BBTag/Yuzuriha/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 1500 - 100 80 - - All 9 - - -8 - - - - - - -
5AA 1500 - 100 80 - - All 12 - - -11 - - - - - - -
5AAA 350*4 - 100 80 - - All 10 - - -5 - - - - - - -
5AAAA 1700*2 - 100 85 - - All 10 - - -11 - - - - - - -
2A 1000 - 90 75 - - Low 8 - - -5 - - - - - - -
5B 1600 - 90 80 - - All 13 [7] - - -16 - - - - - - -
5BB 1600 - 100 80 - - All 7 - - -16 - - - - - - -
5BBB 1200*2 - 100 90 - - All 11 - - -31 - - - - - - -
2B 1600 - 90 80 - - Low 13 [7] - - -16 - - - - - - -
2BB 1600 - 100 80 - - All 7 - - -16 - - - - - - -
2BBB 1200*2 - 100 90 - - All 11 - - -31 - - - - - - -
5C 800+ - - - - - High 26 - - -4 - - - - - - -
2C 1000*2 - 90 75 - - Low 12 - - -12 - - - - - - -
j.A 1550 - 80 80 - - High 9 - - - - - - - - - -
j.AA 1550 - 80 80 - - High - - - - - - - - - - -
j.B 1600 - 80 80 - - High 14 [7] - - - - - - - - - -
j.BB 1600 - 80 80 - - High - - - - - - - - - - -
j.BBB 2300 - 80 90 - - High - - - - - - - - - - -
j.C 1500 - 80 80 - - - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 - 100 50 (once) - - Throw 7 - - - - - - - - - -
  • Minimum Damage 100%
Multi-layer One Ring
Reversal Action
1000, 600*3, 2000 - 80 60 (once) - - Air Unblockable 16 - - - - - - - - - -
Air Multi-layer One Ring
Air Reversal Action
1000, 900*3 - 80 60 (once) - - All 17 - - - - - - - - - -
Cross Burst Attack 1000 - - - - - All 17 - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Second Type: Bloom A
236A
1300 - 60 90 - - All 17 - - -13 - - - - - - -
Second Type: Bloom B
236B
1300 - 60 90 - - All 17 - - -13 - - - - - - -
Air Second Type: Bloom A
j.236A
1300 - 60 90 - - All 17 - - -13 - - - - - - -
Air Second Type: Bloom B
j.236B
1300 - 60 90 - - All 17 - - - - - - - - - -
Second Type Seccession Form: Successive Bloom A
Bloom > A
1300 - 60 90 - - All - - - - - - - - - - -
Second Type Seccession Form: Successive Bloom B
Bloom > B
1300 - 60 90 - - All - - - - - - - - - - -
Second Type Flowing Form: Flowing Bloom A
Bloom > 4A
1300 - 60 90 - - All - - - - - - - - - - -
Second Type Flowing Form: Flowing Bloom B
Bloom > 4B
1300 - 60 90 - - All - - - - - - - - - - -
Second Type Flowing Form: Flowing Bloom C
Bloom > 4C
1300 - 60 90 - - All - - - - - - - - - - -
Over Here! A
214A
- - - - - - - 23 - - - - - - - - - -
Over Here! B
214B
- - - - - - - 23 - - - - - - - - - -
Over Here! C
214C
- - - - - - - 23 - - - - - - - - - -
Air Over Here! A
j.214A
- - - - - - - 24 - - - - - - - - - -
Air Over Here! B
j.214B
- - - - - - - 24 - - - - - - - - - -
Air Over Here! C
j.214C
- - - - - - - 24 - - - - - - - - - -
Shift Move Forward
Stance > 66
- - - - - - - - - - - - - - - - - -
Shift Move Back
Stance > 44
- - - - - - - - - - - - - - - - - -
Bloom Ender - - - - - - - - - - - - - - - - - -
Followup Multi-layer One Ring
Stance > Bloom Ender
- - - - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Second Type: Bloom EX
236C
2200 - 60 90 - - All 17 - - -9 - - - - - - -
Air Second Type: Bloom EX
j.236C
2200 - 60 90 - - All 17 - - - - - - - - - -
Second Type Seccession Form: Successive Bloom EX
Bloom > C
2200 - 60 90 - - All - - - - - - - - - - -

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
UNI 66C
1500 - 70 80 (once) - - All - - - +38 - - - - - - -
6P
Second Type: Bloom
2200 - 70 85 - - All - - - +36 - - - - - - -
4P
5B
1700 - 70 85 - - All - - - +31 - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Second Type: Raging Bloom
236B+C
590*12, 2000
[385*19, 900*4]
- 80 98 - - All 1+17 (7+4) - - -35 - - - - - - -
  • Values in [] are for Enhanced version
Air Second Type: Raging Bloom
j.236B+C
590*12, 2000
[385*19, 900*4]
- 80 98 - - All 1+17 (7+4) - landing + 12f - - - - - - - -
  • Values in [] are for Enhanced version
Secret Skill: Luster Birth
214B+C
2000*2, 5400
[2000*2, 400*4, 2000*2]
- 80 60 (once) - - All 1+15 (1+19) - - -47 - - - - - - -
  • Values in [] are for Enhanced version
Secret Skill: Luster Birth
Distortion Skill Duo
- - - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Zeroth Type: Life Crimson
222B+C
- - - - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA[-] - 5C Special, Super
5AAAA - - - -
2A 5A - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB[1] - 5BBB, 2BB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - - -
2B - - - Reverse Beat, Jump[-], Special, Super
2BB[1] - 5BB, 2BBB - Reverse Beat, Jump[-], Special, Super
2BBB - - - -
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - j.BB - Reverse Beat, Jump, Special, Super
j.BB - j.BBB - Reverse Beat, Jump, Special, Super
j.BBB - - - -
j.C - - - Reverse Beat, Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]

Navigation[edit]


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System Explanations

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