P4AU/Chie Satonaka: Difference between revisions

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Revision as of 18:16, 20 August 2014

Chie Satonaka

Overview

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Health: Placeholder
Play-style: Placeholder
Movement Options: Placeholder

Persona: Placeholder
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Pros/Strengths:

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Cons/Weaknesses:

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External References:


Move List

See also: Chie Full Frame Data

Normal Attacks

5A
Normal
P4Arena Chie 5A.png
P4AU Chie 5AA.png
P4AU Chie 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 180 All 5 3 6 0 Body
5AA 260, 130 All 8 3(3)6 11 -2 Body
5AAA 400, 200, 200 All 10 2(12)3(9)5 19 -5 Body
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5A
Shadow
P4Arena Chie 5A.png
P4Arena Chie 5AA.png
P4Arena Chie 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 180 All 5 3 6 0 Body
5AA 250, 125x5 All 9 2(4)2(4)2(4)2(4)2 21 -8 Body
5AAA 600, 300 All 5 3, 3 15 -3 Body
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5B
P4Arena Chie 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
550 All 7 4 18 -7 Body
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2A
P4Arena Chie 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 L 7 2 12 -3 Foot
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2B
P4Arena Chie 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400 AUB 10 2 30 -17 Body
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j.A
P4Arena Chie jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 HA 5 4 10 - Head
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j.B
P4Arena Chie jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400 HA 8 3 13 - Head

Quick jump kick that hits overhead. It's the high in Chie's okizeme game.

j.2B and j.BB
P4Arena Chie jBB.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
j.2B 600 HA 9 3 12 - Head
j.BB 600 HA 7 3 15 - Head
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All Out Attack
A+B
P4Arena Chie AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 H 26 1 39 -21 Body
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Sweep
2A+B
P4Arena Chie Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600 L 9 3 20 -8 Foot
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Guard Cancel Attack
6A+B
P4Arena Chie 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0 All - - - - -

Chie's Guard Cancel Attack. It utilizes Chie's 5B animation, and knocks the opponent away on hit. It has limited practicality due to its awful range.


Persona Attacks

5C Persona Required
P4Arena Chie 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
800 All 12 3 31 -16 Body
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5D Persona Required
P4Arena Chie 5D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5D 200, 100x2, 900 All 43 2(3)2(6)2(11)3 61 total - Body
5DD 200, 100x2, 30x15, 200 All 43 2(3)2(6)2(7)30[15 hits](9)3 61 total - Body
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2C Persona Required
P4AU Chie 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400,200 All 23 7(2)2 26 -11 Body
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2D Persona Required
P4Arena Chie 5DD.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
2D 200, 900 All 26 7(11)3 56 total +27 Body
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
2DD 200, 50x15, 300 All 26 2(7)30[15 hits](9)3 56 total +62 Body
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j.C Persona Required
P4Arena Chie jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 All 11 4 11 - Body
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j.5/4/2/8D Persona Required
P4Arena Chie jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
100, 50x11, 500 All 24 24[12 hits](13)3 52 total - Head
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Throws

Ground Throw
C+D
P4Arena Chie GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0,0,1200 Throw 5 3 25 - Throw
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Air Throw
j.C+D
P4Arena Chie AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0,1600 Throw 4 3 12 - Throw
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Furious Action

Counter
B+D (air OK)
P4Arena Chie BD.png
P4Arena Chie BD2.png
Air version automatically does the kicks
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Ground Catch - - - 1-9 Catch 24 Total - -
Ground Attack 720, 190x4 Low, All 7 2(9)3(5)3(5)3(5)3 18+15 after landing -24 Body
Air 320, 160x3 All 6 3(5)3(5)3(5)3 15 after landing - Head
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Skill Attacks

Rampage
236A/B (air OK)
P4Arena Chie Rampage.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A ground 240,120*2 All 11 2(6)3(6)3 3+17 after landing -8 Head
A air 240,120*N All 6 2(6)3(6)3... 17 after landing -8 Head
B ground 320,160*4 All 19 2(6)3(6)3(6)3(6)3 1+11 after landing +2 Head
B air 200,100*N All 9 2(4)2(4)2... 11 after landing - Head
SB ground 320,160*5 All 12 2(4)2(4)2(4)2(4)2(4)2 11 after landing +6 Head
SB air 320,160*N All 7 2(4)2(4)2... 11 after landing - Head
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Skull Cracker
236A/B after Rampage
P4Arena Chie SkullCracker.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 400, 200 H,L 6 2(9)3 26 -12 Body, Foot
B 800, 400 H,L 10 2(9)3 21 -7 Body, Foot
SB 800, 400 H,L 5 2(9)3 25 -11 Body, Foot
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Dragon Kick Persona Required
236C/D (air OK)
P4Arena Chie DragonKick.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C ground 200 All 18 21 23+9 after landing -34 Head
C air 1800 All 14 17 23 + 9 after landing - Head
D ground 3000 All 30 18 23+9 after landing -31 Head
D air 2520 All 16 16 16 after landing - Head
SB ground 2400 All 30 17 4+9 after landing -2 Head
SB air 2400 All 13 16 4+9 after landing - Head
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Lunge Punch
214A/B
P4AU Chie LungePunch.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 600 All 15 6 23 -14 ~ -9 Chest
B 1000 All 31 10 21 -11 ~ -3 Chest
SB 900, 450 All 17 10,1 15 +3 Chest
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Black Spot Persona Required
214C/D
P4Arena Chie BlackSpot.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 800 All 13 12 24 -7 Projectile, Chest
D 1200 All 26 12 18 +2 Projectile, Chest
SB 1400 All 21 12 26 -6 Projectile, Chest
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SP Skill Attacks

Power Charge
236236A/B
P4Arena Chie PowerCharge.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - 5 Total - -
B - - - - 20 Total - -
SB - - - - 35 Total - -
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God's Hand Persona Required
236236C/D
P4Arena Chie GodsHand.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 3000 H 4+11 6 42 -16 Body
D 3360 H 4+19 6 42 -16 Body
SB 3000*2 H 4+19 6(276) 42 -16 Body
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  • List interesting properties in bullet points like invul, fatal

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Awakened SP Skill Attacks

Agneyastra Persona Required
214214C/D (air OK)
P4Arena Chie Agneyastra.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 520*N All 11+~8 - 35 Total - Projectile, Body
D 520*N All 11+~14 - 34 Total - Projectile, Body
SB 520*N All 11+~6 - 34 Total - Projectile, Body
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Instant Kill

Galactic Punt Persona Required
222C+D
P4Arena Chie GalacticPunt.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
222CD K.O. All 13+51 22 66 -52 Projectile, Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only