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| ====== <font style="visibility:hidden" size="0">Ultimate Back Attack</font> ====== | | ====== <font style="visibility:hidden" size="0">Ultimate Back Attack</font> ====== |
| {{MoveData | | {{MoveData |
| |image=DBFZ_AdultGohan_UltimateBackAttack.png |caption=Back to the ground son | | |image=DBFZ_AdultGohan_UltimateBackAttack.png |caption=Back to the ground son! |
| |input=214L/M/H (Air OK) | | |input=214L/M/H (Air OK) |
| |name=Ultimate Back Attack | | |name=Ultimate Back Attack |
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| |startup=24 |active=8 |recovery=11 |frameAdv=-4 | | |startup=24 |active=8 |recovery=11 |frameAdv=-4 |
| |description= | | |description= |
| * A short forward hop, striking beneath him with his elbow. | | * Never crosses-up. |
| * Does not cross-up.
| | * Knock down state depends on Smash utilization. |
| * With Potential Unleashed, this can be used after a 2H or j.2H, and will provide a sliding knockdown if you have a launcher in your combo, Gohan's best tool to finish a combo with Potential Unleash, without having to be in the corner or using fastfall.
| | * Level 1: Startup becomes a teleport that tracks the opponent and always hits in front of them. |
| At Level 1 Potential Unleashed, the startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from the front. The tracking can allow Gohan to combo into L backfist from 2S or j.S. This version allows the opponent to tech as soon as they hit the ground.
| | Gohan does a short forward hop, striking beneath him with his elbow. Fast overhead that doesn't provide a knock down on standing opponents. With Potential Unleashed, this move can be used after a 2H or j.2H to provide a sliding knockdown depending on Smash usage. Gohan's best tool to finish combos with his level 1 super without having to be in the corner or using assists. The tracking can allow Gohan to combo into L backfist from 2S or j.S. At level 0, this move can be comboed into from a vanish. |
| }} | | }} |
| {{AttackData-DBFZ | | {{AttackData-DBFZ |
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| |startup=28 |active=8 |recovery=9 |frameAdv=-4 | | |startup=28 |active=8 |recovery=9 |frameAdv=-4 |
| |description= | | |description= |
| * A longer ranged hop, striking beneath him with his elbow.
| |
| * Can cross-up if Gohan leaps over the opponent. | | * Can cross-up if Gohan leaps over the opponent. |
| At Level 1 Potential Unleashed, M backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind. This version leaves the opponent in a sliding knockdown state.
| | * Provides a sliding knock down. |
| | * Level 1: Startup becomes a teleport that tracks the opponent and always hits behind them. |
| | Gohan does a longer ranged forward hop, striking beneath him with his elbow. Slower overhead that knocks down opponents, allowing Gohan to combo into either of his supers. Smash using versions of 2H and j.2H can combo into this move as can certain assists, though timing is required. |
| }} | | }} |
| {{AttackData-DBFZ | | {{AttackData-DBFZ |
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| |startup=26 |active=8 |recovery=9 |frameAdv=-4 | | |startup=26 |active=8 |recovery=9 |frameAdv=-4 |
| |description= | | |description= |
| * A long range hop, striking with his elbow.
| |
| * Can cross-up if Gohan leaps over the opponent. | | * Can cross-up if Gohan leaps over the opponent. |
| At Level 1 Potential Unleashed, H backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind. This version leaves the opponent in a sliding knockdown state.
| | * Provides a sliding knock down. |
| | * Level 1: Startup becomes a teleport that tracks the opponent and always hits behind them. |
| | Gohan does a very long ranged forward hop, striking beneath him with his elbow. Similar to the medium version but is faster and more damaging. Rarely used as it isn't meter efficient. |
| }} | | }} |
| }} | | }} |
Son Gohan (Adult)
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Pressure, Power Up
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Overview
After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them.
In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.
Potential Unleashed
When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Extremely well-rounded; has good projectiles, solid ranged normals a powerful pressure/mixup game which overall give him solid neutral.
- Potential Unleashed provides him with several benefits, including adding more hits to his special moves, modifying his auto combos, and granting him the ability to break the Z Combo chain (Reverse Beat).
- For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked, making his power-up optional to get an exceptional character.
- One of the few characters to have a meterless reversal.
- Fastfalling creates excellent mixups/cross-ups that can open up and punish opponents easily, as well as controlling his aerial momentum.
- Extremely solid blockstrings and mix-ups, both with and without assists, thanks to j.2S, j.236X, 214X, his low-hitting 5L (fastest low in the game at 6 frames), and pressure resetting normals in 2L and 5LLLL.
- Only character to have a ground launcher that is considered an anti-air yet does not use Smash property (3H and 5LLL).
- Grounded ki blast beats super dashes with his Masenko being an excellent fullscreen beam projectile.
- Midscreen he has above average damage at level 0, arguably the best damage in the game leveled up, and in the corner has the best damage in the game with j.236X loops.
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- Without level 1, he does not have access to some of his strongest tools.
- Leveling up to level 1 changes the way his j.236H pressure works, making it worse and turning it into a double-edged sword.
- Level 7 is extremely costly to obtain and all investments into it are lost when Gohan goes down (though he will still have his levels when revived by Shenron).
- Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging; gives him little-to-no utility when it comes to his selection of supers.
- Assist is somewhat difficult to utilize thanks to its poor range and hitstun.
- Long whiff recovery on some moves, thus he must commit to some of his options especially on block.
- Extremely technical, as many of his combos and block strings require tight execution.
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Template:CharLinks-DBFZ
Normals
5L
5L Normal Version
Mix-up City ORAORAORAORA Fishing for Dragon Balls.
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400*2
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Low, All
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-
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6
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3(5)3
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11
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-
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-
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100*4
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All
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-
|
|
|
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-
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-
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1000
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All
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-
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-
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-
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5L Potential Unleashed
Mix-up City Combo and block string filler. Leg loop tool in the corner, launcher mid-screen. "Gee Gohan, why does Toriyama let you have two pressure reset normals?" Actually kinda scary at level 7.
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400*2
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Low, All
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-
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6
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3
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19
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-
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-
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450
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All
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-
|
|
|
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-
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-
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450
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All
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-
|
|
|
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-
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-
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450
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All
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-
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|
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-
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-
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1000
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All
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-
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|
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-
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-
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5M
5M
Gohan's go to combo starter.
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5H
5S
2L
2M
2H
2S
2S
Jump back air fireball, Akuma style.
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6M
j.L
j.M
j.H
j.S
j.2H
j.2S
Specials
Ultimate High Kick
Ultimate High Kick 3H
#evenbettersaiyanprivilege
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Machine Gun Punch
Machine Gun Punch 3L
ATATATATATATATATA
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80*4 [80*9]
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All
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-
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9
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1(2)1(2)1(2)1
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17
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-
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-
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Jet Uppercut
Jet Uppercut 236L/M/H
May or may not be his original move he used on Cell, but still it's even better. Shoryuken~!
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900
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All
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-
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9
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8
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33
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-
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-
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600, 800, [180*Level]
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All
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-
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16
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4(7)9
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33
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-
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-
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600, 1000, [180*Level]
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All
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-
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9
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4(7)10
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36
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-
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-
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Machine Gun Kick
Machine Gun Kick j.236L/M/H
Time to block
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350*N
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All
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-
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8
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|
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-
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-
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350*N
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All
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-
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13
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|
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-
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-
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60*10,700 [50*19,700]
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All
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-
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11
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-
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-
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Ultimate Back Attack
Ultimate Back Attack 214L/M/H (Air OK)
Back to the ground son!
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900
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High
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-
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24
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8
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11
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-
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-
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1000
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High
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-
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28
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8
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9
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-
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-
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1100
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High
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-
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26
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8
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9
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-
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-
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Masenko
Masenko 236S
Why doesn't Piccolo have this beam again?
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262*5 [262*7]
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All
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-
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18
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22
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33
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-
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-
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Assist
Jet Uppercut A1/A2
We all know why he can't have a beam assist
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Supers
Potential Unleashed
Potential Unleashed 236L+M or 236H+S
"I'm done playing games!"
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1600
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All
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-
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-
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-
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+250 per extra bar spent
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All
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-
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-
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-
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Bros. Kamehameha
Bros. Kamehameha 214L+M or 214H+S
Also known as the "F*#King enemy crossed up my level 1"
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