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;Play-style | ;Play-style | ||
: | :Specializes in using all-around attacks to create hard-hitting combos | ||
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|frameAdv= | |frameAdv= | ||
|description=Urs pulls the opponent close, then | |description=Urs pulls the opponent close, then hits the opponent down with the back end of the exhaust system. | ||
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|description=Urs launches a fireball from his chainsaw's exhaust system. The A version is a short-distance, relatively slow fireball. C moves faster with better range. | |||
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{{AttackData-BatFan | {{AttackData-BatFan | ||
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|description= | |description=In Heat-Up, both versions send the fireball upward at an angle, which launches the opponent on hit, allowing for a juggle combo. | ||
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|description=Urs rotates the chainsaw's exhaust system backwards and uses it to launch forward, hitting the enemy multiple times as he travels. B version travels about half-screen for four hits, and the D version travels full-screen for up to 5 hits. | |||
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|frameAdv= | |frameAdv= | ||
|description= | |description=In Heat-Up, the distance is slightly less than D, but it can hit up to 7 times and moves much faster. Even on a successful hit you're slightly negative at the end, so be careful when using it for pressure or ending combos. | ||
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|description=Urs springs forward with an incredibly fast shoulder tackle. As expected, the B version is a short distance, while D is longer. In both cases, the opponent is blown backward, but can tech when they hit the ground. | |||
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| | |In Heat-Up, the opponent is launched into a wallbounce, allowing for a combo no matter where you are on the screen. | ||
Sonic Tackle cannot be canceled into. (If an attack is special cancelable, Sonic Tackle cannot be used.) | Sonic Tackle cannot be canceled into. (If an attack is special cancelable, Sonic Tackle cannot be used.) | ||
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|startup=8 | |startup=8 | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Urs charges up his chainsaw-blade and rushes forward, hitting the opponent multiple times, finishing with a powerful uppercut. | ||
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|startup=3 | |startup=3 | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=A short range attack with the exhaust system of the chainsaw-blade that, if it hits, finishes with a massive explosion that launches. | ||
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Revision as of 00:28, 16 November 2019
Urs |
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HP: 3650 (3212) Damage Scale: 113.63% Guts Level: 2 Float Factor: 5 Jump Startup: Backdash Time: Backdash Startup Invincibility:
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Overview
Urs Van de Land, age 17, first son of the great hero Silver Knight Dyna. Urs has been an upstanding member of society ever since childhood, and is always there to defend the weak and the downtrodden. He spends every waking hour honing his skills, thriving to become a greater hero than his revered father. Getting wind of the weird happenings around the world, he decides it's high time he left home in search of his lost father.
Pros/Strengths:
- All around playstyle provides Urs with an answer for every scenario
- Has really good heavy attacks that are good for multiple things
- Can bypass Odile's and Cedric's projectiles with 236B/D
- Can do massive amounts of damage with or without meter
- Good anti-air normals and specials
Cons/Weaknesses:
- Fireball's range isn't too great
- Has tools that can be very limited in uses
- Heat Up doesn't give Urs any added mixup potential
Heat Up!: Enhanced Specials
Urs' combo strength increases dramatically with boosted specials in Heat Up.
External References:
- Japanese Name: ウルス
- Japanese Wiki
Move List
Normal Moves
5A |
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5B |
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c.C |
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f.C |
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5D |
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2A |
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2B |
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2C |
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2D |
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6B |
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6C |
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3D |
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j.A |
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j.B |
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j.C |
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j.D |
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Ground Throw |
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Special Moves
Bari Fire Shot 236A/C |
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Bari Fire Blade 623A/C |
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Speed Glide 214B/D |
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Sonic Tackle 236B/D |
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Super Moves
Full Throttle Road Master 236236A/C |
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Basilisk Burst 236236B/D |
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Strategy
Offense
Defense
Neutral
Attack Sets
Combos
• HUD •
Controls •
System Data •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Misc •
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel