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{{Description|17|text= | {{Description|17|text= | ||
*Values in <> are when canceled into from a 236X or when done | *Values in <> are when canceled into from a 236X or when done from stance | ||
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{{Description|17|text= | {{Description|17|text= | ||
*Values in <> are when canceled into from a 236X or when done | *Values in <> are when canceled into from a 236X or when done from stance | ||
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{{Description|17|text= | {{Description|17|text= | ||
*Values in <> are when canceled into from a 236X or when done | *Values in <> are when canceled into from a 236X or when done from stance | ||
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{{Description|17|text= | {{Description|17|text= | ||
*Values in <> are when canceled into from a 236X or when done | *Values in <> are when canceled into from a 236X or when done from stance | ||
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{{#lsth:BBTag/Yuzuriha/Data|Bloom > j.4C Full}} | {{#lsth:BBTag/Yuzuriha/Data|Bloom > j.4C Full}} | ||
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{{AttackVersion|name=Over Here! A|subtitle=214A}} | {{AttackVersion|name=Over Here! A|subtitle=214A|rowspan=2}} | ||
{{#lsth:BBTag/Yuzuriha/Data|214A Full}} | {{#lsth:BBTag/Yuzuriha/Data|214A Full}} | ||
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{{AttackVersion|name=Over Here! B|subtitle=214B}} | {{Description|17|text= | ||
*Values in <> are when done from stance | |||
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{{AttackVersion|name=Over Here! B|subtitle=214B|rowspan=2}} | |||
{{#lsth:BBTag/Yuzuriha/Data|214B Full}} | {{#lsth:BBTag/Yuzuriha/Data|214B Full}} | ||
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{{AttackVersion|name=Over Here! C|subtitle=214C}} | {{Description|17|text= | ||
*Values in <> are when done from stance | |||
}} | |||
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{{AttackVersion|name=Over Here! C|subtitle=214C|rowspan=2}} | |||
{{#lsth:BBTag/Yuzuriha/Data|214C Full}} | {{#lsth:BBTag/Yuzuriha/Data|214C Full}} | ||
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{{AttackVersion|name=Air Over Here! A|subtitle=j.214A}} | {{Description|17|text= | ||
*Values in <> are when done from stance | |||
}} | |||
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{{AttackVersion|name=Air Over Here! A|subtitle=j.214A|rowspan=2}} | |||
{{#lsth:BBTag/Yuzuriha/Data|j.214A Full}} | {{#lsth:BBTag/Yuzuriha/Data|j.214A Full}} | ||
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{{AttackVersion|name=Air Over Here! B|subtitle=j.214B}} | {{Description|17|text= | ||
*Values in <> are when done from stance | |||
}} | |||
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{{AttackVersion|name=Air Over Here! B|subtitle=j.214B|rowspan=2}} | |||
{{#lsth:BBTag/Yuzuriha/Data|j.214B Full}} | {{#lsth:BBTag/Yuzuriha/Data|j.214B Full}} | ||
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{{AttackVersion|name=Air Over Here! C|subtitle=j.214C}} | {{Description|17|text= | ||
*Values in <> are when done from stance | |||
}} | |||
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{{AttackVersion|name=Air Over Here! C|subtitle=j.214C|rowspan=2}} | |||
{{#lsth:BBTag/Yuzuriha/Data|j.214C Full}} | {{#lsth:BBTag/Yuzuriha/Data|j.214C Full}} | ||
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{{Description|17|text= | |||
*Values in <> are when done from stance | |||
}} | |||
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{{AttackVersion|name=Shift Move Forward|subtitle=Stance > 66}} | {{AttackVersion|name=Shift Move Forward|subtitle=Stance > 66}} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Values in <> are when | *Values in <> are when done from stance | ||
*Minimum Damage 88*12, 160 (1216) [55*19, 90*4 (1405)] | |||
}} | }} | ||
}} | }} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Values in <> are when | *Values in <> are when done from stance | ||
*Minimum Damage 88*12, 160 (1216) [55*19, 90*4 (1405)] | |||
}} | }} | ||
}} | }} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Values in <> are when | *Values in <> are when done from stance | ||
*Minimum Damage 200*2, 1560 (1960) [200*2, 40*4, 440*2, 660 (2100)] | |||
*If only last hit hits opponent, base damage 2000, causes stagger 26 and knockdown 15 | |||
}} | }} | ||
}} | }} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage | *Minimum Damage: 2500 [3000] | ||
}} | }} | ||
}} | }} |
Revision as of 21:29, 30 October 2019
System Data
Normal Moves
Universal Mechanics
Skills
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. | Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. | |||||||||
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Second Type: Bloom A 236A | ||||||||||||||||
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Second Type: Bloom B 236B | ||||||||||||||||
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Air Second Type: Bloom A j.236A | ||||||||||||||||
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Air Second Type: Bloom B j.236B | ||||||||||||||||
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Second Type Flowing Form: Flowing Bloom A Bloom > 4A | ||||||||||||||||
Second Type Flowing Form: Flowing Bloom B Bloom > 4B | ||||||||||||||||
Second Type Flowing Form: Flowing Bloom C Bloom > 4C | ||||||||||||||||
Air Second Type Flowing Form: Flowing Bloom A Bloom > j.4A | ||||||||||||||||
Air Second Type Flowing Form: Flowing Bloom B Bloom > j.4B | ||||||||||||||||
Air Second Type Flowing Form: Flowing Bloom C Bloom > j.4C | ||||||||||||||||
Over Here! A 214A | ||||||||||||||||
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Over Here! B 214B | ||||||||||||||||
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Over Here! C 214C | ||||||||||||||||
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Air Over Here! A j.214A | ||||||||||||||||
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Air Over Here! B j.214B | ||||||||||||||||
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Air Over Here! C j.214C | ||||||||||||||||
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Shift Move Forward Stance > 66 | ||||||||||||||||
Shift Move Back Stance > 44 | ||||||||||||||||
Bloom Ender | ||||||||||||||||
Followup Multi-layer One Ring Stance > Bloom Ender |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
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5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA[-] | - | 5C | Special, Super |
5AAAA | - | - | - | - |
2A | 5A | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BB[1] | - | 5BBB, 2BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BBB | - | - | - | - |
2B | - | - | - | Reverse Beat, Jump[-], Special, Super |
2BB[1] | - | 5BB, 2BBB | - | Reverse Beat, Jump[-], Special, Super |
2BBB | - | - | - | - |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
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j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | j.BB | - | Reverse Beat, Jump, Special, Super |
j.BB | - | j.BBB | - | Reverse Beat, Jump, Special, Super |
j.BBB | - | - | - | - |
j.C | - | - | - | Reverse Beat, Jump, Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources
To edit frame data, edit values in BBTag/Yuzuriha/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •