DBFZ/Adult Gohan: Difference between revisions

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(changed significant increase in Level 3 size from Goku to slight. Hitbox size tested using Trunks Cyclone Jump for reliable height tests.)
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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
|-
|-
!Adult Gohan
!Son Gohan (Adult)
|-
|-
||
||
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:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
;Play-style
;Play-style
:Power Up
:Pressure, Power Up
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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In ''Dragon Ball FighterZ'', the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.
In ''Dragon Ball FighterZ'', the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
* Extremely Versatile; can play an effective zoning game or go in for tricky mix-ups.
* Potential Unleashed provides him with several benefits, including the ability to break the Z Combo chain (Reverse Beat/Gatling).
* For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked.
* One of the few characters to have a meterless reversal.
* Fast fall creates unreactable mixups that can open up and punish opponents easily.
* Only character to have a ground launcher that does not use Smash property (3H).
* Masenko is an excellent fullscreen beam projectile.
* Extremely solid blockstrings, both with and without assists, thanks to j.2S and j.236X.
* Long-reaching normals that lead to good reward.
| style="width: 50%;"|
* No airborne supers.
* Without level 1, he does not have access to some of his strongest tools.
* Leveling up to level 1 changes the way his j.236H pressure works, making it worse.
* Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging.
* Long whiff recovery on some moves.
|-
|}


===Potential Unleashed===
===Potential Unleashed===
When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.
When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.
<br clear=all/>
<br clear=all/>
==Normals==
==Normals==
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
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  |version=5L
  |version=5L
  |damage=720 |guard=L, All
  |damage=720 |guard=L, All
  |startup=5 |active=3(5)3 |recovery=11 |frameAdv=-3
  |startup=6 |active=3(5)3 |recovery=11 |frameAdv=-3
  |description=
  |description=
* Two-hit sequence consisting of a quick stomp and a high punch.
* Two-hit sequence consisting of a quick stomp and a high punch.
Line 90: Line 115:
  |version=5L
  |version=5L
  |damage=720 |guard=L, All
  |damage=720 |guard=L, All
  |startup=5 |active=3 |recovery=19 |frameAdv=-3
  |startup=6 |active=3 |recovery=19 |frameAdv=-3
  |description=
  |description=
* Important points go here
* Important points go here
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=All
  |damage=850 |guard=All
  |startup=10 |active=6 |recovery=18 |frameAdv=
  |startup=11 |active=6 |recovery=18 |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=800 |guard=All
  |damage=800 |guard=All
  |startup=16 |active=3 |recovery=26 |frameAdv=
  |startup=17 |active=3 |recovery=26 |frameAdv=
  |description=
  |description=
* Travels about 80-90% of the screen
* Travels about 80-90% of the screen
* Beats super dashes
* Beats super dashes
* Whiffs against crouching opponents
* Whiffs against crouching opponents


Instead of a standard ki blast, Gohan thrusts his hand forward to shoot an invisible blast that knocks opponents backwards. It doesn't go completely fullscreen, it can't be repeated into itself, and it whiffs against crouchers.  
Instead of a standard ki blast, Gohan thrusts his hand forward to shoot an invisible blast that knocks opponents backwards. It doesn't go completely fullscreen, it can't be repeated into itself, and it whiffs against crouchers.  
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=All
  |damage=700 |guard=All
  |startup=7 |active=3 |recovery=13 |frameAdv=
  |startup=8 |active=3 |recovery=13 |frameAdv=
  |description=
  |description=
* Gohan's arm has a disjointed hitbox
* [https://snag.gy/JdwA03.jpg Hit Boxes]
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=L
  |damage=700 |guard=L
  |startup=11 |active=6 |recovery=17 |frameAdv=
  |startup=12 |active=6 |recovery=17 |frameAdv=
  |description=
  |description=
* Slides Gohan forward  
* Slides Gohan forward  


Placeholder
It's long range makes it a great move to throw during neutral.
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=All
  |damage=850 |guard=All
  |startup=13 |active=3 |recovery=29 |frameAdv=
  |startup=14 |active=3 |recovery=29 |frameAdv=
  |description=
  |description=
* Universal anti-air
* Universal anti-air
* Cancels directly into Machinegun Kick  
* Cancels directly into Machinegun Kick  
* Seems to make Gohan airborne and as a result will not be cancelled into moves like Masenko which require him to be on the ground


In strings, it's better to launch with 3H and preserve your launcher. Does not cancel into fastfall.
In strings, it's better to launch with 3H and preserve your launcher. Does not cancel into fastfall.
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=600 |guard=All
  |damage=600 |guard=All
  |startup=12 |active=1 |recovery=24 |frameAdv=
  |startup=14 |active=1 |recovery=24 |frameAdv=
  |description=
  |description=
* Pulls Gohan back as he fires the ki blast
* Pulls Gohan back as he fires the ki blast
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=H
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active=6 |recovery=10 |frameAdv=0
  |description=
  |description=
* Universal overhead
* Universal overhead
With his other strong high/low mixup options, it's easy to forget about 6M.  
Due to how Gohan's pressure works, a surprisingly high amount of people will get opened up with the universal overhead as they expect longer blockstrings. Although it's far from his best mixup, it's good to use it from time to time.
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=296[656] |guard=All
  |damage=296[656] |guard=All
  |startup=8 |active=1(2)1(2)1(2)1 |recovery=17 |frameAdv=
  |startup=9 |active=1(2)1(2)1(2)1 |recovery=17 |frameAdv=
  |description=
  |description=
* Available at Level 1 Potential Unleashed
* Available at Level 1 Potential Unleashed
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====== <font style="visibility:hidden" size="0">3H</font> ======
====== <font style="visibility:hidden" size="0">3H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_3H.png |caption=
|image=DBFZ_AdultGohan_3H.png |caption= #evenbettersaiyanprivilege
|name=3H
|name=3H
|input=Ultimate High Kick
|input=Ultimate High Kick
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=All
  |damage=700 |guard=All
  |startup=7 |active=4 |recovery=18 |frameAdv=
  |startup=8 |active=4 |recovery=18 |frameAdv=
  |description=
  |description=
A jump cancellable, non-smash launcher. Moves him forward slightly.  
A jump cancellable, non-smash launcher. Moves him forward slightly.  
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Great air-to-air normal
It can be used after a blocked H Machinegun Kick to mix your opponent up
  }}
  }}
}}
}}
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* Can be cancelled into j.2S fastfall on hit, giving Gohan extra time to set-up  
* Can be cancelled into j.2S fastfall on hit, giving Gohan extra time to set-up  


Midscreen, j.H  sends the opponent the flying sideways, which can make it difficult to connect Potential Unleashed when away from the corner.  
Midscreen, j.H  sends the opponent flying sideways, which can make it difficult to connect Potential Unleashed when away from the corner.  


With Level 1 Potential Unleashed, Gohan can get a hard knockdown by ending high air combos with j.2H cancelled into L backfist instead. Although this leaves Gohan with less frame advantage, the opponent is knocked straight down, allowing Gohan to combo into Potential Unleashed from midscreen.   
With Level 1 Potential Unleashed, Gohan can get a hard knockdown by ending high air combos with j.2H cancelled into L backfist instead. Although this leaves Gohan with less frame advantage, the opponent is knocked straight down, allowing Gohan to combo into Potential Unleashed from midscreen.   
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====== <font style="visibility:hidden" size="0">j.2S</font> ======
====== <font style="visibility:hidden" size="0">j.2S</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_j2S.png |caption=
|image=DBFZ_AdultGohan_j2S.png |caption= ZOOM
|name=j.2S
|name=j.2S
|data=
|data=
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  |version=L
  |version=L
  |damage=900 |guard=All
  |damage=900 |guard=All
  |startup=8 |active=8 |recovery=33 |frameAdv=-30
  |startup=9 |active=8 |recovery=33 |frameAdv=-30
  |description=
  |description=
* Cancels into super  
* Cancels into super  
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  |version=M
  |version=M
  |damage=1160 |guard=All
  |damage=1160 |guard=All
  |startup=15 |active=4(7)9 |recovery=33 |frameAdv=-28
  |startup=16 |active=4(7)9 |recovery=33 |frameAdv=-28
  |description=
  |description=
* Two hits
* Two hits: [https://snag.gy/0wY35K.jpg Hit Boxes (First)]
* Is completely invulnerable until the end of the first hit; The first 19 frames of the attack.
* Is completely invulnerable until the end of the first hit; The first 19 frames of the attack.
* Good reversal that can challenge the opponent's pressure  
* Good reversal that can challenge the opponent's pressure  
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  |version=H
  |version=H
  |damage=1300[1426] |guard=All
  |damage=1300[1426] |guard=All
  |startup=8 |active=4(7)10 |recovery=36 |frameAdv=-34
  |startup=9 |active=4(7)10 |recovery=36 |frameAdv=-34
  |description=
  |description=
* Two hits
* Two hits
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====== <font style="visibility:hidden" size="0">Ultimate Back Attack</font> ======
====== <font style="visibility:hidden" size="0">Ultimate Back Attack</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_UltimateBackAttack.png |caption=
|image=DBFZ_AdultGohan_UltimateBackAttack.png |caption=Back to the ground son
|input=214L/M/H
|input=214L/M/H (Air OK)
|name=Ultimate Back Attack
|name=Ultimate Back Attack
|data=
|data=
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  |version=L
  |version=L
  |damage=900 |guard=H
  |damage=900 |guard=H
  |startup=23 |active=8 |recovery=11 |frameAdv=-4
  |startup=24 |active=8 |recovery=11 |frameAdv=-4
  |description=
  |description=
* A short forward hop, striking beneath him with his elbow
* A short forward hop, striking beneath him with his elbow
* Does not cross-up
* Does not cross-up


At Level 1 Potential Unleashed, the startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from the front. The tracking can allow Gohan to combo into L backfist from 2S or j.S
At Level 1 Potential Unleashed, the startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from the front. The tracking can allow Gohan to combo into L backfist from 2S or j.S. This version allows the opponent to tech as soon as they hit the ground.


  }}
  }}
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  |version=M
  |version=M
  |damage=1000 |guard=H
  |damage=1000 |guard=H
  |startup=27 |active=8 |recovery=9 |frameAdv=-4
  |startup=28 |active=8 |recovery=9 |frameAdv=-4
  |description=
  |description=
* A longer ranged hop, striking beneath him with his elbow
* A longer ranged hop, striking beneath him with his elbow
* Can cross-up if Gohan leaps over the opponent
* Can cross-up if Gohan leaps over the opponent


At Level 1 Potential Unleashed, M backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind.
At Level 1 Potential Unleashed, M backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind. This version leaves the opponent in a sliding knockdown state.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |version=H
  |version=H
  |damage=1100 |guard=H
  |damage=1100 |guard=H
  |startup=25 |active=8 |recovery=9 |frameAdv=-4
  |startup=26 |active=8 |recovery=9 |frameAdv=-4
  |description=
  |description=
* A long range hop, striking with his elbow
* A long range hop, striking with his elbow
* Can cross-up if Gohan leaps over the opponent
* Can cross-up if Gohan leaps over the opponent


At Level 1 Potential Unleashed, H backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind.
At Level 1 Potential Unleashed, H backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind. This version leaves the opponent in a sliding knockdown state.


  }}
  }}
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====== <font style="visibility:hidden" size="0">Machinegun Kick</font> ======
====== <font style="visibility:hidden" size="0">Machinegun Kick</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_MachinegunKick.png |caption=
|image=DBFZ_AdultGohan_MachinegunKick.png |caption=Time to block
|input=j.236L/M/H
|input=j.236L/M/H
|name=Machinegun Kick
|name=Machinegun Kick
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  |version=L
  |version=L
  |damage=945 |guard=All
  |damage=945 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=
  |description=
  |description=
* Hold L to increase the number of hits
* Hold L to increase the number of hits
* 2H on the ground cancels directly into any Machinegun Kick
* 2H on the ground cancels directly into any Machinegun Kick
 
* L Machinegun Kick carries Gohan's momentum when performed after a forwards or backwards jump or airdash. If done from a neutral jump, Gohan remains in place.  
L Machinegun Kick carries Gohan's momentum when performed after a forwards or backwards jump or airdash. If done from a neutral jump, Gohan remains in place.  
* Performing a Machinegun Kick and holding down L during an airdash allows Gohan to quickly cover lots of ground while attacking.
 
This version of Machinegun Kick can be looped in the corner from certain starters 2-3 times for a massive amount of damage, boosting Gohan's already massive damage potential.
Performing a Machinegun Kick and holding down L during an airdash allows Gohan to quickly cover lots of ground while attacking.  


  }}
  }}
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  |version=M
  |version=M
  |damage=945 |guard=All
  |damage=945 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Hold M to increase the number of hits
* Hold M to increase the number of hits
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  |version=H
  |version=H
  |damage=1176[1490] |guard=All
  |damage=1176[1490] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |description=
  |description=
* Causes a wall bounce if there has not been a smash in the combo
* Causes a wall bounce if there has not been a smash in the combo
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Gohan does not descend during H Machinegun Kick. On block, this allows him to preserve his height and easily followup with something like an airdash (even when cancelled from a grounded 2H). With Level 1 Potential Unleashed, Gohan travels further when holding forward, and the number of hits increases.  
Gohan does not descend during H Machinegun Kick. On block, this allows him to preserve his height and easily followup with something like an airdash (even when cancelled from a grounded 2H). With Level 1 Potential Unleashed, Gohan travels further when holding forward, and the number of hits increases.  


'''Important''' Due to their hitbox, certain small characters can actually duck under the last few kicks of Gohan's j.236H and punish him with 2H for trying to pressure them like this. However, they have to be crouch-blocking or they'll still get hit by the last part of the move.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Masenko</font> ======
====== <font style="visibility:hidden" size="0">Masenko</font> ======
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_Masenko.png |caption=
|image=DBFZ_AdultGohan_Masenko.png |caption=Why doesn't Piccolo have this beam again?
|input=236S
|input=236S
|name=Masenko
|name=Masenko
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=1098[1516] |guard=All
  |damage=1098[1516] |guard=All
  |startup=17 |active=22 |recovery=33 |frameAdv=
  |startup=18 |active=22 |recovery=33 |frameAdv=
  |description=
  |description=
* Gohan fires a horizontal beam in front of him
* Gohan fires a horizontal beam in front of him
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==Assist==
==Assist==
{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_AssistJetUpper.png |caption=
|image=DBFZ_AdultGohan_AssistJetUpper.png |caption= We all know why he can't have a beam assist
|input=A1/A2
|input=A1/A2
|name=Jet Upper
|name=Jet Upper
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* Can dump multiple bars of meter for more levels in one install by doing the 236H+S version and holding the buttons.  
* Can dump multiple bars of meter for more levels in one install by doing the 236H+S version and holding the buttons.  
* With the held version (236H+S), time is stopped for the first 5 levels. If held for longer, the opponent will be able to move freely before Gohan finishes.
* With the held version (236H+S), time is stopped for the first 5 levels. If held for longer, the opponent will be able to move freely before Gohan finishes.
* Potential Unleashed bonuses will remain for the rest of the match.
<br clear=all/>
<br clear=all/>
<center>'''"Potential Unleashed" effects'''</center><div class="mw-collapsible mw-collapsed"><br>
<center>'''"Potential Unleashed" effects'''</center><div class="mw-collapsible mw-collapsed"><br>
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{{MoveData
{{MoveData
|image=DBFZ_AdultGohan_UltimateKamehameha.png |caption=
|image=DBFZ_AdultGohan_UltimateKamehameha.png |caption=
|image2=DBFZ_AdultGohan_UltimateKamehameha-2.png |caption2=
|image2=DBFZ_AdultGohan_UltimateKamehameha-2.png |caption2= Also known as the "F*#King enemy crossed up my level 1"
|input=214L+M or 214H+S
|input=214L+M or 214H+S
|name=Ultimate Kamehameha
|name=Ultimate Kamehameha
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* If Goku is on your team, he'll show up to help (but only if Gotenks is not on your team)
* If Goku is on your team, he'll show up to help (but only if Gotenks is not on your team)
* Damage is not increased if either member of the family helps.
* Damage is not increased if either member of the family helps.
* If Gotenks is on your team, the Hitbox will shrink slightly
* If Goku is on your team, the Hitbox will increase slighty
* Goku and Goten will have their own hurtboxes before Gohan receives his.
* Goku and Goten will have their own hurtboxes before Gohan receives his.
  }}
  }}
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}}
}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category: Gohan]]

Revision as of 13:05, 10 May 2018

Son Gohan (Adult)
DBFZ Adult Gohan Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Pressure, Power Up
  

Overview

After the battle with Cell, Son Gohan grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential still remains; when it comes to blows, Gohan can still fight with the best of them.

In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.

Strengths/Weaknesses

Strengths Weaknesses
  • Extremely Versatile; can play an effective zoning game or go in for tricky mix-ups.
  • Potential Unleashed provides him with several benefits, including the ability to break the Z Combo chain (Reverse Beat/Gatling).
  • For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked.
  • One of the few characters to have a meterless reversal.
  • Fast fall creates unreactable mixups that can open up and punish opponents easily.
  • Only character to have a ground launcher that does not use Smash property (3H).
  • Masenko is an excellent fullscreen beam projectile.
  • Extremely solid blockstrings, both with and without assists, thanks to j.2S and j.236X.
  • Long-reaching normals that lead to good reward.
  • No airborne supers.
  • Without level 1, he does not have access to some of his strongest tools.
  • Leveling up to level 1 changes the way his j.236H pressure works, making it worse.
  • Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging.
  • Long whiff recovery on some moves.

Potential Unleashed

When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.

Normals

5L
5L
Normal Version
DBFZ AdultGohan 5L.png
DBFZ AdultGohan 5LL.png
DBFZ AdultGohan 5LLL.png
720 L, All - 6 3(5)3 11 - -


370 All - - - 1000 All - - -
5L
Potential Unleashed
DBFZ AdultGohan Potential5L.png
720 L, All - 6 3 19 - - 450 All - - - 450 All - - - 450 All - - - 1000 All - - -
5M
5M
DBFZ AdultGohan 5M.png
700 All - 9 4 20 - -
5H
5H
DBFZ AdultGohan 5H.png
850 All - 11 6 18 - -
5S
5S
DBFZ AdultGohan 5S.png
Talk to the hand.
800 All - 17 3 26 - -
2L
2L
DBFZ AdultGohan 2L.png
#saiyanprivilege
700 All - 8 3 13 - -
2M
2M
DBFZ AdultGohan 2M.png
700 L - 12 6 17 - -
2H
2H
DBFZ AdultGohan 2H.png
850 All - 14 3 29 - -
2S
2S
DBFZ AdultGohan 2S.png
600 All - 14 1 24 - -
6M
6M
850 H - 24 6 10 - -
3L
3L
Machinegun Punch ATATATATATATATATA
296[656] All - 9 1(2)1(2)1(2)1 17 - -
3H
3H
Ultimate High Kick
DBFZ AdultGohan 3H.png
#evenbettersaiyanprivilege
700 All - 8 4 18 - -
j.L
j.L
DBFZ AdultGohan jL.png
400 H - - -
j.M
j.M
DBFZ AdultGohan jM.png
700 H - - -
j.H
j.H
DBFZ AdultGohan jH.png
850 H - - -
j.S
j.S
600 All - - -
j.2H
j.2H
850 All - - -
j.2S
j.2S
DBFZ AdultGohan j2S.png
ZOOM
- - -

Specials

Jet Uppercut
Jet Uppercut
236L/M/H
DBFZ AdultGohan JetUppercut.png
Shoryuken!
900 All - 9 8 33 - - 1160 All - 16 4(7)9 33 - - 1300[1426] All - 9 4(7)10 36 - -
Ultimate Back Attack
Ultimate Back Attack
214L/M/H (Air OK)
DBFZ AdultGohan UltimateBackAttack.png
Back to the ground son
900 H - 24 8 11 - - 1000 H - 28 8 9 - - 1100 H - 26 8 9 - -
Machinegun Kick
Machinegun Kick
j.236L/M/H
DBFZ AdultGohan MachinegunKick.png
Time to block
945 All - 8 - - 945 All - 13 - - 1176[1490] All - 11 - -
Masenko
Masenko
236S
DBFZ AdultGohan Masenko.png
Why doesn't Piccolo have this beam again?
1098[1516] All - 18 22 33 - -

Assist

Jet Upper
A1/A2 We all know why he can't have a beam assist
800 All - - -

Supers

Potential Unleashed
Potential Unleashed
236L+M or 236H+S
DBFZ AdultGohan PotentialUnleashed.png
Will he achieve Blanco status...?!
1600 All - - -
Ultimate Kamehameha
Ultimate Kamehameha
214L+M or 214H+S
DBFZ AdultGohan UltimateKamehameha.png
DBFZ AdultGohan UltimateKamehameha-2.png
Also known as the "F*#King enemy crossed up my level 1"
4123 All - - -

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