DBFZ/Adult Gohan: Difference between revisions

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{{CharData-DBFZ
|health=10,000
|jumpStartup=4F
|backdashTime=
|backdashInv=
}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Fast Fall
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
;Play-style
:Power Up
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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After the battle with Cell, Son Gohan grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential still remains; when it comes to blows, Gohan can still fight with the best of them.
After the battle with Cell, Son Gohan grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential still remains; when it comes to blows, Gohan can still fight with the best of them.


In ''Dragon Ball FighterZ'', the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.<br clear=all/>
In ''Dragon Ball FighterZ'', the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.
 
===Potential Unleashed===
When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.
<br clear=all/>
==Normals==
==Normals==
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
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  |version=5L
  |version=5L
  |damage=720 |guard=L, All
  |damage=720 |guard=L, All
  |startup= |active= |recovery= |frameAdv=
  |startup=5 |active=3(5)3 |recovery=11 |frameAdv=-3
  |description=
  |description=
* Important points go here
* Two-hit sequence consisting of a quick stomp and a high punch.
}}
* Both attacks will always come out when 5L is pressed 
* The first hit is a standing low
5L is basically the cornerstone of what makes Gohan's offense so scary: a nearly unseeable standing low that goes hand in hand with his fast airdash and fastfall to create strong mixups and pressure.
 
One of the advantages of having two hits built into 5L is being able to easily confirm whether the opponent gets hit or is still blocking. With certain assists, Gohan has time to go for multiple high/low mixup attempts, but only if you can quickly confirm whether or not the opponent blocked.
 
The first hit of 5L is fast enough that Gohan can combo directly from 2L into the second hit of 5L in situations where the stomp will miss. }}
 
 
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
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|image5=DBFZ_AdultGohan_Potential5LLLLL.png |caption5=
|image5=DBFZ_AdultGohan_Potential5LLLLL.png |caption5=
|name=5L
|name=5L
|input=Potential Unleashed!
|input=Potential Unleashed
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=5L
  |version=5L
  |damage=720 |guard=L, All
  |damage=720 |guard=L, All
  |startup= |active= |recovery= |frameAdv=
  |startup=5 |active=3 |recovery=19 |frameAdv=-3
  |description=
  |description=
* Important points go here
* Important points go here
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active=4 |recovery=20 |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active=6 |recovery=18 |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
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====== <font style="visibility:hidden" size="0">5S</font> ======
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_5S.png |caption=
|image=DBFZ_AdultGohan_5S.png |caption=Talk to the hand.
|name=5S
|name=5S
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=800 |guard=All
  |damage=800 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=16 |active=3 |recovery=26 |frameAdv=
  |description=
  |description=
* Doesn't go full screen. Hits about 80-90% of the screen
* Travels about 80-90% of the screen
* Can not be super dashed through
* Beats super dashes
* Whiffs against crouching opponents.
* Whiffs against crouching opponents
 


Instead of a standard ki blast, Gohan thrusts his hand forward to shoot an invisible blast that knocks opponents backwards. It doesn't go completely fullscreen, it can't be repeated into itself, and it whiffs against crouchers.


Instead of your standard ki blast, Adult Gohan thrusts his hand forward, sending a force out that'll knockback the opponent. It doesn't go completely fullscreen, it can't be repeated into itself and it whiffs against crouchers. However unlike other ki blasts, it can stop super dashes and the single hit does a good amount of damage on its own compared to other ki blasts as well. Throwing out a quick 5S defensively at certain ranges can be useful for making an opponent more hesitant about approaching from the ground.   
Unlike other ki blasts, Gohan's 5S can stop super dashes. Throwing out a quick 5S defensively at certain ranges can be useful to stand your ground and interrupt approaches.   
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2L</font> ======
====== <font style="visibility:hidden" size="0">2L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_2L.png |caption=
|image=DBFZ_AdultGohan_2L.png |caption=#saiyanprivilege
|name=2L
|name=2L
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active=3 |recovery=13 |frameAdv=
  |description=
  |description=
* Important points go here
* Gohan's arm has a disjointed hitbox
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=L
  |damage=700 |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active=6 |recovery=17 |frameAdv=
  |description=
  |description=
* Slides Gohan forward  
* Slides Gohan forward  
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active=3 |recovery=29 |frameAdv=
  |description=
  |description=
* Important points go here
* Universal anti-air
* Cancels directly into Machinegun Kick
 
In strings, it's better to launch with 3H and preserve your launcher. Does not cancel into fastfall.
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=600 |guard=All
  |damage=600 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active=1 |recovery=24 |frameAdv=
  |description=
  |description=
* Pulls Gohan back as he fires the ki blast
* Pulls Gohan back as he fires the ki blast
* Cancels into specials or j.2S on hit/block
* Cancels into specials or j.2S on hit/block
* Projectile renders on frame 13, and will continue to exist until it hits the opponent or ground.


Grounded version of Gohan's j.S ki blast . Can be a useful string ender.  
Grounded version of Gohan's j.S ki blast. Can be a useful string ender, and the backwards movement can come in handy in certain situations. Although it comes out fast, it has moderate recovery, and the angle of the projectile makes it easy to whiff.


At Level 1 Potential Unleashed, 2S can combo into L backfist.
At Level 1 Potential Unleashed, 2S can cancel into L backfist for a combo.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Universal overhead
With his other strong high/low mixup options, it's easy to forget about 6M.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">3L</font> ======
====== <font style="visibility:hidden" size="0">3L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_3L.png  
|image=DBFZ_AdultGohan_3L.png |caption= ATATATATATATATATA
|name=3L
|name=3L
|input=Machinegun Punch
|input=Machinegun Punch
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=296[656] |guard=All
  |damage=296[656] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active=1(2)1(2)1(2)1 |recovery=17 |frameAdv=
  |description=
  |description=
* Only available if you have at least 1 level of Potential Unleashed
* Available at Level 1 Potential Unleashed
* Holding L adds extra hits; Each consecutive hit is 1 frame active and 2 frames recovery before the next.
* Moves Gohan forward as he does the punches, allowing him to stay close during pressure
* Moves Gohan forward as he does the punches, allowing him to stay close during pressure
* [] is the damage dealt when held
* [] is the damage dealt when held
 
A rush of punches in front of Gohan.
A rush of punches in front of Gohan.  
Use in strings to provide extra blockstun to cover assist calls. As a meaty, holding for extra duration can help cover a delayed wakeup or a back tech, but beware of reversals.  
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active=4 |recovery=18 |frameAdv=
  |description=
  |description=
A jump cancellable, non-smash launcher. Moves him forward slightly.
A jump cancellable, non-smash launcher. Moves him forward slightly.  
 
Use this to start air combos when possible in order to preserve your launcher. 
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Universal air combo ender, provides a hard knockdown when done from high up
* Can be cancelled into j.2S fastfall on hit, giving Gohan extra time to set-up
 
Midscreen, j.H  sends the opponent the flying sideways, which can make it difficult to connect Potential Unleashed when away from the corner.
 
With Level 1 Potential Unleashed, Gohan can get a hard knockdown by ending high air combos with j.2H cancelled into L backfist instead. Although this leaves Gohan with less frame advantage, the opponent is knocked straight down, allowing Gohan to combo into Potential Unleashed from midscreen. 
  }}
  }}
}}
}}
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* Cancels into specials or j.2S on hit/block
* Cancels into specials or j.2S on hit/block


Can be a useful string ender. Approaching with an instant airdash j.S can cause anti-airs to whiff.
Can be a useful string ender. Approaching with an instant airdash j.S can cause anti-airs to whiff. The backwards movement can also create tricky situations, but is likely to whiff and leave Gohan vulnerable. 


At Level 1 Potential Unleashed, j.S can combo into L backfist.
At Level 1 Potential Unleashed, j.S can combo into L backfist.
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Gohan knocks the opponent further up into the air. Can be canceled with superdash if it has not already been used.  
Gohan knocks the opponent further up into the air. Can be canceled with superdash if it has not already been used.  
At Level 1 Potential Unleashed, j.2H can combo into L backfist as a combo ender.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Good at the end of air combos to get back down to the ground quickly
* Quickly returns Gohan to the ground
* Can also be good for mix-ups
* Good for mix-ups
* No height restriction
* No height restriction
A fastfall that makes Gohan fly straight down to the ground from the air. It's good for landing quickly at the end of air combos to allow more time for set-ups or to combo into supers. As a unique movement option, it can also be useful in neutral.
Use at the end of air combos to hit the ground sooner and have extra time for set-ups. As a unique movement option, it can also be situationally useful in neutral.


Allows for strong pressure options when used in conjunction with his standing low (5L). Cancelling an instant airdash into j.2S creates a basic high/low mix-up, and can also be used to bait the opponent's anti-air. His regular ki blasts (2S, j.S) also cancel into fastfall on hit/block.  
Allows for strong pressure options when used in conjunction with his standing low (5L). Cancelling an instant airdash into j.2S creates a basic high/low mix-up, and can also be used to bait the opponent's anti-air. This kind of approach is extremely strong when backed by an assist.
 
His 2S and j.S ki blasts can be cancelled into fastfall on hit/block.  
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Jet Uppercut</font> ======
====== <font style="visibility:hidden" size="0">Jet Uppercut</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_JetUppercut.png |caption=
|image=DBFZ_AdultGohan_JetUppercut.png |caption=Shoryuken!
|input=236L/M/H
|input=236L/M/H
|name=Jet Uppercut
|name=Jet Uppercut
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  |version=L
  |version=L
  |damage=900 |guard=All
  |damage=900 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active=8 |recovery=33 |frameAdv=-30
  |description=
  |description=
* Important points go here
* Cancels into super
 


Placeholder


  }}
  }}
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  |version=M
  |version=M
  |damage=1160 |guard=All
  |damage=1160 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active=4(7)9 |recovery=33 |frameAdv=-28
  |description=
  |description=
* Good reversal against opponents trying to outspace you on the ground.
* Two hits
* Will move forward twice as far during the first hit with at least 1 level of Potential Unleahsed installed.
* Is completely invulnerable until the end of the first hit; The first 19 frames of the attack.
* Good reversal that can challenge the opponent's pressure
* Both hits can cancel into super
* Will move forward twice as far during the first hit with at least 1 level of Potential Unleashed installed


The M version has Gohan step forward a good distance with a hook before doing the rising uppercut. The added range given to you by the step forward for the first hit can make it a reliable reversal in some situations. On the other hand, the step forward also means that if your opponent jumped or is airborne, the attack will whiff entirely closer up. For this reason, it's best to only use this in situations where your opponent is trying to outspace you on the ground.  
The M version has Gohan step forward a good distance with a hook before doing the rising uppercut. The added range given to you by the step forward for the first hit can make it a reliable reversal in some situations. On the other hand, the step forward also means that if your opponent jumped or is airborne, the attack will whiff entirely closer up. For this reason, it's best to only use this in situations where your opponent is trying to outspace you on the ground.  
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  |version=H
  |version=H
  |damage=1300[1426] |guard=All
  |damage=1300[1426] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active=4(7)10 |recovery=36 |frameAdv=-34
  |description=
  |description=
* Two hits
* Is completely invulnerable until the end of the first hit; The first 12 frames of the attack.
* [] is after Potential Unleashed level 1
* [] is after Potential Unleashed level 1
* Good reversal that can challenge the opponent's pressure
* Both hits can cancel into super
* Will move forward twice as far during the first hit with at least 1 level of Potential Unleashed installed


Placeholder
Placeholder
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  |version=L
  |version=L
  |damage=900 |guard=H
  |damage=900 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=23 |active=8 |recovery=11 |frameAdv=-4
  |description=
  |description=
* Gohan hops a small distance forward, striking beneath him with his elbow.
* A short forward hop, striking beneath him with his elbow
* After Potnential Unleashed level 1, he will teleport over to the opponent.
* Does not cross-up


Startup becomes a vanish once potential is unlocked at lv1. Does not cross up.  
At Level 1 Potential Unleashed, the startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from the front. The tracking can allow Gohan to combo into L backfist from 2S or j.S


  }}
  }}
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  |version=M
  |version=M
  |damage=1000 |guard=H
  |damage=1000 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=27 |active=8 |recovery=9 |frameAdv=-4
  |description=
  |description=
* Gohan hops a good distance forward, striking beneath him with his elbow.
* A longer ranged hop, striking beneath him with his elbow
* After Potnential Unleashed level 1, he will teleport over to the opponent.
* Can cross-up if Gohan leaps over the opponent


Startup becomes a vanish once potential is unlocked at lv1. Crossup.  
At Level 1 Potential Unleashed, M backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |version=H
  |version=H
  |damage=1100 |guard=H
  |damage=1100 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=25 |active=8 |recovery=9 |frameAdv=-4
  |description=
  |description=
* Gohan hops a good distance forward, striking them with his elbow.
* A long range hop, striking with his elbow
* After Potential Unleashed level 1, he will teleport over to the opponent.
* Can cross-up if Gohan leaps over the opponent
 
At Level 1 Potential Unleashed, H backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind.


Placeholder
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Hold 6 to move forward during the kicks
* Hold L to increase the number of hits
* Will move forward about twice as far with at least 1 level of Potential Unleashed
* 2H on the ground cancels directly into any Machinegun Kick


Placeholder
L Machinegun Kick carries Gohan's momentum when performed after a forwards or backwards jump or airdash. If done from a neutral jump, Gohan remains in place.
 
Performing a Machinegun Kick and holding down L during an airdash allows Gohan to quickly cover lots of ground while attacking.


  }}
  }}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Hold M to increase the number of hits
* Always moves Gohan forward, can hold 6 to increase distance
 
Unlike L Machinegun Kick, the M version does not carry Gohan's air momentum, and will always move him forward slightly, even when performed after backwards movement or a neutral jump. With Level 1 Potential Unleashed, Gohan travels further when holding forward.
 


Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Causes a wall bounce if there has not been a smash in the combo.
* Causes a wall bounce if there has not been a smash in the combo
* Moves forward further than other versions
* Always moves Gohan forward, can hold 6 to increase distance
* Does a fixed number of hits
* [] is after Potential Unleashed level 1
* [] is after Potential Unleashed level 1


Placeholder
Like M Machinegun Kick, the H version does not carry momentum and always moves Gohan forward.
 
Gohan does not descend during H Machinegun Kick. On block, this allows him to preserve his height and easily followup with something like an airdash (even when cancelled from a grounded 2H). With Level 1 Potential Unleashed, Gohan travels further when holding forward, and the number of hits increases.
 
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=1098[1516] |guard=All
  |damage=1098[1516] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=17 |active=22 |recovery=33 |frameAdv=
  |description=
  |description=
* Gohan fires a horizontal beam in front of him. Cannot be angled and ground only.
* Gohan fires a horizontal beam in front of him
* [] is after Potential Unleashed level 1
* Beats super dashes
* Cannot be angled, ground only
* [] is after Level 1 Potential Unleashed  


Faster startup, bigger recovery than most beams. Synergizes well with other beams covering the recovery to get in. Gains 2 more hits after Potential Unlock level 1, but this only increases damage, it will clash with other beams.
Faster startup, bigger recovery than most beams. Synergizes well with other beams covering the recovery to get in. Gains 2 more hits after Potential Unlock level 1, but this only increases damage, it will clash with other beams.


Can convert into a combo by doing Masenko > Vanish Cancel > dash 2M
Can convert into a combo by doing Masenko > Vanish Cancel > dash 2M into followups.


  }}
  }}
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* The damage buff from levels 2-6 of Potential Unleashed applies to his assist as well.
* The damage buff from levels 2-6 of Potential Unleashed applies to his assist as well.


Placeholder
Like the special move, Gohan knocks the opponent upward, leaving them in an airborne situation.
 
Very good "get off me" tool,as well as an obvious combo starter.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Potential Unleashed</font> ======
====== <font style="visibility:hidden" size="0">Potential Unleashed</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_PotentialUnleashed.png |caption=
|image=DBFZ_AdultGohan_PotentialUnleashed.png |caption= Will he achieve Blanco status...?!
|input=236L+M or 236H+S
|input=236L+M or 236H+S
|name=Potential Unleashed
|name=Potential Unleashed
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* Can dump multiple bars of meter for more levels in one install by doing the 236H+S version and holding the buttons.  
* Can dump multiple bars of meter for more levels in one install by doing the 236H+S version and holding the buttons.  
* With the held version (236H+S), time is stopped for the first 5 levels. If held for longer, the opponent will be able to move freely before Gohan finishes.
* With the held version (236H+S), time is stopped for the first 5 levels. If held for longer, the opponent will be able to move freely before Gohan finishes.
* See "Potential Unleashed" section below for details about its effects.
<br clear=all/>
<center>'''"Potential Unleashed" effects'''</center><div class="mw-collapsible mw-collapsed"><br>
'''Level 1'''
* New move: Machinegun Punch (3L)
* Autocombo L is different
* Jet Uppercut: M and H versions travel further for the first hit, and deal 1 additional hit
* Ultimate Back Attack: Gohan teleports to the opponent's position
* Machinegun Kick:
** Attacks more rapidly
** M and H versions travel further when forward input is held
** H version is active for twice as long and deals twice as many hits after locking to the opponent
* Masenko: Gains 2 additional hits
 
'''Levels 2 ~ 3'''
* Damage increased by 2% per level for all moves
* Jet Upppercut: M and H versions deal 1 additional hit per level
 
'''Levels 4 ~ 6'''
* Damage increased by 2% per level for all moves
* Jet Uppercut: H version deals 1 additional hit per level
 
'''Level 7'''
* Gohan may chain any normal move into any other normal move, even into lighter strength moves. ("Reverse Beat")
* Jet Uppercut: H version deals 1 additional hit</div>
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* A giant fullscreen beam can that can punish both the opponent and any assists
* Can be used as a reversal like most level 3 supers
* If Gotenks is not in your team, Goten will come out to help in the Kamehameha
* If Gotenks is not in your team, Goten will come out to help in the Kamehameha
* If Goku is on your team, he'll show up to help (but only if Gotenks is not on your team).  
* If Goku is on your team, he'll show up to help (but only if Gotenks is not on your team)
 
* Damage is not increased if either member of the family helps.
* Goku and Goten will have their own hurtboxes before Gohan receives his.
  }}
  }}
}}
}}
==Potential Unleashed==
When Potential Unleashed (236L+M) is used, Gohan levels up, giving him improved abilities and damage. The effects of each level are listed below. Note: Gohan begins at level 0.
===Level 1===
* New move: Machinegun Punch (3L)
* Autocombo L is different
* Jet Uppercut: M and H versions travel further for the first hit, and deal 1 additional hit
* Ultimate Back Attack: Gohan teleports to the opponent's position
* Machinegun Kick:
** Attacks more rapidly
** M and H versions travel further when forward input is held
** H version is active for twice as long and deals twice as many hits after locking to the opponent
* Masenko: Gains 2 additional hits
===Levels 2 ~ 3===
* Damage increased by 2% per level for all moves
* Jet Upppercut: M and H versions deal 1 additional hit per level
===Levels 4 ~ 6===
* Damage increased by 2% per level for all moves
* Jet Uppercut: H version deals 1 additional hit per level
===Level 7===
* Gohan may chain any normal move into any other normal move, even into lighter strength moves. ("Reverse beat")
* Jet Uppercut: H version deals 1 additional hit


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Revision as of 23:26, 23 February 2018

Adult Gohan
DBFZ Adult Gohan Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Power Up
  

Overview

After the battle with Cell, Son Gohan grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential still remains; when it comes to blows, Gohan can still fight with the best of them.

In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.

Potential Unleashed

When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.

Normals

5L
5L
Normal Version
DBFZ AdultGohan 5L.png
DBFZ AdultGohan 5LL.png
DBFZ AdultGohan 5LLL.png
720 L, All - 5 3(5)3 11 - -


370 All - - - 1000 All - - -
5L
Potential Unleashed
DBFZ AdultGohan Potential5L.png
720 L, All - 5 3 19 - - 450 All - - - 450 All - - - 450 All - - - 1000 All - - -
5M
5M
DBFZ AdultGohan 5M.png
700 All - 9 4 20 - -
5H
5H
DBFZ AdultGohan 5H.png
850 All - 10 6 18 - -
5S
5S
DBFZ AdultGohan 5S.png
Talk to the hand.
800 All - 16 3 26 - -
2L
2L
DBFZ AdultGohan 2L.png
#saiyanprivilege
700 All - 7 3 13 - -
2M
2M
DBFZ AdultGohan 2M.png
700 L - 11 6 17 - -
2H
2H
DBFZ AdultGohan 2H.png
850 All - 13 3 29 - -
2S
2S
DBFZ AdultGohan 2S.png
600 All - 12 1 24 - -
6M
6M
850 H - - -
3L
3L
Machinegun Punch ATATATATATATATATA
296[656] All - 8 1(2)1(2)1(2)1 17 - -
3H
3H
Ultimate High Kick
DBFZ AdultGohan 3H.png
700 All - 7 4 18 - -
j.L
j.L
DBFZ AdultGohan jL.png
400 H - - -
j.M
j.M
DBFZ AdultGohan jM.png
700 H - - -
j.H
j.H
DBFZ AdultGohan jH.png
850 H - - -
j.S
j.S
600 All - - -
j.2H
j.2H
850 All - - -
j.2S
j.2S
DBFZ AdultGohan j2S.png
- - -

Specials

Jet Uppercut
Jet Uppercut
236L/M/H
DBFZ AdultGohan JetUppercut.png
Shoryuken!
900 All - 8 8 33 - - 1160 All - 15 4(7)9 33 - - 1300[1426] All - 8 4(7)10 36 - -
Ultimate Back Attack
Ultimate Back Attack
214L/M/H
DBFZ AdultGohan UltimateBackAttack.png
900 H - 23 8 11 - - 1000 H - 27 8 9 - - 1100 H - 25 8 9 - -
Machinegun Kick
Machinegun Kick
j.236L/M/H
DBFZ AdultGohan MachinegunKick.png
945 All - - - 945 All - - - 1176[1490] All - - -
Masenko
Masenko
236S
DBFZ AdultGohan Masenko.png
1098[1516] All - 17 22 33 - -

Assist

Jet Upper
A1/A2
800 All - - -

Supers

Potential Unleashed
Potential Unleashed
236L+M or 236H+S
DBFZ AdultGohan PotentialUnleashed.png
Will he achieve Blanco status...?!
1600 All - - -
Ultimate Kamehameha
Ultimate Kamehameha
214L+M or 214H+S
DBFZ AdultGohan UltimateKamehameha.png
DBFZ AdultGohan UltimateKamehameha-2.png
4123 All - - -

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