BatFan/Coyori: Difference between revisions

From Dustloop Wiki
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==Move List==
==Move List==
===Normal Moves===
===Normal Moves===
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===Special Moves===
===Special Moves===
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===Super Moves===
===Super Moves===
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Revision as of 20:09, 8 November 2019

Coyori
BatFan Coyori Portrait.png

HP: 2350 (2836)

Damage Scale: 111.07%

Guts Level: 4

Float Factor: 2

Jump Startup: 4

Backdash Time:

Backdash Startup Invincibility:

Movement Options
Air Dash, Side change via rekka cancel [236A/C~[B]]
Play-style
Heavy rushdown, mixup game with pokes/overheads/rekkas, Fast meter building

Overview

A cat who lives in the eastern land of Sumerami. Separated from her parents as a kitten, she was saved from starvation by an elderly lady, manager of a run-down café called Coyori Café. Indebted, she takes on the name of the cafe, transforms into a human and starts helping her savior by becoming a waitress. Coyori as the new poster girl, the café becomes an instant hit, drawing the attention of adventurers all over the world.


Pros/Strengths:

  • Farthest dash in the game
  • Air dash allows for quick overheads and extended combos
  • Builds meter at a very fast rate
  • j.B loop in Heat Up does damage, and sets up for good corner resets
  • Not as floaty for a seemingly light character


Cons/Weaknesses:

  • Rekka options can leave Coyori defenseless on block and between moves
  • Normal throw does Soft Knockdown and nullifies rushdown attempts
  • Relies heavily on meter



Heat Up!: Muuteki Mode
Coyori's normals and specials get buffed, and her ability to combo increases tremendously.

External References:


Move List

Normal Moves

5A
BatFan Coyori 5A.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
55 - All 6 - - +2 -

Description

5B
BatFan Coyori 5B.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
80 - All 5 - - +2 -

Description

5C
BatFan Coyori 5C.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
100*2 - All 11 - - -6 -

Description

5D
BatFan Coyori 5D.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
190 - All 10 - - -5 -

Description

2A
BatFan Coyori 2A.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
50 - All 5 - - -2 -

Description

2B
BatFan Coyori 2B.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
75 - Low 5 - - -7 -

Description

2C
BatFan Coyori 2C.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
90*2 - All 9 - - -8 -

Description

2D
BatFan Coyori 2D.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
180 - Low 7 - - -11 -

Description

6B
BatFan Coyori 6B.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
80, 75 - High 21 - - -1 -

Description

j.A
BatFan Coyori jA.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
75 - High - - - - -

Description

j.B
BatFan Coyori jB.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
95 - High - - - - -

Description

j.C
BatFan Coyori jC.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
110*2 - High - - - - -

Description

j.D
BatFan Coyori jD.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
100*3 - High - - - - -

Description

Ground Throw
BatFan Coyori throw.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
130, 250 - Throw - - - - -

Description

Special Moves

Tea is Ready
236A/C
BatFan Coyori teaIsReady.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
A 130 - All - - - - -
C 155 - All - - - - -

Description

First Tea
Tea is Ready > A
BatFan Coyori firstTea.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
100 - All - - - - -

Description

Second Tea
First Tea > 6A
BatFan Coyori secondTea.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
75, 70*2 - All - - - - -

Description

Lukewarm Tea
Tea is Ready > 6B
BatFan Coyori lukewarmTea.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
80, 75 - High - - - - -

Description

Dart Attack
Tea is Ready or First Tea > B
BatFan Coyori dartAttack.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
120 - All - - - - -

Description

Gratuity Please
Tea is Ready or First Tea or Dart Attack > C
BatFan Coyori gratuityPlease.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
Normal 210 - High - - - - -
Feint
Hold C
- - - - - - - -

Description

Bitter Tea
Tea is Ready or First Tea or Dart Attack > D
BatFan Coyori bitterTea.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
230 - Low - - - - -

Description

Cat Windmill
623B/D
BatFan Coyori catWindmill.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
B 110. 150 - All - - - - -
D 120, 110, 100 - All - - - - -

Description

Duster Attack
D Cat Windmill > 2D
Damage Cancel Guard Startup Active Recovery On Block On Hit
185 - - - - - - -

Description

Super Moves

Crazy Cat Dance
236236A/C
Damage Cancel Guard Startup Active Recovery On Block On Hit
230, 100*3, 50*7, 80, 180 - All - - - - -

Description

Cat Storm
236236B/D
Damage Cancel Guard Startup Active Recovery On Block On Hit
120*4, 50*9 - All - - - - -

Description

Heat Up!

Muuteki Mode

  • Coyori literally becomes a different character, as her Movement, Normals, Chains, and Specials get enhance TREMENDOUSLY. For Coyori, staying in Heat Up and mastering her abilities while in that mode are essential.
  • Enhanced Movement - Coyori can now double jump, and air dash even more, getting a max of two jumps and two air dashes. Normal attacks can now be jumped cancelled only on hit. This is what makes doing combos like her j.B loop possible, since she can jump cancel and IAD [instant air dash] her j.B and do another one before landing and repeating the same loop. 2D, Gratuity Please, and Bitter Tea can now be jump cancelled as well. Coyori can also air dash cancel her j.A attacks up to seven times. It's not really useful, because even as a wall carry, she can use her j.B loop.
  • Enhanced Normals - All of Coyori's normals either come out faster, or can hit multiple times. 6B gets an honorable mention as this can cancel chain into a jumping attack after the first hit, making it a great combo starter or mixup tool. 2C hit's three times instead of two. Lastly, 2D hits twice vice once, and can be jump cancelled on the first hit.
  • Enhanced Chains - In Heat Up, Coyori now has the most chains in the game, making her a huge threat when it comes to mixups and phishing for combos. Listed below are her new chain options
    • 5A > [5C, 2C, 5D, 2D]
    • 2A > [5C, 2C, 5D, 2D]
    • 5B > [5C, 2C, 5D, 2D]
    • 2B > [5A, 2A, 5B, 5C, 2C, 5D, 2D]
    • 6B > j.C
    • [5C > [6B, 2D]
    • 2C > 2D
  • Enhanced Specials - The following specials get buffed while in Heat Up
    • Gratuity Please [C from (1) (2) or (3)] - Can jump cancel on hit
    • Bitter Tea [D from (1) (2) or (30] - Can jump cancel on hit
    • Cat Windmill [623 B/D] - Can now be done in the air
    • Crazy Cat Dance [236236A/C] - Wall slams, and increases juggle potential
    • Cat Storm [236236B/D] - Can increase hits by mashing B or D. Damage increase is minimal.


Strategy

Offense

Defense

Neutral

Combos