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| * Can be canceled into from 5LLLL on whiff. | | * Can be canceled into from 5LLLL on whiff. |
| * Uses up Gohan's Smash. Always results in a Smash, even if it has already been used. | | * As this version cannot be used after 5M or 3H and cannot combo properly off 2M and 5H, this version lacks some of the uses of its level 0 counterpart. |
| * If Gohan's Smash has been used, then this move is used to end grounded Dragon Rushes.
| | * When Gohan is at level 7, this move can reverse beat into any move Gohan hasn't used yet in that string, which includes the neutral on block 2L. |
| * Only hit of the grounded auto combo needed for the air auto combo to produce a random Dragon Ball.
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| * Pressing Light Attack afterwards on hit will initiate a Super Dash.
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| * When all other characters are down, this move is Gohan's Guard Cancel attack.
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| Gohan does a jump kick that launches opponents. Thanks to how Gohan's autocombo works and changes with his levels, this move is rarely used. It is almost impossible to combo into after a vanish, leads into less damage than Gohan's basic combo routes, and doesn't lead into any mix-ups. As this version cannot be used after 5M or 3H and cannot combo properly off 2M and 5H, this version lacks some of the uses of its level 0 counterpart. When Gohan is at level 7, this move can reverse beat into any move Gohan hasn't used yet in that string, which includes the neutral on block 2L.
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Son Gohan (Adult)
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Pressure, Power Up
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Overview
After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them.
In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.
Potential Unleashed
When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Extremely well-rounded; has good projectiles, solid ranged normals a powerful pressure/mixup game which overall give him solid neutral.
- Potential Unleashed provides him with several benefits, including adding more hits to his special moves, modifying his auto combos, and granting him the ability to break the Z Combo chain (Reverse Beat).
- For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked, making his power-up optional to get an exceptional character.
- One of the few characters to have a meterless reversal.
- Fastfalling creates excellent mixups/cross-ups that can open up and punish opponents easily, as well as controlling his aerial momentum.
- Extremely solid blockstrings and mix-ups, both with and without assists, thanks to j.2S, j.236X, 214X, his low-hitting 5L (fastest low in the game at 6 frames), and pressure resetting normals in 2L and 5LLLL.
- Only character to have a ground launcher that is considered an anti-air yet does not use Smash property (3H and 5LLL).
- Grounded ki blast beats super dashes with his Masenko being an excellent fullscreen beam projectile.
- Midscreen he has above average damage at level 0, arguably the best damage in the game leveled up, and in the corner has the best damage in the game with j.236X loops.
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- Without level 1, he does not have access to some of his strongest tools.
- Leveling up to level 1 changes the way his j.236H pressure works, making it worse and turning it into a double-edged sword.
- Level 7 is extremely costly to obtain and all investments into it are lost when Gohan goes down (though he will still have his levels when revived by Shenron).
- Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging; gives him little-to-no utility when it comes to his selection of supers.
- Assist is somewhat difficult to utilize thanks to its poor range and hitstun.
- Long whiff recovery on some moves, thus he must commit to some of his options especially on block.
- Extremely technical, as many of his combos and block strings require tight execution.
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Template:CharLinks-DBFZ
Normals
5L
5L Normal Version
Mix-up City ORAORAORAORA Fishing for Dragon Balls.
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400x2
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L, All
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-
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6
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3(5)3
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11
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-
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-
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100x4
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All
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-
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-
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-
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1000
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All
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-
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-
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-
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5L Potential Unleashed
Mix-up City Combo and block string filler. Leg loop tool. "Gee Gohan, why does Toriyama let you have two pressure reset normals?" Actually kinda scary at level 7.
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400x2
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L, All
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-
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6
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3
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19
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-
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-
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450
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All
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-
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-
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-
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450
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All
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-
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-
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-
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450
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All
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-
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-
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-
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1000
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All
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-
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-
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-
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5M
5M
Gohan's go to combo starter.
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5H
5S
2L
2M
2H
2S
2S
Jump back air fireball, Akuma style.
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6M
j.L
j.M
j.H
j.S
j.2H
j.2S
Specials
Ultimate High Kick
Ultimate High Kick 3H
#evenbettersaiyanprivilege
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Machine Gun Punch
Machine Gun Punch 3L
ATATATATATATATATA
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80x4 [80x9]
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All
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-
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9
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1(2)1(2)1(2)1
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17
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-
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-
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Jet Uppercut
Jet Uppercut 236L/M/H
May or may not be his original move he used on Cell, but still it's even better. Shoryuken~!
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900
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All
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-
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9
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8
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33
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-
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-
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600, 800, [180xLevel]
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All
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-
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16
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4(7)9
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33
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-
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-
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600, 1000, [180xLevel]
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All
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-
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9
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4(7)10
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36
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-
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-
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Machine Gun Kick
Machine Gun Kick j.236L/M/H
Time to block
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350xN
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All
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-
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8
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-
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-
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350xN
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All
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-
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13
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-
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-
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60x10,700 [50x19,700]
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All
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-
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11
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-
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-
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Ultimate Back Attack
Ultimate Back Attack 214L/M/H (Air OK)
Back to the ground son
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900
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H
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-
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24
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8
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11
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-
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-
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1000
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H
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-
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28
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8
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9
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-
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-
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1100
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H
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-
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26
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8
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9
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-
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-
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Masenko
Masenko 236S
Why doesn't Piccolo have this beam again?
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1098[1516]
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All
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-
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18
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22
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33
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-
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-
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Assist
Jet Uppercut A1/A2
We all know why he can't have a beam assist
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Supers
Potential Unleashed
Potential Unleashed 236L+M or 236H+S
"I'm done playing games!"
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Bros. Kamehameha
Bros. Kamehameha 214L+M or 214H+S
Also known as the "F*#King enemy crossed up my level 1"
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