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| '''Level 5:''' | | '''Level 5:''' |
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| *Adult Gohan can cancel any normals into any other normals that hasn't been used in the string ({{keyword|Reverse Beat}}). | | *Adult Gohan gains full {{keyword|Reverse Beat}}, allowing him to regularly cancel any normals into any other normals that haven't been used in the string. |
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| '''Level 7:''' | | '''Level 7:''' |
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| ** Level 5: If {{clr|M|5M}} has already been used in a string, autocombo reverts back to level 0 version. | | ** Level 5: If {{clr|M|5M}} has already been used in a string, autocombo reverts back to level 0 version. |
| ** Does less damage, has worse scaling, and is more minus on block than the move it copies. | | ** Does less damage, has worse scaling, and is more minus on block than the move it copies. |
| | ---- |
| * {{clr|L|5LLL}} is equivalent to {{clr|H|3H}}, though doesn't have Head invul. | | * {{clr|L|5LLL}} is equivalent to {{clr|H|3H}}, though doesn't have Head invul. |
| ** Launches on hit. | | ** Launches on hit. |
| ** Level 5: If {{clr|H|3H}} has already been used in a string, this attack will not come out and the autocombo ends at {{clr|L|5LL}}. If {{clr|L|5LLL}} has been used, {{clr|H|3H}} cannot be used in the same string. | | ** Level 5: While technically a different button, if {{clr|H|3H}} has already been used in a string, this attack will not come out and the autocombo ends at {{clr|L|5LL}}. Subsequently, if {{clr|L|5LLL}} has been used, {{clr|H|3H}} cannot be used in the same string. |
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| * {{clr|L|5LLLL}} Can be used to reset pressure due to it having the same frame advantage as {{clr|L|2L}}. | | * {{clr|L|5LLLL}} Can be used to reset pressure due to it having the same frame advantage as {{clr|L|2L}}. |
| ** Unlike other autocombo normals, {{clr|L|5LLLL}} and {{clr|L|2L}} can be used in the same string, giving him fantastic pressure capabilities. | | ** Luckily unlike other autocombo normals, {{clr|L|5LLLL}} and {{clr|L|2L}} is able to be used in the same string, giving him fantastic pressure capabilities. |
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| * {{clr|L|5LLLLL}} launches higher than Level 0 {{clr|L|5LLL}}. | | * {{clr|L|5LLLLL}} launches higher than Level 0 {{clr|L|5LLL}}. |
| }} | | }} |
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| Useful to disengage and return to neutral, although locks Adult Gohan in place for a while and can lose bad to an instant Super Dash. Use it only when your opponent won't anticipate it. | | Useful to disengage and return to neutral, although locks Adult Gohan in place for a while and can lose bad to an instant Super Dash. Use it only when your opponent won't anticipate it. |
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| Has enough hitstun to combo into SD in the corner for the universal Leg Loops version. | | Has enough hitstun to combo into SD in the corner. |
| }} | | }} |
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