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{| class="wikitable" style="float:right; margin-left: 10px; width: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Yuzuriha}} | ||
{| class="wikitable" style="float:right; margin-left: 10px; width:25%" | |||
|- | |- | ||
!Yuzuriha | !Yuzuriha | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Yuzuriha_Portrait.png| | [[File:BBTag_Yuzuriha_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{#lst:BBTag/Yuzuriha/Data| | {{#lst:BBTag/Yuzuriha/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run, Teleport | * Double Jump, 1 Airdash, Dash Type: Run, Teleport | ||
Line 21: | Line 22: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Yuzuriha | |||
| game = BBTag | |||
| quote = | |||
| lore = | |||
}} | |||
===EXS of Falling Flowers: Ainsel Lost=== | |||
Yuzuriha's EXS gives her the ability to move at incredibly fast speeds, allowing her to utilize an extreme form of the Iaido martial art and even perform short-ranged teleports. In gameplay, her EXS grants her the ability to enter the "Stance of Mighty Qi and Quiet Heart" stance that removes her ability to run, replacing it with a teleport dash that can go past opponents, allows her to automatically evade projectiles while standing still, and enhances her Second Type: Bloom rekka (Bloom Ender is replaced with a unique version of Multi-layer One Ring) and Over Here! (decreased start-up and endlag) specials. This stance can only be activated by holding A, B, or C during the special moves listed below. Yuzuriha can perform any move out of her stance but doing so will exit the stance unless it was one of the listed special moves, requiring the same held input to renter the stance. | |||
'''Specials that can enter "Stance of Mighty Qi and Quiet Heart":''' | |||
* Third Type: Sever | |||
* Second Type: Bloom | |||
* Succession Form: Successive Bloom | |||
* Flowing Form: Flowing Bloom | |||
* Bloom Ender | |||
* Multi-layer One Ring (follow-up version only) | |||
* Over Here! | |||
* Second Type: Raging Bloom | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Yuzuriha is a zoner that excels at playing the mid to long range game. Her huge normals coupled with 236A/B/C allow her to control a large portion of the screen. Because she is able to cancel 236A/B/C into teleport with 4A/B/C on both hit and block, she is also capable of easily getting in and initiating pressure from nearly full screen. This coupled with an assist gives her a terrifying mixup game as she can safely left-right from anywhere. | Yuzuriha is a zoner that excels at playing the mid to long range game. Her huge normals coupled with 236A/B/C allow her to control a large portion of the screen. Because she is able to cancel 236A/B/C into teleport with 4A/B/C on both hit and block, she is also capable of easily getting in and initiating pressure from nearly full screen. This coupled with an assist gives her a terrifying mixup game as she can safely left-right from anywhere. | ||
She is very reliant on assists in order to make her mixups safe and more difficult to see. She herself also has rather mediocre assists. Because of this she is definitely much more useful as a point character. | She is very reliant on assists in order to make her mixups safe and more difficult to see. She herself also has rather mediocre assists. Because of this she is definitely much more useful as a point character. | ||
|pros= | |||
| | |||
* Huge range on both normals and specials grant stellar space control | * Huge range on both normals and specials grant stellar space control | ||
* Teleports give her access to great left-right mixups when paired with an assist. | * Teleports give her access to great left-right mixups when paired with an assist. | ||
* Can initiate pressure from nearly full screen with Flowing Bloom. | * Can initiate pressure from nearly full screen with Flowing Bloom. | ||
| | |cons= | ||
* Both normals and specials leave her open to being punished when whiffed. | * Both normals and specials leave her open to being punished when whiffed. | ||
* She can have difficulty dealing with rush down if they manage to get in due to her lack of super fast normals. | * She can have difficulty dealing with rush down if they manage to get in due to her lack of super fast normals. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_5A.png |caption= | |image=BBTag_Yuzuriha_5A.png |caption= | ||
Line 79: | Line 77: | ||
{{#lst:BBTag/Yuzuriha/Data|5A}} | {{#lst:BBTag/Yuzuriha/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Decent range and speed, a nice round start option is to hold 6 and move forward while doing it. | ||
* Jump cancelable on block | * Jump cancelable on block | ||
Line 88: | Line 86: | ||
{{#lst:BBTag/Yuzuriha/Data|5AA}} | {{#lst:BBTag/Yuzuriha/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Old 5C | ||
Usually after you see this you should know if you got the hit confirm, although rebeat makes almost everything safe anyways. | Usually after you see this you should know if you got the hit confirm, although rebeat makes almost everything safe anyways. | ||
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{{#lst:BBTag/Yuzuriha/Data|5AAA}} | {{#lst:BBTag/Yuzuriha/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Her old 4C | ||
Has lots of forward movement which makes this portion of the autocombo useful for going in for close range BNBs. Otherwise, this move is risky if pushblocked. }} | Has lots of forward movement which makes this portion of the autocombo useful for going in for close range BNBs. Otherwise, this move is risky if pushblocked. }} | ||
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{{#lst:BBTag/Yuzuriha/Data|5AAAA}} | {{#lst:BBTag/Yuzuriha/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Last hit of autocombo, her old 4B, sadly, not a counter anymore as its in an autocombo, but you don't use it much anyways as it scales pretty meh. | ||
Like most 3rd or 4th hits in autocombos, it doesn't have much noticeable use. | Like most 3rd or 4th hits in autocombos, it doesn't have much noticeable use. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_5B.png |caption= | |image=BBTag_Yuzuriha_5B.png |caption= | ||
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{{#lst:BBTag/Yuzuriha/Data|5B}} | {{#lst:BBTag/Yuzuriha/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Her old 6A | ||
Can be used as an anti air, but its not a great one at that. is also used for routes that pick up after a 236[B] or with 2/5A in the corner. | Can be used as an anti air, but its not a great one at that. is also used for routes that pick up after a 236[B] or with 2/5A in the corner. | ||
Line 128: | Line 126: | ||
{{#lst:BBTag/Yuzuriha/Data|5BB}} | {{#lst:BBTag/Yuzuriha/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Her old 6B | ||
Combo filler mostly. | Combo filler mostly. | ||
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{{#lst:BBTag/Yuzuriha/Data|5BBB}} | {{#lst:BBTag/Yuzuriha/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Her old force function | ||
Last hit of her B autocombo, can be used in the corner for a pickup after j.BBB. | Last hit of her B autocombo, can be used in the corner for a pickup after j.BBB. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_5C.png |caption= Let's test you! | |image=BBTag_Yuzuriha_5C.png |caption= Let's test you! | ||
Line 151: | Line 149: | ||
{{#lst:BBTag/Yuzuriha/Data|5C}} | {{#lst:BBTag/Yuzuriha/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Her old j.2C | ||
Like all uni clashes, its safe on block. it does have a pretty nice hitbox so it won't likely give you the "gord" 5C problem. aside from her teleport Yuzu doesn't have too many mixups either, so it could be good to use sparingly. | Like all uni clashes, its safe on block. it does have a pretty nice hitbox so it won't likely give you the "gord" 5C problem. aside from her teleport Yuzu doesn't have too many mixups either, so it could be good to use sparingly. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_2A.png |caption= | |image=BBTag_Yuzuriha_2A.png |caption= | ||
Line 166: | Line 164: | ||
{{#lst:BBTag/Yuzuriha/Data|2A}} | {{#lst:BBTag/Yuzuriha/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* A nice poke | ||
* Cannot be rapid-fired | * Cannot be rapid-fired | ||
* Jump cancellable on block | * Jump cancellable on block | ||
Line 173: | Line 171: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_2B.png |caption= | |image=BBTag_Yuzuriha_2B.png |caption= | ||
Line 192: | Line 190: | ||
{{#lst:BBTag/Yuzuriha/Data|2BBB}} | {{#lst:BBTag/Yuzuriha/Data|2BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Equal to the 5BBB string, except they don't share the same re-beat counter and 2B hits Low | ||
* First hit is her good old 6C | * First hit is her good old 6C | ||
* Also a decent roundstart option | * Also a decent roundstart option | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_2C.png |caption= | |image=BBTag_Yuzuriha_2C.png |caption= | ||
Line 207: | Line 205: | ||
{{#lst:BBTag/Yuzuriha/Data|2C}} | {{#lst:BBTag/Yuzuriha/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Yuzu's sweep | ||
* Hits twice | * Hits twice | ||
* Not Jin 2C tricky, but close enough | * Not Jin 2C tricky, but close enough | ||
Line 214: | Line 212: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_jA.png |caption= | |image=BBTag_Yuzuriha_jA.png |caption= | ||
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{{#lst:BBTag/Yuzuriha/Data|j.A}} | {{#lst:BBTag/Yuzuriha/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Main air to air | ||
Pretty good range for poking airborne opponents, a good move overall. | Pretty good range for poking airborne opponents, a good move overall. | ||
Line 234: | Line 232: | ||
{{#lst:BBTag/Yuzuriha/Data|j.AA}} | {{#lst:BBTag/Yuzuriha/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Combo filler | ||
Used in certain combos that go for delayed 236X routes. | Used in certain combos that go for delayed 236X routes. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_jB.png |caption= | |image=BBTag_Yuzuriha_jB.png |caption= | ||
Line 252: | Line 250: | ||
{{#lst:BBTag/Yuzuriha/Data|j.B}} | {{#lst:BBTag/Yuzuriha/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Another decent poke | ||
If low enough to the ground, you can go into 5A, this can also be used to buffer the stance install. Otherwise, it is advised to go for j.BBB loops and delaying either j.B or j.BB for consistency. | If low enough to the ground, you can go into 5A, this can also be used to buffer the stance install. Otherwise, it is advised to go for j.BBB loops and delaying either j.B or j.BB for consistency. | ||
Line 260: | Line 258: | ||
{{#lst:BBTag/Yuzuriha/Data|j.BB}} | {{#lst:BBTag/Yuzuriha/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Combo filler | ||
}} | }} | ||
Line 267: | Line 265: | ||
{{#lst:BBTag/Yuzuriha/Data|j.BBB}} | {{#lst:BBTag/Yuzuriha/Data|j.BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Causes wallbounce | ||
As of patch 1.50, this auto combo now has its uses as a primary combo extender; due to the last hit of this string causing a wallbounce meaning you can now get multiple reps out of this | As of patch 1.50, this auto combo now has its uses as a primary combo extender; due to the last hit of this string causing a wallbounce meaning you can now get multiple reps out of this | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_jC.png |caption= the people's elbow | |image=BBTag_Yuzuriha_jC.png |caption= the people's elbow | ||
Line 282: | Line 280: | ||
{{#lst:BBTag/Yuzuriha/Data|j.C}} | {{#lst:BBTag/Yuzuriha/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* ELBOW | ||
* An overhead, but easy to see coming. | * An overhead, but easy to see coming. | ||
Line 293: | Line 291: | ||
==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_GroundThrow.png |caption= Right in the gut | |image=BBTag_Yuzuriha_GroundThrow.png |caption= Right in the gut | ||
Line 303: | Line 301: | ||
{{#lst:BBTag/Yuzuriha/Data|BC}} | {{#lst:BBTag/Yuzuriha/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* A throw, easy to pick up after. | ||
P U N C H | P U N C H | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Multi-layer One Ring</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_MultilayerOneRing.png |caption= Finally a non metered reversal | |image=BBTag_Yuzuriha_MultilayerOneRing.png |caption= Finally a non metered reversal | ||
Line 320: | Line 318: | ||
{{#lst:BBTag/Yuzuriha/Data|AD}} | {{#lst:BBTag/Yuzuriha/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Moves Yuzu forward and jumps a little. Can help with escaping the corner | ||
* Does NOT passes through the opponent when blocked and lasts long to punish, meaning it's pretty unsafe on block. | * Does NOT passes through the opponent when blocked and lasts long to punish, meaning it's pretty unsafe on block. | ||
Line 330: | Line 328: | ||
{{#lst:BBTag/Yuzuriha/Data|j.AD}} | {{#lst:BBTag/Yuzuriha/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Not much reason to use the air version, but you do yu(zuriha) | ||
}} | }} | ||
}} | }} | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Second Type: Bloom</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_Bloom.png |caption= That's a nice Mist Finer you got there | |image=BBTag_Yuzuriha_Bloom.png |caption= That's a nice Mist Finer you got there | ||
Line 350: | Line 348: | ||
{{#lst:BBTag/Yuzuriha/Data|236B}} | {{#lst:BBTag/Yuzuriha/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Yuzuriha slashes forward with her katana. While decent range, the slow recovery makes it incredibly risky to use if whiffed. All three versions of the attack can be followed up with 4A/B/C | ||
------- | ------- | ||
A: Attacks in front of her, despite it being slightly aimed upwards. | A: Attacks in front of her, despite it being slightly aimed upwards. | ||
Line 364: | Line 362: | ||
{{#lst:BBTag/Yuzuriha/Data|j.236B}} | {{#lst:BBTag/Yuzuriha/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Similar to her ground version, Yuzuriha slashes the air at high speeds with her katana. It is also still incredibly dangerous to whiff. Air versions can also be canceled via 4A/B/C | ||
------- | ------- | ||
A: Attacks straight ahead of her | A: Attacks straight ahead of her | ||
Line 371: | Line 369: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Bloom Ender</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=|caption= | |image=|caption= | ||
Line 387: | Line 385: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Stance Ender}} | {{AttackVersion|name=Stance Ender}} | ||
{{#lst:BBTag/Yuzuriha/Data|Stance | {{#lst:BBTag/Yuzuriha/Data|Stance Bloom Ender}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Automatically performs ender after doing three 236X in a row. If in stance before you start, then does a longer, ender that's very useful for Active Switch combos. | Automatically performs ender after doing three 236X in a row. If in stance before you start, then does a longer, ender that's very useful for Active Switch combos. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Second Type Flowing Form: Flowing Bloom</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_OverHere.png |caption= "Learn your matchups, bitch boy." | |image=BBTag_Yuzuriha_OverHere.png |caption= "Learn your matchups, bitch boy." | ||
Line 404: | Line 402: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{#lst:BBTag/Yuzuriha/Data|Bloom | {{#lst:BBTag/Yuzuriha/Data|Bloom 4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Good for fakeouts | ||
* Slash em from the front | * Slash em from the front | ||
Line 413: | Line 411: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{#lst:BBTag/Yuzuriha/Data|Bloom | {{#lst:BBTag/Yuzuriha/Data|Bloom 4B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Slash em from the back | ||
Yuzuriha behind the enemy. Can be DP'd or jabbed by certain characters if they blocked the 236X. | Yuzuriha behind the enemy. Can be DP'd or jabbed by certain characters if they blocked the 236X. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=C}} | {{AttackVersion|name=C}} | ||
{{#lst:BBTag/Yuzuriha/Data|Bloom | {{#lst:BBTag/Yuzuriha/Data|Bloom 4C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Slash em from above | ||
Yuzuriha teleports behind the enemy and above (if she's the ground) or on the ground (if she's airbourne). Can be DP'd or jabbed by certain characters if they blocked the 236X. | Yuzuriha teleports behind the enemy and above (if she's the ground) or on the ground (if she's airbourne). Can be DP'd or jabbed by certain characters if they blocked the 236X. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Over Here!</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_OverHere.png |caption=Mirage Thruster is for amateurs that can't use raw EXS. | |image=BBTag_Yuzuriha_OverHere.png |caption=Mirage Thruster is for amateurs that can't use raw EXS. | ||
Line 438: | Line 436: | ||
{{#lst:BBTag/Yuzuriha/Data|214A}} | {{#lst:BBTag/Yuzuriha/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 24 to 44, from 5 - 25 in stance. | ||
* Good for fakeouts | * Good for fakeouts | ||
* Slow if not in stance | * Slow if not in stance | ||
Line 448: | Line 446: | ||
{{#lst:BBTag/Yuzuriha/Data|214B}} | {{#lst:BBTag/Yuzuriha/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 24 to 40, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
* Useful for cross ups in cross combo | * Useful for cross ups in cross combo | ||
Line 458: | Line 456: | ||
{{#lst:BBTag/Yuzuriha/Data|214C}} | {{#lst:BBTag/Yuzuriha/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 24 to 40, from 5 - 21 in stance. | ||
* Elbow em from above | * Elbow em from above | ||
* Slow if not in stance | * Slow if not in stance | ||
Line 468: | Line 466: | ||
{{#lst:BBTag/Yuzuriha/Data|j.214A}} | {{#lst:BBTag/Yuzuriha/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 25 to 41, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
Line 477: | Line 475: | ||
{{#lst:BBTag/Yuzuriha/Data|j.214B}} | {{#lst:BBTag/Yuzuriha/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 25 to 41, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
Line 486: | Line 484: | ||
{{#lst:BBTag/Yuzuriha/Data|j.214C}} | {{#lst:BBTag/Yuzuriha/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Fully invulnerable from frames 25 to 41, from 5 - 21 in stance. | ||
* Slow if not in stance | * Slow if not in stance | ||
Line 492: | Line 490: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Stance of Mighty Qi and Quiet Heart</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_StanceOfMightyQi.png |caption= How to beat touga | |image=BBTag_Yuzuriha_StanceOfMightyQi.png |caption= How to beat touga | ||
Line 500: | Line 498: | ||
|input=Hold A/B/C after Bloom | |input=Hold A/B/C after Bloom | ||
|data= | |data= | ||
{{Description| | {{Description|8|text=* Can only go into stance after a 236[X]. | ||
* Her movement is heavily limited, can only teleport. | * Her movement is heavily limited, can only teleport. | ||
* Autododges projectiles. | * Autododges projectiles. | ||
Line 510: | Line 508: | ||
==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Second Type: Bloom</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_Bloom.png |caption= | |image=BBTag_Yuzuriha_Bloom.png |caption= | ||
Line 521: | Line 519: | ||
{{#lst:BBTag/Yuzuriha/Data|236C}} | {{#lst:BBTag/Yuzuriha/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can be used to threaten opponent, deals unrecoverable damage like all EX skills | ||
Costs meter but goes fullscreen, making it a great tool to punish those not careful. | Costs meter but goes fullscreen, making it a great tool to punish those not careful. | ||
Line 529: | Line 527: | ||
{{#lst:BBTag/Yuzuriha/Data|j.236C}} | {{#lst:BBTag/Yuzuriha/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Same as ground version, but in the air | ||
}} | }} | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_5P.png |caption= | |image=BBTag_Yuzuriha_5P.png |caption= | ||
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{{#lst:BBTag/Yuzuriha/Data|5P}} | {{#lst:BBTag/Yuzuriha/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Good range | ||
* Can use cross combo to go into itself | * Can use cross combo to go into itself | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_Bloom.png |caption= 236 in assist form! | |image=BBTag_Yuzuriha_Bloom.png |caption= 236 in assist form! | ||
Line 564: | Line 562: | ||
{{#lst:BBTag/Yuzuriha/Data|6P}} | {{#lst:BBTag/Yuzuriha/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Useful for when 4P won't cut it. | ||
Yuzu does a single slash that wall bounches and is pretty long, but wont reach fullscreen. What's useful about this assist is that it is rather disjointed, meaning that if Yuzu is far enough away, she is pretty safe while still attacking from a distance. If you push sideways she will move with the screen as she swipes, so it can technically take up more stage space without taking up more of a given screen. | Yuzu does a single slash that wall bounches and is pretty long, but wont reach fullscreen. What's useful about this assist is that it is rather disjointed, meaning that if Yuzu is far enough away, she is pretty safe while still attacking from a distance. If you push sideways she will move with the screen as she swipes, so it can technically take up more stage space without taking up more of a given screen. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_5B.png |caption= | |image=BBTag_Yuzuriha_5B.png |caption= | ||
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{{#lst:BBTag/Yuzuriha/Data|4P}} | {{#lst:BBTag/Yuzuriha/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Knocks the opponent into the air. | ||
* Can not pick up from the ground. | * Can not pick up from the ground. | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Second Type: Raging Bloom</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_RagingBloom.png |caption= | |image=BBTag_Yuzuriha_RagingBloom.png |caption= | ||
Line 606: | Line 604: | ||
{{#lst:BBTag/Yuzuriha/Data|j.236BC}} | {{#lst:BBTag/Yuzuriha/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can enter stance if you hold a button. | ||
-Rather long range but less damage than Luster Birth, good for happy birthday scenarios or hitconfirming in the air. | -Rather long range but less damage than Luster Birth, good for happy birthday scenarios or hitconfirming in the air. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Secret Skill: Luster Birth</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yuzuriha_LusterBirth.png |caption= | |image=BBTag_Yuzuriha_LusterBirth.png |caption= | ||
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{{#lst:BBTag/Yuzuriha/Data|214BC}} | {{#lst:BBTag/Yuzuriha/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* In resonance, the sword sheathing animation deals extra damage to end someone a cool way. | ||
* If blocked, Yuzu will continue up to the repeated slashes but will not trigger the animation for the final part of the attack. | * If blocked, Yuzu will continue up to the repeated slashes but will not trigger the animation for the final part of the attack. | ||
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{{#lst:BBTag/Yuzuriha/Data|Distortion Skill Duo}} | {{#lst:BBTag/Yuzuriha/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Yuzuriha/Data|222BC}} | {{#lst:BBTag/Yuzuriha/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Goes about fullscreen | ||
* Use astral the second they start falling, of it will whiff. | * Use astral the second they start falling, of it will whiff. | ||
Revision as of 05:05, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Yuzuriha |
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Overview
EXS of Falling Flowers: Ainsel Lost
Yuzuriha's EXS gives her the ability to move at incredibly fast speeds, allowing her to utilize an extreme form of the Iaido martial art and even perform short-ranged teleports. In gameplay, her EXS grants her the ability to enter the "Stance of Mighty Qi and Quiet Heart" stance that removes her ability to run, replacing it with a teleport dash that can go past opponents, allows her to automatically evade projectiles while standing still, and enhances her Second Type: Bloom rekka (Bloom Ender is replaced with a unique version of Multi-layer One Ring) and Over Here! (decreased start-up and endlag) specials. This stance can only be activated by holding A, B, or C during the special moves listed below. Yuzuriha can perform any move out of her stance but doing so will exit the stance unless it was one of the listed special moves, requiring the same held input to renter the stance.
Specials that can enter "Stance of Mighty Qi and Quiet Heart":
- Third Type: Sever
- Second Type: Bloom
- Succession Form: Successive Bloom
- Flowing Form: Flowing Bloom
- Bloom Ender
- Multi-layer One Ring (follow-up version only)
- Over Here!
- Second Type: Raging Bloom
Playstyle
Yuzuriha Yuzuriha is a zoner that excels at playing the mid to long range game. Her huge normals coupled with 236A/B/C allow her to control a large portion of the screen. Because she is able to cancel 236A/B/C into teleport with 4A/B/C on both hit and block, she is also capable of easily getting in and initiating pressure from nearly full screen. This coupled with an assist gives her a terrifying mixup game as she can safely left-right from anywhere.
She is very reliant on assists in order to make her mixups safe and more difficult to see. She herself also has rather mediocre assists. Because of this she is definitely much more useful as a point character.
- Huge range on both normals and specials grant stellar space control
- Teleports give her access to great left-right mixups when paired with an assist.
- Can initiate pressure from nearly full screen with Flowing Bloom.
- Both normals and specials leave her open to being punished when whiffed.
- She can have difficulty dealing with rush down if they manage to get in due to her lack of super fast normals.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
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Multi-layer One Ring 5A+D (air OK) |
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Skills
Second Type: Bloom 236A/B (air OK) |
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Bloom Ender 236X * 3 |
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Second Type Flowing Form: Flowing Bloom Bloom > 4A/B/C |
Template:AttackDataHeader-BBTag |
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Over Here! 214A/B/C (air OK) |
Template:AttackDataHeader-BBTag |
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Stance of Mighty Qi and Quiet Heart Hold A/B/C after Bloom |
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Extra Skills
EX Second Type: Bloom 236C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P UNI 66C |
Template:AttackDataHeader-BBTag |
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6P Second Type: Bloom |
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4P 5B |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Second Type: Raging Bloom 236B+C (air ok) |
Template:AttackDataHeader-BBTag |
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Secret Skill: Luster Birth 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Secret Skill: Luster Birth P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Zeroth Type: Life Crimson 222B+C |
Template:AttackDataHeader-BBTag |
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