(→Skills) |
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{{#lst:BBTag/Yuzuriha/Data|5A}} | {{#lst:BBTag/Yuzuriha/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Decent range and speed, a nice round start option is to hold 6 and move forward while doing it. | ||
* Jump cancelable on block | * Jump cancelable on block | ||
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{{#lst:BBTag/Yuzuriha/Data|5AA}} | {{#lst:BBTag/Yuzuriha/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Old 5C | ||
Usually after you see this you should know if you got the hit confirm, although rebeat makes almost everything safe anyways. | Usually after you see this you should know if you got the hit confirm, although rebeat makes almost everything safe anyways. | ||
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{{#lst:BBTag/Yuzuriha/Data|5AAA}} | {{#lst:BBTag/Yuzuriha/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Her old 4C | ||
Has lots of forward movement which makes this portion of the autocombo useful for going in for close range BNBs. Otherwise, this move is risky if pushblocked. }} | Has lots of forward movement which makes this portion of the autocombo useful for going in for close range BNBs. Otherwise, this move is risky if pushblocked. }} | ||
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{{#lst:BBTag/Yuzuriha/Data|5AAAA}} | {{#lst:BBTag/Yuzuriha/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Last hit of autocombo, her old 4B, sadly, not a counter anymore as its in an autocombo, but you don't use it much anyways as it scales pretty meh. | ||
Like most 3rd or 4th hits in autocombos, it doesn't have much noticeable use. | Like most 3rd or 4th hits in autocombos, it doesn't have much noticeable use. | ||
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{{#lst:BBTag/Yuzuriha/Data|5B}} | {{#lst:BBTag/Yuzuriha/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Her old 6A | ||
Can be used as an anti air, but its not a great one at that. is also used for routes that pick up after a 236[B] or with 2/5A in the corner. | Can be used as an anti air, but its not a great one at that. is also used for routes that pick up after a 236[B] or with 2/5A in the corner. | ||
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{{#lst:BBTag/Yuzuriha/Data|5BB}} | {{#lst:BBTag/Yuzuriha/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Her old 6B | ||
Combo filler mostly. | Combo filler mostly. | ||
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{{#lst:BBTag/Yuzuriha/Data|5BBB}} | {{#lst:BBTag/Yuzuriha/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Her old force function | ||
Last hit of her B autocombo, can be used in the corner for a pickup after j.BBB. | Last hit of her B autocombo, can be used in the corner for a pickup after j.BBB. | ||
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{{#lst:BBTag/Yuzuriha/Data|5C}} | {{#lst:BBTag/Yuzuriha/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Her old j.2C | ||
Like all uni clashes, its safe on block. it does have a pretty nice hitbox so it won't likely give you the "gord" 5C problem. aside from her teleport Yuzu doesn't have too many mixups either, so it could be good to use sparingly. | Like all uni clashes, its safe on block. it does have a pretty nice hitbox so it won't likely give you the "gord" 5C problem. aside from her teleport Yuzu doesn't have too many mixups either, so it could be good to use sparingly. | ||
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{{#lst:BBTag/Yuzuriha/Data|2A}} | {{#lst:BBTag/Yuzuriha/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* A nice poke | ||
* Cannot be rapid-fired | * Cannot be rapid-fired | ||
* Jump cancellable on block | * Jump cancellable on block | ||
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{{#lst:BBTag/Yuzuriha/Data|2BBB}} | {{#lst:BBTag/Yuzuriha/Data|2BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Equal to the 5BBB string, except they don't share the same re-beat counter and 2B hits Low | ||
* First hit is her good old 6C | * First hit is her good old 6C | ||
* Also a decent roundstart option | * Also a decent roundstart option | ||
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{{#lst:BBTag/Yuzuriha/Data|2C}} | {{#lst:BBTag/Yuzuriha/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Yuzu's sweep | ||
* Hits twice | * Hits twice | ||
* Not Jin 2C tricky, but close enough | * Not Jin 2C tricky, but close enough | ||
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{{#lst:BBTag/Yuzuriha/Data|j.A}} | {{#lst:BBTag/Yuzuriha/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Main air to air | ||
Pretty good range for poking airborne opponents, a good move overall. | Pretty good range for poking airborne opponents, a good move overall. | ||
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{{#lst:BBTag/Yuzuriha/Data|j.AA}} | {{#lst:BBTag/Yuzuriha/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Combo filler | ||
Used in certain combos that go for delayed 236X routes. | Used in certain combos that go for delayed 236X routes. | ||
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{{#lst:BBTag/Yuzuriha/Data|j.B}} | {{#lst:BBTag/Yuzuriha/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Another decent poke | ||
If low enough to the ground, you can go into 5A, this can also be used to buffer the stance install. Otherwise, it is advised to go for j.BBB loops and delaying either j.B or j.BB for consistency. | If low enough to the ground, you can go into 5A, this can also be used to buffer the stance install. Otherwise, it is advised to go for j.BBB loops and delaying either j.B or j.BB for consistency. | ||
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{{#lst:BBTag/Yuzuriha/Data|j.BB}} | {{#lst:BBTag/Yuzuriha/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Combo filler | ||
}} | }} | ||
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{{#lst:BBTag/Yuzuriha/Data|j.BBB}} | {{#lst:BBTag/Yuzuriha/Data|j.BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Causes wallbounce | ||
As of patch 1.50, this auto combo now has its uses as a primary combo extender; due to the last hit of this string causing a wallbounce meaning you can now get multiple reps out of this | As of patch 1.50, this auto combo now has its uses as a primary combo extender; due to the last hit of this string causing a wallbounce meaning you can now get multiple reps out of this | ||
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{{#lst:BBTag/Yuzuriha/Data|j.C}} | {{#lst:BBTag/Yuzuriha/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* ELBOW | ||
* An overhead, but easy to see coming. | * An overhead, but easy to see coming. | ||
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{{#lst:BBTag/Yuzuriha/Data|BC}} | {{#lst:BBTag/Yuzuriha/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* A throw, easy to pick up after. | ||
P U N C H | P U N C H | ||
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{{#lst:BBTag/Yuzuriha/Data|AD}} | {{#lst:BBTag/Yuzuriha/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Moves Yuzu forward and jumps a little. Can help with escaping the corner | ||
* Does NOT passes through the opponent when blocked and lasts long to punish, meaning it's pretty unsafe on block. | * Does NOT passes through the opponent when blocked and lasts long to punish, meaning it's pretty unsafe on block. | ||
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{{#lst:BBTag/Yuzuriha/Data|j.AD}} | {{#lst:BBTag/Yuzuriha/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Not much reason to use the air version, but you do yu(zuriha) | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Yuzuriha/Data|236B}} | {{#lst:BBTag/Yuzuriha/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Yuzuriha slashes forward with her katana. While decent range, the slow recovery makes it incredibly risky to use if whiffed. All three versions of the attack can be followed up with 4A/B/C | ||
------- | ------- | ||
A: Attacks in front of her, despite it being slightly aimed upwards. | A: Attacks in front of her, despite it being slightly aimed upwards. | ||
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{{#lst:BBTag/Yuzuriha/Data|j.236B}} | {{#lst:BBTag/Yuzuriha/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Similar to her ground version, Yuzuriha slashes the air at high speeds with her katana. It is also still incredibly dangerous to whiff. Air versions can also be canceled via 4A/B/C | ||
------- | ------- | ||
A: Attacks straight ahead of her | A: Attacks straight ahead of her | ||
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{{#lst:BBTag/Yuzuriha/Data|Stance Bloom Ender}} | {{#lst:BBTag/Yuzuriha/Data|Stance Bloom Ender}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Automatically performs ender after doing three 236X in a row. If in stance before you start, then does a longer, ender that's very useful for Active Switch combos. | Automatically performs ender after doing three 236X in a row. If in stance before you start, then does a longer, ender that's very useful for Active Switch combos. | ||
}} | }} | ||
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{{#lst:BBTag/Yuzuriha/Data|Bloom 4A}} | {{#lst:BBTag/Yuzuriha/Data|Bloom 4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Good for fakeouts | ||
* Slash em from the front | * Slash em from the front | ||
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{{#lst:BBTag/Yuzuriha/Data|Bloom 4B}} | {{#lst:BBTag/Yuzuriha/Data|Bloom 4B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Slash em from the back | ||
Yuzuriha behind the enemy. Can be DP'd or jabbed by certain characters if they blocked the 236X. | Yuzuriha behind the enemy. Can be DP'd or jabbed by certain characters if they blocked the 236X. | ||
}} | }} | ||
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{{#lst:BBTag/Yuzuriha/Data|Bloom 4C}} | {{#lst:BBTag/Yuzuriha/Data|Bloom 4C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Slash em from above | ||
Yuzuriha teleports behind the enemy and above (if she's the ground) or on the ground (if she's airbourne). Can be DP'd or jabbed by certain characters if they blocked the 236X. | Yuzuriha teleports behind the enemy and above (if she's the ground) or on the ground (if she's airbourne). Can be DP'd or jabbed by certain characters if they blocked the 236X. | ||
}} | }} | ||
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{{#lst:BBTag/Yuzuriha/Data|214A}} | {{#lst:BBTag/Yuzuriha/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 24 to 44, from 5 - 25 in stance. | ||
* Good for fakeouts | * Good for fakeouts | ||
* Slow if not in stance | * Slow if not in stance | ||
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{{#lst:BBTag/Yuzuriha/Data|214B}} | {{#lst:BBTag/Yuzuriha/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 24 to 40, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
* Useful for cross ups in cross combo | * Useful for cross ups in cross combo | ||
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{{#lst:BBTag/Yuzuriha/Data|214C}} | {{#lst:BBTag/Yuzuriha/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 24 to 40, from 5 - 21 in stance. | ||
* Elbow em from above | * Elbow em from above | ||
* Slow if not in stance | * Slow if not in stance | ||
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{{#lst:BBTag/Yuzuriha/Data|j.214A}} | {{#lst:BBTag/Yuzuriha/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 25 to 41, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
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{{#lst:BBTag/Yuzuriha/Data|j.214B}} | {{#lst:BBTag/Yuzuriha/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 25 to 41, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
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{{#lst:BBTag/Yuzuriha/Data|j.214C}} | {{#lst:BBTag/Yuzuriha/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 25 to 41, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
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|input=Hold A/B/C after Bloom | |input=Hold A/B/C after Bloom | ||
|data= | |data= | ||
{{Description| | {{Description|8|text=* Can only go into stance after a 236[X]. | ||
* Her movement is heavily limited, can only teleport. | * Her movement is heavily limited, can only teleport. | ||
* Autododges projectiles. | * Autododges projectiles. | ||
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{{#lst:BBTag/Yuzuriha/Data|236C}} | {{#lst:BBTag/Yuzuriha/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can be used to threaten opponent, deals unrecoverable damage like all EX skills | ||
Costs meter but goes fullscreen, making it a great tool to punish those not careful. | Costs meter but goes fullscreen, making it a great tool to punish those not careful. | ||
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{{#lst:BBTag/Yuzuriha/Data|j.236C}} | {{#lst:BBTag/Yuzuriha/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Same as ground version, but in the air | ||
}} | }} | ||
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{{#lst:BBTag/Yuzuriha/Data|5P}} | {{#lst:BBTag/Yuzuriha/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Good range | ||
* Can use cross combo to go into itself | * Can use cross combo to go into itself | ||
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{{#lst:BBTag/Yuzuriha/Data|6P}} | {{#lst:BBTag/Yuzuriha/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Useful for when 4P won't cut it. | ||
Yuzu does a single slash that wall bounches and is pretty long, but wont reach fullscreen. What's useful about this assist is that it is rather disjointed, meaning that if Yuzu is far enough away, she is pretty safe while still attacking from a distance. If you push sideways she will move with the screen as she swipes, so it can technically take up more stage space without taking up more of a given screen. | Yuzu does a single slash that wall bounches and is pretty long, but wont reach fullscreen. What's useful about this assist is that it is rather disjointed, meaning that if Yuzu is far enough away, she is pretty safe while still attacking from a distance. If you push sideways she will move with the screen as she swipes, so it can technically take up more stage space without taking up more of a given screen. | ||
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{{#lst:BBTag/Yuzuriha/Data|4P}} | {{#lst:BBTag/Yuzuriha/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Knocks the opponent into the air. | ||
* Can not pick up from the ground. | * Can not pick up from the ground. | ||
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{{#lst:BBTag/Yuzuriha/Data|j.236BC}} | {{#lst:BBTag/Yuzuriha/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can enter stance if you hold a button. | ||
-Rather long range but less damage than Luster Birth, good for happy birthday scenarios or hitconfirming in the air. | -Rather long range but less damage than Luster Birth, good for happy birthday scenarios or hitconfirming in the air. | ||
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{{#lst:BBTag/Yuzuriha/Data|214BC}} | {{#lst:BBTag/Yuzuriha/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* In resonance, the sword sheathing animation deals extra damage to end someone a cool way. | ||
* If blocked, Yuzu will continue up to the repeated slashes but will not trigger the animation for the final part of the attack. | * If blocked, Yuzu will continue up to the repeated slashes but will not trigger the animation for the final part of the attack. | ||
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{{#lst:BBTag/Yuzuriha/Data|Distortion Skill Duo}} | {{#lst:BBTag/Yuzuriha/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Yuzuriha/Data|222BC}} | {{#lst:BBTag/Yuzuriha/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Goes about fullscreen | ||
* Use astral the second they start falling, of it will whiff. | * Use astral the second they start falling, of it will whiff. | ||
Revision as of 06:05, 16 April 2020
Yuzuriha |
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Overview
Backstory
Playstyle
Yuzuriha is a zoner that excels at playing the mid to long range game. Her huge normals coupled with 236A/B/C allow her to control a large portion of the screen. Because she is able to cancel 236A/B/C into teleport with 4A/B/C on both hit and block, she is also capable of easily getting in and initiating pressure from nearly full screen. This coupled with an assist gives her a terrifying mixup game as she can safely left-right from anywhere.
She is very reliant on assists in order to make her mixups safe and more difficult to see. She herself also has rather mediocre assists. Because of this she is definitely much more useful as a point character.
Strengths/Weaknesses
Strengths | Weaknesses |
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EXS of Falling Flowers: Ainsel Lost
Yuzuriha's EXS gives her the ability to move at incredibly fast speeds, allowing her to utilize an extreme form of the Iaido martial art and even perform short-ranged teleports. In gameplay, her EXS grants her the ability to enter the "Stance of Mighty Qi and Quiet Heart" stance that removes her ability to run, replacing it with a teleport dash that can go past opponents, allows her to automatically evade projectiles while standing still, and enhances her Second Type: Bloom rekka (Bloom Ender is replaced with a unique version of Multi-layer One Ring) and Over Here! (decreased start-up and endlag) specials. This stance can only be activated by holding A, B, or C during the special moves listed below. Yuzuriha can perform any move out of her stance but doing so will exit the stance unless it was one of the listed special moves, requiring the same held input to renter the stance.
Specials that can enter "Stance of Mighty Qi and Quiet Heart":
- Third Type: Sever
- Second Type: Bloom
- Succession Form: Successive Bloom
- Flowing Form: Flowing Bloom
- Bloom Ender
- Multi-layer One Ring (follow-up version only)
- Over Here!
- Second Type: Raging Bloom
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Multi-layer One Ring
Multi-layer One Ring 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Second Type: Bloom
Second Type: Bloom 236A/B (air OK) |
Template:AttackDataHeader-BBTag |
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Bloom Ender
Bloom Ender 236X * 3 |
Template:AttackDataHeader-BBTag |
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Second Type Flowing Form: Flowing Bloom
Second Type Flowing Form: Flowing Bloom Bloom > 4A/B/C |
Template:AttackDataHeader-BBTag |
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Over Here!
Over Here! 214A/B/C (air OK) |
Template:AttackDataHeader-BBTag |
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Stance of Mighty Qi and Quiet Heart
Stance of Mighty Qi and Quiet Heart Hold A/B/C after Bloom |
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Extra Skills
EX Second Type: Bloom
EX Second Type: Bloom 236C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P UNI 66C |
Template:AttackDataHeader-BBTag |
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6P
6P Second Type: Bloom |
Template:AttackDataHeader-BBTag |
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4P
4P 5B |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Second Type: Raging Bloom
Second Type: Raging Bloom 236B+C (air ok) |
Template:AttackDataHeader-BBTag |
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Secret Skill: Luster Birth
Secret Skill: Luster Birth 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Secret Skill: Luster Birth P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Zeroth Type: Life Crimson 222B+C |
Template:AttackDataHeader-BBTag |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •