DBFZ/Adult Gohan: Difference between revisions

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==Overview==
==Overview==
After the battle with Cell, Son Gohan grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential still remains; when it comes to blows, Gohan can still fight with the best of them.
After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them.


In ''Dragon Ball FighterZ'', the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.
In ''Dragon Ball FighterZ'', the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.
===Potential Unleashed===
When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.


===Strengths/Weaknesses===
===Strengths/Weaknesses===
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* Extremely well rounded; has good projectiles and can go in for tricky mix-ups.
* Extremely well-rounded; has good projectiles, solid ranged normals a powerful pressure/mixup game which overall give him solid neutral.
* Potential Unleashed provides him with several benefits, including the ability to break the Z Combo chain (Reverse Beat/Gatling).
* Potential Unleashed provides him with several benefits, including the ability to break the Z Combo chain (Reverse Beat).
* For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked, making his power-up optional to get an exceptional character.
* For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked, making his power-up optional to get an exceptional character.
* One of the few characters to have a meterless reversal.
* One of the few characters to have a meterless reversal.
* Fast fall creates excellent mixups that can open up and punish opponents easily.
* Fastfalling creates excellent mixups/cross-ups that can open up and punish opponents easily, as well as controlling his aerial momentum.
* Fastest low in the game (6 frame 5L).
* Extremely solid blockstrings, both with and without assists, thanks to j.2S, j.236X and his low-hitting 5L which is the fastest in the game (6 frames).
* Only character to have a ground launcher that is considered an anti-air yet does not use Smash property (3H).
* Only character to have a ground launcher that is considered an anti-air yet does not use Smash property (3H).
* Masenko is an excellent fullscreen beam projectile.
* Grounded ki blast beats super dashes with his Masenko being an excellent fullscreen beam projectile.
* Grounded ki blast that beats super dashes.
* At midscreen above average damage at level 0, arguably best damage in the game leveled up, and in the corner has the best damage in the game with j.236X loops.
* Extremely solid blockstrings, both with and without assists, thanks to j.2S, j.236X and his low 5L.
* Long-reaching normals that lead to good reward.
* At midscreen above average damage at level 0, arguably best damage in the game leveled up, and in the corner has the best damage in the game with leg loops.
| style="width: 50%;"|
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* Without level 1, he does not have access to some of his strongest tools.
* Without level 1, he does not have access to some of his strongest tools.
* Leveling up to level 1 changes the way his j.236H pressure works, making it worse.
* Leveling up to level 1 changes the way his j.236H pressure works, making it worse and turning it into a double-edged sword.
* Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging.
* Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging; gives him little-to-no utility when it comes to his selection of supers.
* Long whiff recovery on some moves.
* Long whiff recovery on some moves, thus he must commit to some of his options especially on block.
|-
|-
|}
|}


===Potential Unleashed===
When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.
{{CharLinks-DBFZ|AdultGohan}}
{{CharLinks-DBFZ|AdultGohan}}
<br clear=all/>
<br clear=all/>
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  |description=
  |description=
* Two-hit sequence consisting of a quick stomp and a high punch.
* Two-hit sequence consisting of a quick stomp and a high punch.
* Both attacks will always come out when 5L is pressed
* Both attacks will always come out when 5L is pressed.
* The first hit is a standing low  
* The first hit is a standing low, the second hits mid.
5L is basically the cornerstone of what makes Gohan's offense so scary: a nearly unseeable standing low that goes hand in hand with his fast airdash and fastfall to create strong mixups and pressure.
5L is basically the cornerstone of what makes Gohan's offense so scary: a nearly unseeable standing low that goes hand in hand with his fast airdash and fastfall to create strong mixups and pressure.


One of the advantages of having two hits built into 5L is being able to easily confirm whether the opponent gets hit or is still blocking. With certain assists, Gohan has time to go for multiple high/low mixup attempts, but only if you can quickly confirm whether or not the opponent blocked.
One of the advantages of having two hits built into 5L is being able to easily confirm whether the opponent gets hit or is still blocking. With certain assists, Gohan has time to go for multiple high/low mixup attempts, but only if you can quickly confirm whether or not the opponent blocked.


The first hit of 5L is fast enough that Gohan can combo directly from 2L into the second hit of 5L in situations where the stomp will miss. }}
The first hit of 5L is fast enough that Gohan can combo directly from 2L into the second hit of 5L in situations where the stomp will miss.
 


}}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
* Can be canceled into from 5L on whiff.
* Equivalent to a non-charged 3L, which becomes a unique normal at Level 1.
* Level 7: If 5M has already been used in a string, autocombo reverts back to level 0 version.
 
Gohan punches 4 times in rapid succession. Actually does more damage and has better scaling than uncharged 3L, the command normal it becomes after Gohan reaches level 1 of Potential Unleashed. While normally unavailable after reaching level 1, if a level 7 Gohan uses 5M in a string, then this moves becomes 5LL again for the duration of that string. As 5LL and 3L are considered separate moves, they can both be preformed within the same string.
 
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
* Uses up Gohan's Smash. Always results in a Smash, even if it has already been used.
* Can be canceled into from 5LL on whiff.
* Pressing Light Attack afterwards on hit will initiate a Super Dash.
 
Gohan does a jump kick that launches opponents. Thanks to how Gohan's autocombo works and changes with his levels, this move is rarely used. It is almost impossible to combo into after a vanish, leads into less damage than Gohan's basic combo routes, and doesn't lead into any mix-ups. That is unless Gohan is at level 7, in which case this move can reverse beat into any move Gohan hasn't used yet in that string, which includes the neutral on block 2L. In combos, 5LLL can then be used in combos starting from better scaling normals, such as 5M, making this move's unique smash properties much more valuable.
 
  }}
  }}
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  |startup=6 |active=3 |recovery=19 |frameAdv=-3
  |startup=6 |active=3 |recovery=19 |frameAdv=-3
  |description=
  |description=
* Important points go here
* Two-hit sequence consisting of a quick stomp and a high punch.
* Both attacks will always come out when 5L is pressed.
* The first hit is a standing low.
5L is basically the cornerstone of what makes Gohan's offense so scary: a nearly unseeable standing low that goes hand in hand with his fast airdash and fastfall to create strong mixups and pressure.
 
One of the advantages of having two hits built into 5L is being able to easily confirm whether the opponent gets hit or is still blocking. With certain assists, Gohan has time to go for multiple high/low mixup attempts, but only if you can quickly confirm whether or not the opponent blocked.
 
The first hit of 5L is fast enough that Gohan can combo directly from 2L into the second hit of 5L in situations where the stomp will miss.
 
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
* Equivalent to 5M.
* Only available at level 1 or higher.
* Level 7: If 5M has already been used in a string, autocombo reverts back to level 0 version.
* Level 7: If 5LL has been used, 5M cannot be used in the same string.
 
Does less damage and has worse scaling than the move it copies. It cannot continue through the medium autocombo like 5M can.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
* Equivalent to 3H.
* Only available at level 1 or higher.
* Level 7: If 5M has already been used in a string, autocombo reverts back to level 0 version.
* Level 7: If 3H has already been used in a string, this attack will not come out and the autocombo ends at 5LL.
* Level 7: If 5LLL has been used, 3H cannot be used in the same string.
 
This version of Gohan's 3H doesn't lift opponents as high, does less damage, and has worse scaling than the move it copies.
  }}
  }}
{{AttackData-DBFZ
{{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=0
  |startup= |active= |recovery= |frameAdv=0
  |description=
  |description=
*This is Gohan's 2L. This can be used to reset pressure due to its' strong frame advantage.
* Equivalent to 2L.
* Only available at level 1 or higher.
* Can be used to reset pressure due to it retaining 2L's strong frame advantage.
* Level 7: If 5M has already been used in a string, autocombo reverts back to level 0 version.
* Level 7: If 5LLLL has been used, 2L can still be used in the same string.
 
Does less damage and has worse scaling than the move it copies. Unlike his Gohan's other autocombo normals, 5LLLL and 2L can be used in the same string, giving him fantastic pressure capabilities. However, if 5M is used within the same string, then Gohan's autocombo will revert back to its level 0 version.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
* Uses up Gohan's Smash. Always results in a Smash, even if it has already been used.
* Can be canceled into from 5LLLL on whiff.
* Pressing Light Attack afterwards on hit will initiate a Super Dash.
 
Gohan does a jump kick that launches opponents. Thanks to how Gohan's autocombo works and changes with his levels, this move is rarely used. It is almost impossible to combo into after a vanish, leads into less damage than Gohan's basic combo routes, and doesn't lead into any mix-ups. As this version cannot be used after 5M or 3H and cannot combo properly off 2M and 5H, this version lacks the niche uses of its level 0 counterpart.
 
  }}
  }}
}}
}}
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* [https://snag.gy/JdwA03.jpg Hit Boxes]
* [https://snag.gy/JdwA03.jpg Hit Boxes]


Far reaching for a relatively low-commit light attack that lacks an extended hurtbox. Its' frame advantage also encourages strong stagger pressure with 5L and 2L.
Far reaching for a relatively low-commit light attack that lacks an extended hurtbox. Its frame advantage also encourages strong stagger pressure with 5L and 2L.
  }}
  }}
}}
}}
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* Slides Gohan forward  
* Slides Gohan forward  


It's long range makes it a great move to throw during neutral.
* Its long range makes it a great move to throw during neutral.
  }}
  }}
}}
}}
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  |description=
  |description=
* Universal overhead
* Universal overhead
Due to how Gohan's pressure works, a surprisingly high amount of people will get opened up with the universal overhead as they expect longer blockstrings. Although it's far from his best mixup, it's good to use it from time to time.
Due to how Gohan's pressure works, a surprisingly large amount of people will get opened up with the universal overhead as they expect longer blockstrings. Although it's far from his best mixup, it's good to use it from time to time.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">j.2S</font> ======
====== <font style="visibility:hidden" size="0">j.2S</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_j2S.png |caption= ZOOM
|image=DBFZ_AdultGohan_j2S.png |caption= Z<br />O<br />O<br />M
|name=j.2S
|name=j.2S
|data=
|data=
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====== <font style="visibility:hidden" size="0">Jet Uppercut</font> ======
====== <font style="visibility:hidden" size="0">Jet Uppercut</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_JetUppercut.png |caption=Shoryuken!
|image=DBFZ_AdultGohan_JetUppercut.png |caption=May or may not be his original move he used on Cell, but still it's even better. Shoryuken~!
|input=236L/M/H
|input=236L/M/H
|name=Jet Uppercut
|name=Jet Uppercut
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====== <font style="visibility:hidden" size="0">Potential Unleashed</font> ======
====== <font style="visibility:hidden" size="0">Potential Unleashed</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_PotentialUnleashed.png |caption= Will he achieve Blanco status...?!
|image=DBFZ_AdultGohan_PotentialUnleashed.png |caption= ''"I'm done playing games!"''
|input=236L+M or 236H+S
|input=236L+M or 236H+S
|name=Potential Unleashed
|name=Potential Unleashed
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'''Levels 4 ~ 6'''
'''Levels 4 ~ 6'''
* Damage increased by 2% per level for all moves
* Damage increased by 2% per level for all moves (Total Damage increase is 10% at level 6)
* Jet Uppercut: H version deals 1 additional hit per level
* Jet Uppercut: H version deals 1 additional hit per level  


'''Level 7'''
'''Level 7'''
* Gohan may chain any normal move into any other normal move, even into lighter strength moves. ("Reverse Beat")
* Gohan may chain any normal move into any other normal move, even into lighter strength moves. ("Reverse Beat")
* Jet Uppercut: H version deals 1 additional hit</div>
* Jet Uppercut: H version deals 1 additional hit (7 hits total)</div>
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* A giant fullscreen beam can that can punish both the opponent and any assists  
* A giant fullscreen beam can that can punish both the opponent and any assists.
* Can be used as a reversal like most level 3 supers
* Can be used as a reversal like most level 3 supers.
* Gotenks is not in your team, Goten will come out to help in the Kamehameha
* If Gotenks is not on your team, Goten will come out to help.
* If Goku is on your team if he is not used in assist attack or DHC, he'll show up to help (but only if Gotenks is not on your team)
* If Gotenks is not on your team, and Goku is on your team and is not used in an assist or Ultimate Z Change, Goku will come out to help.
* Damage is not increased if either member of the family helps.
* If Goten doesn't come out, the hitbox will shrink slightly.
* If Gotenks is on your team, the Hitbox will shrink slightly
* If Goku comes out, the hitbox will grow slightly.
* If Goku is on your team, the Hitbox will increase slighty
* Goku and Goten will have their own hurtboxes before Gohan receives his.
* Goku and Goten will have their own hurtboxes before Gohan receives his.
* If Gohan (Adult) swap bodies with Ginyu, Goku or Goten will not show up
* If Gohan swaps bodies with Ginyu, Goku/Goten will not come out.
  }}
  }}
}}
}}

Revision as of 19:11, 19 October 2018

Son Gohan (Adult)
DBFZ Adult Gohan Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Pressure, Power Up

Overview

After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them.

In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.

Potential Unleashed

When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.

Strengths/Weaknesses

Strengths Weaknesses
  • Extremely well-rounded; has good projectiles, solid ranged normals a powerful pressure/mixup game which overall give him solid neutral.
  • Potential Unleashed provides him with several benefits, including the ability to break the Z Combo chain (Reverse Beat).
  • For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked, making his power-up optional to get an exceptional character.
  • One of the few characters to have a meterless reversal.
  • Fastfalling creates excellent mixups/cross-ups that can open up and punish opponents easily, as well as controlling his aerial momentum.
  • Extremely solid blockstrings, both with and without assists, thanks to j.2S, j.236X and his low-hitting 5L which is the fastest in the game (6 frames).
  • Only character to have a ground launcher that is considered an anti-air yet does not use Smash property (3H).
  • Grounded ki blast beats super dashes with his Masenko being an excellent fullscreen beam projectile.
  • At midscreen above average damage at level 0, arguably best damage in the game leveled up, and in the corner has the best damage in the game with j.236X loops.
  • Without level 1, he does not have access to some of his strongest tools.
  • Leveling up to level 1 changes the way his j.236H pressure works, making it worse and turning it into a double-edged sword.
  • Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging; gives him little-to-no utility when it comes to his selection of supers.
  • Long whiff recovery on some moves, thus he must commit to some of his options especially on block.

Template:CharLinks-DBFZ

Normals

5L
5L
Normal Version
DBFZ AdultGohan 5L.png
DBFZ AdultGohan 5LL.png
DBFZ AdultGohan 5LLL.png
720 L, All - 6 3(5)3 11 - - 370 All - - - 1000 All - - -
5L
Potential Unleashed
DBFZ AdultGohan Potential5L.png
720 L, All - 6 3 19 - - 450 All - - - 450 All - - - 450 All - - - 1000 All - - -
5M
5M
DBFZ AdultGohan 5M.png
700 All - 9 4 20 - -
5H
5H
DBFZ AdultGohan 5H.png
850 All - 11 6 18 - -
5S
5S
DBFZ AdultGohan 5S.png
Talk to the hand.
800 All - 17 3 26 - -
2L
2L
DBFZ AdultGohan 2L.png
#saiyanprivilege
700 All - 8 3 13 - -
2M
2M
DBFZ AdultGohan 2M.png
700 L - 12 6 17 - -
2H
2H
DBFZ AdultGohan 2H.png
850 All - 14 3 29 - -
2S
2S
DBFZ AdultGohan 2S.png
Jumpback air fireball Akuma style
600 All - 14 1 24 - -
6M
6M
850 H - 24 6 10 - -
3L
3L
Machinegun Punch ATATATATATATATATA
296[656] All - 9 1(2)1(2)1(2)1 17 - -
3H
3H
Ultimate High Kick
DBFZ AdultGohan 3H.png
#evenbettersaiyanprivilege
700 All - 8 4 18 - -
j.L
j.L
DBFZ AdultGohan jL.png
400 H - - -
j.M
j.M
DBFZ AdultGohan jM.png
700 H - - -
j.H
j.H
DBFZ AdultGohan jH.png
850 H - - -
j.S
j.S
600 All - - -
j.2H
j.2H
850 All - - -
j.2S
j.2S
DBFZ AdultGohan j2S.png
Z
O
O
M
- - -

Specials

Jet Uppercut
Jet Uppercut
236L/M/H
DBFZ AdultGohan JetUppercut.png
May or may not be his original move he used on Cell, but still it's even better. Shoryuken~!
900 All - 9 8 33 - - 1160 All - 16 4(7)9 33 - - 1300[1426] All - 9 4(7)10 36 - -
Ultimate Back Attack
Ultimate Back Attack
214L/M/H (Air OK)
DBFZ AdultGohan UltimateBackAttack.png
Back to the ground son
900 H - 24 8 11 - - 1000 H - 28 8 9 - - 1100 H - 26 8 9 - -
Machinegun Kick
Machinegun Kick
j.236L/M/H
DBFZ AdultGohan MachinegunKick.png
Time to block
945 All - 8 - - 945 All - 13 - - 1176[1490] All - 11 - -
Masenko
Masenko
236S
DBFZ AdultGohan Masenko.png
Why doesn't Piccolo have this beam again?
1098[1516] All - 18 22 33 - -

Assist

Jet Upper
A1/A2 We all know why he can't have a beam assist
800 All - - -

Supers

Potential Unleashed
Potential Unleashed
236L+M or 236H+S
DBFZ AdultGohan PotentialUnleashed.png
"I'm done playing games!"
1600 All - - -
Ultimate Kamehameha
Ultimate Kamehameha
214L+M or 214H+S
DBFZ AdultGohan UltimateKamehameha.png
DBFZ AdultGohan UltimateKamehameha-2.png
Also known as the "F*#King enemy crossed up my level 1"
4123 All - - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ