BatFan/Face

From Dustloop Wiki
Face
BatFan Face Portrait.png

HP: 4400 (3411)

Damage Scale: 128.99%

Guts Level: 2

Float Factor: 4

Jump Startup:

Backdash Time:

Backdash Startup Invincibility:

Movement Options
Feint cancel/rolling
Play-style
Rekkas, frame/throw traps, Texas Knee

Overview

A mysterious gunman known only by his nickname, this wanted vagabond travels the world with his trusty pistols Coyote Hunter and Cobra M 1910. Charged with the murder of his lover and cutting off his best friend's right arm, he is searching for the true culprit to clear his name.


Pros/Strengths:

  • Above average HP
  • Most attacks are generally fast and safe
  • Good mixup potential, especially in Heat Up
  • Strong combos outside of Heat Up
  • Texas Knee!!!
  • Builds meter really fast


Cons/Weaknesses:

  • Texas knee is throw punishable, making it less spammable
  • Rekka enders aren't too great
  • Rekkas aren't projectile proof



Heat Up!: Quickdraw
Face's rekka attacks become actual shot attacks, which can be used to create strong juggles.

External References:



Move List

Normal Moves

5A
BatFan Face 5A.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
75 - - 5 - - +2 -

Description

5B
BatFan Face 5B.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
120 - - 7 - - -2 -

Description

c.C
BatFan Face cC.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
310 - - 7 - - +2 -

Description

f.C
BatFan Face fC.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
260 - - 9 - - +4 -

Description

5D
BatFan Face 5D.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
270 - - 11 - - 0 -

Description

2A
BatFan Face 2A.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
60 - - 5 - - 0 -

Description

2B
BatFan Face 2B.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
110 - - 7 - - -5 -

Description

2C
BatFan Face 2C.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
230 - - 7 - - +1 -

Description

2D
BatFan Face 2D.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
300 - - 10 - - -11 -

Description

6C
BatFan Face 6C.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
290 - - 21 - - 0 -

Description

j.A
BatFan Face jA.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
110 - - - - - - -

Description

j.B
BatFan Face jB.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
140 - - - - - - -

Description

j.C
BatFan Face jC.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
200 - - - - - - -

Description

j.D
BatFan Face jD.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
250 - - - - - - -

Description

Ground Throw
BatFan Face throw.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
400 - - - - - - -

Description

Special Moves

Frontier Shot
236A/C
BatFan Face frontierShot.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
A 230 - - - - - -4 -
C 300 - - - - - -1 -

Description

Wild Comeback
214A/C
BatFan Face wildComeback.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
A 250 - - - - - -4 -
C 320 - - - - - -1 -
Feint
hold button
- - - - - - - -

Description

Middle West
623A/C
BatFan Face middleWest.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
A 280 - - - - - 0 -
C 550 - - - - - +5 -

Description

Grand West
236B/D
BatFan Face grandWest.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
B 300 - - - - - -4 -
D 350 - - - - - -17 -

Description

Texas Knee
623B/D
BatFan Face texasKnee.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
B 180, 150 - - - - - - -
D 150, 100, 200 - - - - - - -

Description

Quick Draw
during Heat Up
BatFan Face quickDraw1.png
BatFan Face quickDraw2.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
236A 212 - - - - - - -
236C 187 - - - - - - -
214A 260 - - - - - - -
214C 195 - - - - - - -

Description

Super Moves

Wilderness Bazooka
236236A/C
Damage Cancel Guard Startup Active Recovery On Block On Hit
200, 100*4, 200 - - 2 - - - -

Description

Raging Revolver
236236B/D
Damage Cancel Guard Startup Active Recovery On Block On Hit
104*2, 100*2, 90*4, 212, 225 - - 4 - - - -

Description

Heat Up!

Quickdraw
While in Heat Up, Face's rekka attacks now become gun shots. The only caveat is that he can do only 6 shots until he runs out of "ammo". The number of shots he has left can be seen by the smoke trail from his guns.

These are the options he can do while in Heat Up

  • 236A - Mid
  • 236C - Low
  • 214A - High [upward]
  • 214C - Overhead


Strategy

Offense

Defense

Neutral

Attack Sets

Combos