< DBFZ
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* Carries all and any momentum. | * Carries all and any momentum. | ||
* Keeps grounded opponent standing. | * Keeps grounded opponent standing. | ||
Is the "leg" in leg loops. | Is the "leg" in leg loops. | ||
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* Always moves Adult Gohan forward, holding 4 and 6 can shorten or lengthen the distance respectively. | * Always moves Adult Gohan forward, holding 4 and 6 can shorten or lengthen the distance respectively. | ||
* Launches on hit. | * Launches on hit. | ||
Primarily used to manually side-switch in the air, and to also add a tiny bit more damage/meter in bnb combos. | Primarily used to manually side-switch in the air, and to also add a tiny bit more damage/meter in bnb combos. | ||
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{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
* Upon using, Adult Gohan jumps up a bit before falling down. | * Upon using, Adult Gohan jumps up a bit before falling down, leading into further combo extensions. | ||
* Always moves Adult Gohan forward, holding 4 and 6 can shorten or lengthen the distance respectively. | * Always moves Adult Gohan forward, holding 4 and 6 can shorten or lengthen the distance respectively. | ||
* Performs 10 (19) kicks until he touches the opponent, at which point he will do it again, ensuring that the damage is always the same. | * Performs 10 (19) kicks until he touches the opponent, at which point he will do it again, ensuring that the damage is always the same. | ||
* Smash on the last hit, and causes a wall bounce. | * Smash on the last hit, and causes a wall bounce. | ||
Extremely active, very good against Super Dash and Raw Tag. Eating a raw j.236H equals to losing 40% HP with a basic combo. On block, Adult Gohan won't fall to the ground, and he can sneak in a j.L that can be anti-aired, but can | Extremely active, very good against Super Dash and Raw Tag. Eating a raw j.236H equals to losing 40% HP with a basic combo. On block, Adult Gohan won't fall to the ground, and he can sneak in a j.L that can be anti-aired, but that can countered alternatively with an OS reflect. | ||
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}}<nowiki/> | }}<nowiki/> |
Revision as of 22:12, 8 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Gohan (Adult) | |
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Play-style | Pressure, Mix-up |
Team Role | Middle, Point |
Overview
"I have to get stronger if I want to protect what's truly important to me." | |
Lore: | After the battle with Cell, Son Gohan/Sun Wufan grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them. |
Voice: | Japanese: Masako Nozawa English: Kyle Herbert |
Potential Unleashed
Every time Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan begins every match at Level 0, and can gain up to 7 levels. Potential Unleashed bonuses remain for the rest of the match.
Level 1 Moveset Changes
- Ground L Super Combo is modified
- New move: Machine Gun Punch
- Jet Uppercut: M and H versions travel further horizontally for the first hit
- Machine Gun Kick:
- Attacks more rapidly
- M and H versions travel further when forward input is held
- H version is active for twice as long and deals twice as many hits after locking to the opponent
- Ultimate Back Attack: Teleports on startup, tracks opponent anywhere on screen
- Masenko: Gains 2 additional hits
Additional Changes
- M Jet Uppercut gains 1 additional hit per level from Level 1 to 3
- H Jet Uppercut gains 1 additional hit per level from Level 1 to 7
- All attack's damage is increased by 2% per level from Level 2 to 6. Total damage increased is 10% at level 6
- At Level 7, Gohan can chain any normals into any other normals ("Reverse Beat")
Playstyle
Adult Gohan Adult Gohan is a crafty, pressure-style character who powers-up to create an overwhelming presence that smothers his opponents.
Pros
Cons
- Great Buttons: Fast and long range normals, especially his mediums that enable big punishes frequently.
- Long Blockstrings: Blockstrings can be extended with 3L and Machine Gun Kick, enough to recharge assists.
- Extremely Solid Pressure: 5L and j.L can threaten a 50/50 after j.236H with an assist, and 2L is a unique +0 button that can both stagger and start a frametrap.
- Fast-Fall: j.2S is a blinding Fast-Fall that amplifies his mix-up game and enables grounded assist extensions.
- Reversal: Jet Uppercut is a DP, in a game where meterless reversals are few and far between.
- High Solo Damage: Combos using j.236M/L and j.214H give him some of the highest solo damage available.
- Assist Variety: A is the fastest hitting DP assist, and B gives high blockstun with ample time to hit confirm.
- Potential Unleashed: Level 1 Super has low damage, and the short range can make it whiff on certain DHCs.
- Micro Management: Players need to be cognizant if Adult Gohan is currently powered-up or not.
- The Need to Level-up: Although unlikely, if Adult Gohan somehow cannot level-up during the entire game, he misses out on some combo, pressure, and neutral tools.
- Ki Blast: 5S is nice, but the lack of traditional ki blasts is a hole on an arguably fundamental part of the neutral.
Normal Moves
5L (Level 0)
5L Level 0 |
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5L (Level 1+)
5L Level 1+ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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3L
3L Machine Gun Punch |
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3H
3H Ultimate High Kick |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Jet Uppercut
Jet Uppercut 236L/M/H |
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Machine Gun Kick
Machine Gun Kick j.236L/M/H |
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Ultimate Back Attack
Ultimate Back Attack 214L/M/H (Air OK) |
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Masenko
Masenko 236S |
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Z Assists
Assist A
Jet Uppercut Assist A |
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Assist B
Machine Gun Punch Assist B |
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Assist C
Masenko Assist C |
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Super Moves
Potential Unleashed
Potential Unleashed 236L+M or 236H+S |
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Bros. Kamehameha
Bros. Kamehameha 214L+M or 214H+S |
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To edit frame data, edit values in DBFZ/Adult Gohan/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.