Gohan (Adult) |
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Overview
After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them.
In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.
Potential Unleashed
Every time Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at Level 0, and can gain up to 7 levels. Potential Unleashed bonuses will remain for the rest of the match.
Level 1 Moveset Changes
- Ground L autocombo is modified.
- New move: Machine Gun Punch (3L).
- Jet Uppercut: M and H versions travel further horizontally for the first hit.
- Machine Gun Kick:
- Attacks more rapidly.
- M and H versions travel further when forward input is held.
- H version is active for twice as long and deals twice as many hits after locking to the opponent.
- Ultimate Back Attack: Teleports on startup, tracks opponent everywhere on screen.
- Masenko: Gains 2 additional hits.
Additional Changes
- M Jet Uppercut gains 1 additional hit per level from Level 1 to 3.
- H Jet Uppercut gains 1 additional hit per level from Level 1 to 7.
- All attack's damage is increased by 2% per level from Level 2 to 6. Total damage increased is 10% at level 6.
- At Level 7, Gohan can chain any normals into any other normals ("Reverse Beat").
Strengths/Weaknesses
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Normal Moves
5L (Level 0)
5L Level 0 |
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5L (Level 1+)
5L Level 1+ |
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5M
5M |
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Large normal that covers an extraordinary amount of space relative to how fast the startup is. Unlike most of the cast who preserve their 5M to allow jump cancels from 2M, Gohan can use this move much more liberally as 3H is also jump cancelable. |
5H
5H |
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On block, 5H > 2H doesn't connect. Due to this, his blockstring is slightly different than other saiyans as it skips 5H and goes straight to 2H > j.236[L]. Can be used for Level 1 leg loops in the corner. |
5S
5S |
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Hits a lot higher than you'd expect. |
2L
2L |
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Far reaching and good frame advantage encourages strong stagger pressure with 5L. |
2M
2M |
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2H
2H |
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2S
2S |
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Useful to disengage and return to neutral. Has very little recovery which allows Gohan to 2H or 236L through the opponent's chase down attempt with Super Dash. Though the angle of the projectile makes it easy to whiff, so use it carefully. |
6M
6M |
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Can be made plus by delaying Level 1 autocombo. |
3L
3L Machine Gun Punch |
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3H
3H Ultimate High Kick |
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You won't be using it for anti-air, but it's an extremely versitile combo filler. Hits very high, good hitstun, and jump cancellable means his is basically a second, better 5M for combo purposes. |
j.L
j.L |
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Go-to fuzzy normal. |
j.M
j.M |
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j.H
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j.S
j.S |
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Has enough hitstun to combo into SD in the corner. |
j.2H
j.2H |
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j.2S
j.2S |
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Can be used after j.H in the corner for a tiny bit more oki time. Has some situational uses in neutral and combos. Not too strong as a standalone mixup tool since it's reactable, but it gives an extra layer to Gohan's already strong pressure. |
Special Moves
Jet Uppercut
Jet Uppercut 236L/M/H |
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Machine Gun Kick
Machine Gun Kick j.236L/M/H |
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Ultimate Back Attack
Ultimate Back Attack 214L/M/H (Air OK) |
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Masenko
Masenko 236S |
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Z Assists
Assist A
Jet Uppercut Assist A |
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It's the fastest assist in the game. |
Assist B
Machine Gun Straight Assist B |
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Assist C
??? Assist C |
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Super Moves
Potential Unleashed
Potential Unleashed 236L+M or 236H+S |
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Bros. Kamehameha
Bros. Kamehameha 214L+M or 214H+S |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.