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'''<big>Pros/Strengths:</big>''' | '''<big>Pros/Strengths:</big>''' | ||
* All around playstyle | * All around playstyle; has an answer for all situations | ||
* | * Great anti-air attacks | ||
* | * Strong meterless combos | ||
<br/> | <br/> | ||
'''<big>Cons/Weaknesses:</big>''' | '''<big>Cons/Weaknesses:</big>''' | ||
* | * Limited mix-up game | ||
* | * Some attacks aren't as strong as they appear to be (i.e. - fireball) | ||
<br/> | <br/> | ||
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|startup=5 | |startup=5 | ||
|frameAdv=-2 | |frameAdv=-2 | ||
|description=A relatively quick jab with acceptable range | |description=A relatively quick jab with acceptable range. | ||
}} | }} | ||
}} | }} | ||
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|startup=6 | |startup=6 | ||
|frameAdv=0 | |frameAdv=0 | ||
|description=A snappy kick with remarkably good range | |description=A snappy kick with remarkably good range. | ||
}} | }} | ||
}} | }} | ||
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|startup=6 | |startup=6 | ||
|frameAdv=+5 | |frameAdv=+5 | ||
|description=A sharp hook punch | |description=A sharp hook punch. | ||
}} | }} | ||
}} | }} | ||
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|startup=11 | |startup=11 | ||
|frameAdv=1 | |frameAdv=1 | ||
|description=Urs spins forward with a wide sweep of his chainsaw. Moves Urs forward slightly | |description=Urs spins forward with a wide sweep of his chainsaw-blade. Moves Urs forward slightly. | ||
}} | }} | ||
}} | }} | ||
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|startup=10 | |startup=10 | ||
|frameAdv=+4 | |frameAdv=+4 | ||
|description=A strong horizontal kick with good range and speed | |description=A strong horizontal kick with good range and speed. | ||
}} | }} | ||
}} | }} | ||
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|startup=5 | |startup=5 | ||
|frameAdv=-1 | |frameAdv=-1 | ||
|description=A basic crouching jab | |description=A basic crouching jab. | ||
}} | }} | ||
}} | }} | ||
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|startup=9 | |startup=9 | ||
|frameAdv=-7 | |frameAdv=-7 | ||
|description=Urs sweeps his chainsaw upward | |description=Urs sweeps his chainsaw-blade upward in a lifting uppercut slash. | ||
}} | }} | ||
}} | }} | ||
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|startup=8 | |startup=8 | ||
|frameAdv=-8 | |frameAdv=-8 | ||
|description=Basically a stronger 2B. A moderate-range low kick that can cancel into specials and supers | |description=Basically a stronger 2B. A moderate-range low kick that can cancel into specials and supers. | ||
}} | }} | ||
}} | }} | ||
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|startup=19 | |startup=19 | ||
|frameAdv=-6 | |frameAdv=-6 | ||
|description=An overhead | |description=An overhead stab in which Urs lifts his chainsaw-blade and brings it down. | ||
}} | }} | ||
}} | }} | ||
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|startup=26 | |startup=26 | ||
|frameAdv=-14 | |frameAdv=-14 | ||
|description=Another overhead, this time with longer range. Can be charged to do more damage (or become an unblockable, see below). On hit, the opponent is immediately knocked down. | |description=Another overhead stab down, this time with longer range. Can be charged to do more damage (or become an unblockable, see below). On hit, the opponent is immediately knocked down. | ||
}} | }} | ||
{{AttackData-BatFan | {{AttackData-BatFan | ||
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|startup=65 | |startup=65 | ||
|frameAdv= | |frameAdv= | ||
|description=After charging for long enough, the | |description=After charging for long enough, Urs leaps into the air and comes down with a hard downward slash with his chainsaw-blade; this attack becomes unblockable. Does a good amount of damage and knocks the opponent down. | ||
}} | }} | ||
}} | }} | ||
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|startup=8 | |startup=8 | ||
|frameAdv=-13 | |frameAdv=-13 | ||
|description=A lightning-quick sweep with good range, but a very low hitbox. | |description=A lightning-quick sweep with his chainsaw-blade; has good range, but a very low hitbox. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description=A short horizontal jab, best used for air-to-air | |description=A short horizontal jab, best used for air-to-air. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description=A long-range horizontal kick | |description=A long-range horizontal sex kick. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description=A quick horizontal chainsaw | |description=A quick horizontal chainsaw-blade slash. Short range, but decent damage. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description=Urs ignites his chainsaw and swings it forward in a fierce leaping uppercut. The A version can hit up to two times, depending on distance, and reaches up about as high as Urs' normal jump. C version jumps even higher, and can hit up to three times. Both versions prevent the opponent from recovering until they hit the ground. | |description=Urs ignites his chainsaw-blade and swings it forward and upward in the motion of a fierce leaping uppercut. The A version can hit up to two times, depending on distance, and reaches up about as high as Urs' normal jump. C version jumps even higher, and can hit up to three times. Both versions prevent the opponent from recovering until they hit the ground. | ||
}} | }} | ||
{{AttackData-BatFan | {{AttackData-BatFan | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description=In Heat-Up, both versions of Bari Fire Blade launch high into the air for up to four hits. At the peak, Urs spins around and swings the | |description=In Heat-Up, both versions of Bari Fire Blade launch high into the air for up to four hits. At the peak, Urs spins around and swings the chainsaw-blade again, blasting the opponent down to the ground if it hits. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description=Urs rotates the chainsaw's exhaust system backwards and uses it to launch forward, hitting the enemy multiple times as he travels. B version travels about half-screen for four hits, and the D version travels full-screen for up to 5 hits. | |description=Urs rotates the chainsaw-blade's exhaust system backwards and uses it to launch forward, hitting the enemy multiple times as he travels. B version travels about half-screen for four hits, and the D version travels full-screen for up to 5 hits. | ||
}} | }} | ||
{{AttackData-BatFan | {{AttackData-BatFan | ||
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|startup= | |startup= | ||
|frameAdv= | |frameAdv= | ||
|description=In Heat-Up, the distance is slightly less than D, but it can hit up to 7 times and moves much faster | |description=In Heat-Up, the distance is slightly less than D, but it can hit up to 7 times and moves much faster. | ||
}} | }} | ||
}} | }} | ||
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|frameAdv= | |frameAdv= | ||
|description=In Heat-Up, the opponent is launched into a wallbounce, allowing for a combo no matter where you are on the screen. | |description=In Heat-Up, the opponent is launched into a wallbounce, allowing for a combo no matter where you are on the screen. | ||
}} | }} | ||
}} | }} |
Revision as of 22:54, 17 November 2019
Urs |
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HP: 3650 (3212) Damage Scale: 113.63% Guts Level: 2 Float Factor: 5 Jump Startup: Backdash Time: Backdash Startup Invincibility:
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Overview
Urs Van de Land, age 17, first son of the great hero Silver Knight Dyna. Urs has been an upstanding member of society ever since childhood, and is always there to defend the weak and the downtrodden. He spends every waking hour honing his skills, thriving to become a greater hero than his revered father. Getting wind of the weird happenings around the world, he decides it's high time he left home in search of his lost father.
Pros/Strengths:
- All around playstyle; has an answer for all situations
- Great anti-air attacks
- Strong meterless combos
Cons/Weaknesses:
- Limited mix-up game
- Some attacks aren't as strong as they appear to be (i.e. - fireball)
Heat Up!: Enhanced Specials
Urs' combo strength increases dramatically with boosted specials in Heat Up.
External References:
- Japanese Name: ウルス
- Japanese Wiki
Move List
Normal Moves
5A |
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5B |
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c.C |
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f.C |
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5D |
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2A |
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2B |
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2C |
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2D |
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6B |
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6C |
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3D |
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j.A |
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j.B |
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j.C |
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j.D |
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Ground Throw |
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Special Moves
Bari Fire Shot 236A/C |
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Bari Fire Blade 623A/C |
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Speed Glide 214B/D |
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Sonic Tackle 236B/D |
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Super Moves
Full Throttle Road Master 236236A/C |
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Basilisk Burst 236236B/D |
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Strategy
Offense
Defense
Neutral
Attack Sets
Combos
• HUD •
Controls •
System Data •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Misc •
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel