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* Really short range. | * Really short range. | ||
* First hit has small hitbox. | * First hit has small hitbox. | ||
One of the best 5Ls in the game due to it's non-suspecting low- | One of the best 5Ls in the game due to it's fast startup and non-suspecting low-hit property. | ||
Everyone has gotten hit with this move. | |||
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{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} |
Revision as of 10:06, 2 April 2020
Gohan (Adult) |
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Overview
"I have to get stronger if I want to protect what's truly important to me."
After the battle with Cell, Son Gohan/Sun Wufan grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them.
In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's blockstrings and special moves become more powerful, allowing him to execute even more damaging combos.
Potential Unleashed
Every time Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at Level 0, and can gain up to 7 levels. Potential Unleashed bonuses will remain for the rest of the match.
Level 1 Moveset Changes
- Ground L autocombo is modified.
- New move: Machine Gun Punch (3L).
- Jet Uppercut: M and H versions travel further horizontally for the first hit.
- Machine Gun Kick:
- Attacks more rapidly.
- M and H versions travel further when forward input is held.
- H version is active for twice as long and deals twice as many hits after locking to the opponent.
- Ultimate Back Attack: Teleports on startup, tracks opponent everywhere on screen.
- Masenko: Gains 2 additional hits.
Additional Changes
- M Jet Uppercut gains 1 additional hit per level from Level 1 to 3.
- H Jet Uppercut gains 1 additional hit per level from Level 1 to 7.
- All attack's damage is increased by 2% per level from Level 2 to 6. Total damage increased is 10% at level 6.
- At Level 7, Gohan can chain any normals into any other normals ("Reverse Beat").
Adult Gohan Adult Gohan is a crafty, pressure-style character who powers-up to create an overwhelming presence that smothers his opponents.
- Fast and great-ranged normals gives him solid neutral.
- While leveling up isn't "optional" by any means, Level 0 Adult Gohan is still pretty competent.
- Notoriously long blockstrings, with leveled-up Autocombo being notably long, especially if extended with Machine Gun Punch and Machine Gun Kick.
- Extremely solid pressure; his high/low mix-up is among the best in the game, with 5L being a deceptively quick low, and an instant overhead with Ultimate Back Attack that teleports when leveled-up. Also has j.2S which is an intimidating Fast-Fall.
- The few characters to have a meterless reversal with Jet Uppercut, or also known as a DP.
- Assist A while being only Head invulnerable, is the fastest hitting assist in the game.
- Assist B has a high amount of blockstun, and gives ample time to hit confirm due to its multiple hits.
- Among the highest solo damage meterless after leveling up, especially at the corner by utilizing Leg Loops.
- Potential Unleashed has lackluster damage, to compensate for benefits the character gets from it. It also has short range, making some combos unable to convert off of it depending where Adult Gohan is on the screen.
- Requires some knowledge of the character, as well as proper execution in order to maximize his strengths.
- 5S is not a traditional ki blast and therefore cannot be used in neutral often unlike other characters' ki blasts.
- Despite having a plethora of neutral options, a lot are committal.
- Although unlikely, if Adult Gohan somehow cannot break into Level 1, he misses out on some pressure, combo, and neutral tools.
Normal Moves
5L (Level 0)
5L Level 0 |
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5L (Level 1+)
5L Level 1+ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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3L
3L Machine Gun Punch |
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3H
3H Ultimate High Kick |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Jet Uppercut
Jet Uppercut 236L/M/H |
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Machine Gun Kick
Machine Gun Kick j.236L/M/H |
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Ultimate Back Attack
Ultimate Back Attack 214L/M/H (Air OK) |
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Masenko
Masenko 236S |
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Z Assists
Assist A
Jet Uppercut Assist A |
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Assist B
Machine Gun Punch Assist B |
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Assist C
Masenko Assist C |
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Super Moves
Potential Unleashed
Potential Unleashed 236L+M or 236H+S |
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Bros. Kamehameha
Bros. Kamehameha 214L+M or 214H+S |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.