GGXRD/Bedman: Difference between revisions

From Dustloop Wiki
(adding frame data. skipping deja vu for now)
Line 633: Line 633:
|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |damage=
|version=Ground
  |tension=
|damage=35×2
  |risc=
|tension=150 / 360
|risc=7
|prorate=
|level=2
|guard=All
|cancel=
|startup=18
|active=90,Refer to notes
|recovery=Total 49
|frameAdv=-5
|inv=
}}
{{AttackData-GGXRD
|header=no
|version=Air
  |damage=35×2
  |tension=150 / 360
  |risc=7
  |prorate=
  |prorate=
  |level=
  |level=2
  |guard=
  |guard=All
  |cancel=
  |cancel=
  |startup=
  |startup=18
  |active=
  |active=90,Refer to notes
  |recovery=
  |recovery=Total 49
  |frameAdv=
  |frameAdv=-5
  |inv=
  |inv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |damage=
|version=Ground
  |tension=
|damage=35
  |risc=
|tension=150 / 480
  |prorate=
|risc=7
  |level=
|prorate=Initial: 80%
  |guard=
|level=2
|guard=All
|cancel=
|startup=37
|active=
|recovery=Total 70
|frameAdv=+9
|inv=
|description=
}}
{{AttackData-GGXRD
|header=no
|version=Air
  |damage=35
  |tension=150 / 480
  |risc=7
  |prorate=Initial: 80%
  |level=2
  |guard=All
  |cancel=
  |cancel=
  |startup=
  |startup=37
  |active=
  |active=
  |recovery=
  |recovery=Total 70
  |frameAdv=
  |frameAdv=+9
  |inv=
  |inv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |damage=
|version=Ground
  |tension=
|damage=14×4
  |risc=
|tension=250 / 360
|risc=6
|prorate=
|level=3
|guard=All
|cancel=
|startup=14
|active=4×4
|recovery=26
|frameAdv=-13
|inv=
|description=
}}
{{AttackData-GGXRD
|header=no
|version=Air
  |damage=26×3
  |tension=200 / 480
  |risc=6
  |prorate=
  |prorate=
  |level=
  |level=3
  |guard=
  |guard=All
  |cancel=
  |cancel=
  |startup=
  |startup=12
  |active=
  |active=6/6/2004
  |recovery=
  |recovery=8 After Landing
  |frameAdv=
  |frameAdv=-5
  |inv=
  |inv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
  |damage=
|version=Ground
  |tension=
  |damage=30×3
  |risc=
  |tension=200 / 480×2,120
  |risc=6×2,8
  |prorate=
  |prorate=
  |level=
  |level=3×2,0
  |guard=
  |guard=All, High / Air, All
|cancel=
|startup=11
|active=8(17)10,10
|recovery=13
|frameAdv=-2
|inv=9~Airborne
}}
{{AttackData-GGXRD
|header=no
|version=Air
|damage=30×2[30,40]
|tension=150 / 600,120
|risc=6,8[6,7]
|prorate=[―,Forced 65]
|level=3,0[3,1]
|guard=High / Air, All
  |cancel=
  |cancel=
  |startup=
  |startup=21
  |active=
  |active=Until Landing,10
  |recovery=
  |recovery=11
  |frameAdv=
  |frameAdv=±0[+3]
  |inv=
  |inv=
  |description=
  |description=*[ ] Indicates high in air
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
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  }}
  }}
}}
}}
======<font style="visibility:hidden" size="0">8-Way Air Dash</font>======
======<font style="visibility:hidden" size="0">Special Movement</font>======
{{MoveData
{{MoveData
|name=8-Way Air Dash
|name=Special Movement
|input=while airborne, jump then hold direction
|image=GGXRD_Bedman_CrouchWalk.png
|image=GGXRD_Bedman_AirDash.png
|image2=GGXRD_Bedman_AirDash.png
|image3=GGXRD_Bedman_Dash.png
|caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
|version=Special Movement 1(Crouch Walk)
|subtitle=1 or 3
|damage=
|tension=45 / ―
|risc=
|prorate=
|level=
|guard=
|cancel=
|startup=
|active=
|recovery=
|frameAdv=
|inv=
}}
{{AttackData-GGXRD
|header=no
|version=Special Movement 2(Air Hang)
|subtitle=Double Jump
  |damage=
  |damage=
  |tension=
  |tension=
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  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total 45
|frameAdv=
|inv=
}}
{{AttackData-GGXRD
|header=no
|version=Air Movement
|subtitle=Air Hang > direction
|damage=
|tension=
|risc=
|prorate=
|level=
|guard=
|cancel=
|startup=
|active=
|recovery=Total 25
  |frameAdv=
  |frameAdv=
  |inv=
  |inv=
}}
{{AttackData-GGXRD
|header=no
|version=Dash
|damage=
|tension=
|risc=
|prorate=
|level=
|guard=
|cancel=
|startup=
|active=
|recovery=Total 44
|frameAdv=
|inv=4~18 Guard Point
  |description=
  |description=
*List what the move is used for
*List what the move is used for

Revision as of 01:36, 22 November 2014

Bedman

Overview

Placeholder

Strengths
Placeholder
Weaknesses
Placeholder
Movement Options
Placeholder

Defense Modifier: x0.94

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 23F

Backdash Invincibility: 1-11F


Move List

See also: Bedman Full Frame Data

Normal Moves

5P
5P
GGXRD Bedman 5P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 Mid - - 6 4 6 ±0
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5K
5K
GGXRD Bedman 5K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22 Mid - - 8 3 15 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

c.S
c.S
GGXRD Bedman c.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid - - 6 3 11 ±0
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

f.S
f.S
GGXRD Bedman f.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36 Mid - - 9 2 19 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5H
5H
GGXRD Bedman 5H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28×2 Mid - - 12 3(3)3 18 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2P
2P
GGXRD Bedman 2P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 Mid - - 5 4 7 -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2K
2K
GGXRD Bedman 2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
15 Low - - 6 6 8 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
2S
GGXRD Bedman 2S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30 Low - - 12 3 11 ±0
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

1H
1H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
45 Mid - - 15 14 25 -20
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2H
2H
GGXRD Bedman 2H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40 Mid - - 15 14 29 -24
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

3H
3H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
35 Mid - - 19 14 33 -28
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
j.P
GGXRD Bedman j.P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
14 High / Air - - 6 6 9 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
j.K
GGXRD Bedman j.K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
18 High / Air - - 9 6 21 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
j.S
GGXRD Bedman j.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 High / Air - - 10 8 22 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.H
j.H
GGXRD Bedman j.H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
14×6 High / Air - - 13 12 24 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
j.D
GGXRD Bedman j.D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
50 High / Air - - 11 8 24 6
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines*Recovery becomes 12F on hit or block

6P
6P
GGXRD Bedman 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
32 Mid - - 9 6 21 -13
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6H
6H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
60 Mid - - 21 6 27 -14
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
2D
GGXRD Bedman 2D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Low - - 12 6 12 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5D
5D
GGXRD Bedman 5D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 High - - 26 7 12 ±0
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Ground Throw
Ground Throw
GGXRD Bedman GroundThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,10x10,0 Ground Throw: 78750 - - 1 - - +64
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Air Throw
GGXRD Bedman AirThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,60 Air Throw: 210000 - - 1 - - +24
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
Dead Angle Attack
GGXRD Bedman 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 All - - 8 3 32 -21
  • List what the move is used for
  • 1~10 Full invulnerability, 11~17 Foot invulnerability.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Task A
Task A
236P (air OK)
GGXRD Bedman TaskA.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground 35×2 All - - 18 90,Refer to notes Total 49 -5
Air 35×2 All - - 18 90,Refer to notes Total 49 -5
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Task A'
Task A'
236K (air OK)
GGXRD Bedman TaskAdash.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground 35 All - - 37 - Total 70 +9
Air 35 All - - 37 - Total 70 +9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Task B
Task B
236S (air OK)
GGXRD Bedman TaskB.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground 14×4 All - - 14 4×4 26 -13
Air 26×3 All - - 12 6/6/2004 8 After Landing -5
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Task C
Task C
236H (air OK)
GGXRD Bedman TaskC.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground 30×3 All, High / Air, All - - 11 8(17)10,10 13 -2
Air 30×2[30,40] High / Air, All - - 21 Until Landing,10 11 ±0[+3]
  • [ ] Indicates high in air
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Déjà Vu
Déjà Vu
214P/K/S/H
GGXRD Bedman DejaVu.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Task A
214P
- - - - - - - -
Task A'
214K
- - - - - - - -
Task B
214S
- - - - - - - -
Task C
214H
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Special Movement
Special Movement
GGXRD Bedman CrouchWalk.png
GGXRD Bedman AirDash.png
GGXRD Bedman Dash.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Special Movement 1(Crouch Walk)
1 or 3
- - - - - - - -
Special Movement 2(Air Hang)
Double Jump
- - - - - - Total 45 -
Air Movement
Air Hang > direction
- - - - - - Total 25 -
Dash - - - - - - Total 44 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Overdrives

Sinusoidal Helios
Sinusoidal Helios
632146H
GGXRD Bedman SinusoidalHelios.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Hemi Jack
Hemi Jack
632146S
GGXRD Bedman HemiJack.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Summon - - - - - - - -
Attack - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Instant Kill

Theatre of Pain
in IK mode: 236236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc