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* Uses the same animation and hitbox/hurtbox as j.H. | * Uses the same animation and hitbox/hurtbox as j.H. | ||
Due to how Gohan's pressure works, a surprisingly large amount of people will get opened up with the universal overhead as they expect longer blockstrings. Although it's far from his best mixup, it's good to use it from time to time. Note that Gohan requires assists or Sparking Blast to confirm 6M into a combo. | Due to how Gohan's pressure works, a surprisingly large amount of people will get opened up with the universal overhead as they expect longer blockstrings. Although it's far from his best mixup, it's good to use it from time to time. Note that Gohan requires assists or Sparking Blast to confirm 6M into a combo. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">3L</font> ====== | |||
{{MoveData | |||
|image=DBFZ_AdultGohan_3L.png |caption= ATATATATATATATATA | |||
|name=3L | |||
|input=Machine Gun Punch | |||
|data= | |||
{{AttackData-DBFZ | |||
|damage=80*4 [80*9] |guard=All | |||
|startup=9 |active=1(2)1(2)1(2)1 |recovery=17 |frameAdv= | |||
|description= | |||
* Available at Level 1 Potential Unleashed. | |||
* [] is when held. | |||
* Holding L adds extra hits. Each consecutive hit is 1 frame active and 2 frames recovery before the next. | |||
A rush of punches in front of Gohan that moves him forward, allowing him to stay close during pressure. Used in strings to provide extra blockstun, covering assist calls or stalling for time to regain assists. As a meaty, holding for extra duration can help cover a delayed wakeup or a back tech, but beware of reversals. Useful as an additional medium in combos though careless use of all the hits can greatly scale your combos and allow opponents to tech out of them. Counts as a separate move from level 0 5LL, so at level 7 Gohan can use both in the same string. Starting a combo with this move allows Gohan to use his autocombo with much better scaling. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">3H</font> ====== | |||
{{MoveData | |||
|image=DBFZ_AdultGohan_3H.png |caption= #evenbettersaiyanprivilege | |||
|name=3H | |||
|input=Ultimate High Kick | |||
|data= | |||
{{AttackData-DBFZ | |||
|damage=700 |guard=All | |||
|startup=8 |active=4 |recovery=18 |frameAdv= | |||
|description= | |||
* Head attribute invincible. | |||
* Jump cancelable. | |||
Gohan does an upward kick that moves him forward slightly. Used to start air combos while preserving Gohan's Smash. Allows him to use 5M freely during neutral and blockstrings as he doesn't need to use it to convert into air combos. Can also be used as a low commitment, high reward anti-air, though it can be difficult to time and react to a successful hit. | |||
}} | }} | ||
}} | }} |
Revision as of 08:47, 13 December 2018
Son Gohan (Adult) |
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Prejump: Assist Cooldown:
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Overview
After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them.
In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.
Potential Unleashed
When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L Normal Version |
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5L Potential Unleashed |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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3L
3L Machine Gun Punch |
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3H
3H Ultimate High Kick |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Specials
Jet Uppercut
Jet Uppercut 236L/M/H |
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Machine Gun Kick
Machine Gun Kick j.236L/M/H |
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Ultimate Back Attack
Ultimate Back Attack 214L/M/H (Air OK) |
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Masenko
Masenko 236S |
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Assist
Jet Uppercut A1/A2 |
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Supers
Potential Unleashed
Potential Unleashed 236L+M or 236H+S |
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Bros. Kamehameha
Bros. Kamehameha 214L+M or 214H+S |
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