BatFan/Ashley: Difference between revisions

From Dustloop Wiki
No edit summary
No edit summary
(10 intermediate revisions by 5 users not shown)
Line 18: Line 18:
:Command short hop
:Command short hop
;Play-style
;Play-style
:Speedy character with fast pokes, a self boosting command grab, and safe air to ground attacks
:Specializes in using quick pokes and attacks to overwhelm his opponents, and also has a self-boosting command throw which causes him to further increase damage dealt to his opponent.
|}
|}
{{TOC limit|3}}
{{TOC limit|3}}
Line 26: Line 26:
<br/>
<br/>
'''<big>Pros/Strengths:</big>'''
'''<big>Pros/Strengths:</big>'''
* Really fast pokes
* Very fast movement and pokes
* Good mid range punish normals that lead to combos
* Has overhead attacks that are safe on block
* Command grab boosts Glance [Wing 236A/C]
* Contains a set of unique normal attacks
* Can transition into Heat Up mid combo
* Builds meter pretty fast
* Great mixups from the ground or air
 
* Can quickly overwhelm the opponent with attacks
* Has normals with unique properties
<br/>
<br/>
'''<big>Cons/Weaknesses:</big>'''
'''<big>Cons/Weaknesses:</big>'''
* Floaty
* Ashley is a floaty, which means he can take more damage from combos/juggles
* Has multiple hitting moves that can be beat with Gachi at any point
* It's easy for a player to go "auto pilot" when playing Ashley
* Requires meter to do decent damage
* Unique moves are still beatable with Gachi
* Strongest combos require Heat Up
<br/>
<br/>
<br/>
<br/>
Line 52: Line 51:
==Move List==
==Move List==
===Normal Moves===
===Normal Moves===
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_5A.png
  |image=BatFan_Ashley_5A.png
Line 63: Line 63:
  |startup=5
  |startup=5
  |frameAdv=+1
  |frameAdv=+1
  |description=Standing jab. Good for quick throw setups. Ending a juggle with this jab gives Ashley great oki setups, as he can attack literally from any angle.  
  |description=Standing jab. decent fast poke.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_5B.png
  |image=BatFan_Ashley_5B.png
Line 80: Line 81:
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_5C.png
  |image=BatFan_Ashley_5C.png
Line 91: Line 93:
  |startup=7
  |startup=7
  |frameAdv=+4
  |frameAdv=+4
  |description=Standing cat scratches. This move hits twice and can be used to hit confirm into specials or supers. It's also great for anti Gachi setups. This is Ashley's strongest option in terms of punishing with a normal attack.  
  |description=Standing cat scratches. special cancelable.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_5D.png
  |image=BatFan_Ashley_5D.png
Line 105: Line 108:
  |startup=9
  |startup=9
  |frameAdv=-5
  |frameAdv=-5
  |description=Standing cape toss. Works great as a poke. Despite the -5f on block, when used at the right range, this move a great option to punish whiff attacks since its Ashley's farthest hitting normal. 
  |description=Standing cape toss. great midrange poke.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_2A.png
  |image=BatFan_Ashley_2A.png
Line 119: Line 123:
  |startup=5
  |startup=5
  |frameAdv=-1
  |frameAdv=-1
  |description=Crouching upward finger poke.
  |description=the finger gun of flair. not a very good normal considering Ashley's other tools, but can be used to counter a move that would whiff a crouching Ashley. Still highly recommended to use Ashley's other crouching normals in substitution.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_2B.png
  |image=BatFan_Ashley_2B.png
Line 133: Line 138:
  |startup=5
  |startup=5
  |frameAdv=-5
  |frameAdv=-5
  |description=Quick low kick.
  |description=Quick low kick. Good poke and close range combo starter when cancelled into 2C.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_2C.png
  |image=BatFan_Ashley_2C.png
Line 147: Line 153:
  |startup=8
  |startup=8
  |frameAdv=-2
  |frameAdv=-2
  |description=Crouching upward cat scratch.
  |description=Crouching upward cat scratch. Decent anti-air due to Ashley's short crouch and the size of the swipe.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_2D.png
  |image=BatFan_Ashley_2D.png
Line 161: Line 168:
  |startup=7
  |startup=7
  |frameAdv=-6
  |frameAdv=-6
  |description=Swings his cape at the opponent's feet.
  |description=Swings his cape at the opponent's feet. Great low midrange poke.  
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_6B.png
  |image=BatFan_Ashley_6B.png
Line 175: Line 183:
  |startup=19
  |startup=19
  |frameAdv=-1
  |frameAdv=-1
  |description=High-hitting axe kick.
  |description=High-hitting axe kick. Ashley's standing overhead.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_3D.png
  |image=BatFan_Ashley_3D.png
Line 189: Line 198:
  |startup=9
  |startup=9
  |frameAdv=-6
  |frameAdv=-6
  |description=An outward cape toss.
  |description=An outward cape toss. Deceptive range, but still slightly less than 2D. Causes hard knockdown.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_jA.png
  |image=BatFan_Ashley_jA.png
Line 206: Line 216:
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_jB.png
  |image=BatFan_Ashley_jB.png
Line 217: Line 228:
  |startup=
  |startup=
  |frameAdv=
  |frameAdv=
  |description=A disjointed kick downwards.
  |description=A disjointed kick downwards. Good for attacking grounded opponents.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_jC.png
  |image=BatFan_Ashley_jC.png
Line 234: Line 246:
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_j2C.png
  |image=BatFan_Ashley_j2C.png
Line 245: Line 258:
  |startup=
  |startup=
  |frameAdv=
  |frameAdv=
  |description=A downward flip kick.
  |description=A downward flip kick. By far Ashley's best meterless move. can be performed any time within a jump, making a fairly quick air approach with good range. In addition to being a combo tool, j.2C can also cross up on whiff creating good mixup potential for Ashley.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_jD.png
  |image=BatFan_Ashley_jD.png
Line 259: Line 274:
  |startup=
  |startup=
  |frameAdv=
  |frameAdv=
  |description=A slightly disjointed cape swing downwards.
  |description=A slightly disjointed cape swing downwards. Ashley's go-to air-to-air.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_throw.png
  |image=BatFan_Ashley_throw.png
Line 273: Line 289:
  |startup=
  |startup=
  |frameAdv=
  |frameAdv=
  |description=Ties some blue energy rope around the opponent, and lets it go, sending them spinning.
  |description=Ashley ties some rope around the opponent, and lets it go, stunning them.
}}
}}
}}
}}


===Special Moves===
===Special Moves===
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_stealYourHeart.png
  |image=BatFan_Ashley_stealYourHeart.png
Line 290: Line 307:
  |startup=
  |startup=
  |frameAdv=
  |frameAdv=
  |description=Command throw. A short range grab letting Ashley squeeze in a quick tango with the opponent. Successfully landing it will buff the damage of glance wing [236A/C] significantly. A good substitute for normal throw, but whiffing it is heavily punishable.
  |description=Command throw. A short range grab letting Ashley squeeze in a quick tango with the opponent. Successfully landing it will cause Ashley to glow pink and buff the damage of the next glance wing [236A/C] significantly.  
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_lovers.png
  |image=BatFan_Ashley_lovers.png
Line 315: Line 333:
  |startup=
  |startup=
  |frameAdv=
  |frameAdv=
  |description=Ashley's second command throw. A longer range throw that can be a good mixup to lead into knockdown from block pressure. Ashley can be hit while he jumps at the opponent, so use in moderation is advised.
  |description=Ashley's second command throw in which Ashley leaps forward, latches onto the opponent with his legs and attacks them. A longer range throw that can be a good mixup to lead into knockdown from block pressure. Ashley can be hit while he jumps at the opponent, so use in moderation is advised.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_glanceWing.png
  |image=BatFan_Ashley_glanceWing.png
Line 340: Line 359:
  |startup=
  |startup=
  |frameAdv=
  |frameAdv=
  |description=Ashley dashes forward and swipes through the opponent. typical B&B ender, results in hard knockdown. Steal your heart [63214A/C] increases the damage of the next glance wing input, however the buff will go away regardless of wether the move hit, was blocked, or whiffed.  
  |description=Ashley dashes forward and swipes through the opponent. typical B&B ender. Steal your heart [63214A/C] increases the damage of the next glance wing input, however the buff will go away regardless of wether the move hit, was blocked, or whiffed.  
}}
}}
{{AttackData-BatFan
{{AttackData-BatFan
Line 352: Line 371:
  |description=Ashley rushes forward and swipes through the opponent, delivering multiple attacks. much more damage than regular glance wing, and there is no downside apart from the fact that if you use this special you lose the buff no matter what. You'll just have to steal their heart yet again  
  |description=Ashley rushes forward and swipes through the opponent, delivering multiple attacks. much more damage than regular glance wing, and there is no downside apart from the fact that if you use this special you lose the buff no matter what. You'll just have to steal their heart yet again  
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_judasWing.png
  |image=BatFan_Ashley_judasWing.png
Line 374: Line 396:
  |startup=
  |startup=
  |frameAdv=
  |frameAdv=
  |description=Ashley leaps backward and swoops into the opponent. Evasive tool for baiting a move and immediately whiff punishing.
  |description=Ashley leaps backward and swoops into the opponent. Evasive tool for baiting a move and immediately whiff punishing. capable of starting combos.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_romanceWing1.png
  |image=BatFan_Ashley_romanceWing1.png
Line 427: Line 451:
  |startup=
  |startup=
  |frameAdv=
  |frameAdv=
  |description= Romance Wing is a fantastic move, able to cancel into its different versions. great juggle tool as well as a mobility option. Steal your heart [63214A/C] also increases the damage of Romance Wing's grounded A/C versions, adding even more icing on the cake that is Ashley's heat up moves
  |description= Romance Wing is a fantastic move, able to cancel into its different versions. Ashley swipes through the opponent gracefully, either on the ground or air. This is a great juggle tool as well as a mobility option. Steal your heart [63214A/C] also increases the damage of Romance Wing's grounded A/C versions, adding even more icing on the cake that is Ashley's heat up moves
}}
}}
}}
}}


===Super Moves===
===Super Moves===
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_loyalYeart.png
  |image=BatFan_Ashley_loyalYeart.png
Line 444: Line 469:
  |startup=10
  |startup=10
  |frameAdv=
  |frameAdv=
  |description=Ashley takes the opponent to the sky, delivering some nice anime man flourish before sending them back to the ground.
  |description=Ashley takes the opponent to the sky, delivering a nice 'anime man flourish' attack with his wings before sending them back to the ground.
}}
}}
}}
}}
==== ====
{{MoveData
{{MoveData
  |image=BatFan_Ashley_secretDesire.png
  |image=BatFan_Ashley_Secret_Desire.png
  |caption=
  |caption=
  |name=Secret Desire
  |name=Secret Desire
Line 459: Line 485:
  |startup=5
  |startup=5
  |frameAdv=
  |frameAdv=
  |description=A close range super in which Ashley swings his cape, and a swan of light appears and strikes the opponent. The first can vacuum the opponent.
  |description=A close range super in which Ashley swings his cape, and a swan of light appears and strikes the opponent. The first hit vacuums the opponent.
}}
}}
}}
}}

Revision as of 23:09, 17 November 2019

Ashley
BatFan Ashley Portrait.png

HP: 3470 (2964)

Damage Scale: 117.08%

Guts Level: 3

Float Factor: 4

Jump Startup:

Backdash Time:

Backdash Startup Invincibility:

Movement Options
Command short hop
Play-style
Specializes in using quick pokes and attacks to overwhelm his opponents, and also has a self-boosting command throw which causes him to further increase damage dealt to his opponent.

Overview

Ashley Loveless is a member of a secret branch of the Roselian Royal Guard, who have been tasked with the ensured safety of the royalty. He spent his entire childhood training to become an ideal knight, charming and kind to a fault. He harbored a secret love for princess Olivia for the longest time, well aware they could never be together. When Olivia set out to make sense of the withering Miracle Rose, Ashley followed suit, casting aside his knighthood and becoming her shadow.


Pros/Strengths:

  • Very fast movement and pokes
  • Has overhead attacks that are safe on block
  • Contains a set of unique normal attacks
  • Builds meter pretty fast


Cons/Weaknesses:

  • Ashley is a floaty, which means he can take more damage from combos/juggles
  • It's easy for a player to go "auto pilot" when playing Ashley
  • Unique moves are still beatable with Gachi
  • Strongest combos require Heat Up



Heat Up!: Wing Combos
Ashley's Wing specials get enhanced, allowing for unique combos.

External References:



Move List

Normal Moves

5A
BatFan Ashley 5A.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
50 - All 5 - - +1 -

Standing jab. decent fast poke.

5B
BatFan Ashley 5B.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
90*2 - Low 5 - - +3 -

Standing kick that has two versions. The close version of 5B hits twice and serves as both a poke and an easy way to hit confirm into either a special or super move. The far version works well as a poke moreso than a way to hit confirm into a special or super.

5C
BatFan Ashley 5C.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
230, 110 - All 7 - - +4 -

Standing cat scratches. special cancelable.

5D
BatFan Ashley 5D.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
215 - All 9 - - -5 -

Standing cape toss. great midrange poke.

2A
BatFan Ashley 2A.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
45 - All 5 - - -1 -

the finger gun of flair. not a very good normal considering Ashley's other tools, but can be used to counter a move that would whiff a crouching Ashley. Still highly recommended to use Ashley's other crouching normals in substitution.

2B
BatFan Ashley 2B.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
75 - Low 5 - - -5 -

Quick low kick. Good poke and close range combo starter when cancelled into 2C.

2C
BatFan Ashley 2C.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
230 - All 8 - - -2 -

Crouching upward cat scratch. Decent anti-air due to Ashley's short crouch and the size of the swipe.

2D
BatFan Ashley 2D.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
210 - Low 7 - - -6 -

Swings his cape at the opponent's feet. Great low midrange poke.

6B
BatFan Ashley 6B.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
135*2 - High 19 - - -1 -

High-hitting axe kick. Ashley's standing overhead.

3D
BatFan Ashley 3D.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
310 - Low 9 - - -6 -

An outward cape toss. Deceptive range, but still slightly less than 2D. Causes hard knockdown.

j.A
BatFan Ashley jA.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
120 - High - - - - -

Finger poke.

j.B
BatFan Ashley jB.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
130 - High - - - - -

A disjointed kick downwards. Good for attacking grounded opponents.

j.C
BatFan Ashley jC.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
180, 105 - High - - - - -

Aerial cat scratches.

j.2C
BatFan Ashley j2C.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
210 - High - - - - -

A downward flip kick. By far Ashley's best meterless move. can be performed any time within a jump, making a fairly quick air approach with good range. In addition to being a combo tool, j.2C can also cross up on whiff creating good mixup potential for Ashley.

j.D
BatFan Ashley jD.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
265 - High - - - - -

A slightly disjointed cape swing downwards. Ashley's go-to air-to-air.

Ground Throw
BatFan Ashley throw.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
350 - Throw - - - - -

Ashley ties some rope around the opponent, and lets it go, stunning them.

Special Moves

Steal Your Heart
63214A/C
BatFan Ashley stealYourHeart.png
Swoon the masses
Damage Cancel Guard Startup Active Recovery On Block On Hit
250 - Throw - - - - -

Command throw. A short range grab letting Ashley squeeze in a quick tango with the opponent. Successfully landing it will cause Ashley to glow pink and buff the damage of the next glance wing [236A/C] significantly.

Lovers
63214B/D
BatFan Ashley lovers.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
C 300 - Throw - - - - -
D 300 - Throw - - - - -

Ashley's second command throw in which Ashley leaps forward, latches onto the opponent with his legs and attacks them. A longer range throw that can be a good mixup to lead into knockdown from block pressure. Ashley can be hit while he jumps at the opponent, so use in moderation is advised.

Glance Wing
236A/C
BatFan Ashley glanceWing.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
A 270 - All - - - - -
C 270 - All - - - - -

Ashley dashes forward and swipes through the opponent. typical B&B ender. Steal your heart [63214A/C] increases the damage of the next glance wing input, however the buff will go away regardless of wether the move hit, was blocked, or whiffed.

Heart 150, 50*4, 140 - All - - - - -

Ashley rushes forward and swipes through the opponent, delivering multiple attacks. much more damage than regular glance wing, and there is no downside apart from the fact that if you use this special you lose the buff no matter what. You'll just have to steal their heart yet again

Judas Wing
623B/D
BatFan Ashley judasWing.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
B 330 - High - - - - -
D 360 - High - - - - -

Ashley leaps backward and swoops into the opponent. Evasive tool for baiting a move and immediately whiff punishing. capable of starting combos.

Romance Wing
Heat Up 236A/B/C/D air OK
BatFan Ashley romanceWing1.png
Glace Wing got beefy
BatFan Ashley romanceWing2.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
ground A/C 187 - All - - - - -
ground B/D 187 - All - - - - -
air A/C 187 - High - - - - -
air B/D 187 - High - - - - -
Heart+ground A/C 127, 52*4, 147 - All - - - - -

Romance Wing is a fantastic move, able to cancel into its different versions. Ashley swipes through the opponent gracefully, either on the ground or air. This is a great juggle tool as well as a mobility option. Steal your heart [63214A/C] also increases the damage of Romance Wing's grounded A/C versions, adding even more icing on the cake that is Ashley's heat up moves.

Super Moves

Loyal Heart
236236A/C
Damage Cancel Guard Startup Active Recovery On Block On Hit
300, 65*6, 200 - All 10 - - - -

Ashley takes the opponent to the sky, delivering a nice 'anime man flourish' attack with his wings before sending them back to the ground.

Secret Desire
236236B/D
BatFan Ashley Secret Desire.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
250, 40*9, 450 - All 5 - - - -

A close range super in which Ashley swings his cape, and a swan of light appears and strikes the opponent. The first hit vacuums the opponent.

Strategy

Offense

Defense

Neutral

Attack Sets

Combos