GGXRD/Chipp Zanuff/Frame Data 1.0

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System Data

Defense Modifier: x1.30

Guts Rating: 5

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 21F

Backdash Invincibility: 1-9F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
6 144 8 - 0 Mid CSJ - 3 1 8 +1 -
5K
12 144 8 Initial: 85% 0 Mid CSJ - 5 5 8 -3 -
c.S
28 264 7 - 2 Mid SJ - 4 2 10 +2 -
f.S
26 264 7 - 2 Mid S - 7 2 18 -6 -
5H
30 384 6 Initial: 95% 4 Mid SJ - 10 7 16 -4 -
2P
6 144 8 Initial: 80% 0 Mid CS - 4 2 7 +1 -
2K
8 144 8 Initial: 70% 0 Low CS - 5 4 7 -1 -
2S
28 264 7 - 2 Mid S - 7 4 11 -1 -
2H
34 384 6 Initial: 90% 4 Mid S - 7 9 18 -8 -
j.P
8 144 8 - 0 High / Air CS - 5 4 4 - -
j.K
16×2 144 8 - 0 High / Air CSJ - 5 6,2 8 - -
j.S
28 264 7 - 2 High / Air SJ - 9 10 18 - -
j.H
26×2 264 7 - 2 High / Air S - 8 6,6 29 - -
j.D
36 264 7 - 2 High / Air S - 6 8 18 / 5 Landing Recovery - -
6P
22 264 7 - 2 Mid SJ - 9 3 25 -14 1~3 Above Knees,4~11 Low Profile
6K
20 264 7 - 1 High / Air - - 19 5 5+3 After Landing -1 1~4 Throw,5~Airborne& Foot
6H
60 384 6 - 4 Mid SJ - 17 6 15 -2 -
j.2K
16×3 144 8 - 0 All - - 8 Until Landing 0 - -
2D
26 264 7 - 1 Low S - 9 2 17 -7 5~10 Foot
5D
22 264 20 Initial: 80% 2 High - - 27 4 9 +1 -
Dead Angle Attack
25 -5000 / 264 7 Initial: 50% 2 All - - 11 8 14 -8 1~18 Full,19~24 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 480 6,0 Forced: 65% 0 Ground Throw: 63000 - - 1 - - +40 -
Air Throw
0,60 480 6,0 Forced: 65% 0,4 Air Throw: 192500 - - 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Alpha Blade
236P
36 150 / 360 6 - 3 Mid - - 17 15 32 -30 1~Airborne,5~16 Low Profile,17~22 Strike
Aeria Alpha Blade
j.236P
32 75 / 360 7 - 2 All - - 14 14 18 After Landing / 18 Landing Recovery -19 -
  • Frame Advantage is on lowest height
Alpha Plus
Alpha Blade > H
38 150 / 600 6 - 3 Mid - - 9 12 18 -13 -
Beta Blade
623S
30,26 200 / 600,240 7 - 2 Mid - - 5 4,18 16+10 After Landing -30 1~12 Strike,9~Airborne
Aerial Beta Blade
j.623S
28,18 200 / 480,240 6 - 4 All - - 3 2,16 5 After Landing - 1~4 Strike
Gamma Blade
41236H
32 200 / 120 20 - 2 All - - 19 9 Total 56 +5 -
Genrouzan
63214S
0,90 300 / 0,720 6,0 Forced: 60% 0,4 Ground Throw - - 27 11 9 +54 9 Strike,10~Airborne& Foot
Tsuyoshishiki Meisai
214K
- - - - - - - - - - Total 29 - -
Tsuyoshishiki Ten'i (P)
22P
- 50 / - - - - - - - - Total 21 - 7~15 Strike
Tsuyoshishiki Ten'i (K)
22K
- 50 / - - - - - - - - Total 30 - 10~12 Strike
Tsuyoshishiki Ten'i (S)
22S
- 50 / - - - - - - - - Total 20 - 10~12 Strike
Tsuyoshishiki Ten'i (H)
22H
- 50 / - - - - - - - - Total 26 - 10~12 Strike
Resshou
236S
18 125 / 300 7 - 2 Mid - - 13 5 10 -1 -
Rokusai
Resshou > 236S
22 125 / 300 6 - 4 Low - - 8 1 25 -7 -
Senshuu
Resshou or Rokusai > 236K
30 125 / 480 6 - 3 High - - 25 6 10+12 After Landing -11 15~Airborne& Low Body
Shuriken (Slow)
j.214P
1 50 / 120 8 - 0 All - - 23 - Until Landing+6 After Landing / 6 Landing Recovery - -
Shuriken (Fast)
j.214P
1 50 / 120 8 - 0 All - - 8 - Total 16 / 3 Landing Recovery - -
Shinkirou
623H
20 150 / 360 7 - 2 All - - 16 12 16 -14 16~Airborne
Wall Cling
Near Wall > 64
- - - - - - - - - - - - -
  • 12~Followup moves possible
Up and Down Movement
Wall Cling > 8 or 2
- - - - - - - - - - - - -
  • 10~Double Jump or Air Dash or Air Backdash possible
Horizontal Movement
Wall Cling > 6 or 3 or 9
- - - - - - - - - - Until Landing - -
Jump Down
Wall Cling > 4
- - - - - - - - - - Total 6 - -
Wall Followup Alpha Blade
Wall Cling > P
32 75 / 360 7 - 2 All - - 17 Until Landing 23 - -
Wall Followup Kunai
Wall Cling > K
10 50 / 120 8 - 0 All - - 9 - Total 18 - -
Wall Followup Genrouzan
Wall Cling > S
0,90 300 / 0,720 6,0 Forced: 60% 0,4 Ground Throw: 17500 - - 17 Until Landing 18 After Landing - -
Wall Followup Genouzan
Wall Cling > H
0,90 300 / 0,720 6,0 Forced: 60% 0,4 Air Throw: 17500 - - 17 19 Until Landing+10 After Landing - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Zansei Rouga
24×5,110 -5000 6 - 4 Mid - - 21+0 Until Corner 26 After Landing -91 1~5 Throw,6~21 Full,21~Airborne
  • Frame Advantage is on crouching block Sol
Ryuu Yanagi
j.214214K
20×12 -5000 7 - 2 All - - 1+2 - Total 21 - -
Banki Messai
236236K
6×32,38×4 -5000 2×32,6×4 - 2×32,4×4 Mid×32, All×4 - - 7+0 3(6)3(8)3(3)×3,3(6)6(3)6(3)60 - -14 3~10 Strike
  • Startup depends on distance / Whiff Total 49

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Raisetsudan
During IK Mode: 236236H
DESTROY - 6 - 3 All - - 9+13
[5+9]
5 30 -18 9~26 Full
[5~18 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 102F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 5P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6K - - - - - -
c.S 6P 6K f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - - - 5H, 2H 5D Sp
5H - - - - 5D Jump, Sp
6H - - - - - Jump, Sp
5D - - - - - Homing jump, Homing dash
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P j.K j.S j.H j.D Jump, Sp
j.S - - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
j.2K - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc