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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=Followup Multi-layer One Ring |subtitle=Stance | |version=Bloom Ender |subtitle= | ||
|damage= |p1= |p2= | |||
|level= |attribute= |guard= | |||
|startup= |active= |recovery= |frameAdv= | |||
|blockstun= |groundHit= |airHit= | |||
|invul= |hitbox= | |||
|description= | |||
}} | |||
|- | |||
{{FrameData-BBTag | |||
|version=Followup Multi-layer One Ring |subtitle=Stance > Bloom Ender | |||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
|level= |attribute= |guard= | |level= |attribute= |guard= |
Revision as of 19:39, 19 January 2019
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA[-] | - | 5C | Special, Super |
5AAAA | - | - | - | - |
2A | 5A | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BB[1] | - | 5BBB, 2BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BBB | - | - | - | - |
2B | - | - | - | Reverse Beat, Jump[-], Special, Super |
2BB[1] | - | 5BB, 2BBB | - | Reverse Beat, Jump[-], Special, Super |
2BBB | - | - | - | - |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | j.BB | - | Reverse Beat, Jump, Special, Super |
j.BB | - | j.BBB | - | Reverse Beat, Jump, Special, Super |
j.BBB | - | - | - | - |
j.C | - | - | - | Reverse Beat, Jump, Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •