DBFZ/Adult Gohan: Difference between revisions

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* Uses the same animation and hitbox/hurtbox as j.H.
* Uses the same animation and hitbox/hurtbox as j.H.
Due to how Gohan's pressure works, a surprisingly large amount of people will get opened up with the universal overhead as they expect longer blockstrings. Although it's far from his best mixup, it's good to use it from time to time. Note that Gohan requires assists or Sparking Blast to confirm 6M into a combo.
Due to how Gohan's pressure works, a surprisingly large amount of people will get opened up with the universal overhead as they expect longer blockstrings. Although it's far from his best mixup, it's good to use it from time to time. Note that Gohan requires assists or Sparking Blast to confirm 6M into a combo.
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====== <font style="visibility:hidden" size="0">3L</font> ======
{{MoveData
|image=DBFZ_AdultGohan_3L.png |caption= ATATATATATATATATA
|name=3L
|input=Machine Gun Punch
|data=
{{AttackData-DBFZ
|damage=80*4 [80*9] |guard=All
|startup=9 |active=1(2)1(2)1(2)1 |recovery=17 |frameAdv=
|description=
* Available at Level 1 Potential Unleashed.
* [] is when held.
* Holding L adds extra hits. Each consecutive hit is 1 frame active and 2 frames recovery before the next.
A rush of punches in front of Gohan that moves him forward, allowing him to stay close during pressure. Used in strings to provide extra blockstun, covering assist calls or stalling for time to regain assists. As a meaty, holding for extra duration can help cover a delayed wakeup or a back tech, but beware of reversals. Useful as an additional medium in combos though careless use of all the hits can greatly scale your combos and allow opponents to tech out of them. Counts as a separate move from level 0 5LL, so at level 7 Gohan can use both in the same string. Starting a combo with this move allows Gohan to use his autocombo with much better scaling.
}}
}}
====== <font style="visibility:hidden" size="0">3H</font> ======
{{MoveData
|image=DBFZ_AdultGohan_3H.png |caption= #evenbettersaiyanprivilege
|name=3H
|input=Ultimate High Kick
|data=
{{AttackData-DBFZ
|damage=700 |guard=All
|startup=8 |active=4 |recovery=18 |frameAdv=
|description=
* Head attribute invincible.
* Jump cancelable.
Gohan does an upward kick that moves him forward slightly. Used to start air combos while preserving Gohan's Smash. Allows him to use 5M freely during neutral and blockstrings as he doesn't need to use it to convert into air combos. Can also be used as a low commitment, high reward anti-air, though it can be difficult to time and react to a successful hit.
  }}
  }}
}}
}}

Revision as of 08:47, 13 December 2018

Son Gohan (Adult)
DBFZ Adult Gohan Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Pressure, Power Up

Overview

After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them.

In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.

Potential Unleashed

When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.

Strengths/Weaknesses

Strengths Weaknesses
  • Extremely well-rounded; has good projectiles, solid ranged normals and powerful pressure/mixup game which overall give him solid neutral.
  • Potential Unleashed provides him with several benefits, including adding more hits to his special moves, modifying his auto combos, and granting him the ability to break the Z Combo chain (Reverse Beat).
  • For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked, making his power-up optional to get an exceptional character.
  • One of the few characters to have a meterless reversal.
  • Fastfalling creates excellent mixups/cross-ups that can open up and punish opponents easily, as well as controlling his aerial momentum.
  • Extremely solid blockstrings and mix-ups, both with and without assists, thanks to j.2S, j.236X, 214X, his low-hitting 5L (fastest low in the game at 6 frames), and pressure resetting normals in 2L and 5LLLL.
  • Only character to have a ground launcher that is considered an anti-air yet does not use Smash property (3H and 5LLL).
  • Grounded ki blast beats super dashes with his Masenko being an excellent fullscreen beam projectile.
  • Midscreen he has above average damage at level 0, arguably the best damage in the game leveled up, and in the corner has the best damage in the game with j.236X loops.
  • Without level 1, he does not have access to some of his strongest tools.
  • Does not have a good way to win neutral through the air aside from his j.M.
  • Level 7 is extremely costly to obtain and all investments into it are lost when Gohan goes down (though he will still have his levels when revived by Shenron).
  • Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging; gives him little-to-no utility when it comes to his selection of supers.
  • Assist is somewhat difficult to utilize thanks to its poor range and hitstun.
  • Long whiff recovery on some moves, thus he must commit to some of his options especially on block.
  • Extremely technical, as many of his combos and block strings require tight execution.

Template:CharLinks-DBFZ

Normals

5L
5L
Normal Version
DBFZ AdultGohan 5L.png
Mix-up City
DBFZ AdultGohan 5LL.png
ORAORAORAORA
DBFZ AdultGohan 5LLL.png
Fishing for Dragon Balls.
400*2 Low, All - 6 3(5)3 11 - - 100*4 All - - - 1000 All - - -
5L
Potential Unleashed
DBFZ AdultGohan Potential5L.png
Mix-up City Combo and block string filler. Leg loop tool in the corner, launcher mid-screen. "Gee Gohan, why does Toriyama let you have two pressure reset normals?" Actually kinda scary at level 7.
400*2 Low, All - 6 3 19 - - 450 All - - - 450 All - - - 450 All - - - 1000 All - - -
5M
5M
DBFZ AdultGohan 5M.png
Gohan's go to combo starter.
700 All - 9 4 20 - -
5H
5H
DBFZ AdultGohan 5H.png
850 All - 11 6 18 - -
5S
5S
DBFZ AdultGohan 5S.png
Talk to the hand.
800 All - 17 3 26 - -
2L
2L
DBFZ AdultGohan 2L.png
#saiyanprivilege
700 All - 8 3 13 - -
2M
2M
DBFZ AdultGohan 2M.png
700 Low - 12 6 17 - -
2H
2H
DBFZ AdultGohan 2H.png
850 All - 14 3 29 - -
2S
2S
DBFZ AdultGohan 2S.png
Jump back air fireball, Akuma style.
600 All - 14 1 24 - -
6M
6M
850 High - 24 6 10 - -
3L
3L
Machine Gun Punch ATATATATATATATATA
80*4 [80*9] All - 9 1(2)1(2)1(2)1 17 - -
3H
3H
Ultimate High Kick
DBFZ AdultGohan 3H.png
#evenbettersaiyanprivilege
700 All - 8 4 18 - -
j.L
j.L
DBFZ AdultGohan jL.png
400 High - - -
j.M
j.M
DBFZ AdultGohan jM.png
700 High - - -
j.H
j.H
DBFZ AdultGohan jH.png
850 High - - -
j.S
j.S
600 All - - -
j.2H
j.2H
850 All - - -
j.2S
j.2S
DBFZ AdultGohan j2S.png
Z
O
O
M
- - -

Specials

Jet Uppercut
Jet Uppercut
236L/M/H
DBFZ AdultGohan JetUppercut.png
May or may not be his original move he used on Cell, but still it's even better. Shoryuken~!
900 All - 9 8 33 - - 600, 800, [180*Level] All - 16 4(7)9 33 - - 600, 1000, [180*Level] All - 9 4(7)10 36 - -
Machine Gun Kick
Machine Gun Kick
j.236L/M/H
DBFZ AdultGohan MachinegunKick.png
Time to block
350*N All - 8 - - 350*N All - 13 - - 60*10,700 [50*19,700] All - 11 - -
Ultimate Back Attack
Ultimate Back Attack
214L/M/H (Air OK)
DBFZ AdultGohan UltimateBackAttack.png
Back to the ground son!
900 High - 24 8 11 - - 1000 High - 28 8 9 - - 1100 High - 26 8 9 - -
Masenko
Masenko
236S
DBFZ AdultGohan Masenko.png
Why doesn't Piccolo have this beam again?
262*5 [262*7] All - 18 22 33 - -

Assist

Jet Uppercut
A1/A2 We all know why he can't have a beam assist
800 All - - -

Supers

Potential Unleashed
Potential Unleashed
236L+M or 236H+S
DBFZ AdultGohan PotentialUnleashed.png
"I'm done playing games!"
1600 All - - - +250 per extra bar spent All - - -
Bros. Kamehameha
Bros. Kamehameha
214L+M or 214H+S
DBFZ AdultGohan UltimateKamehameha.png
DBFZ AdultGohan UltimateKamehameha-2.png
Also known as the "F*#King enemy crossed up my level 1"
290*24 All - - -

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