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;Playstyle | ;Playstyle | ||
: | :Zoner, Space Control | ||
;Team role | ;Team role | ||
: | :Point | ||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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===EXS of Falling Flowers: Ainsel Lost=== | ===EXS of Falling Flowers: Ainsel Lost=== | ||
Yuzuriha's EXS gives her the ability to move at incredibly fast speeds, allowing her to utilize an extreme form of the Iaido martial art and even perform short-ranged teleports. In gameplay, her EXS grants her the ability to enter the "Stance of Mighty Qi and Quiet Heart" stance that removes her ability to run, replacing it with a teleport dash, allows her to automatically evade projectiles while standing still, and enhances her Second Type: Bloom (final attack becomes a unique version of Multi-layer One Ring) and Over Here (decreased start-up and endlag) specials. This stance can only be activated by holding A, B, or C during the special moves listed below. Yuzuriha can perform any move out of her stance but doing so will exit the stance unless it was one of the four listed special moves, requiring the same held input to renter the stance. | |||
'''Specials that can enter "Stance of Mighty Qi and Quiet Heart":''' | |||
* Second Type: Bloom | |||
* Seccession Form: Successive Bloom | |||
* Flowing Form: Flowing Bloom | |||
* Multi-layer One Ring (follow-up version only) | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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{{Description|7|text=* Her old 4C | {{Description|7|text=* Her old 4C | ||
Has lots of forward movement which makes this portion of the autocombo useful for going in for close range BNBs. }} | Has lots of forward movement which makes this portion of the autocombo useful for going in for close range BNBs. Otherwise, this move is risky if pushblocked. }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
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{{Description|7|text=* Another decent poke | {{Description|7|text=* Another decent poke | ||
If low enough to the ground, you can go into 5A, this can also be used to buffer the stance install. | If low enough to the ground, you can go into 5A, this can also be used to buffer the stance install. Otherwise, it is advised to go for j.BBB loops and delaying either j.B or j.BB for consistency. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Yuzuriha/Data|j.BBB}} | {{#lsth:BBTag/Yuzuriha/Data|j.BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* | {{Description|7|text=* Causes wallbounce | ||
As of patch 1.50, this auto combo now has its uses as a primary combo extender; due to the last hit of this string causing a wallbounce meaning you can now get multiple reps out of this | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Bloom Ender</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=|caption= | ||
|name= | |name=Bloom Ender | ||
|input= | |input=236X * 3 | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Ground Ender}} | ||
{{#lsth:BBTag/Yuzuriha/Data|Bloom | {{#lsth:BBTag/Yuzuriha/Data|Bloom Ender}} | ||
{{!}}- | |||
{{AttackVersion|name=Air Ender}} | |||
{{#lsth:BBTag/Yuzuriha/Data|Air Bloom Ender}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Stance Ender}} | |||
{{#lsth:BBTag/Yuzuriha/Data|Stance > Bloom Ender}} | |||
{{AttackVersion|name= | |||
{{#lsth:BBTag/Yuzuriha/Data|Bloom | |||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Automatically performs ender after doing three 236X in a row. If in stance before you start, then does a longer, ender that's very useful for Active Switch combos. | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Yuzuriha/Data|214A}} | {{#lsth:BBTag/Yuzuriha/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Fully invulnerable from frames 24 to 44 | {{Description|7|text=* Fully invulnerable from frames 24 to 44, from 5 - 25 in stance. | ||
* Good for fakeouts | * Good for fakeouts | ||
* Slow if not in stance | * Slow if not in stance | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground B}} | {{AttackVersion|name=Ground B}} | ||
{{#lsth:BBTag/Yuzuriha/Data| | {{#lsth:BBTag/Yuzuriha/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Fully invulnerable from frames 24 to 40 | {{Description|7|text=* Fully invulnerable from frames 24 to 40, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
* Useful for cross ups in cross combo | * Useful for cross ups in cross combo | ||
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{{#lsth:BBTag/Yuzuriha/Data|214C}} | {{#lsth:BBTag/Yuzuriha/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Fully invulnerable from frames 24 to 40 | {{Description|7|text=* Fully invulnerable from frames 24 to 40, from 5 - 21 in stance. | ||
* Elbow em from above | * Elbow em from above | ||
* Slow if not in stance | * Slow if not in stance | ||
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{{#lsth:BBTag/Yuzuriha/Data|j.214A}} | {{#lsth:BBTag/Yuzuriha/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Fully invulnerable from frames 25 to 41 | {{Description|7|text=* Fully invulnerable from frames 25 to 41, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
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{{#lsth:BBTag/Yuzuriha/Data|j.214B}} | {{#lsth:BBTag/Yuzuriha/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Fully invulnerable from frames 25 to 41 | {{Description|7|text=* Fully invulnerable from frames 25 to 41, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
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{{#lsth:BBTag/Yuzuriha/Data|j.214C}} | {{#lsth:BBTag/Yuzuriha/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Fully invulnerable from frames 25 to 41 | {{Description|7|text=* Fully invulnerable from frames 25 to 41, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text=* Same as ground version, but in the air | {{Description|7|text=* Same as ground version, but in the air | ||
}} | }} | ||
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* Can use cross combo to go into itself | * Can use cross combo to go into itself | ||
An overall reliable assist. Has the privilege of being tall and also doing two hits even on on block, meaning slightly better lockdown than some assists. | |||
}} | }} |
Revision as of 19:38, 17 October 2019
Yuzuriha |
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|
Overview
Backstory
Playstyle
Yuzuriha is a zoner that excels at playing the mid to long range game. Her huge normals coupled with 236A/B/C allow her to control a large portion of the screen. Because she is able to cancel 236A/B/C into teleport with 4A/B/C on both hit and block, she is also capable of easily getting in and initiating pressure from nearly full screen. This coupled with an assist gives her a terrifying mixup game as she can safely left-right from anywhere.
She is very reliant on assists in order to make her mixups safe and more difficult to see. She herself also has rather mediocre assists. Because of this she is definitely much more useful as a point character.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
EXS of Falling Flowers: Ainsel Lost
Yuzuriha's EXS gives her the ability to move at incredibly fast speeds, allowing her to utilize an extreme form of the Iaido martial art and even perform short-ranged teleports. In gameplay, her EXS grants her the ability to enter the "Stance of Mighty Qi and Quiet Heart" stance that removes her ability to run, replacing it with a teleport dash, allows her to automatically evade projectiles while standing still, and enhances her Second Type: Bloom (final attack becomes a unique version of Multi-layer One Ring) and Over Here (decreased start-up and endlag) specials. This stance can only be activated by holding A, B, or C during the special moves listed below. Yuzuriha can perform any move out of her stance but doing so will exit the stance unless it was one of the four listed special moves, requiring the same held input to renter the stance.
Specials that can enter "Stance of Mighty Qi and Quiet Heart":
- Second Type: Bloom
- Seccession Form: Successive Bloom
- Flowing Form: Flowing Bloom
- Multi-layer One Ring (follow-up version only)
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Like all uni clashes, its safe on block. it does have a pretty nice hitbox so it won't likely give you the "gord" 5C problem. aside from her teleport Yuzu doesn't have too many mixups either, so it could be good to use sparingly. |
2A
2A | Template:AttackDataHeader-BBTag | ||||
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Her old 2B, you usually want to save this as an option to jc and keep pressure going. |
2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C |
Template:AttackDataHeader-BBTag
| ||||
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A rather long sweep, it can be cancelled on the first hit for certain height dependent combos. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C |
Template:AttackDataHeader-BBTag
| ||||
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You will rarely see this, as it cant even be used as an air combo ender in most cases. |
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag | ||||
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P U N C H |
Multi-layer One Ring
Multi-layer One Ring 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Second Type: Bloom
Second Type: Bloom 236A/B (air OK) |
Template:AttackDataHeader-BBTag |
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Bloom Ender
Bloom Ender 236X * 3 |
Template:AttackDataHeader-BBTag |
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Second Type Flowing Form: Flowing Bloom
Second Type Flowing Form: Flowing Bloom Bloom > 4A/B/C |
Template:AttackDataHeader-BBTag |
---|
Over Here!
Over Here! 214A/B/C (air OK) |
Template:AttackDataHeader-BBTag |
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Stance of Mighty Qi and Quiet Heart
Stance of Mighty Qi and Quiet Heart Hold A/B/C after Bloom |
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Extra Skills
EX Second Type: Bloom
EX Second Type: Bloom 236C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P UNI 66C |
Template:AttackDataHeader-BBTag
| ||||
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An overall reliable assist. Has the privilege of being tall and also doing two hits even on on block, meaning slightly better lockdown than some assists. |
6P
6P Second Type: Bloom |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Yuzu does a single slash that wall bounches and is pretty long, but wont reach fullscreen. What's useful about this assist is that it is rather disjointed, meaning that if Yuzu is far enough away, she is pretty safe while still attacking from a distance. If you push sideways she will move with the screen as she swipes, so it can technically take up more stage space without taking up more of a given screen. |
4P
4P 5B |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Like most 4Ps, the opponent cant tech after being hit, unlike most 4Ps, its range is rather poor. |
Distortion Skills
Second Type: Raging Bloom
Second Type: Raging Bloom 236B+C (air ok) |
Template:AttackDataHeader-BBTag |
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Secret Skill: Luster Birth
Secret Skill: Luster Birth 214B+C |
Template:AttackDataHeader-BBTag
| ||||
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If the first two hits whiff, she wont finish the animation and be left wide open. |
Distortion Skill Duo
Secret Skill: Luster Birth P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
| ||||
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Detailed description of the usefulness of the move go here |
Astral Heat
Zeroth Type: Life Crimson 222B+C |
Template:AttackDataHeader-BBTag
| ||||
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Can be combo'd into from A or C 236 slashes. |
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