GGXRD/Chipp Zanuff: Difference between revisions

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Revision as of 01:55, 22 November 2014

Chipp Zanuff

Overview

Placeholder

Strengths
Placeholder
Weaknesses
Placeholder
Movement Options
Placeholder

Defense Modifier: x1.30

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 21F

Backdash Invincibility: 1-9F


Move List

See also: Chipp Full Frame Data

Normal Moves

5P
5P
GGXRD Chipp 5P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
6 Mid - - 3 1 8 1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5K
5K
GGXRD Chipp 5K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 Mid - - 5 5 8 -3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

c.S
c.S
GGXRD Chipp c.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid - - 4 2 10 2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

f.S
f.S
GGXRD Chipp f.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26 Mid - - 7 2 18 -6
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5H
5H
GGXRD Chipp 5H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30 Mid - - 10 7 16 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2P
2P
GGXRD Chipp 2P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
6 Mid - - 4 2 7 1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2K
2K
GGXRD Chipp 2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
8 Low - - 5 4 7 -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
2S
GGXRD Chipp 2S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid - - 7 4 11 -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2H
2H
GGXRD Chipp 2H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
34 Mid - - 7 9 18 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
j.P
GGXRD Chipp j.P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
8 High / Air - - 5 4 4 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
j.K
GGXRD Chipp j.K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16×2 High / Air - - 5 6,2 8 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
j.S
GGXRD Chipp j.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 High / Air - - 9 10 18 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.H
j.H
GGXRD Chipp j.H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26×2 High / Air - - 8 6,6 29 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
j.D
GGXRD Chipp j.D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36 High / Air - - 6 8 18 / 5 Landing Recovery -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6P
6P
GGXRD Chipp 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22 Mid - - 9 3 25 -14
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6K
6K
GGXRD Chipp 6K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20 High / Air - - 19 5 5+3 After Landing -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6H
6H
GGXRD Chipp 6H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
60 Mid - - 17 6 15 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.2K
j.2K
GGXRD Chipp j.2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16×3 All - - 8 Until Landing 0 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
2D
GGXRD Chipp 2D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26 Low - - 9 2 17 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5D
5D
GGXRD Chipp 5D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22 High - - 27 4 9 1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Ground Throw
Ground Throw
GGXRD Chipp GroundThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,60 Ground Throw: 63000 - - 1 - - 40
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Air Throw
GGXRD Chipp AirThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,60 Air Throw: 192500 - - 1 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
Dead Angle Attack
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 All - - 11 8 14 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Alpha Blade
Alpha Blade
236P (air OK)
GGXRD Chipp AlphaBlade.png
GGXRD Chipp AlphaBladePlus.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground 36 Mid - - 17 15 32 -30
Air 32 All - - 14 14 18 After Landing -19
Followup
Ground Alpha Blade > H
38 Mid - - 9 12 18 -13
  • Frame Advantage for Air Alpha Blade is on lowest height
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Beta Blade
Beta Blade
623S (air OK)
GGXRD Chipp BetaBlade.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground 30,26 Mid - - 5 4,18 16+10 After Landing -30
Air 28,18 All - - 3 2,16 5 After Landing -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Gamma Blade
Gamma Blade
41236H
GGXRD Chipp GammaBlade.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
32 All - - 19 9 Total 56 5
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Tsuyoshishiki Meisei
Tsuyoshishiki Meisei
214K
GGXRD Chipp TsuyoshishikiMeisei.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - Total 29 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Tsuyoshishiki Meisei
Tsuyoshishiki Meisei
22P/K/S/H
GGXRD Chipp TsuyoshishikiMeisei.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
In Place
22P
- - - - - - Total 21 -
Forwards
22K
- - - - - - Total 30 -
Airborne, Front of Opponent
22S
- - - - - - Total 20 -
Airborne, Behind Opponent
22H
- - - - - - Total 26 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Genrouzan
Genrouzan
63214S
GGXRD Chipp Genrouzan.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,90 Ground Throw - - 27 11 9 54
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Resshou
Resshou
236S
GGXRD Chipp Resshou.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
18 Mid - - 13 5 10 -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Rokusai
Rokusai
Resshou > 236S
GGXRD Chipp Rokusai.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22 Low - - 8 1 25 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Senshuu
Senshuu
Resshou > 236K
Rokusai > 236K
GGXRD Chipp Rokusai.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30 High - - 25 6 10+12 After Landing -11
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Shinkirou
Shinkirou
623H
GGXRD Chipp Shinkirou.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20 All - - 16 12 16 -14
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Shuriken
Shuriken
j.214P
GGXRD Chipp Shuriken.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Slow 1 All - - 23 - Until Landing+6 After Landing / 6 Landing Recovery -
Fast 1 All - - 8 - Total 16 / 3 Landing Recovery -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Wall Cling
Wall Cling
Near Wall > 64
GGXRD Chipp WallCling.png
Ninja. Followups listed.
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Up and Down Movement
Wall Cling > 8 or 2
- - - - - - - -
Horizontal Movement
Wall Cling > 6 or 3 or 9
- - - - - - Until Landing -
Jump Down
Wall Cling > 4
- - - - - - Total 6 -
Alpha Blade
Wall Cling > P
32 All - - 17 Until Landing 23 -
Kunai
Wall Cling > K
10 All - - 9 - Total 18 -
Ground Genrouzan
Wall Cling > S
0,90 Ground Throw - - 17 Until Landing 18 After Landing -
Air Genouzan
Wall Cling > H
0,90 Air Throw - - 17 19 Until Landing+10 After Landing -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Overdrives

Zansei Rouga
Zansei Rouga
632146H
GGXRD Chipp ZanseiRouga.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24×5,110 Mid - - 21+0 Until Corner 26 After Landing -91
  • Frame Advantage is on crouching block Sol
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Ryuu Yanagi
Ryuu Yanagi
j.214214K
GGXRD Chipp RyuuYanagi.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20×12 All - - 1+2 Total 21
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Banki Mesai
Banki Mesai
236236K
GGXRD Chipp BankaiMesai.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
6×32,38×4 Mid×32, All×4 - - 7+0 3(6)3(8)3(3)×3,3(6)6(3)6(3)60 -14
  • Startup depends on distance / Whiff Total 49
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Instant Kill

Raisetsudan
in IK mode: 236236H
GGXRD Chipp Raisetsudan.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
DESTROY All - - 9+13[5+9] 5 30 -18
  • [ ] Indicates during Hell Fire
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc