GGXRD/Chipp Zanuff/Frame Data 1.0: Difference between revisions

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Revision as of 01:54, 22 November 2014

System Data

Defense Modifier: x1.30

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 21F

Backdash Invincibility: 1-9F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
6 144 8 - 0 Mid - - 3 1 8 +1 -
5K
12 144 8 Initial: 85% 0 Mid - - 5 5 8 -3 -
c.S
28 264 7 - 2 Mid - - 4 2 10 +2 -
f.S
26 264 7 - 2 Mid - - 7 2 18 -6 -
5H
30 384 6 Initial: 95% 4 Mid - - 10 7 16 -4 -
2P
6 144 8 Initial: 80% 0 Mid - - 4 2 7 +1 -
2K
8 144 8 Initial: 70% 0 Low - - 5 4 7 -1 -
2S
28 264 7 - 2 Mid - - 7 4 11 -1 -
2H
34 384 6 Initial: 90% 4 Mid - - 7 9 18 -8 -
j.P
8 144 8 - 0 High / Air - - 5 4 4 - -
j.K
16×2 144 8 - 0 High / Air - - 5 6,2 8 - -
j.S
28 264 7 - 2 High / Air - - 9 10 18 - -
j.H
26×2 264 7 - 2 High / Air - - 8 6,6 29 - -
j.D
36 264 7 - 2 High / Air - - 6 8 18 / 5 Landing Recovery - -
6P
22 264 7 - 2 Mid - - 9 3 25 -14 1~3 Above Knees,4~11 Low Profile
6K
20 264 7 - 1 High / Air - - 19 5 5+3 After Landing -1 1~4 Throw,5~Airborne& Foot
6H
60 384 6 - 4 Mid - - 17 6 15 -2 -
j.2K
16×3 144 8 - 0 All - - 8 Until Landing 0 - -
2D
26 264 7 - 1 Low - - 9 2 17 -7 5~10 Foot
5D
22 264 20 Initial: 80% 2 High - - 27 4 9 +1 -
Dead Angle Attack
25 -5000 / 264 7 Initial: 50% 2 All - - 11 8 14 -8 1~18 Full,19~24 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 480 6,0 Forced: 65% 0 Ground Throw: 63000 - - 1 - - +40 -
Air Throw
0,60 480 6,0 Forced: 65% 0,4 Air Throw: 192500 - - 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Alpha Blade
236P
36 150 / 360 6 - 3 Mid - - 17 15 32 -30 1~Airborne,5~16 Low Profile,17~22 Strike
Aeria Alpha Blade
j.236P
32 75 / 360 7 - 2 All - - 14 14 18 After Landing / 18 Landing Recovery -19 -
  • Frame Advantage is on lowest height
Alpha Plus
Alpha Blade > H
38 150 / 600 6 - 3 Mid - - 9 12 18 -13 -
Beta Blade
623S
30,26 200 / 600,240 7 - 2 Mid - - 5 4,18 16+10 After Landing -30 1~12 Strike,9~Airborne
Aerial Beta Blade
j.623S
28,18 200 / 480,240 6 - 4 All - - 3 2,16 5 After Landing - 1~4 Strike
Gamma Blade
41236H
32 200 / 120 20 - 2 All - - 19 9 Total 56 +5 -
Genrouzan
63214S
0,90 300 / 0,720 6,0 Forced: 60% 0,4 Ground Throw - - 27 11 9 +54 9 Strike,10~Airborne& Foot
Tsuyoshishiki Meisai
214K
- - - - - - - - - - Total 29 - -
Tsuyoshishiki Ten'i (P)
22P
- 50 / - - - - - - - - Total 21 - 7~15 Strike
Tsuyoshishiki Ten'i (K)
22K
- 50 / - - - - - - - - Total 30 - 10~12 Strike
Tsuyoshishiki Ten'i (S)
22S
- 50 / - - - - - - - - Total 20 - 10~12 Strike
Tsuyoshishiki Ten'i (H)
22H
- 50 / - - - - - - - - Total 26 - 10~12 Strike
Resshou
236S
18 125 / 300 7 - 2 Mid - - 13 5 10 -1 -
Rokusai
Resshou > 236S
22 125 / 300 6 - 4 Low - - 8 1 25 -7 -
Senshuu
Resshou or Rokusai > 236K
30 125 / 480 6 - 3 High - - 25 6 10+12 After Landing -11 15~Airborne& Low Body
Shuriken (Slow)
j.214P
1 50 / 120 8 - 0 All - - 23 - Until Landing+6 After Landing / 6 Landing Recovery - -
Shuriken (Fast)
j.214P
1 50 / 120 8 - 0 All - - 8 - Total 16 / 3 Landing Recovery - -
Shinkirou
623H
20 150 / 360 7 - 2 All - - 16 12 16 -14 16~Airborne
Wall Cling
Near Wall > 64
- - - - - - - - - - - - -
  • 12~Followup moves possible
Up and Down Movement
Wall Cling > 8 or 2
- - - - - - - - - - - - -
  • 10~Double Jump or Air Dash or Air Backdash possible
Horizontal Movement
Wall Cling > 6 or 3 or 9
- - - - - - - - - - Until Landing - -
Jump Down
Wall Cling > 4
- - - - - - - - - - Total 6 - -
Wall Followup Alpha Blade
Wall Cling > P
32 75 / 360 7 - 2 All - - 17 Until Landing 23 - -
Wall Followup Kunai
Wall Cling > K
10 50 / 120 8 - 0 All - - 9 - Total 18 - -
Wall Followup Genrouzan
Wall Cling > S
0,90 300 / 0,720 6,0 Forced: 60% 0,4 Ground Throw: 17500 - - 17 Until Landing 18 After Landing - -
Wall Followup Genouzan
Wall Cling > H
0,90 300 / 0,720 6,0 Forced: 60% 0,4 Air Throw: 17500 - - 17 19 Until Landing+10 After Landing - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Zansei Rouga
24×5,110 -5000 6 - 4 Mid - - 21+0 Until Corner 26 After Landing -91 1~5 Throw,6~21 Full,21~Airborne
  • Frame Advantage is on crouching block Sol
Ryuu Yanagi
j.214214K
20×12 -5000 7 - 2 All - - 1+2 - Total 21 - -
Banki Messai
236236K
6×32,38×4 -5000 2×32,6×4 - 2×32,4×4 Mid×32, All×4 - - 7+0 3(6)3(8)3(3)×3,3(6)6(3)6(3)60 - -14 3~10 Strike
  • Startup depends on distance / Whiff Total 49

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Raisetsudan
During IK Mode: 236236H
DESTROY - 6 - 3 All - - 9+13[5+9] 5 30 -18 9~26 Full[5~18 Full]
  • [ ] Indicates during Hell Fire

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - - - - -


Air Gatlings
P K S H D Cancel
j.P - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc