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*[[Damage (BBCP2)#Danger State / Negative Penalty|Danger State]] | *[[Damage (BBCP2)#Danger State / Negative Penalty|Danger State]] | ||
*[[Attack Attributes (BBCP2)#Fatal Counter|Fatal Counter]] | *[[Attack Attributes (BBCP2)#Fatal Counter|Fatal Counter]] | ||
*[[Offense (BBCP2)#Overdrive|Guard Cancel Overdrive]] | |||
*[[Defense (BBCP2)#Guard Crush|Guard Crush]] | *[[Defense (BBCP2)#Guard Crush|Guard Crush]] | ||
*[[Defense (BBCP2)#Guard Bonus|Guard Bonus]] | *[[Defense (BBCP2)#Guard Bonus|Guard Bonus]] |
Revision as of 19:56, 25 November 2014
Welcome to the BlazBlue: Chrono Phantasma 2 Wiki
Developer:
- Arc System Works
Publisher:
- Arc System Works (Japan)
- Aksys Games (North America)
Genre:
- 1-on-1 2D Fighting Game
Release Dates:
- Japan (Arcade): October 9, 2014
- Japan (Console): Unknown
- USA (Console): Unknown
- EU (PSN): Unknown
BlazBlue: Chrono Phantasma 2
This is an update to BlazBlue: Chrono Phantasma that includes new characters as well as tweaks to existing characters and system mechanics:
- Guard Cancel Overdrive added. Pressing A+B+C+D while in blockstun will now activate Overdrive instead of Burst like the previous game. Guard Cancel Overdrive has a bit of startup and is fully invincible.
- Overdrive time has been generally shortened, and hitstun decays faster compared to the previous game.
- All characters been rebalanced.
New Characters
- Celica A. Mercury fights with her robot protector Minerva. Celica's drive gives her access to various Minerva attacks as well as healing. Unlike Carl and Relius, players do not control Celica and Minerva independently; they are a single unit that move and attack together.
- Nu has been split into two characters: Nu and Lambda. Nu no longer changes modes and focuses on zoning, while Lambda is a zoning/rushdown hybrid.
Changes from 1.1
See: BlazBlue: Chrono Phantasma 2 patch notes
Glossary
Below is a list of links to common terms used in BlazBlue: Chrono Phantasma 2.
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Finish
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Clash
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Danger State
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1
- P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State
If you find one not listed, please add it in!