Face |
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HP: 4400 (3411) Damage Scale: 128.99% Guts Level: 2 Float Factor: 4 Jump Startup: Backdash Time: Backdash Startup Invincibility:
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Overview
A mysterious gunman known only by his nickname, this wanted vagabond travels the world with his trusty pistols Coyote Hunter and Cobra M 1910. Charged with the murder of his lover and cutting off his best friend's right arm, he is searching for the true culprit to clear his name.
Pros/Strengths:
- Above average HP
- Most attacks are generally fast and safe
- Good mixup potential, especially in Heat Up
- Strong combos outside of Heat Up
- Texas Knee!!!
- Builds meter really fast
Cons/Weaknesses:
- Texas knee is throw punishable, making it less spammable
- Rekka enders aren't too great
- Rekkas aren't projectile proof
Heat Up!: Quickdraw
Face's rekka attacks become actual shot attacks, which can be used to create strong juggles.
External References:
- Japanese Name: フェイス
- Japanese Wiki
Move List
Normal Moves
5A |
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5B |
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c.C |
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f.C |
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5D |
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2A |
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2B |
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2C |
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2D |
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6C |
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j.A |
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j.B |
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j.C |
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j.D |
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Ground Throw |
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Special Moves
Frontier Shot 236A/C |
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Wild Comeback 214A/C |
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Middle West 623A/C |
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Grand West 236B/D |
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Texas Knee 623B/D |
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Quick Draw during Heat Up |
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Super Moves
Wilderness Bazooka 236236A/C |
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Raging Revolver 236236B/D |
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Heat Up!
Quickdraw
While in Heat Up, Face's rekka attacks now become gun shots. The only caveat is that he can do only 6 shots until he runs out of "ammo". The number of shots he has left can be seen by the smoke trail from his guns.
These are the options he can do while in Heat Up
- 236A - Mid
- 236C - Low
- 214A - High [upward]
- 214C - Overhead
Strategy
Offense
Defense
Neutral
Attack Sets
Combos
• HUD •
Controls •
System Data •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Misc •
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel