DBFZ/Adult Gohan: Difference between revisions

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====== <font style="visibility:hidden" size="0">Ultimate Back Attack</font> ======
====== <font style="visibility:hidden" size="0">Ultimate Back Attack</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_UltimateBackAttack.png |caption=Back to the ground son
|image=DBFZ_AdultGohan_UltimateBackAttack.png |caption=Back to the ground son!
|input=214L/M/H (Air OK)
|input=214L/M/H (Air OK)
|name=Ultimate Back Attack
|name=Ultimate Back Attack
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  |startup=24 |active=8 |recovery=11 |frameAdv=-4
  |startup=24 |active=8 |recovery=11 |frameAdv=-4
  |description=
  |description=
* A short forward hop, striking beneath him with his elbow.
* Never crosses-up.
* Does not cross-up.
* Knock down state depends on Smash utilization.
* With Potential Unleashed, this can be used after a 2H or j.2H, and will provide a sliding knockdown if you have a launcher in your combo, Gohan's best tool to finish a combo with Potential Unleash, without having to be in the corner or using fastfall.
* Level 1: Startup becomes a teleport that tracks the opponent and always hits in front of them.
At Level 1 Potential Unleashed, the startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from the front. The tracking can allow Gohan to combo into L backfist from 2S or j.S. This version allows the opponent to tech as soon as they hit the ground.
Gohan does a short forward hop, striking beneath him with his elbow. Fast overhead that doesn't provide a knock down on standing opponents. With Potential Unleashed, this move can be used after a 2H or j.2H to provide a sliding knockdown depending on Smash usage. Gohan's best tool to finish combos with his level 1 super without having to be in the corner or using assists. The tracking can allow Gohan to combo into L backfist from 2S or j.S. At level 0, this move can be comboed into from a vanish.
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup=28 |active=8 |recovery=9 |frameAdv=-4
  |startup=28 |active=8 |recovery=9 |frameAdv=-4
  |description=
  |description=
* A longer ranged hop, striking beneath him with his elbow.
* Can cross-up if Gohan leaps over the opponent.
* Can cross-up if Gohan leaps over the opponent.
At Level 1 Potential Unleashed, M backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind. This version leaves the opponent in a sliding knockdown state.
* Provides a sliding knock down.
* Level 1: Startup becomes a teleport that tracks the opponent and always hits behind them.
Gohan does a longer ranged forward hop, striking beneath him with his elbow. Slower overhead that knocks down opponents, allowing Gohan to combo into either of his supers. Smash using versions of 2H and j.2H can combo into this move as can certain assists, though timing is required.
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup=26 |active=8 |recovery=9 |frameAdv=-4
  |startup=26 |active=8 |recovery=9 |frameAdv=-4
  |description=
  |description=
* A long range hop, striking with his elbow.
* Can cross-up if Gohan leaps over the opponent.
* Can cross-up if Gohan leaps over the opponent.
At Level 1 Potential Unleashed, H backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind. This version leaves the opponent in a sliding knockdown state.
* Provides a sliding knock down.
* Level 1: Startup becomes a teleport that tracks the opponent and always hits behind them.
Gohan does a very long ranged forward hop, striking beneath him with his elbow. Similar to the medium version but is faster and more damaging. Rarely used as it isn't meter efficient.
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Revision as of 11:40, 29 November 2018

Son Gohan (Adult)
DBFZ Adult Gohan Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Pressure, Power Up

Overview

After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them.

In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.

Potential Unleashed

When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.

Strengths/Weaknesses

Strengths Weaknesses
  • Extremely well-rounded; has good projectiles, solid ranged normals a powerful pressure/mixup game which overall give him solid neutral.
  • Potential Unleashed provides him with several benefits, including adding more hits to his special moves, modifying his auto combos, and granting him the ability to break the Z Combo chain (Reverse Beat).
  • For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked, making his power-up optional to get an exceptional character.
  • One of the few characters to have a meterless reversal.
  • Fastfalling creates excellent mixups/cross-ups that can open up and punish opponents easily, as well as controlling his aerial momentum.
  • Extremely solid blockstrings and mix-ups, both with and without assists, thanks to j.2S, j.236X, 214X, his low-hitting 5L (fastest low in the game at 6 frames), and pressure resetting normals in 2L and 5LLLL.
  • Only character to have a ground launcher that is considered an anti-air yet does not use Smash property (3H and 5LLL).
  • Grounded ki blast beats super dashes with his Masenko being an excellent fullscreen beam projectile.
  • Midscreen he has above average damage at level 0, arguably the best damage in the game leveled up, and in the corner has the best damage in the game with j.236X loops.
  • Without level 1, he does not have access to some of his strongest tools.
  • Leveling up to level 1 changes the way his j.236H pressure works, making it worse and turning it into a double-edged sword.
  • Level 7 is extremely costly to obtain and all investments into it are lost when Gohan goes down (though he will still have his levels when revived by Shenron).
  • Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging; gives him little-to-no utility when it comes to his selection of supers.
  • Assist is somewhat difficult to utilize thanks to its poor range and hitstun.
  • Long whiff recovery on some moves, thus he must commit to some of his options especially on block.
  • Extremely technical, as many of his combos and block strings require tight execution.

Template:CharLinks-DBFZ

Normals

5L
5L
Normal Version
DBFZ AdultGohan 5L.png
Mix-up City
DBFZ AdultGohan 5LL.png
ORAORAORAORA
DBFZ AdultGohan 5LLL.png
Fishing for Dragon Balls.
400*2 Low, All - 6 3(5)3 11 - - 100*4 All - - - 1000 All - - -
5L
Potential Unleashed
DBFZ AdultGohan Potential5L.png
Mix-up City Combo and block string filler. Leg loop tool in the corner, launcher mid-screen. "Gee Gohan, why does Toriyama let you have two pressure reset normals?" Actually kinda scary at level 7.
400*2 Low, All - 6 3 19 - - 450 All - - - 450 All - - - 450 All - - - 1000 All - - -
5M
5M
DBFZ AdultGohan 5M.png
Gohan's go to combo starter.
700 All - 9 4 20 - -
5H
5H
DBFZ AdultGohan 5H.png
850 All - 11 6 18 - -
5S
5S
DBFZ AdultGohan 5S.png
Talk to the hand.
800 All - 17 3 26 - -
2L
2L
DBFZ AdultGohan 2L.png
#saiyanprivilege
700 All - 8 3 13 - -
2M
2M
DBFZ AdultGohan 2M.png
700 Low - 12 6 17 - -
2H
2H
DBFZ AdultGohan 2H.png
850 All - 14 3 29 - -
2S
2S
DBFZ AdultGohan 2S.png
Jump back air fireball, Akuma style.
600 All - 14 1 24 - -
6M
6M
850 High - 24 6 10 - -
j.L
j.L
DBFZ AdultGohan jL.png
400 High - - -
j.M
j.M
DBFZ AdultGohan jM.png
700 High - - -
j.H
j.H
DBFZ AdultGohan jH.png
850 High - - -
j.S
j.S
600 All - - -
j.2H
j.2H
850 All - - -
j.2S
j.2S
DBFZ AdultGohan j2S.png
Z
O
O
M
- - -

Specials

Ultimate High Kick
Ultimate High Kick
3H
DBFZ AdultGohan 3H.png
#evenbettersaiyanprivilege
700 All - 8 4 18 - -
Machine Gun Punch
Machine Gun Punch
3L ATATATATATATATATA
80*4 [80*9] All - 9 1(2)1(2)1(2)1 17 - -
Jet Uppercut
Jet Uppercut
236L/M/H
DBFZ AdultGohan JetUppercut.png
May or may not be his original move he used on Cell, but still it's even better. Shoryuken~!
900 All - 9 8 33 - - 600, 800, [180*Level] All - 16 4(7)9 33 - - 600, 1000, [180*Level] All - 9 4(7)10 36 - -
Machine Gun Kick
Machine Gun Kick
j.236L/M/H
DBFZ AdultGohan MachinegunKick.png
Time to block
350*N All - 8 - - 350*N All - 13 - - 60*10,700 [50*19,700] All - 11 - -
Ultimate Back Attack
Ultimate Back Attack
214L/M/H (Air OK)
DBFZ AdultGohan UltimateBackAttack.png
Back to the ground son!
900 High - 24 8 11 - - 1000 High - 28 8 9 - - 1100 High - 26 8 9 - -
Masenko
Masenko
236S
DBFZ AdultGohan Masenko.png
Why doesn't Piccolo have this beam again?
262*5 [262*7] All - 18 22 33 - -

Assist

Jet Uppercut
A1/A2 We all know why he can't have a beam assist
800 All - - -

Supers

Potential Unleashed
Potential Unleashed
236L+M or 236H+S
DBFZ AdultGohan PotentialUnleashed.png
"I'm done playing games!"
1600 All - - - +250 per extra bar spent All - - -
Bros. Kamehameha
Bros. Kamehameha
214L+M or 214H+S
DBFZ AdultGohan UltimateKamehameha.png
DBFZ AdultGohan UltimateKamehameha-2.png
Also known as the "F*#King enemy crossed up my level 1"
290*24 All - - -

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