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==Overview== | ==Overview== | ||
After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential still remains; when it comes to blows, Gohan can still fight with the best of them. | After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them. | ||
In ''Dragon Ball FighterZ'', the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos. | In ''Dragon Ball FighterZ'', the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos. | ||
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|description= | |description= | ||
* Two-hit sequence consisting of a quick stomp and a high punch. | * Two-hit sequence consisting of a quick stomp and a high punch. | ||
* Both attacks will always come out when 5L is pressed | * Both attacks will always come out when 5L is pressed. | ||
* The first hit is a standing low | * The first hit is a standing low, the second hits mid. | ||
5L is basically the cornerstone of what makes Gohan's offense so scary: a nearly unseeable standing low that goes hand in hand with his fast airdash and fastfall to create strong mixups and pressure. | 5L is basically the cornerstone of what makes Gohan's offense so scary: a nearly unseeable standing low that goes hand in hand with his fast airdash and fastfall to create strong mixups and pressure. | ||
One of the advantages of having two hits built into 5L is being able to easily confirm whether the opponent gets hit or is still blocking. With certain assists, Gohan has time to go for multiple high/low mixup attempts, but only if you can quickly confirm whether or not the opponent blocked. | One of the advantages of having two hits built into 5L is being able to easily confirm whether the opponent gets hit or is still blocking. With certain assists, Gohan has time to go for multiple high/low mixup attempts, but only if you can quickly confirm whether or not the opponent blocked. | ||
The first hit of 5L is fast enough that Gohan can combo directly from 2L into the second hit of 5L in situations where the stomp will miss. | The first hit of 5L is fast enough that Gohan can combo directly from 2L into the second hit of 5L in situations where the stomp will miss. | ||
}} | |||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|header=no | |header=no | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
*Equivalent to a non-charged 3L, which becomes a unique normal at Level 1. | * Can be canceled into from 5L on whiff. | ||
* Equivalent to a non-charged 3L, which becomes a unique normal at Level 1. | |||
* Level 7: If 5M has already been used in a string, autocombo reverts back to level 0 version. | |||
Gohan punches 4 times in rapid succession. Actually does more damage and has better scaling than uncharged 3L, the command normal it becomes after Gohan reaches level 1 of Potential Unleashed. While normally unavailable after reaching level 1, if a level 7 Gohan uses 5M in a string, then this moves becomes 5LL again for the duration of that string. As 5LL and 3L are considered separate moves, they can both be preformed within the same string. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
*Pressing Light Attack afterwards on hit will initiate a Super Dash. | * Uses up Gohan's Smash. Always results in a Smash, even if it has already been used. | ||
* Can be canceled into from 5LL on whiff. | |||
* Pressing Light Attack afterwards on hit will initiate a Super Dash. | |||
Gohan does a jump kick that launches opponents. Thanks to how Gohan's autocombo works and changes with his levels, this move is rarely used. It is almost impossible to combo into after a vanish, leads into less damage than Gohan's basic combo routes, and doesn't lead into any mix-ups. That is unless Gohan is at level 7, in which case this move can reverse beat into any move Gohan hasn't used yet in that string, which includes the neutral on block 2L. In combos, 5LLL can then be used in combos starting from better scaling normals, such as 5M, making this move's unique smash properties much more valuable. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Two-hit sequence consisting of a quick stomp and a high punch. | * Two-hit sequence consisting of a quick stomp and a high punch. | ||
* Both attacks will always come out when 5L is pressed | * Both attacks will always come out when 5L is pressed. | ||
* The first hit is a standing low | * The first hit is a standing low. | ||
5L is basically the cornerstone of what makes Gohan's offense so scary: a nearly unseeable standing low that goes hand in hand with his fast airdash and fastfall to create strong mixups and pressure. | 5L is basically the cornerstone of what makes Gohan's offense so scary: a nearly unseeable standing low that goes hand in hand with his fast airdash and fastfall to create strong mixups and pressure. | ||
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The first hit of 5L is fast enough that Gohan can combo directly from 2L into the second hit of 5L in situations where the stomp will miss. | The first hit of 5L is fast enough that Gohan can combo directly from 2L into the second hit of 5L in situations where the stomp will miss. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Equivalent to 5M. | * Equivalent to 5M. | ||
* Only available at level 1 or higher. | |||
* Level 7: If 5M has already been used in a string, autocombo reverts back to level 0 version. | |||
* Level 7: If 5LL has been used, 5M cannot be used in the same string. | |||
Does less damage and has worse scaling than the move it copies. It cannot continue through the medium autocombo like 5M can. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Equivalent to 3H. | * Equivalent to 3H. | ||
* Only available at level 1 or higher. | |||
* Level 7: If 5M has already been used in a string, autocombo reverts back to level 0 version. | |||
* Level 7: If 3H has already been used in a string, this attack will not come out and the autocombo ends at 5LL. | |||
* Level 7: If 5LLL has been used, 3H cannot be used in the same string. | |||
This version of Gohan's 3H doesn't lift opponents as high, does less damage, and has worse scaling than the move it copies. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv=0 | |startup= |active= |recovery= |frameAdv=0 | ||
|description= | |description= | ||
* Equivalent to 2L. | * Equivalent to 2L. | ||
* Only available at level 1 or higher. | |||
* Can be used to reset pressure due to it retaining 2L's strong frame advantage. | |||
* Level 7: If 5M has already been used in a string, autocombo reverts back to level 0 version. | |||
* Level 7: If 5LLLL has been used, 2L can still be used in the same string. | |||
Does less damage and has worse scaling than the move it copies. Unlike his Gohan's other autocombo normals, 5LLLL and 2L can be used in the same string, giving him fantastic pressure capabilities. However, if 5M is used within the same string, then Gohan's autocombo will revert back to its level 0 version. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
*Pressing Light Attack afterwards on hit will initiate a Super Dash. | * Uses up Gohan's Smash. Always results in a Smash, even if it has already been used. | ||
* Can be canceled into from 5LLLL on whiff. | |||
* Pressing Light Attack afterwards on hit will initiate a Super Dash. | |||
Gohan does a jump kick that launches opponents. Thanks to how Gohan's autocombo works and changes with his levels, this move is rarely used. It is almost impossible to combo into after a vanish, leads into less damage than Gohan's basic combo routes, and doesn't lead into any mix-ups. As this version cannot be used after 5M or 3H and cannot combo properly off 2M and 5H, this version lacks the niche uses of its level 0 counterpart. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Universal overhead | * Universal overhead | ||
Due to how Gohan's pressure works, a surprisingly | Due to how Gohan's pressure works, a surprisingly large amount of people will get opened up with the universal overhead as they expect longer blockstrings. Although it's far from his best mixup, it's good to use it from time to time. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Jet Uppercut</font> ====== | ====== <font style="visibility:hidden" size="0">Jet Uppercut</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_AdultGohan_JetUppercut.png |caption=Shoryuken! | |image=DBFZ_AdultGohan_JetUppercut.png |caption=May or may not be his original move he used on Cell, but still it's even better. Shoryuken~! | ||
|input=236L/M/H | |input=236L/M/H | ||
|name=Jet Uppercut | |name=Jet Uppercut | ||
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====== <font style="visibility:hidden" size="0">Potential Unleashed</font> ====== | ====== <font style="visibility:hidden" size="0">Potential Unleashed</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_AdultGohan_PotentialUnleashed.png |caption= | |image=DBFZ_AdultGohan_PotentialUnleashed.png |caption= ''"I'm done playing games!"'' | ||
|input=236L+M or 236H+S | |input=236L+M or 236H+S | ||
|name=Potential Unleashed | |name=Potential Unleashed | ||
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'''Levels 4 ~ 6''' | '''Levels 4 ~ 6''' | ||
* Damage increased by 2% per level for all moves | * Damage increased by 2% per level for all moves (Total Damage increase is 10% at level 6) | ||
* Jet Uppercut: H version deals 1 additional hit per level | * Jet Uppercut: H version deals 1 additional hit per level | ||
'''Level 7''' | '''Level 7''' | ||
* Gohan may chain any normal move into any other normal move, even into lighter strength moves. ("Reverse Beat") | * Gohan may chain any normal move into any other normal move, even into lighter strength moves. ("Reverse Beat") | ||
* Jet Uppercut: H version deals 1 additional hit</div> | * Jet Uppercut: H version deals 1 additional hit (7 hits total)</div> | ||
}} | }} | ||
}} | }} | ||
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* If Gotenks is not on your team, Goten will come out to help. | * If Gotenks is not on your team, Goten will come out to help. | ||
* If Gotenks is not on your team, and Goku is on your team and is not used in an assist or Ultimate Z Change, Goku will come out to help. | * If Gotenks is not on your team, and Goku is on your team and is not used in an assist or Ultimate Z Change, Goku will come out to help. | ||
* If Goten | * If Goten doesn't come out, the hitbox will shrink slightly. | ||
* If Goku comes out, the hitbox will grow slightly. | * If Goku comes out, the hitbox will grow slightly. | ||
* Goku and Goten will have their own hurtboxes before Gohan receives his. | * Goku and Goten will have their own hurtboxes before Gohan receives his. |
Revision as of 19:11, 19 October 2018
Son Gohan (Adult) |
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Prejump: Assist Cooldown:
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Overview
After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them.
In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.
Potential Unleashed
When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normals
5L
5L Normal Version |
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5L Potential Unleashed |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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3L
3L Machinegun Punch |
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3H
3H Ultimate High Kick |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Specials
Jet Uppercut
Jet Uppercut 236L/M/H |
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Ultimate Back Attack
Ultimate Back Attack 214L/M/H (Air OK) |
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Machinegun Kick
Machinegun Kick j.236L/M/H |
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Masenko
Masenko 236S |
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Assist
Jet Upper A1/A2 |
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Supers
Potential Unleashed
Potential Unleashed 236L+M or 236H+S |
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Ultimate Kamehameha
Ultimate Kamehameha 214L+M or 214H+S |
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