BlazBlue: Central Fiction |
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Developer: Arc System Works
Genre: 1-on-1 2D Fighting Game
Preceded By: BlazBlue: Chrono Phantasma Extend |
BlazBlue: Central Fiction is the fourth full game in the BlazBlue series that adds some major changes to the system as well as new characters.
System Overview
The overall system is similar to the previous games BlazBlue: Chrono Phantasma and BlazBlue: Chrono Phantasma Extend but introduces a few major mechanics and changes some of the existing ones.
- Active Flow
- By performing "offensive actions" repeatedly, your character will enter Active Flow
- Active Flow disappears over time
- Characters gain a 10% damage boost and Burst regenerates faster during Active Flow
- This acts as the complement to the Negative Penalty system and is similar to the Emotion system of Aquapazza
- Can only go into Active Flow once per round
- Exceed Accel
- Flashy super that's only available during Overdrive
- Press 5A+B+C+D during Overdrive to activate. Direction must be neutral, anything else won't work!
- Does not cost meter, but immediately ends Overdrive
- After successfully hitting the opponent with Exceed Accel, puts you in Active Flow
- Base damage is about 2000 damage normally, but during Active Flow does about 4000
- Unlike other Distortion Drives, does not have Minimum Damage, so using it at the end of long combos will not significantly damage the opponent
- Crush Trigger
- Much faster, but guard crushes for much shorter, most characters can not combo off guard crush.
- Charging Crush Trigger will guard crush the opponent for longer, allowing for a combo like previous games
- Same Move Proration
- Removed from all normal attacks
- All Special Attacks and Distortion Drives have SMP
- Unlike previous games, this only affects damage, does not affect hitstun decay
- Opponents no longer flash blue when SMP triggers
- Distortion Drive minimum damage is affected by SMP
- Counter Hit
- Similar to the Persona 4: Arena series, netting a counter hit increases the damage of that hit 10%.
Video Databases
External References
Glossary
Below is a list of links to common terms used in BlazBlue: Central Fiction.
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Finish
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Clash
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Danger State
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1
- P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State
If you find one not listed, please add it in!
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •