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{{ #ifeq: {{FULLPAGENAME}} | BlazBlue: Central Fiction |
![[BlazBlue: Central Fiction]]
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[[File:BBCF_Logo.png|400px|center]]
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'''Developer:''' Arc System Works<br/>
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'''Publisher:'''
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: Arc System Works (Japan)
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: Aksys Games (North America)
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: PQube (Europe)<br/>
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'''Genre:''' 1-on-1 2D Fighting Game<br/>
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'''Release Dates:'''<br/>
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: Japan (Arcade): November 19th, 2015<br/>
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: Japan (Console): October 6th, 2016<br/>
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: USA (Console): November 1st, 2016<br/>
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: EU (Console): November 4th, 2016<br/>
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: Worldwide (Steam): April 26, 2017<br/>
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'''Preceded By:''' [[BlazBlue: Chrono Phantasma Extend]]<br/>
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'''Followed By:''' None
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'''BlazBlue: Central Fiction''' is the fourth full game in the ''BlazBlue'' series that adds some major changes to the system as well as new characters.
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==Characters==
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
[[File:BBCF_Amane_Icon.png|80px|link=BBCF/Amane Nishiki]] [[File:BBCF_Arakune_Icon.png|80px|link=BBCF/Arakune]] [[File:BBCF_Azrael_Icon.png|80px|link=BBCF/Azrael]] [[File:BBCF_Bang_Icon.png|80px|link=BBCF/Bang Shishigami]] [[File:BBCF_Bullet_Icon.png|80px|link=BBCF/Bullet]]  [[File:BBCF_Carl_Icon.png|80px|link=BBCF/Carl Clover]]
 
[[File:BBCF_Celica_Icon.png|80px|link=BBCF/Celica A. Mercury]] [[File:BBCF_Hakumen_Icon.png|80px|link=BBCF/Hakumen]] [[File:BBCF_Hazama_Icon.png|80px|link=BBCF/Hazama]] [[File:BBCF_Izayoi_Icon.png|80px|link=BBCF/Izayoi]] [[File:BBCF_Jin_Icon.png|80px|link=BBCF/Jin Kisaragi]] [[File:BBCF_Kagura_Icon.png|80px|link=BBCF/Kagura Mutsuki]]
 
[[File:BBCF_Kokonoe_Icon.png|80px|link=BBCF/Kokonoe]] [[File:BBCF_Litchi_Icon.png|80px|link=BBCF/Litchi Faye Ling]] [[File:BBCF_Makoto_Icon.png|80px|link=BBCF/Makoto Nanaya]] [[File:BBCF_Noel_Icon.png|80px|link=BBCF/Noel Vermillion]] [[File:BBCF_Platinum_Icon.png|80px|link=BBCF/Platinum the Trinity]][[File:BBCF_Rachel_Icon.png|80px|link=BBCF/Rachel Alucard]]
 
[[File:BBCF_Ragna_Icon.png|80px|link=BBCF/Ragna the Bloodedge]] [[File:BBCF_Relius_Icon.png|80px|link=BBCF/Relius Clover]] [[File:BBCF_Tager_Icon.png|80px|link=BBCF/Iron Tager]] [[File:BBCF_Taokaka_Icon.png|80px|link=BBCF/Taokaka]] [[File:BBCF_Tsubaki_Icon.png|80px|link=BBCF/Tsubaki Yayoi]] [[File:BBCF_Terumi_Icon.png|80px|link=BBCF/Yuuki Terumi]]
 
[[File:BBCF_Valkenhayn_Icon.png|80px|link=BBCF/Valkenhayn R. Hellsing]]
[[File:BBCF_Lambda_Icon.png|80px|link=BBCF/Lambda-11]] [[File:BBCF_Mu_Icon.png|80px|link=BBCF/Mu-12]] [[File:BBCF_Nu_Icon.png|80px|link=BBCF/Nu-13]]
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<noinclude>
;New Characters
[[File:BBCF_Es_Icon.png|80px|link=BBCF/Es]] [[File:BBCF_Hibiki_Icon.png|80px|link=BBCF/Hibiki Kohaku]] [[File:BBCF_Izanami_Icon.png|80px|link=BBCF/Izanami]] [[File:BBCF_Mai_Icon.png|80px|link=BBCF/Mai Natsume]]
 
[[File:BBCF_Naoto_Icon.png|80px|link=BBCF/Naoto Kurogane]] [[File:BBCF_Nine_Icon.png|80px|link=BBCF/Nine the Phantom]] [[File:BBCF_Susanoo_Icon.png|80px|link=BBCF/Susanoo]]
</div>
 
==New Characters==
*'''[[BBCF/Naoto Kurogane|Naoto Kurogane]]:''' A character originating from the ''Bloodedge Experience'' light novels. He typically uses hand-to-hand combat, but his Drive transforms his blood into weapons like swords and spears to attack at long range. Charging these attacks give new properties like even longer range or guard break.
*'''[[BBCF/Hibiki Kohaku|Hibiki Kohaku]]:''' Kagura's secretary who uses dual short swords, similar to the characters in the show Attack on Titan. His Drive is to create shadow illusions of himself to attack in tandem and confuse the opponent.
*'''[[BBCF/Nine the Phantom|Nine the Phantom]]:''' One of the Six Heroes and the strongest magic user in the Blazblue universe. Nine's normals each have an elemental attribute: water (A), wind (B), and fire (C). Hitting the opponent with these normals allows her to perform a spell by pressing the D button, or stock these elements to create magic spells for later use. Different combinations of elements produce different spells with varying effects, similar to Dormammu in Marvel vs. Capcom 3.
*'''[[BBCF/Izanami|Izanami]]:''' The Imperator of the NOL and main antagonist of the BlazBlue series. She is able to do ground moves while airborne thanks to her float ability. Her Drive allows her to shoot projectiles, but removes her ability to block.
*'''[[BBCF/Es|Es]]:''' Es is the true protagonist of XBlaze: Lost Memories, and is slated to appear in the console version of Central Fiction as a DLC character. She wields a greatsword and her Drive causes some of her sword slashes to draw crests in the air that detonate after a delay.
*'''[[BBCF/Mai Natsume|Mai Natsume]]:''' Mai is the main character of the manga BlazBlue: Remix Heart and its sequel, Variable Heart, and is slated to appear in the console version of Central Fiction as a DLC character. She wields a lance, and her Drive allows her to throw it. She can also influence its trajectory, even mid-flight.
*'''[[BBCF/Susanoo|Susanoo]]:''' The true form of Yuuki Terumi after reclaiming the Susanoo Unit. He is unlocked after completing the game's story mode. Similar to Hakumen, he has 8 icons that represent his specials that are initially locked. His drive focuses on unlocking those specials by pressing the D button.
*'''[[BBCF/Jubei|Jubei]]:''' A cat that is the stronger creature alive and one of the Six Heroes. His drive is ???
 
==System Overview==
The overall system is similar to the previous games [[BlazBlue: Chrono Phantasma]] and [[BlazBlue: Chrono Phantasma Extend]] but introduces a few major mechanics and changes some of the existing ones.
 
;Active Flow
* By performing "offensive actions" repeatedly, your character will enter Active Flow
* Active Flow disappears over time
* Characters gain a 10% damage boost and Burst regenerates faster during Active Flow
* This acts as the complement to the Negative Penalty system and is similar to the Emotion system of ''Aquapazza''
* Can only go into Active Flow once per round
 
;Exceed Accel
* Flashy super that's only available during Overdrive
* Press 5A+B+C+D during Overdrive to activate. Direction must be neutral, anything else won't work!
* Does not cost meter, but immediately ends Overdrive
* After successfully hitting the opponent with Exceed Accel, puts you in Active Flow
* Base damage is about 2000 damage normally, but during Active Flow does about 4000
* Unlike other Distortion Drives, does not have Minimum Damage, so using it at the end of long combos will not significantly damage the opponent
 
;Crush Trigger
* Much faster, but guard crushes for much shorter, most characters can not combo off guard crush.
* Charging Crush Trigger will guard crush the opponent for longer, allowing for a combo like previous games
 
;Same Move Proration
* Removed from all normal attacks
* All Special Attacks and Distortion Drives have SMP
* Unlike previous games, this only affects damage, does not affect hitstun decay
* Opponents no longer flash blue when SMP triggers
* Distortion Drive minimum damage is affected by SMP
 
;Counter Hit
* Similar to the [[Persona 4: Arena]] series, netting a counter hit increases the damage of that hit 10%.
 
==Version 2.0==
Version 2.0 was announced at Evo 2017. It adds [[BBCF/Jubei]] as a playable character, tweaks system mechanics, and rebalances the whole cast. The new version is expected to release on August 3rd 2017 in the arcades, no word on console/PC.
 
==Video Databases==
*[http://www.keeponblaz.in/ http://www.keeponblaz.in/]
*[http://horibuna.web.fc2.com/BBCF/index.html http://horibuna.web.fc2.com/BBCF/index.html]
 
==External References==
*[http://www.blazblue.jp/ Japanese Official BlazBlue Portal]
*[http://www40.atwiki.jp/blazblue/pages/1.html Japanese Wiki]
*[http://jbbs.shitaraba.net/game/45148/ Japanese BBS]
*[http://boxdox-bb.dantarion.com/#/ Dantarion's Hitbox Viewer]
 
==Glossary==
Below is a list of links to common terms used in [[BlazBlue: Central Fiction]].
{{ColumnList|text=
*[[BBCF/Offense#Active Flow|Active Flow]]
*[[BBCF/Movement#Advanced Input|Advanced Input]]
*[[BBCF/Attack Attributes#Attack Attributes|Attack Attributes]]
*[[BBCF/Attack Attributes#Attack Level|Attack Level]]
*[[BBCF/Offense#Astral Finish|Astral Finish]]
*[[BBCF/Gauges#Automatic Heat Gain|Auto Heat Gain]]
*[[BBCF/Defense#Burst|Burst]]
*[[BBCF/Defense#Barrier Block|Barrier Block]]
*[[BBCF/Gauges#Barrier Gauge|Barrier Gauge]]
*[[BBCF/Movement#Cancels|Clash]]
*[[BBCF/Defense#Counter Assault|Counter Assault]]
*[[BBCF/Attack Attributes#Counter Hit|Counter Hit]]
*[[BBCF/Attack Attributes#Counter Hit Carry|Counter Hit Carry]]
*[[BBCF/Offense#Crush Trigger|Crush Trigger]]
*[[BBCF/Damage#Danger State|Danger State]]
*[[BBCF/Offense#Distortion Drive|Distortion Drive]]
*[[BBCF/Offense#Exceed Accel|Exceed Accel]]
*[[BBCF/Attack Attributes#Fatal Counter|Fatal Counter]]
*[[BBCF/Offense#Guard Cancel Overdrive|Guard Cancel Overdrive]]
*[[BBCF/Defense#Guard Crush|Guard Crush]]
*[[BBCF/Defense#Guard Bonus|Guard Bonus]]
*[[BBCF/Attack Attributes#Hit Effects|Hard Knockdown]]
*[[BBCF/Gauges#Heat Gauge Cooldown|Heat Gauge Cooldown]]
*[[BBCF/Defense#Instant Barrier|Instant Barrier]]
*[[BBCF/Defense#Instant Block|Instant Block]]
*[[BBCF/Defense#Negative Penalty|Negative Penalty]]
*[[BBCF/Offense#Overdrive|Overdrive]]
*[[BBCF/Offense#Overdrive Cancel|Overdrive Cancel]]
*[[BBCF/Defense#Throw Break|Purple Throw]]
*[[BBCF/Damage#Damage Scaling|P1]], [[BBCF/Damage#Damage Scaling|P2]]
*[[BBCF/Movement#Cancels|Rapid Cancel]]
*[[BBCF/Damage#Same Move Proration|Same Move Proration (SMP)]]
*[[BBCF/Damage#Hitstun_Decay|Starter Rating]]
*[[BBCF/Movement#Super Flash Buffer|Super Flash Buffer]]
*[[BBCF/Offense#Throw Reject Miss|Throw Reject Miss (TRM)]]
*[[BBCF/Movement#Air Movement|Ukemi/Tech (Air)]]
*[[BBCF/Movement#Ground Rolling|Ukemi/Roll/Emergency Tech]]
*[[BBCF/Attack Attributes#Hit Effects|Untechable State]]
}}
If you find one not listed, please add it in!
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{{Navbar-BBCF}}
[[Category:BlazBlue]]
[[Category:BlazBlue]]
</noinclude>

Revision as of 23:45, 17 July 2020