BBTag/Yuzuriha/Frame Data
System Data[edit]
Health: 17,000
Prejump: 4F
Backdash Time 22F / Invul: 1-7F All
Normal Moves[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 1500 | - | 100 | 80 | B | All | 10 | 3 | 22 | -8 | 3 | 16 | 17 | 17 | 11 | - | - |
5AA | 1500 | - | 100 | 80 | B | All | 12 | 4 | 24 | -11 | 3 | 16 | 17 | 22 | 11 | - | - |
5AAA | 350*4 | - | 100 | 80 | B | All | 10 | 3,3,4,5 | 17 | -5 | 3 | 16 | 25 | 25 | 3*3, 11 | - | - |
5AAAA | 1700*2 | - | 100 | 85 | B | All | 10 | 3 [(21)4] | 27 | -11 | 4 | 18 | Launch | 40 | 12 | - | - |
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2A | 1000 | - | 90 | 75 | F | Low | 8 | 3 | 16 | -5 | 2 | 13 | 14 | 14 | 10 | - | - |
5B | 1600 | - | 90 | 80 | B | All | 13 <7> | 2 | 31 | -16 | 3 | 16 | 17 | 17 | 8/+0/+5 | 6-14 H <-> | - |
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2B | 1600 | - | 90 | 80 | F | Low | 13 <7> | 2 | 31 | -16 | 3 | 16 | 17 | 17 | 8/+0/+5 | - | - |
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xBB | 1600 | - | 100 | 80 | B | All | 7 | 2 | 31 | -16 | 3 | 16 | 17 | 17 | 8/+0/+5 | - | - |
xBBB | 1600*2 | - | 100 | 90 (Once) | B | All | 11 | 3,3 | 33 | -15 | 5 | 20 | Launch | 60 | 2/+0/+3 | - | - |
5C | 800+ | - | 100 | 100 | H | High | 26 | 3 | 2+16L | -4 | 3 | 16 | - | - | 11 | - | - |
2C | 1000*2 | - | 90 | 75 (Once) | F | Low | 12 | 8,2 | 28 | -11 | 4 | 18 | Launch | 30*2 | 2, 12 | - | - |
j.A | 1550 | - | 80 | 80 | H | High | 11 | 2 | 22 | - | 3 | 16 | 17 | 17 | 11 | - | - |
j.AA | 1550 | - | 80 | 80 | H | High | 8 | 2 | 20 | - | 3 | 16 | 17 | 22 | 11 | - | - |
j.B | 1600 | - | 80 | 80 | H | High | 14 <7> | 3 | 22 | - | 3 | 16 | 17 | 22 | 8 | - | - |
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j.BB | 1600 | - | 80 | 80 | H | High | 7 | 3 | 22 | - | 3 | 16 | 17 | 22 | 8 | - | - |
j.BBB | 2300 | - | 80 | 80 | H | High | 12 | 10 | Until L+15L [Until L+7L] | - | 5 | 20 | 21 | 60 + WBounce | 2/+0/+3 | - | - |
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j.C | 1500 | - | 80 | 80 | H | High | 11 | Until L | 0 | 3 | 3 | 16 | 23 | 60 | 11/+0/-3 | - | - |
Universal Mechanics[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 2000 | - | 100 | 50 (once) | T | Throw | 7~30 | 3 | 23 | - | 0, 4 | - | Stagger 17 + Down 30 | - | 0, 12 | - | - |
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Multi-layer One Ring Reversal Action |
1000, 600*3, 2000 | - | 80 | 60 (Once) | B, P*4 | Air Unblockable, All*3 | 16 | 5(4)5*3 | 6+46L | -34 | 4, 3*3, 5 | 18, 16*3 | Launch, 17*4 | 60*5 | 12, 0/+2*3, 18 | 1-27 All | - |
Air Multi-layer One Ring Air Reversal Action |
1000, 900*3 | - | 80 | 60 (Once) | B, P*3 | All | 17 | 5(4)5*3 | Until L+35L | - | 4, 3*3 | 18, 16*3 | 19, 17*3 | 60*4 | 12, 0/+1*3 | 1-28 All | - |
Cross Burst Attack | 1000 | - | - | - | - | All | 17 | - | - | - | - | - | - | - | - | - | - |
Skills[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Second Type: Bloom A 236A |
1300 | - | 60 | 90 | B | All | 21 <9> | 2 | 39 | -13 | 4 | 23 | Launch | 38 + WBounce | 1/+4/+8 | - | - |
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Second Type: Bloom B 236B |
1300 | - | 60 | 90 | B | All | 21 <9> | 2 | 39 | -13 | 4 | 23 | Launch | 38 | 1/+4/+8 | 12-18 H [4-10 H] | - |
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Air Second Type: Bloom A j.236A |
1300 | - | 60 | 90 | H | All | 22 <9> | 2 | Until L | - | 4 | 23 | Launch | 38 + WBounce | 1/+4/+8 | - | - |
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Air Second Type: Bloom B j.236B |
1300 | - | 60 | 90 | H | All | 22 <9> | 2 | Until L | - | 4 | 23 | Launch | 38 | 1/+4 | - | - |
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Second Type Flowing Form: Flowing Bloom A Bloom > 4A |
1300 | - | 60 | 90 | B | All | 41 | 2 | 39 | -13 | 4 | 23 | Launch | 38 + WBounce | 1/+4/+8 | 5-25 All | - |
Second Type Flowing Form: Flowing Bloom B Bloom > 4B |
1300 | - | 60 | 90 | B | All | 41 | 2 | 39 | -13 | 4 | 23 | Launch | 38 | 1/+4/+8 | 5-25 All | - |
Second Type Flowing Form: Flowing Bloom C Bloom > 4C |
1300 | - | 60 | 90 | H | All | 37 | 2 | Until L | - | 4 | 23 | Launch | 38 | 1/+4/+8 | 5-21 All | - |
Air Second Type Flowing Form: Flowing Bloom A Bloom > j.4A |
1300 | - | 60 | 90 | B | All | 37 | 2 | Until L | - | 4 | 23 | Launch | 38 + WBounce | 1/+4/+8 | 5-21 All | - |
Air Second Type Flowing Form: Flowing Bloom B Bloom > j.4B |
1300 | - | 60 | 90 | B | All | 37 | 2 | Until L | - | 4 | 23 | Launch | 38 + WBounce | 1/+4/+8 | 5-21 All | - |
Air Second Type Flowing Form: Flowing Bloom C Bloom > j.4C |
1300 | - | 60 | 90 | B | All | 41 | 2 | Until L | - | 4 | 23 | Launch | 38 + WBounce | 1/+4/+8 | 5-21 All | - |
Over Here! A 214A |
- | - | - | - | - | - | - | - | 71 <52> [65 <56>] | - | - | - | - | - | - | 24-44 All <5-25 All> |
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Over Here! B 214B |
- | - | - | - | - | - | - | - | 67 <48> [61 <42>] | - | - | - | - | - | - | 24-40 All <5-21 All> |
- |
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Over Here! C 214C |
- | - | - | - | - | - | - | - | 60 <41> [60 <41>] | - | - | - | - | - | - | 24-40 All <5-21 All> |
- |
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Air Over Here! A j.214A |
- | - | - | - | - | - | - | - | 61 <41> [61 <41>] | - | - | - | - | - | - | 25-41 All <5-21 All> |
- |
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Air Over Here! B j.214B |
- | - | - | - | - | - | - | - | 61 <41> [61 <41>] | - | - | - | - | - | - | 25-41 All <5-21 All> |
- |
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Air Over Here! C j.214C |
- | - | - | - | - | - | - | - | 68 <48> [62 <42>] | - | - | - | - | - | - | 25-41 All <5-21 All> |
- |
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Shift Move Forward Stance > 66 |
- | - | - | - | - | - | - | - | 23 | - | - | - | - | - | - | 9-18 All | - |
Shift Move Back Stance > 44 |
- | - | - | - | - | - | - | - | 38 | - | - | - | - | - | - | 1-21 All | - |
Bloom Ender | 2000 | - | 80 | 75 | P | All | 25 | 3 | Total: 68 | -5 | 5 | 20 | Launch | 60 + WBounce | 0/+18 | 1-24 All | - |
Followup Multi-layer One Ring Stance > Bloom Ender |
1700, 850*3, 3000 | - | 80, 100 | 90*4, 80 | H, P*4 | All | 17 | 10(4)5*3(Until L+13)3 | 24 | - | 4 | 18 | Launch | 60 | 10, 0/+1*3, 0/+18 | - | - |
Extra Skills[edit]
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Second Type: Bloom EX 236C |
2200 | - | 60 | 90 | B | All | 21 <9> | 2 | 39 | -9 | 4 | 23 | Launch | 38 + WBounce | 1/+8/+8 | - | - |
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Air Second Type: Bloom EX j.236C |
2200 | - | 60 | 90 | H | All | 22 <9> | 2 | Until L | - | 4 | 23 | Launch | 38 + WBounce | 1/+8/+8 | - | - |
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Partner Skills[edit]
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P UNI 66C |
1500*2 | - | 70 | 80 | H | All | 15 | 8(1)3 | 24+15L | -25 | 3 | 16 | Launch | 30, 60 + GBounce | 4, 8 | - | - |
6P Second Type: Bloom |
2200 | - | 70 | 85 | B | All | (18)+28 | 2 | 35 | -11 | 5 | 20 | Launch | 60 + WBounce | 10/+5/+5 | - | - |
4P 5B |
1700 | - | 70 | 85 | B | All | (18)+11 | 2 | 34 | -17 | 4 | 18 | 19 | 60 | 12 | - | - |
Distortion Skills[edit]
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Second Type: Raging Bloom 236B+C |
590*12, 2000 [370*19, 900*4] |
- | 80 | 98 | B*12, P2 | All | 1+17 <7+5> | 1,1,{1(4)1}*4,1(4)2 [1,1,{1(4)1}*8,1(28)3] |
54 [60] | -35 [-38] | 5 | 20 | Launch | 60 + WBounce | 1*11, 3/+0/+15 [1*19, 5/+4*4] | 1-20 All | - |
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Air Second Type: Raging Bloom j.236B+C |
590*12, 2000 [385*19, 900*4] |
- | 80 | 98 | B*12, P2 | All | 1+17 <7+5> | 1,1,{1(4)1}*4,1(4)2 [1,1,{1(4)1}*8,1(28)3] |
Until L+12L | - | 5 | 20 | Launch | 60 + WBounce | 1*11, 3/+0/+15 [1*19, 5/+4*4] | 1-20 All | - |
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Secret Skill: Luster Birth 214B+C |
2000*2, 0, 6500 [2000*2, 400*4, 2200*2, 3000] |
- | 80 | 60 (once) | B | All | 1+15 <1+19> | 3(20)2(28)10 [3(20)2(24)10] |
68 | -47 | 5 | 20 | Launch | 120 + Down 44 | 9/+10*2, 2/+10 | 1-40 All | - |
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Secret Skill: Luster Birth Distortion Skill Duo |
500*2, 0, 1500 [500*2, 50*4, 0, 1500, 300] |
- | 100 | 100 | B | All | 1+1 | 3(20)2(28)10 [3(20)2(24)10] |
68 | -47 | 5 | 20 | Launch | 120 + Down 44 | 9/+10*2, 2/+10 | 1-27 All | - |
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Astral Heat[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zeroth Type: Life Crimson 222B+C |
- | - | - | - | B | All | 1+16 | 6 | 70 | -55 | 5 | 20 | - | - | 3 | 1-22 All | - |
Revolver Action Table[edit]
A | B | C | Cancel | |
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5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA[-] | - | 5C | Special, Super |
5AAAA | - | - | - | - |
2A | 5A | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BB[1] | - | 5BBB, 2BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BBB | - | - | - | - |
2B | - | - | - | Reverse Beat, Jump[-], Special, Super |
2BB[1] | - | 5BB, 2BBB | - | Reverse Beat, Jump[-], Special, Super |
2BBB | - | - | - | - |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
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j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | j.BB | - | Reverse Beat, Jump, Special, Super |
j.BB | - | j.BBB | - | Reverse Beat, Jump, Special, Super |
j.BBB | - | - | - | - |
j.C | - | - | - | Reverse Beat, Jump, Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources[edit]
[edit]
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To edit frame data, edit values in BBTag/Yuzuriha/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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