< BatFan
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:Increased dash speed after Warcry | :Increased dash speed after Warcry | ||
;Play-style | ;Play-style | ||
: | :Specializes in using devastating abilities to overpower his opponent; has a self-boost which further enhances his specials and attacks. | ||
|} | |} | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
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|startup=6 | |startup=6 | ||
|frameAdv=+4 | |frameAdv=+4 | ||
|description= | |description=Jab forward. | ||
}} | }} | ||
}} | }} | ||
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|startup=10 | |startup=10 | ||
|frameAdv=-12 | |frameAdv=-12 | ||
|description=Deathbringer hits with a true low, slightly forward moving punt-like kick | |description=Deathbringer hits with a true low, a slightly forward moving punt-like kick. | ||
}} | }} | ||
}} | }} | ||
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|startup=7 | |startup=7 | ||
|frameAdv=+3 | |frameAdv=+3 | ||
|description= | |description=A punch that engulfs the opponent's body in fire. | ||
}} | }} | ||
}} | }} | ||
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|startup=16 | |startup=16 | ||
|frameAdv=-12 | |frameAdv=-12 | ||
|description= | |description=Long-ranged sword thrust. | ||
}} | }} | ||
}} | }} | ||
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|startup=80 | |startup=80 | ||
|frameAdv=0 | |frameAdv=0 | ||
|description= | |description=A double-handed upward sword swing. | ||
}} | }} | ||
}} | }} | ||
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|startup=6 | |startup=6 | ||
|frameAdv=+2 | |frameAdv=+2 | ||
|description= | |description=A crouching jab. | ||
}} | }} | ||
}} | }} | ||
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|startup=7 | |startup=7 | ||
|frameAdv=-7 | |frameAdv=-7 | ||
|description= | |description=A low kick. | ||
}} | }} | ||
}} | }} | ||
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|startup=11 | |startup=11 | ||
|frameAdv=-13 | |frameAdv=-13 | ||
|description= | |description=A crouching sword thrust which engulfs the opponent's body in fire. | ||
}} | }} | ||
}} | }} | ||
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|startup=43 | |startup=43 | ||
|frameAdv=+6 | |frameAdv=+6 | ||
|description= | |description=A wide sword sweep. There are 3 charge levels, which is indicated by the brightness of the sword. | ||
}} | }} | ||
}} | }} | ||
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|startup=62 | |startup=62 | ||
|frameAdv=0 | |frameAdv=0 | ||
|description= | |description=Plunges his sword into the ground; can be charged. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Aerial jab. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=A downward angled kick. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=A sword swing aimed downwards. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=An aerial horizontal sword swing. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Grabs the opponent in a fierce chokehold, then lets loose a burst of fire that engulfs the opponent's body. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=A 'charge-up' ability that makes all of Deathbringer's specials and attacks more devastating, engulfing the opponent in fire on hit. The self-boost will wear off if Deathbringer uses an attack or is struck. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description=A sword uppercut, with the streak of the blade engulfed in flames. The A version hits twice, while the C version hits 3 times. | |||
}} | }} | ||
{{AttackData-BatFan | {{AttackData-BatFan | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=More devastating, hits 4 times, and engulfs the opponent's body in fire on hit. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description=A short-ranged hand attack where the opponent is engulfed in flames. B version is fast, while D version is slow, but wall slams the opponent. | |||
}} | }} | ||
{{AttackData-BatFan | {{AttackData-BatFan | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Unblockable, engulfs the opponent's body in fire. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description=A rushing centaur-like attack where Deathbringer rushes forward, sword first, then leaps up into the air to do an uppercut. Deals chip damage. | |||
}} | }} | ||
{{AttackData-BatFan | {{AttackData-BatFan | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Comes out very quickly, has Super Armor, and dishes out more damage. Also engulfs the opponent's body in fire. | ||
}} | }} | ||
}} | }} | ||
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|startup=36+ | |startup=36+ | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=A devastating downward sword slam which can instant K.O. your opponent at maximum charge. Deals over 1000 chip damage at maximum charge if blocked. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=After the opponent is struck with 3 of Deathbringer's C attacks, they will be surrounded by waves of flames and then the finisher is a massive sword that appears out of Deathbringer's chest, dealing massive damage. | ||
}} | }} | ||
}} | }} |
Revision as of 01:33, 16 November 2019
Deathbringer |
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HP: 5500 (3758) Damage Scale: 160% Guts Level: 1 Float Factor: 3 Jump Startup: 6 Backdash Time: Backdash Startup Invincibility:
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Overview
Awoken from his deep slumber in the Abyss, the Incarnation of Darkness walks the human world in search of the Savior of Darkness. His only concerns are gathering souls to offer his lord and finding the next Ruler of the Apocalypse.
Pros/Strengths:
- Second highest HP
- Really strong 5A and 2A
- 5C is the second farthest poke in the game
- Has a self boosting special that buffs movement speed and specials
- Contains both safe and damaging options based on the success of a hit confirm
Cons/Weaknesses:
- Very floaty for a big character
- Slowest walk speed in the game
- Can only combo into super under certain conditions
- 5C and 2C hit twice, but only needs to be Gachi'd once
Heat Up!: Final Strike
Deathbringer gets a sword boost and a new super.
External References:
- Japanese Name: デスブリンガー
- Japanese Wiki
Move List
Normal Moves
5A |
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5B |
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c.C |
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f.C |
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5D |
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2A |
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2B |
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2C |
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2D |
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6D |
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j.A |
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j.B |
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j.C |
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j.D |
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Ground Throw |
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Special Moves
Warcry 214A/C |
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Flame Claw 623A/C (chargeable) |
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Fire Blow 41236B/D |
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Cursed Destroyer 63214A/C |
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Super Moves
Final Inferno 236236A/C |
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Final Strike hit with 3 sword normals during Heat Up |
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Heat Up!
Final Strike
- If Deathbringer successfully hits the opponent three times with his sword attacks [f.5C, 2C, 5D, 2D, 6D], he will activate Final Strike, which has a really big hit box, and always connects after the third hit. Deathbringer's 5C and 2C will only hit once on Normal Hit and Counter Hit. Lastly, while he loses the c.5C > 6D attack set, he gains c.5C > f.5C.
Strategy
Offense
Defense
Neutral
Attack Sets
2A 2D [will only combo on Counter Hit]
2A 6D [only combos in juggles]
5B 5D
c.C 6D [only works in Heat Up]
Combos
System Explanations
• HUD •
Controls •
System Data •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Misc •
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel