
If low enough to the ground, you can go into 5A, this can also be used to buffer the stance install. Otherwise, it is advised to go for j.BBB loops and delaying either j.B or j.BB for consistency.
  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=j.BB |header=no
{{AttackVersion|name=j.BB}}
|damage= |guard=High
{{#lsth:BBTag/Yuzuriha/Data|j.BB}}
|startup= |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|7|text=* Combo filler
* Important points go here


Detailed description of the usefulness of the move go here
  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=j.BBB |header=no
{{AttackVersion|name=j.BBB}}
|damage= |guard=High
{{#lsth:BBTag/Yuzuriha/Data|j.BBB}}
|startup= |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|7|text=* Causes wallbounce
* Important points go here


Detailed description of the usefulness of the move go here
As of patch 1.50, this auto combo now has its uses as a primary combo extender; due to the last hit of this string causing a wallbounce meaning you can now get multiple reps out of this
  }}
  }}
}}
}}
Line 282: Line 268:
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=High
{{!}}-
|startup=11 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|j.C}}
|description=
{{!}}-
* ELBOW
{{Description|6|text=* ELBOW
* An overhead, but easy to see coming.
* An overhead, but easy to see coming.


Line 293: Line 279:
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Universal Moves==
==Universal Moves==
Line 303: Line 289:
|input=5B+C
|input=5B+C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=Throw
{{!}}-
|startup=7 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|BC}}
|description=
{{!}}-
* A throw, easy to pick up after.
{{Description|6|text=* A throw, easy to pick up after.


P U N C H
P U N C H
Line 319: Line 305:
|input=5A+D (air OK)
|input=5A+D (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground
{{!}}-
|damage= |guard=Air Unblockable
{{AttackVersion|name=Ground}}
|startup=16 (11) |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|AD}}
|description=
{{!}}-
* Moves Yuzu forward and out of the corner, but lasts long to punish.
{{Description|7|text=* Moves Yuzu forward and jumps a little. Can help with escaping the corner
* Does NOT passes through the opponent when blocked and lasts long to punish, meaning it's pretty unsafe on block.


The hitbox lingers a bit and is rather large so you can catch people who aren't careful.
The hitbox lingers a bit and is rather large so you can catch people who aren't careful. On the other hand, if you aren't careful then you just threw yourself at them for a free punish.


  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=Air |header=no
{{AttackVersion|name=Air}}
|damage= |guard=All
{{#lsth:BBTag/Yuzuriha/Data|j.AD}}
|startup=17 (11) |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|7|text=* Not much reason to use the air version, but you do yu(zuriha)
* Important points go here
 
Detailed description of the usefulness of the move go here
 
  }}
  }}
}}
}}
<br clear=all/>
<br style="clear:both;"/>


==Skills==
==Skills==
Line 349: Line 332:
|input=236A/B (air OK)
|input=236A/B (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground A
{{!}}-
|damage= |guard=All
{{AttackVersion|name=Ground A}}
|startup=17 (9) |active= |recovery= |frameAdv=-13
{{#lsth:BBTag/Yuzuriha/Data|236A}}
|description=
  {{!}}-
Yuzuriha slashes forward.
{{AttackVersion|name=Ground B}}
}}
{{#lsth:BBTag/Yuzuriha/Data|236B}}
  {{AttackData-BBTag
{{!}}-
|header=no |version=Ground B
{{Description|7|text=Yuzuriha slashes forward with her katana. While decent range, the slow recovery makes it incredibly risky to use if whiffed. All three versions of the attack can be followed up with 4A/B/C
|damage= |guard=All
-------
|startup=17 (9) |active= |recovery= |frameAdv=-13
A: Attacks in front of her, despite it being slightly aimed upwards.
|description=
-------
Yuzuriha slashes diagonally upwards.
B: Anti-Air version that attacks upward.
}}
 
  {{AttackData-BBTag
}}
|header=no |version=Air A
  {{!}}-
|damage= |guard=All
{{AttackVersion|name=Air A}}
|startup=17 (9) |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|j.236A}}
|description=
{{!}}-
Yuzuriha slashes forward.
{{AttackVersion|name=Air B}}
}}
{{#lsth:BBTag/Yuzuriha/Data|j.236B}}
{{AttackData-BBTag
{{!}}-
|header=no |version=Air B
{{Description|7|text=Similar to her ground version, Yuzuriha slashes the air at high speeds with her katana. It is also still incredibly dangerous to whiff. Air versions can also be canceled via 4A/B/C
|damage= |guard=All
-------
|startup=17 (9) |active= |recovery= |frameAdv=
A: Attacks straight ahead of her
|description=
-------
Yuzuriha slashes diagonally downwards.
B: Attacks downward
  }}
  }}
}}
}}
Line 385: Line 368:
|input=Bloom > A/B
|input=Bloom > A/B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage= |guard=All
{{AttackVersion|name=A}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|Bloom > A}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Follow up to 236X


Detailed description of the usefulness of the move go here
Combo fodder, the last part changes into ichi, how far yuzu lands depends on how high the opponent was for the final part. Uses the slash for A version, so if not in stance it will blow the opponent back after the final slash.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no |version=B
{{AttackVersion|name=B}}
|damage= |guard=All
{{#lsth:BBTag/Yuzuriha/Data|Bloom > B}}
|startup= |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|7|text=* Follow up to 236X
* Important points go here


Detailed description of the usefulness of the move go here
Uses the slash for the B version, so if not in stance the opponent will be knocked upwards a bit.
  }}
  }}
}}
}}
Line 407: Line 389:
====== <font style="visibility:hidden" size="0">Second Type Flowing Form: Flowing Bloom</font> ======
====== <font style="visibility:hidden" size="0">Second Type Flowing Form: Flowing Bloom</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yuzuriha_OverHere.png |caption=
|image=BBTag_Yuzuriha_OverHere.png |caption= "Learn your matchups, bitch boy."
|image2=BBTag_Yuzuriha_Bloom.png |caption2=
|image2=BBTag_Yuzuriha_Bloom.png |caption2=
|name=Second Type Flowing Form: Flowing Bloom
|name=Second Type Flowing Form: Flowing Bloom
|input=Bloom > 4A/B/C
|input=Bloom > 4A/B/C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage= |guard=
{{AttackVersion|name=A}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|Bloom > 4A}}
|description=
{{!}}-
* Good for fakeouts
{{Description|7|text=* Good for fakeouts
* Slash em from the front


Yuzuriha teleports in place.
Yuzuriha teleports in front of the enemy. Can be DP'd or jabbed by certain characters if they blocked the 236X.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no |version=B
{{AttackVersion|name=B}}
|damage= |guard=
{{#lsth:BBTag/Yuzuriha/Data|Bloom > 4B}}
|startup= |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|7|text=* Slash em from the back
Yuzuriha behind the enemy.
Yuzuriha behind the enemy. Can be DP'd or jabbed by certain characters if they blocked the 236X.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no |version=C
{{AttackVersion|name=C}}
|damage= |guard=
{{#lsth:BBTag/Yuzuriha/Data|Bloom > 4C}}
|startup= |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|7|text=* Slash em from above
Yuzuriha teleports behind the enemy and above (if she's the ground) or on the ground (if she's airbourne).
Yuzuriha teleports behind the enemy and above (if she's the ground) or on the ground (if she's airbourne). Can be DP'd or jabbed by certain characters if they blocked the 236X.
  }}
  }}
}}
}}
Line 439: Line 422:
====== <font style="visibility:hidden" size="0">Over Here!</font> ======
====== <font style="visibility:hidden" size="0">Over Here!</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yuzuriha_OverHere.png |caption=
|image=BBTag_Yuzuriha_OverHere.png |caption=Mirage Thruster is for amateurs that can't use raw EXS.
|name=Over Here!
|name=Over Here!
|input=214A/B/C (air OK)
|input=214A/B/C (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground A
{{!}}-
|damage= |guard=
{{AttackVersion|name=Ground A}}
|startup=23 (4) |active=N/A |recovery= |frameAdv=N/A
{{#lsth:BBTag/Yuzuriha/Data|214A}}
|description=
{{!}}-
* Fully invulnerable from frames 24 to 44
{{Description|7|text=* Fully invulnerable from frames 24 to 44
* Good for fakeouts
* Good for fakeouts
* Slow if not in stance


Yuzuriha teleports in place.
Yuzuriha teleports in a set distance in front of the enemy.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no |version=Ground B
{{AttackVersion|name=Ground B}}
|damage= |guard=
{{#lsth:BBTag/Yuzuriha/Data|214 B}}
|startup=23 (4) |active=N/A |recovery= |frameAdv=N/A
{{!}}-
|description=
{{Description|7|text=* Fully invulnerable from frames 24 to 40
* Fully invulnerable from frames 24 to 40
* Slow if not in stance
* Useful for cross ups in cross combo


Yuzuriha teleports behind the enemy.
Yuzuriha teleports behind the enemy.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no |version=Ground C
{{AttackVersion|name=Ground C}}
|damage= |guard=
{{#lsth:BBTag/Yuzuriha/Data|214C}}
|startup=23 (4) |active=N/A |recovery= |frameAdv=N/A
{{!}}-
|description=
{{Description|7|text=* Fully invulnerable from frames 24 to 40
* Fully invulnerable from frames 24 to 40
* Elbow em from above
* Slow if not in stance


Yuzuriha teleports above and behind the enemy.
Yuzuriha teleports above and behind the enemy.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no |version=Air A
{{AttackVersion|name=Air A}}
|damage= |guard=
{{#lsth:BBTag/Yuzuriha/Data|j.214A}}
|startup=24 (4) |active= |recovery= |frameAdv=N/A
{{!}}-
|description=
{{Description|7|text=* Fully invulnerable from frames 25 to 41
* Fully invulnerable from frames 25 to 41
* Slow if not in stance
* Good for fakeouts


Yuzuriha teleports in place.
Yuzuriha teleports a set distance in front of the enemy.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no |version=Air B
{{AttackVersion|name=Air B}}
|damage= |guard=
{{#lsth:BBTag/Yuzuriha/Data|j.214B}}
|startup=24 (4) |active=N/A |recovery= |frameAdv=N/A
{{!}}-
|description=
{{Description|7|text=* Fully invulnerable from frames 25 to 41
* Fully invulnerable from frames 25 to 41
* Slow if not in stance


Yuzuriha teleports behind the enemy.
Yuzuriha teleports behind the enemy.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no |version=Air C
{{AttackVersion|name=Air C}}
|damage= |guard=
{{#lsth:BBTag/Yuzuriha/Data|j.214C}}
|startup=24 (4) |active=N/A |recovery= |frameAdv=N/A
{{!}}-
|description=
{{Description|7|text=* Fully invulnerable from frames 25 to 41
* Fully invulnerable from frames 25 to 41
* Slow if not in stance


Yuzuriha teleports on the ground and behind the enemy.
Yuzuriha teleports on the ground and behind the enemy.
Line 508: Line 493:
|input=Hold A/B/C after Bloom
|input=Hold A/B/C after Bloom
|data=
|data=
{{AttackData-BBTag
{{Description|7|text=* Can only go into stance after a 236[X].
|version=Shift Move |subtitle=Stance > 66/44
|damage= |guard=
|startup= |active= |recovery= |frameAdv=
|description=
* Can only go into stance after a 236[X].
* Her movement is heavily limited, can only teleport.
* Her movement is heavily limited, can only teleport.
* Autododges projectiles.
* Autododges projectiles.
Line 520: Line 500:
  }}
  }}
}}
}}
<br clear=all/>
<br style="clear:both;"/>


==Extra Skills==
==Extra Skills==
Line 529: Line 509:
|input=236C (air OK)
|input=236C (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground
{{!}}-
|damage= |guard=
{{AttackVersion|name=Ground}}
|startup=17 (9) |active= |recovery= |frameAdv=-9
{{#lsth:BBTag/Yuzuriha/Data|236C}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* Can be used to threaten opponent, deals unrecoverable damage like all EX skills


Detailed description of the usefulness of the move go here
Costs meter but goes fullscreen, making it a great tool to punish those not careful.
  }}
  }}
{{AttackData-BBTag
{{!}}-
|version=Air |header=no
{{AttackVersion|name=Air}}
|damage= |guard=
{{#lsth:BBTag/Yuzuriha/Data|j.236C}}
|startup17 (9) |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|7|text=* Same as ground version, but in the air
* Important points go here


Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 555: Line 533:
|input=Bloom > C
|input=Bloom > C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|Bloom > C}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Waste of meter for the most part, unless you are in RB and lookin to spend meter.
* Has more pushback on block than A/B extensions and is slightly less disadvantaged, making it the safest way for Yuzu to end blockstrings if she's alone and can't jump cancel.


Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 573: Line 551:
|name=5P
|name=5P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|5P}}
|description=
{{!}}-
* Good range
{{Description|6|text=* Good range
* Can use cross combo to go into itself
* Can use cross combo to go into itself


A decent assist.
An overall reliable assist. Has the privilege of being tall and also doing two hits even on on block, meaning slightly better lockdown than some assists.


  }}
  }}
Line 591: Line 569:
|name=6P
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|6P}}
|description=
{{!}}-
* Useful for when 4P won't cut it.
{{Description|6|text=* Useful for when 4P won't cut it.


Yuzu does a single slash that wall bounches and is pretty long, but wont reach fullscreen.
Yuzu does a single slash that wall bounches and is pretty long, but wont reach fullscreen. What's useful about this assist is that it is rather disjointed, meaning that if Yuzu is far enough away, she is pretty safe while still attacking from a distance. If you push sideways she will move with the screen as she swipes, so it can technically take up more stage space without taking up more of a given screen.


  }}
  }}
Line 608: Line 586:
|name=4P
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|4P}}
|description=
{{!}}-
* Knocks the opponent into the air.
{{Description|6|text=* Knocks the opponent into the air.
* Can not pick up from the ground.


Like most 4Ps, the opponent cant tech after being hit, unlike most 4Ps, its range is meh.
Like most 4Ps, the opponent cant tech after being hit, unlike most 4Ps, its range is rather poor.
  }}
  }}
}}
}}


<br clear=all/>
<br style="clear:both;"/>


==Distortion Skills==
==Distortion Skills==
Line 628: Line 607:
|name=Second Type: Raging Bloom
|name=Second Type: Raging Bloom
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|damage= |guard=
{{!}}-
|startup=1+17 (7+4) |active= |recovery=(landing + 12f when air) |frameAdv=-35
{{AttackVersion|name=Ground}}
|description=
{{#lsth:BBTag/Yuzuriha/Data|236BC}}
* Can enter stance if you hold a button.
{{!}}-
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Yuzuriha/Data|j.236BC}}
{{!}}-
{{Description|7|text=* Can enter stance if you hold a button.


Rather long range, but no real reason to use it over Luster Birth unless you are in the air or want to end into stance.
Rather long range, but no real reason to use it over Luster Birth unless you are in the air or want to end into stance.
Line 641: Line 624:
{{MoveData
{{MoveData
|image=BBTag_Yuzuriha_LusterBirth.png |caption=
|image=BBTag_Yuzuriha_LusterBirth.png |caption=
|image2=BBTag_Yuzuriha_LusterBirth2.png |caption2=Remember when this is 1-all invul?
|input=214B+C
|input=214B+C
|name=Secret Skill: Luster Birth
|name=Secret Skill: Luster Birth
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=
{{!}}-
|startup=1+15 (1+19) |active= |recovery= |frameAdv=-47
{{#lsth:BBTag/Yuzuriha/Data|214BC}}
|description=
{{!}}-
* In resonance, the sword sheathing animation deals extra damage to end someone a cool way.
{{Description|6|text=* In resonance, the sword sheathing animation deals extra damage to end someone a cool way.
* If blocked, Yuzu will continue up to the repeated slashes but will not trigger the animation for the final part of the attack.
 
If the first two hits whiff, she wont finish the animation and be left wide open.
}}
}}
<br style="clear:both;"/>
 
==Distortion Skill Duo==
{{MoveData
|image=BBTag_Yuzuriha_LusterBirth2.png |caption=
|input=P during Main Character's Distortion Skill
|name=Secret Skill: Luster Birth
|data=
{{AttackDataHeader-BBTag}}
{{!}}-
{{#lsth:BBTag/Yuzuriha/Data|Distortion Skill Duo}}
{{!}}-
{{Description|6|text=* Important points go here
 
Detailed description of the usefulness of the move go here


If the first two hits whiff, she wont finish the animation and be left wide open.
  }}
  }}
}}
}}
<br clear=all/>
<br style="clear:both;"/>


==Astral Heat==
==Astral Heat==
Line 662: Line 665:
|name=Zeroth Type: Life Crimson
|name=Zeroth Type: Life Crimson
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Yuzuriha/Data|222BC}}
|description=
{{!}}-
* A sweet ass astral
{{Description|6|text=* Goes about fullscreen
* Goes about fullscreen
* 3 Bar astral combo: 5AA 2C 5BB jc dl.j.AA j.236B l5BB jc dl.j.AA j.236A l236BBB dl.222BC
* Use astral the second they start falling, of it will whiff.
* Use astral the second they start falling, of it will whiff.


Line 675: Line 676:
  }}
  }}
}}
}}
<br clear=all/>
<br style="clear:both;"/>
----
==Navigation==
{{CharLinks-BBTag|Yuzuriha}}
{{#lsth:BBTag/Yuzuriha/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Yuzuriha/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:Yuzuriha ]]
[[Category:Yuzuriha ]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 13:04, 26 July 2019

Yuzuriha
BBTag Yuzuriha Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run, Teleport
Playstyle
Zoner, Space Control
Team role
Point

Overview

Backstory

Playstyle

Yuzuriha is a zoner that excels at playing the mid to long range game. Her huge normals coupled with 236A/B/C allow her to control a large portion of the screen. Because she is able to cancel 236A/B/C into teleport with 4A/B/C on both hit and block, she is also capable of easily getting in and initiating pressure from nearly full screen. This coupled with an assist gives her a terrifying mixup game as she can safely left-right from anywhere.

She is very reliant on assists in order to make her mixups safe and more difficult to see. She herself also has rather mediocre assists. Because of this she is definitely much more useful as a point character.

Strengths/Weaknesses

Strengths Weaknesses
  • Huge range on both normals and specials grant stellar space control
  • Teleports give her access to great left-right mixups when paired with an assist.
  • Can initiate pressure from nearly full screen with Flowing Bloom.
  • Both normals and specials leave her open to being punished when whiffed.
  • She can have difficulty dealing with rush down if they manage to get in due to her lack of super fast normals.


EXS of Falling Flowers: Ainsel Lost

This EXS gives Yuzuriha her ability to draw and sheathe her enormous katana so quickly, leading to her rapid cross-screen slashes. It also gives her bursts of incredible movement, effectively like short-range teleportations.



Normal Moves

5A
5A
BBTag Yuzuriha 5A.png
BBTag Yuzuriha 5AA.png
BBTag Yuzuriha 5AAA.png
BBTag Yuzuriha 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 22 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Yuzuriha 5A.png
BBTAG Yuzuriha 5A Hitbox.png
  • Decent range and speed, a nice round start option is to hold 6 and move forward while doing it.
  • Jump cancelable on block

Her old 5B, pretty reliable but not as quick as other jabs. You can also use this after a 5BBB in the corner if Yuzu is low enough.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 4 24 -11 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBTag Yuzuriha 5AA.png
BBTAG Yuzuriha 5AA Hitbox.png
  • Old 5C

Usually after you see this you should know if you got the hit confirm, although rebeat makes almost everything safe anyways.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
350×4 All 10 3,3,4,5 17 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 25 25 30 39 3×3, 11 +0 +2
BBTag Yuzuriha 5AAA.png
BBTAG Yuzuriha 5AAA1 Hitbox.pngBBTAG Yuzuriha 5AAA2 Hitbox.pngBBTAG Yuzuriha 5AAA3 Hitbox.pngBBTAG Yuzuriha 5AAA4 Hitbox.png
  • Her old 4C

Has lots of forward movement which makes this portion of the autocombo useful for going in for close range BNBs. Otherwise, this move is risky if pushblocked.

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 10 3 [(21)4] 27 -11 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Launch 40 Launch 55 12 +0 +5
Only does followup attack (values in []) on hit
BBTag Yuzuriha 5AAAA.png
BBTAG Yuzuriha 5AAAA Hitbox.png
  • Last hit of autocombo, her old 4B, sadly, not a counter anymore as its in an autocombo, but you don't use it much anyways as it scales pretty meh.

Like most 3rd or 4th hits in autocombos, it doesn't have much noticeable use.

5B
5B
BBTag Yuzuriha 5B.png
BBTag Yuzuriha 5BB.png
BBTag Yuzuriha 5BBB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1600 All 13 <7> 2 31 -16 [-13] B 6~14 H <None> - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 8 +5 +7
Values in <> are when done from stance
BBTag Yuzuriha 5B.png
BBTAG Yuzuriha 5B Hitbox.png
  • Her old 6A

Can be used as an anti air, but its not a great one at that. is also used for routes that pick up after a 236[B] or with 2/5A in the corner.

5BB
  • Her old 6B

Combo filler mostly.

5BBB
  • Her old force function

Last hit of her B autocombo, can be used in the corner for a pickup after j.BBB.

5C
5C
BBTag Yuzuriha 5C.png
Let's test you!
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 2+16L -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Yuzuriha 5C.png
Let's test you!
BBTAG Yuzuriha 5C Hitbox.png
  • Her old j.2C

Like all uni clashes, its safe on block. it does have a pretty nice hitbox so it won't likely give you the "gord" 5C problem. aside from her teleport Yuzu doesn't have too many mixups either, so it could be good to use sparingly.

2A
2A
BBTag Yuzuriha 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 8 3 16 -5 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Yuzuriha 2A.png
BBTAG Yuzuriha 2A Hitbox.png
  • A nice poke
  • Cannot be rapid-fired
  • Jump cancellable on block

Her old 2B, you usually want to save this as an option to jc and keep pressure going.

2B
2B
BBTag Yuzuriha 2B.png
BBTag Yuzuriha 5BB.png
BBTag Yuzuriha 5BBB.png
Template:AttackDataHeader-BBTag
2B


2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1600 Low 13 <7> 2 31 -16 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 8 +5 +7
Values in <> are when done from stance
BBTag Yuzuriha 2B.png
BBTAG Yuzuriha 2B Hitbox.png
2BB
2BBB
  • Equal to the 5BBB string, except they don't share the same re-beat counter and 2B hits Low
  • First hit is her good old 6C
  • Also a decent roundstart option
2C
2C
BBTag Yuzuriha 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 Low 12 8,2 28 -11 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 30 Launch 45 2, 12 +0 +5
BBTag Yuzuriha 2C.png
BBTAG Yuzuriha 2C1 Hitbox.pngBBTAG Yuzuriha 2C2 Hitbox.png


  • Yuzu's sweep
  • Hits twice
  • Not Jin 2C tricky, but close enough

A rather long sweep, it can be cancelled on the first hit for certain height dependent combos.

j.A
j.A
BBTag Yuzuriha jA.png
BBTag Yuzuriha jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1550 High 11 2 22 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Yuzuriha jA.png
BBTAG Yuzuriha JA Hitbox.png
  • Main air to air

Pretty good range for poking airborne opponents, a good move overall.

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1550 High 8 2 20 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBTag Yuzuriha jAA.png
BBTAG Yuzuriha JAA Hitbox.png
  • Combo filler

Used in certain combos that go for delayed 236X routes.

j.B
j.B
BBTag Yuzuriha jB.png
BBTag Yuzuriha jBB.png
BBTag Yuzuriha jBBB.png
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1600 High 14 <7> 3 22 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 8 +0 +2
Values in <> are when done from stance
BBTag Yuzuriha jB.png
BBTAG Yuzuriha JB Hitbox.png
  • Another decent poke

If low enough to the ground, you can go into 5A, this can also be used to buffer the stance install. Otherwise, it is advised to go for j.BBB loops and delaying either j.B or j.BB for consistency.

j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1600 High 7 3 22 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 8 +0 +2
BBTag Yuzuriha jBB.png
BBTAG Yuzuriha JBB Hitbox.png
  • Combo filler
j.BBB


j.BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 High 12 10 Until L+15L [Until L+7L] - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 60 + WBounce + Slide Launch 76 + WBounce + Slide 2 +3 +8
Values in [] are when holding the button. Yuzuriha enters stance afterwards
Maximum Slide duration 10F
BBTag Yuzuriha jBBB.png
BBTAG Yuzuriha JBBB Hitbox.png
  • Causes wallbounce

As of patch 1.50, this auto combo now has its uses as a primary combo extender; due to the last hit of this string causing a wallbounce meaning you can now get multiple reps out of this

j.C
j.C
BBTag Yuzuriha jC.png
the people's elbow
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 Until L 0 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 23 60 28 74 11 -3 +2
BBTag Yuzuriha jC.png
BBTAG Yuzuriha JC Hitbox.png


  • ELBOW
  • An overhead, but easy to see coming.

You will rarely see this, as it cant even be used as an air combo ender in most cases.


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Yuzuriha GroundThrow.png
Right in the gut
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Crumple + Down 10 - - - - 0, 12 -
Minimum damage 2000
Crumple Duration 100F, Crumple Fall 39F
BBTag Yuzuriha GroundThrow.png
BBTAG Yuzuriha Throw Hitbox.png
  • A throw, easy to pick up after.

P U N C H

Multi-layer One Ring
Multi-layer One Ring
5A+D (air OK)
BBTag Yuzuriha MultilayerOneRing.png
Finally a non metered reversal
Template:AttackDataHeader-BBTag
Ground


AD
Multi-layer One Ring
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 600×3, 2000 Air Unblockable, All×3 16 5(4)5×3 6+46L -34 B, P1×4 1~27 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4, 3×3, 5 18, 16×3 Launch 60 Launch 75, 74×3 12, 2×3 +0 +5, +2×3
Minimum Damage 50, 30×3, 100 (240)
BBTag Yuzuriha MultilayerOneRing.png
Finally a non metered reversal
BBTAG Yuzuriha RA1 Hitbox.pngBBTAG Yuzuriha RA2 Hitbox.png
  • Moves Yuzu forward and jumps a little. Can help with escaping the corner
  • Does NOT passes through the opponent when blocked and lasts long to punish, meaning it's pretty unsafe on block.

The hitbox lingers a bit and is rather large so you can catch people who aren't careful. On the other hand, if you aren't careful then you just threw yourself at them for a free punish.

Air


j.AD
Air Multi-layer One Ring
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 900×3 All 17 5(4)5×3 Until L+35L - B, P×3 1~28 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4, 3×3 18, 16×3 Launch 60 Launch 75, 74×3 12, 1×3 +0 +5, +2×3
Minimum Damage 50, 45×3 (185)
BBTag Yuzuriha MultilayerOneRing.png
BBTAG Yuzuriha RA1 Hitbox.pngBBTAG Yuzuriha RA2 Hitbox.png
  • Not much reason to use the air version, but you do yu(zuriha)


Skills

Second Type: Bloom
Second Type: Bloom
236A/B (air OK)
BBTag Yuzuriha Bloom.png
That's a nice Mist Finer you got there
Template:AttackDataHeader-BBTag
Ground A


236A
A Second Type: Bloom
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 21 <9> 2 39 -13 B - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 23 Launch 38 + WBounce Launch 53 + WBounce 1/+4 +8 +16
Values in <> are when canceled into from a 236X or when done from stance
Minimum Damage 65
BBTag Yuzuriha Bloom.png
BBTAG Yuzuriha 236A Hitbox.png
Ground B


236B
B Second Type: Bloom
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 22 <9> 2 39 -13 B 12~23 H
<4~10 H>
- 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 23 Launch 38 + WBounce Launch 53 + WBounce 1/+4 +8 +16
Values in <> are when canceled into from a 236X or when done from stance
Minimum Damage 65
BBTag Yuzuriha Bloom.png
BBTAG Yuzuriha 236B Hitbox.png

Yuzuriha slashes forward with her katana. While decent range, the slow recovery makes it incredibly risky to use if whiffed. All three versions of the attack can be followed up with 4A/B/C


A: Attacks in front of her, despite it being slightly aimed upwards.


B: Anti-Air version that attacks upward.

Air A


j.236A
Air A Second Type: Bloom
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 22 <9> 2 Until L - H - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 23 Launch 38 + WBounce Launch 53 + WBounce 1/+4 +8 +16
Values in <> are when canceled into from a 236X or when done from stance
Minimum Damage 65
BBTag Yuzuriha Bloom.png
BBTAG Yuzuriha J236A Hitbox.png
Air B


j.236B
Air B Second Type: Bloom
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 22 <9> 2 Until L - H - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 23 Launch 38 Launch 53 1/+4 +8 +16
Values in <> are when canceled into from a 236X or when done from stance
Minimum Damage 65
BBTag Yuzuriha Bloom.png
BBTAG Yuzuriha J236B Hitbox.png

Similar to her ground version, Yuzuriha slashes the air at high speeds with her katana. It is also still incredibly dangerous to whiff. Air versions can also be canceled via 4A/B/C


A: Attacks straight ahead of her


B: Attacks downward

Second Type Seccession Form: Successive Bloom
Second Type Seccession Form: Successive Bloom
Bloom > A/B
BBTag Yuzuriha Bloom.png
Template:AttackDataHeader-BBTag
A
  • Follow up to 236X

Combo fodder, the last part changes into ichi, how far yuzu lands depends on how high the opponent was for the final part. Uses the slash for A version, so if not in stance it will blow the opponent back after the final slash.

B
  • Follow up to 236X

Uses the slash for the B version, so if not in stance the opponent will be knocked upwards a bit.

Second Type Flowing Form: Flowing Bloom
Second Type Flowing Form: Flowing Bloom
Bloom > 4A/B/C
BBTag Yuzuriha OverHere.png
"Learn your matchups, bitch boy."
BBTag Yuzuriha Bloom.png
Template:AttackDataHeader-BBTag
A
  • Good for fakeouts
  • Slash em from the front

Yuzuriha teleports in front of the enemy. Can be DP'd or jabbed by certain characters if they blocked the 236X.

B
  • Slash em from the back

Yuzuriha behind the enemy. Can be DP'd or jabbed by certain characters if they blocked the 236X.

C
  • Slash em from above

Yuzuriha teleports behind the enemy and above (if she's the ground) or on the ground (if she's airbourne). Can be DP'd or jabbed by certain characters if they blocked the 236X.

Over Here!
Over Here!
214A/B/C (air OK)
BBTag Yuzuriha OverHere.png
Mirage Thruster is for amateurs that can't use raw EXS.
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Ground A


214A
A Over Here!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 71 <52> [65 <56>] - - 24~44 All
<5~25 All>
- -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Values in <> are when done from stance
Vaules in [] are when holding the button. Yuzuriha enters stance afterwards
BBTag Yuzuriha OverHere.png
"Learn your matchups, bitch boy."
  • Fully invulnerable from frames 24 to 44
  • Good for fakeouts
  • Slow if not in stance

Yuzuriha teleports in a set distance in front of the enemy.

Ground B
  • Fully invulnerable from frames 24 to 40
  • Slow if not in stance
  • Useful for cross ups in cross combo

Yuzuriha teleports behind the enemy.

Ground C


214C
C Over Here!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 60 <41> [60 <41>] - - 24~40 All
<5~21 All>
- -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Values in <> are when done from stance
Vaules in [] are when holding the button. Yuzuriha enters stance afterwards
BBTag Yuzuriha OverHere.png
"Learn your matchups, bitch boy."
  • Fully invulnerable from frames 24 to 40
  • Elbow em from above
  • Slow if not in stance

Yuzuriha teleports above and behind the enemy.

Air A


j.214A
Air A Over Here!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 61 <41> [61 <41>] - - 25~41 All
<5~21 All>
- -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Values in <> are when done from stance
Vaules in [] are when holding the button. Yuzuriha enters stance afterwards
BBTag Yuzuriha OverHere.png
"Learn your matchups, bitch boy."
  • Fully invulnerable from frames 25 to 41
  • Slow if not in stance

Yuzuriha teleports a set distance in front of the enemy.

Air B


j.214B
Air B Over Here!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 61 <41> [61 <41>] - - 25~41 All
<5~21 All>
- -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Values in <> are when done from stance
Vaules in [] are when holding the button. Yuzuriha enters stance afterwards
BBTag Yuzuriha OverHere.png
"Learn your matchups, bitch boy."
  • Fully invulnerable from frames 25 to 41
  • Slow if not in stance

Yuzuriha teleports behind the enemy.

Air C


j.214C
Air C Over Here!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 68 <48> [62 <42>] - - 25~41 All
<5~21 All>
- -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Values in <> are when done from stance
Vaules in [] are when holding the button. Yuzuriha enters stance afterwards
BBTag Yuzuriha OverHere.png
"Learn your matchups, bitch boy."
  • Fully invulnerable from frames 25 to 41
  • Slow if not in stance

Yuzuriha teleports on the ground and behind the enemy.

Stance of Mighty Qi and Quiet Heart
Stance of Mighty Qi and Quiet Heart
Hold A/B/C after Bloom
BBTag Yuzuriha StanceOfMightyQi.png
How to beat touga
  • Can only go into stance after a 236[X].
  • Her movement is heavily limited, can only teleport.
  • Autododges projectiles.

Here we have the thing that makes Yuzu a point for zoners. By doing 236[X] after a slash or her 236 super, she can enter stance. Stance gives her a faster teleport (only once), faster slash (along with a follow up), and teleport dashes. It's usually beneficial to enter stance after a combo.


Extra Skills

EX Second Type: Bloom
EX Second Type: Bloom
236C (air OK)
BBTag Yuzuriha Bloom.png
Template:AttackDataHeader-BBTag
Ground


236C
EX Second Type: Bloom
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 21 <9> 2 39 -9 B - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 23 Launch 38 + WBounce Launch 53 + WBounce 1/+8 +8 +16
Values in <> are when canceled into from a 236X or when done in stance
Minimum Damage 220
BBTag Yuzuriha Bloom.png
BBTAG Yuzuriha 236C Hitbox.png
  • Can be used to threaten opponent, deals unrecoverable damage like all EX skills

Costs meter but goes fullscreen, making it a great tool to punish those not careful.

Air


j.236C
Air EX Second Type: Bloom
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 22 <9> 2 Until L - H - - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 23 Launch 38 + WBounce Launch 53 + WBounce 1/+8 +8 +16
Values in <> are when canceled into from a 236X or when done in stance
Minimum Damage 220
BBTag Yuzuriha Bloom.png
BBTAG Yuzuriha J236C Hitbox.png
  • Same as ground version, but in the air
EX Second Type Seccession Form: Successive Bloom
EX Second Type Seccession Form: Successive Bloom
Bloom > C
BBTag Yuzuriha Bloom.png
Template:AttackDataHeader-BBTag
  • Waste of meter for the most part, unless you are in RB and lookin to spend meter.
  • Has more pushback on block than A/B extensions and is slightly less disadvantaged, making it the safest way for Yuzu to end blockstrings if she's alone and can't jump cancel.

Partner Skills

5P
5P
UNI 66C
BBTag Yuzuriha 5P.png
Template:AttackDataHeader-BBTag
5P
UNI 66C
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 15 8(1)3 24+15L -25 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 Launch 30, 60 + GBounce - - 4, 8 +0 -
Minimum Damage 75×2 (150)
BBTag Yuzuriha 5P.png
BBTAG Yuzuriha 5P1 Hitbox.pngBBTAG Yuzuriha 5P2 Hitbox.png


  • Good range
  • Can use cross combo to go into itself

An overall reliable assist. Has the privilege of being tall and also doing two hits even on on block, meaning slightly better lockdown than some assists.

6P
6P
Second Type: Bloom
BBTag Yuzuriha Bloom.png
236 in assist form!
Template:AttackDataHeader-BBTag
6P
Second Type: Bloom
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All (18)+28 2 35 -11 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 20 Launch 60 + WBounce Launch 76 + WBounce 10/+5 +5 +7
Minimum Damage 110
BBTag Yuzuriha Bloom.png
236 in assist form!
BBTAG Yuzuriha 6P Hitbox.png


  • Useful for when 4P won't cut it.

Yuzu does a single slash that wall bounches and is pretty long, but wont reach fullscreen. What's useful about this assist is that it is rather disjointed, meaning that if Yuzu is far enough away, she is pretty safe while still attacking from a distance. If you push sideways she will move with the screen as she swipes, so it can technically take up more stage space without taking up more of a given screen.

4P
4P
5B
BBTag Yuzuriha 5B.png
Template:AttackDataHeader-BBTag
4P
5B
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+11 2 34 -17 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 85
BBTag Yuzuriha 5B.png
BBTAG Yuzuriha 4P Hitbox.png


  • Knocks the opponent into the air.
  • Can not pick up from the ground.

Like most 4Ps, the opponent cant tech after being hit, unlike most 4Ps, its range is rather poor.


Distortion Skills

Second Type: Raging Bloom
Second Type: Raging Bloom
236B+C (air ok)
BBTag Yuzuriha RagingBloom.png
Template:AttackDataHeader-BBTag
Ground


236BC
Second Type: Raging Bloom
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
590×12, 2000
[370×19, 900×4]
All 1+(35 Flash)+17
<1+(35 Flash)+5>
1,1,{1(4)1}×4,1(4)2
[1,1,{1(4)1}×8,1(28)3]
54 [60] -35 [-38] B×12, P2 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
98×13 [98×23] 5 20 Launch 60 + WBounce Launch 76 + WBounce 1×11, 3/+0/+15
[1×19, 5/+4×4]
+0×11, +15
[+0×19, +4×4]
+8×11, +15
[+8×19, +4×4]
Values in [] are for Enhanced version
Values in <> are when done from stance
Minimum Damage 88×12, 160 (1216) [55×19, 90×4 (1405)]
BBTag Yuzuriha RagingBloom.png
BBTAG Yuzuriha 236BC1 Hitbox.pngBBTAG Yuzuriha 236BC2 Hitbox.png
Air


j.236BC
Air Second Type: Raging Bloom
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
590×12, 2000
[385×19, 900×4]
All 1+(36 Flash)+17
<7+(36 Flash)+5>
1,1,{1(4)1}×4,1(4)2
[1,1,{1(4)1}×8,1(28)3]
Until L+12L - H×12, P2 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
98×13 [98×23] 5 20 Launch 60 + WBounce Launch 76 + WBounce 1×11, 3/+0/+15
[1×19, 5/+4×4]
+0×11, +15
[+0×19, +4×4]
+8×11, +15
[+8×19, +4×4]
Values in [] are for Enhanced version
Values in <> are when done from stance
Minimum Damage 88×12, 160 (1216) [55×19, 90×4 (1405)]
BBTag Yuzuriha RagingBloom.png
BBTAG Yuzuriha 236BC1 Hitbox.pngBBTAG Yuzuriha 236BC2 Hitbox.png
  • Can enter stance if you hold a button.

Rather long range, but no real reason to use it over Luster Birth unless you are in the air or want to end into stance.

Secret Skill: Luster Birth
Secret Skill: Luster Birth
214B+C
BBTag Yuzuriha LusterBirth.png
BBTag Yuzuriha LusterBirth2.png
Remember when this is 1-all invul?
Template:AttackDataHeader-BBTag
214BC
Secret Skill: Luster Birth
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000×2, 0, 6500
[2000×2, 400×4, 2200×2, 3000]
All 1+(35 Flash)+15
<1+(35 Flash)+19>
3(20)2(28)10
[3(20)2(24)10]
68 -47 B 1~40 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 60×2, 120, Launch
[60×2, Crumple×4, Launch×3]
Stand×3, 120 + Down 23
[Stand×6, 120, 120 + Down 43, 60 + Down 23]
- - 9/+10×2, 2/+10 9/+10×2, 2/+10, 27/-25
[9/+10×2, 2/+10×4, 2, 27/-25, 13]
-
Values in [] are for Enhanced version
Values in <> are when done from stance
Minimum Damage 200×2, 1560 (1960) [200×2, 40×4, 440×2, 660 (2100)]
If only last hit hits opponent, base damage 2000, causes Crumple Duration 100F, Crumple Fall 39F and Down 10
BBTag Yuzuriha LusterBirth.pngBBTag Yuzuriha LusterBirth2.png
Remember when this is 1-end invul?
BBTAG Yuzuriha 214BC1 Hitbox.pngBBTAG Yuzuriha 214BC2 Hitbox.pngBBTAG Yuzuriha 214BC3 Hitbox.png


  • In resonance, the sword sheathing animation deals extra damage to end someone a cool way.
  • If blocked, Yuzu will continue up to the repeated slashes but will not trigger the animation for the final part of the attack.

If the first two hits whiff, she wont finish the animation and be left wide open.


Distortion Skill Duo

Secret Skill: Luster Birth
P during Main Character's Distortion Skill
BBTag Yuzuriha LusterBirth2.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Secret Skill: Luster Birth
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×2, 0, 1500
[500×2, 50×4, 0, 1500, 300]
All 1+(75 Flash)+1 3(20)2(28)10
[3(20)2(24)10]
68 -47 B 1~27 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 60×2, 120, Launch
[60×2, Crumple×4, Launch×3]
Stand×3, 120 + Down 23
[Stand×6, 120, 120 + Down 43, 60 + Down 23]
- - 9/+10×2, 2/+10 9/+10×2, 2/+10, 27/-25
[9/+10×2, 2/+10×4, 2, 27/-25, 13]
-
Values in [] are for Enhanced version
Minimum Damage: 2500 [3000]
BBTag Yuzuriha LusterBirth2.png
BBTAG Yuzuriha DSD1 Hitbox.pngBBTAG Yuzuriha DSD2 Hitbox.pngBBTAG Yuzuriha DSD3 Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

Zeroth Type: Life Crimson
222B+C
BBTag Yuzuriha LifeCrimson.png
All evil...
BBTag Yuzuriha LifeCrimson2.png
...shall perish!
Template:AttackDataHeader-BBTag
222BC
Zeroth Type: Life Crimson
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(75 Flash)+16 6 70 -55 B 1~22 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 3 - -
BBTag Yuzuriha LifeCrimson.pngBBTag Yuzuriha LifeCrimson2.png
All evil... • ...shall perish!
BBTAG Yuzuriha 222BC Hitbox.png


  • Goes about fullscreen
  • Use astral the second they start falling, of it will whiff.

Can be combo'd into from A or C 236 slashes.


Navigation

To edit frame data, edit values in BBTag/Yuzuriha/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.