BBCPE/Bang Shishigami/Frame Data

From Dustloop Wiki
Ambox warning.png This data is all copied over from BBCPE 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

System Data

Health: 11,500

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 36

Backdash Invincibility: 1-9

Movement Options: Double Jump, 2 Airdashes, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 120F 120F 180F 240F 240F 300F 360F 360F 600F 600F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5A
300 SOJR 100 77 S - all 1 B 6 3 9 ±0 11 12 16 14 26 - [bang/5A Click!]
5B
640 SOJR 100 89 N - HL 3 B 9 2 17 -2 16 17 22 17 31 - [bang/5B Click!]
5C
760 SOJR 80 92 N - H 4 B 18 8 19 -8 18 19 24 GD19 GD34 - [bang/5C Click!]
2A
300 CSOR 85 75 S - LA 0 F 8 3 9 -2 9 10 14 12 23 - [bang/2A Click!]
2B
620 SO(J)R 100 89 N - HL 3 B 13 5 20 -8 16 17 22 20 36 - [bang/2B Click!]
2C
750 SO(J)R 90 79 N - L 4 F 13 3 18 -2 18 F40 D68 40 D68 - [bang/2C Click!]
  • Launches opponents higher in OD
6A
540 SOR 90 89 N - L 3 F 17 3 13 +1 16 17 22 17 31 - [bang/6A Click!]
6B
780 R 80 92 N - HA 4 H 22 3 9+8L -1 18 19 24 B19 B34 - [bang/6B Click!]
6C
820 SOJR 100 84 N - H 5 H 14 3 15+27L -24 20 F25 F44 25 44 - [bang/6C Click!]
  • Cannot hit crouchers
3C
880 R 95 94 N - L 5 F 15 9 26 -14 20 D40 D68 D40 D68 11-23H [bang/3C Click!]
j.A
300 CSOJR 80 77 S - HA 1 H 7 2 9 - 11 12 16 14 26 - [bang/jA Click!]
j.A > A
300 CSOJR 80 77 S - HA 1 H 5 2 9 - 11 12 16 14 26 - [bang/jAA Click!]
j.B
560 SOJR 80 85 N - HA 2 H 10 5 20 - 13 14 18 16 29 - [bang/jB Click!]
j.4B
840 SOJR 80 94 N - HA 3 H 11 4 16 - 16 17 22 20 36 - [bang/j4B Click!]
j.C
600 SOJR 80 92 N - HA 4 H 10 4 18 - 18 19 24 22 39 - [bang/jC Click!]
j.2C
650 SOR 80 89 N - HA 3 H 12 4 21 - 16 17 22 G40 G68 - [bang/j2C Click!]
Counter Assault
0 R 50 92 VS - all 4 B 13 3 34 -18 18 F19 F34 19 34 1-20 All [bang/CA Click!]
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 BP 30~59 1 23 ±0 22 Sp Sp 60 100 - [bang/CT Click!]
  • Possible to charge
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5D
560[672][840] R 80 84 S 3 HL 3 B 19 3 22 -4 20 S29 S58 Wb40 Wb*68 3-10GP [bang/5D Click!]
  • Obtains the 風 icon on hit
  • Guard point cannot work against throws, lows, and unblockable attacks
  • Damage values are listed as [iconless, with icon, with all icons]
  • Guard point changes to work against lows either while in OD or already having 山 icon
2D (/ OD)
710[852][1065] SOJR 80 87 S 3 HL 4 B 24 3 26 -10 18 F30 / F40 F52 / F68 30 52 7-23GP [bang/2D Click!]
  • Obtains the 山 icon on hit
  • Guard point cannot work against throws, lows, and unblockable attacks
  • Damage values are listed as [iconless, with icon, with all icons]
  • Guard point changes to work against lows either while in OD or already having 山 icon
6D (/ OD)
710[852][1065] (S)O(J)R 80 87 S 3 L 4 F 24 2 28 -7 22 F40 / D40 D68 40 D68 1-14GP [bang/6D Click!]
  • Obtains the 林 icon on hit
  • Guard point cannot work against throws, overheads, and unblockable attacks
  • Damage values are listed as [iconless, with icon, with all icons]
  • Guard point changes to work against overheads either while in OD or already having 山 icon
jD (/ OD)
630[756][945] (S)O(J)R 80 84 S 3 HA 3 H 24 3 24+15L - 16 B42 / BD42 B42 / BD42 B42 B42 4-15GP [bang/jD Click!]
  • Obtains the 火 icon on hit
  • Guard point cannot work against throws and unblockable attacks
  • Possible to cancel into The Ultimate Bang before attack starts up
  • Damage values are listed as [iconless, with icon, with all icons]

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Forward Throw
0*2, 1400 , R, SOR 100 100*2, 60 Sp, S - T (70) 0*2, 4 T 7 3 15 - - , S20, Wb*55 - - - - [bang/5BC Click!]
  • 100% minimum damage (1400)
Back Throw
0*2, 1400 , R, SOR 100 100*2, 60 Sp, S - T (70) 0*2, 4 T 8 3 15 - - , S20, Wb*55 - - - - [bang/4BC Click!]
  • 100% minimum damage (1400)
Air Throw
0*2, 1400 , R, SOR 100 100*2, 60 Sp, S - T (120) 0*2, 4 T 7 3 18+3L - - - - , 25, Sd49 - - [bang/jBC Click!]
  • 100% minimum damage (1400)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Void Tempest Kick
623C
0*2, 600, 653, 842 *2, R*3 100 100, 90*2, 50*2 S 2 T (100) 0*2, 3, 4, 5 T 13 3 37 - - , 99*3, GD99 - - - - [bang/623C Click!]
Void Tempest Kick EX
j.623C
0, 700, 785, 1000 , R*3 100 100, 85*3 N 2 T (120) 0, 4, 4, 5 T 7 3 20+14L - - - - -, 99*2, 50 - - [bang/j623C Click!]
Unstoppable Double Palm Thrust
623B
1300 R 80 72 N 2 HL 4 B 16 2 24 -7 18 Sd36 Wb*61 Sd36 Wb*61 - [bang/623B Click!]
Heavenly Double Palm Thrust
j.623B
1300 R 80 92 N 2 all 4 H 13 3 till L - 18 Ws36 (F60) Wb*61 Ws36 (F60) Wb*61 - [bang/j623B Click!]
A Shuriken
j.236A
300 R 70 90 S - all 0 HBFP* 9 - 23+9LT - 9 10 14 12 23 - [bang/j214A Click!]
A+D Shuriken
j.236AD
300*3 R 70 90 S - all 0 HBFP* 20 - till L+9 - 9 10 14 12 23 - [bang/j214AD Click!]
B Shuriken
j.236B
300*2 R 70 90 S - all 0, 3 HBFP* 16 till rebound (46)4 36+9LT - 9, 16 10, F17 14, F31 12, 17 23, 31 - [bang/j214B Click!]
B+D Shuriken
j.236BD
(300*2)*3 R 70 90 S - all 0, 3 HBFP* 20 - 36+9LT - 9, 16 10, F17 14, F31 12, 17 23, 31 - [bang/j214BD Click!]
C Shuriken
j.236C
300 R 70 75 S - all 0 HBFP* 18 - till L+9 - 9 10 14 12 23 - [bang/j214C Click!]
C+D Shuriken
j.214CD
300*3 R 70 75 S - all 0 HBFP* 20 - till L+9 - 9 10 14 12 23 - [bang/j214CD Click!]
D Shuriken
j.236D
300*3 R 70 90 S - all 0 HBFP* 9 - 23T - 9 10 14 12 23 - [bang/j236D Click!]
Nail Set
214A/B/C/D
- - - - - - - - - - - 30T - - - - - - - [bang/214A Click!]
Nail Set (air)
j.214A/B/C/D
- - - - - - - - - - - 33T - - - - - - - [bang/j214A Click!]
Nail Dash
Touch Nail Set + Direction
- - - - - - - - - - - 19T - - - - - - 9-14 All [bang/NailDash Click!]
  • 2F~ possible to cancel into specials or j.D
  • 9F~ possible to cancel into normals or throws
FRKZ Dash (ground)
- - - - - - - - - - - 16T - - - - - - 7-10 All [bang/NailDash Click!]
  • 2F~ possible to cancel into all normals, drives, throws, and specials
  • Invul only applies when Bang has 林 icon
FRKZ Dash (air)
- - - - - - - - - - - 19T - - - - - - 9-14 All [bang/NailDash Click!]
  • 2F~ possible to cancel into specials or j.D
  • 9F~ possible to cancel into normals or throws
  • Invul only applies when Bang has 林 icon
Steel Rain
632146B
100*64 - 100 97 N - all 0 HBFP* 92 till ground 61T - 9 10 14 12 23 - [bang/SteelRain Click!]
  • 1% minimum damage (1*64)
Tempest Flying Squirrel Jutsu
j.22A
- - - - - - - - - - - 148+5LT - - - - - - - [bang/TempestFlyingSquirrelJutsu Click!]
  • 9F~ possible to cancel into normals and specials
Teleport
- - - - - - - - - - - - - - - - - - - [bang/Teleport Click!]
Air Teleport
- - - - - - - - - - - - - - - - - - - [bang/AirTeleport Click!]

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Ashura
236236A
0, 2476 R 100 100, 40 N - HL 5, 3 B 1+8 3 25 -7 20 F300, -- F484, -- 300, D300 484, D300 1-11 All [bang/Ashura Click!]
  • 1st attack has 20% minimum damage, 2nd attack has 40% minimum damage (990 total)
  • 180F Heat Gauge Cooldown
Fatal Eruption
2363214C
0, 760*4, 0, 4500 R 75, 100 80, 92*4, 100, 65 N - all 3, 4*4, 0, 4 B*5, T, B 1+17 24 20 -27 16, 18*4, 9, 18 S30, 50, S50, FD99, BD99, --*2 S60, --*6 S30, --*3, BD99, 12, 100 S60, --*6 1-25 All [bang/FatalEruption Click!]
  • Attacks 1~6 have 20% minimum damage (608)
  • 180F Heat Gauge Cooldown
  • Attacks 1~3 and 5 force standing
(OD) Fatal Eruption
2363214C
0, 760*6, 0, 4500 R 75, 100 80, 92*6, 100, 65 N - all 3, 4*6, 0, 4 B*7, T, B 1+17 24 20 -27 16, 18*6, 9, 18 S30, 50, S50, FD99, --*5 S60, --*8 S30, --*3, 99*3, 12, 100 S60, --*8 1-25 All [bang/FatalEruption Click!]
  • Attacks 1~8 have 20% minimum damage (912)
  • 180F Heat Gauge Cooldown
Hurricane Fury (ground)
236236D
0*2, 570*3, 2400 R* 100 100, 92*4 , Sp, S*4 - T (150) 0, 1, 4*4 T 19+3 2 40 - - , 14, 40*3, 120 - - - 1-19 All [bang/HurricaneFury(ground) Click!]
  • 20% minimum damage (822)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack
Hurricane Fury (air)
236236D
0*2, 490*3, 2400 R* 100 100, 92*4 , Sp, S*4 - T (150) 0, 1, 4*4 T 19+3 2 till L+14 - - - - , 14, 40*3, 120 - 1-19 All [bang/HurricaneFury(air) Click!]
  • 20% minimum damage (774)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack
(OD) Hurricane Fury (ground)
236236D
0*2, 570*3, 2400, 600, 1000 R* 100 100, 92*5, 94*2 , Sp, S*6 - T (150) 0, 1, 4*4, 5*2 T 19+10 1 40 - - , 14, 40*3, 120, GD120, D120 - - - 1-19 All [bang/HurricaneFury(ground) Click!]
  • Attacks 3~6 have 20% minimum damage
  • Attacks 7~8 have 100% minimum damage (2422 total)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack
(OD) Hurricane Fury (air)
236236D
0*2, 490*3, 2400, 600, 1000 R* 100 100, 92*5, 94*2 , Sp, S*6 - T (150) 0, 1, 4*4, 5*2 T 19+3 2 till L+14 - - - - 12, 14, 40*3, 120, GD120, D120 - 1-19 All [bang/HurricaneFury Click!]
  • Attacks 3~6 have 20% minimum damage
  • Attacks 7~8 have 100% minimum damage (2374 total)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
The Ultimate Bang
j.6321463214D
death - - - - - UNB 3 T 9+24 3 till L - - - - - - 1-35GP(A) [bang/TheUltimateBang Click!]
  • 180F Heat Gauge Cooldown

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 2A, 6A, 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Throw
5B[2] 2A, 6A 2B 5C, 2C, 6C 5D, 2D, 6D Special, Jump
5C 6A 6B 2C 5D, 2D, 6D Special, Jump
5D - - - - -
2A[2] 2A 5B, 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Throw
2B[2] - 5B, 6B 2C, 6C, 3C 5D, 2D, 6D Special, Jump[-]
2C - - - 5D, 2D, 6D Special, Jump[-]
2D - - - - Special, Jump
6A - 6B 2C, 6C - Special
6B - - - - -
6C - - - j.D Special, Jump
3C - - - - -
6D - - - - Special[-], Jump[-]
Air Revolver Action Table
A B C D Cancels
j.A j.A[+] j.B j.C, j.2C j.D Special, Jump, Throw
j.B - - j.2C j.D Special, Jump
j.C - - j.2C j.D Special, Jump
j.4B - - - - Special, Jump
j.2C - - - j.D Special
j.D - - - - Special[-], Jump[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc