DBFZ/Adult Gohan: Difference between revisions

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* One of the few characters to have a meterless reversal.
* One of the few characters to have a meterless reversal.
* Fastfalling creates excellent mixups/cross-ups that can open up and punish opponents easily, as well as controlling his aerial momentum.
* Fastfalling creates excellent mixups/cross-ups that can open up and punish opponents easily, as well as controlling his aerial momentum.
* Extremely solid blockstrings and mix-ups, both with and without assists, thanks to j.2S, j.236X, 214X, his low-hitting 5L (fastest low in the game at 6 frames), and pressure resetting normals in 2L and 5LLLL.
* Extremely solid blockstrings and mixups, both with and without assists, thanks to j.2S, j.236X, 214X, his low-hitting 5L (fastest low in the game at 6 frames), and pressure resetting normals in 2L and 5LLLL.
* Only character to have a ground launcher that is considered an anti-air yet does not use Smash property in 3H.
* Only character to have a ground launcher that is considered an anti-air yet does not use Smash property in 3H.
* Grounded ki blast beats super dashes with his Masenko being an excellent fullscreen beam projectile.
* Grounded ki blast beats super dashes with his Masenko being an excellent fullscreen beam projectile.
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Gohan pulls back as he fires a ki blast. Grounded version of Gohan's j.S ki blast. Can be a useful blockstring ender, as the backwards movement can allow Gohan to disengage and return to neutral. Has very little endlag, which allows Gohan to 2H through the opponent's Superdash if they try to plow through his 2S. If 2S hits, Gohan can connect a Masenko if he does it as soon as he touches the ground. The angle of the projectile makes it easy to whiff, so use it carefully.
Gohan pulls back as he fires a ki blast. Grounded version of Gohan's j.S ki blast. Can be a useful blockstring ender, as the backwards movement can allow Gohan to disengage and return to neutral. Has very little endlag, which allows Gohan to 2H through the opponent's Superdash if they try to plow through his 2S. If 2S hits, Gohan can connect a Masenko if he does it as soon as he touches the ground. The angle of the projectile makes it easy to whiff, so use it carefully.


At Level 1 Potential Unleashed, 2S can cancel into L backfist for a combo.
At Level 1 Potential Unleashed, 2S can cancel into L backfist for a combo. Oof
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Revision as of 03:23, 18 January 2019

Son Gohan (Adult)
DBFZ Adult Gohan Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Pressure, Power Up

Overview

After the battle with Cell, Son Gohan (AKA Sun Wufan) grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential (after being released by the Elder Supreme Kai) still remains; when it comes to blows, Gohan can still fight with the best of them.

In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.

Potential Unleashed

When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.

Strengths/Weaknesses

Strengths Weaknesses
  • Extremely well-rounded; has good projectiles, solid ranged normals and powerful pressure/mixup game which overall give him solid neutral.
  • Potential Unleashed provides him with several benefits, including adding more hits to his special moves, modifying his auto combos, and granting him the ability to break the Z Combo chain (Reverse Beat).
  • For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked, making his power-up optional to get an exceptional character.
  • One of the few characters to have a meterless reversal.
  • Fastfalling creates excellent mixups/cross-ups that can open up and punish opponents easily, as well as controlling his aerial momentum.
  • Extremely solid blockstrings and mixups, both with and without assists, thanks to j.2S, j.236X, 214X, his low-hitting 5L (fastest low in the game at 6 frames), and pressure resetting normals in 2L and 5LLLL.
  • Only character to have a ground launcher that is considered an anti-air yet does not use Smash property in 3H.
  • Grounded ki blast beats super dashes with his Masenko being an excellent fullscreen beam projectile.
  • Midscreen he has above average damage at level 0, arguably the best damage in the game leveled up, and in the corner has the best damage in the game with j.236X loops.
  • Can dump meter all at once to level up Potential Unleashed anywhere from 1 to 7. Each bar spent increases the super's damage, making it a useful finisher.
  • Without level 1, he does not have access to some of his strongest tools.
  • Leaving level 0 makes his Machine Gun Kick's pressure less consistent and prevents his Light Ultimate Back Attack from connecting after a vanish.
  • Does not have a good way to win neutral through the air aside from his j.M.
  • Level 7 is extremely costly to obtain and all investments into it are lost when Gohan goes down (though he will still have his levels when revived by Shenron).
  • Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging. The charge version's increased damage is very meter inefficient, doing less than most level 3 supers after using 7 bars.
  • Gohan's supers are too expensive for the little utility they provide.
  • Assist is somewhat difficult to utilize thanks to its poor range and hitstun.
  • Long whiff recovery on some moves, thus he must commit to some of his options especially on block.
  • Extremely technical, as many of his combos and block strings require tight execution.

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Normals

5L
5L
Normal Version
DBFZ AdultGohan 5L.png
Mix-up City
DBFZ AdultGohan 5LL.png
ORAORAORAORA
DBFZ AdultGohan 5LLL.png
Fishing for Dragon Balls.
400*2 Low, All - 6 3(5)3 11 - - 100*4 All - - - 1000 All - - -
5L
Potential Unleashed
DBFZ AdultGohan Potential5L.png
Mix-up City Combo and block string filler. Leg loop tool in the corner, launcher mid-screen. "Gee Gohan, why does Toriyama let you have two pressure reset normals?" Actually kinda scary at level 7.
400*2 Low, All - 6 3 19 - - 450 All - - - 450 All - - - 450 All - - - 1000 All - - -
5M
5M
DBFZ AdultGohan 5M.png
Gohan's go to combo starter.
700 All - 9 4 20 - -
5H
5H
DBFZ AdultGohan 5H.png
Saiyaman Kick!
850 All - 11 6 18 - -
5S
5S
DBFZ AdultGohan 5S.png
Talk to the hand.
800 All - 17 3 26 - -
2L
2L
DBFZ AdultGohan 2L.png
#saiyanprivilege
700 All - 8 3 13 - -
2M
2M
DBFZ AdultGohan 2M.png
700 Low - 12 6 17 - -
2H
2H
DBFZ AdultGohan 2H.png
850 All - 14 3 29 - -
2S
2S
DBFZ AdultGohan 2S.png
Jump back air fireball, Akuma style.
600 All - 14 1 24 - -
6M
6M
850 High - 24 6 10 - -
3L
3L
Machine Gun Punch ATATATATATATATATA
80*4 [80*9] All - 9 1(2)1(2)1(2)1 17 - -
3H
3H
Ultimate High Kick
DBFZ AdultGohan 3H.png
#evenbettersaiyanprivilege
700 All - 8 4 18 - -
j.L
j.L
DBFZ AdultGohan jL.png
400 High - - -
j.M
j.M
DBFZ AdultGohan jM.png
700 High - - -
j.H
j.H
DBFZ AdultGohan jH.png
850 [1000] High - - -
j.S
j.S run awaaaay
600 All - - -
j.2H
j.2H
850 All - - -
j.2S
j.2S
DBFZ AdultGohan j2S.png
Z
O
O
M
- - -

Specials

Jet Uppercut
Jet Uppercut
236L/M/H
DBFZ AdultGohan JetUppercut.png
May or may not be his original move he used on Cell, but still it's even better. Shoryuken~!
900 All - 9 8 33 - - 600, 800, [180*Level] All - 16 4(7)9 33 - - 600, 1000, [180*Level] All - 9 4(7)10 36 - -
Machine Gun Kick
Machine Gun Kick
j.236L/M/H
DBFZ AdultGohan MachinegunKick.png
Time to block.
350*N All - 8 - - 350*N All - 13 - - 60*10,700 [50*19,700] All - 11 - -
Ultimate Back Attack
Ultimate Back Attack
214L/M/H (Air OK)
DBFZ AdultGohan UltimateBackAttack.png
Back to the ground son!
900 High - 24 8 11 - - 1000 High - 28 8 9 - - 1100 High - 26 8 9 - -
Masenko
Masenko
236S
DBFZ AdultGohan Masenko.png
Why doesn't Piccolo have this beam again?
262*5 [262*7] All - 18 22 33 - -

Assist

Jet Uppercut
A1/A2 We all know why he can't have a beam assist.
800 All - - -

Supers

Potential Unleashed
Potential Unleashed
236L+M or 236H+S
DBFZ AdultGohan PotentialUnleashed.png
"I'm done playing games!"
1600 All - - - +250 per extra bar spent All - - -
Bros. Kamehameha
Bros. Kamehameha
214L+M or 214H+S
DBFZ AdultGohan UltimateKamehameha.png
DBFZ AdultGohan UltimateKamehameha-2.png
New Super Laser Brothers for the Nintendo Laser
290*24 All - - -

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